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@@ -27,12 +27,17 @@ library_name: diffusers
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  pipeline_tag: text-to-image
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  ---
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- <p align="center">
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- <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/RAY_LOGOT.png" width="240">
32
- </p>
 
 
33
 
34
- # Ray’s Models Zoo (Readme is WIP)
35
- _An AI repository of curated visual styles — a personal generative model collection._
 
 
 
36
 
37
  ---
38
 
@@ -44,21 +49,20 @@ A curated collection of custom-trained generative models built on personal asset
44
 
45
  ## Model Philosophy
46
 
47
- All models in this zoo were trained on a **unique, personally-curated dataset** built around years of original street photography. Many of them were later expanded and refined with synthetic images generated from earlier generations of my own models — creating a self-reinforcing aesthetic loop.
 
48
 
49
- The overarching goal is to capture a **natural, analog-leaning photographic sensibility** without sacrificing creative range. Many of the models inherit a subtle film-grain texture, balanced contrast, and an overall organic feel. Others explore alternate aesthetics — oil painting, digital illustration, stylized comic rendering — but always through the lens of my own visual taste.
50
 
51
- Across the different families (SDXL, Flux, Qwen-Image, Chroma, Z-Image), the intention remains the same:
52
- **a deeply personal twist on photorealism and style-driven rendering, built from scratch and continuously refined.**
 
 
53
 
54
- These models are designed for **everyone**:
55
 
56
- - Artists and photographers wanting high-fidelity realism
57
- - Illustrators looking for stylistic control
58
- - Prompt engineers who want predictable behavior
59
- - Anyone exploring generative visuals with a distinctive mood
60
 
61
- Some families are more specialized — like the SDXL branch, with portrait-centric Raymnants, painterly Rayctifier, and comic-styled Rayburn — while newer architectures such as Flux, Qwen-Image, and Z-Image tend to be more powerful generalists with a strong stylistic backbone.
62
 
63
  It's also a proof-of-concept for **blockwise LoRA merging** as a method to finetune models rather than full training. Besides my SDXL models, most of the checkpoints here were done with the following process:
64
  - Train a LoRA on a specific concept (style or subject)
@@ -70,458 +74,230 @@ It's also a proof-of-concept for **blockwise LoRA merging** as a method to finet
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  A typical vanilla-to-v1 transition takes usually 4-8 LoRAs. I oftentimes merge LoRAs thematically on a single model, but keep multiple model branches in parallel before merging them together (e.g. one Photo style branch, one character detail branch, etc.)
72
 
73
- ---
74
-
75
- ## Repository Structure
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-
77
- ```text
78
- CHROMA/
79
- Raydiant v1.0
80
-
81
- FLUX/
82
- Rayflux Horndog
83
- Rayflux Photoplus
84
- Rayflux v1.0
85
- Rayflux v1.0 (UNet-only)
86
- Rayflux v3.0
87
- Rayflux v3.x (3.1–3.4)
88
- Rayflux v4.0
89
-
90
- FLUX_KREA/
91
- Rayflux Krea v1.0
92
-
93
- QWEN_IMAGE/
94
- RayQwest v0.65
95
- RayQwest v0.7
96
- RayQwest v1.0
97
-
98
- SDXL/
99
- Rayburn 1.0
100
- RayburnBlitz 1.0
101
- Rayctifier 1.0
102
- Rayctifier 1.5
103
- Raymnants 3.0
104
- Raymnants 3.0 LightningW 4L1.0
105
- Raymnants 3.0 LightningW 4L2.0
106
- Raymnants 3.4
107
- Raymnants 3.4b
108
- Raymnants 4.0
109
- Raymnants 4.1
110
- Raymnants 5.0
111
- Raymnants 6.0
112
- Raymnants 6.1
113
- Raymnants 6.2
114
-
115
- Z-IMAGE/
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- Rayzist v1.0
117
- ```
118
 
119
- ---
120
 
121
- ## Model Families Overview
122
 
123
- - **CHROMA Raydiant**
124
- Lightweight analog-photography oriented experiments, built on Chroma v48.
 
 
 
 
125
 
126
- - **FLUX Rayflux series**
127
- Flagship generalist line with analog grain, strong realism, and expressive control.
128
-
129
- - **FLUX_KREA — Rayflux Krea**
130
- Experimental Flux-Krea refinement with excellent skin rendering and strong style.
131
-
132
- - **QWEN_IMAGE — RayQwest**
133
- Qwen-Image based models that remove plasticness and restore analog grit and Ray-style texture.
134
-
135
- - **SDXL — Raymnants / Rayctifier / Rayburn**
136
- Fast SDXL models spanning portrait realism, oil painting, and stylized comic rendering.
137
-
138
- - **Z-IMAGE — Rayzist**
139
- Fast Turbo-tier model that performs above typical Turbo expectations, with good text rendering.
140
 
141
  ---
142
 
143
- ## Flagship Lines
144
-
145
- 1. **Rayflux** (Flux)
146
- 2. **RayQwest** (Qwen-Image)
147
- 3. **Raymnants** (SDXL)
148
- 4. **Rayzist** (Z-Image Turbo)
149
 
150
- ---
151
-
152
- # FLUX Family Rayflux Models
 
153
 
154
- > **Default Rayflux settings (baseline suggestion):**
155
- > Sampler: **Euler** · Guidance: **Beta 2.5** · **CFG: 1** · **Steps: 16** · **Shift / Max Shift: 1 / 1.5**
156
- > (Override as needed per workflow.)
157
 
158
  ---
159
 
160
- ## Rayflux Horndog
161
-
162
- A model slightly overtuned on anatomy; it captures the photographic flair of the Rayflux line but tends to produce accidental NSFW content due to the way it latched onto certain patterns during training. High detail, vivid rendering, and strong contrast.
163
 
164
- <p align="center">
165
- <!-- IMAGE: rayflux-horndog-01.png -->
166
- </p>
167
 
168
- ---
169
 
170
- ## Rayflux Photoplus
171
-
172
- A best-in-class photorealistic Rayflux variant with excellent analog-style grain, stable anatomy, and a broad creative range. Ideal for portraits, street scenes, and detailed natural photography with a cinematic twist.
173
-
174
- <p align="center">
175
- <!-- IMAGE: rayflux-photoplus-01.png -->
176
- </p>
177
 
178
  ---
179
-
180
  ## Rayflux v1.0
 
181
 
182
  Less photorealistic than Photoplus but more vibrant and creatively expressive. A versatile all-rounder that works well across photography, digital illustration, and hybrid “photo-illustration” styles.
183
 
184
- <p align="center">
185
- <!-- IMAGE: rayflux-v1-01.png -->
186
- </p>
187
-
188
- ---
189
-
190
- ## Rayflux v1.0 (UNet-only)
191
-
192
- Same aesthetic profile as Rayflux v1.0, packaged as a UNet-only checkpoint variant for compatibility and experimental pipelines.
193
-
194
- <p align="center">
195
- <!-- IMAGE: rayflux-v1-unet-01.png -->
196
- </p>
197
 
198
- ---
199
 
200
  ## Rayflux v3.0
 
201
 
202
- Evolution of the v1.0 line, trained on the same dataset as Photoplus. Strikes a balanced hybrid identity: clean photographic detail with meaningful creative flexibility and a slightly more mature, cohesive visual language.
203
-
204
- <p align="center">
205
- <!-- IMAGE: rayflux-v3-01.png -->
206
- </p>
207
-
208
- ---
209
-
210
- ## Rayflux v3.x (v3.1 → v3.4)
211
-
212
- A consolidated series of refinement experiments designed to progressively “de-hornify” Horndog — cleaner anatomy, fewer unintended biases, and improved stability — while preserving the core Rayflux style.
213
-
214
- <p align="center">
215
- <!-- IMAGE: rayflux-v3x-01.png -->
216
- </p>
217
-
218
- ---
219
-
220
- ## Rayflux v4.0
221
-
222
- A better-tuned evolution of Horndog, keeping its high detail and expressiveness while delivering much more stable, predictable, and controllable outputs.
223
-
224
- <p align="center">
225
- <!-- IMAGE: rayflux-v4-01.png -->
226
- </p>
227
-
228
- ---
229
-
230
- # CHROMA Family — Raydiant
231
-
232
- ## Raydiant v1.0
233
-
234
- Raydiant v1.0 is a Chroma-based model spun off from **Chroma v48**, tuned to produce uncensored analog-style photography with strong contrast, light fuzziness, and a natural film-grain feel. Despite its photographic backbone, it also performs surprisingly well across bold illustrated genres, maintaining expressive color and stylistic weight.
235
 
236
- **Intended use:**
237
- Generalist model, fully open source and uncensored, leaning toward analog photography and gritty realism.
238
 
239
- **Recommended settings:**
240
- - **Sampler:** Euler Beta
241
- - **Steps:** 16
242
- - **CFG:** 4.5
243
- - **Notes:** Pad the T5 tokenizer (**min_length = 3**); works well with dedicated negative prompting.
244
 
245
- **Caveats:**
246
- Fully uncensored and tends toward **colorful, vivid output** by default. It's hard to control and quite prone to tantrums: bleeding concepts, garbled latents and unpolished hands/feet.
247
 
248
- <p align="center">
249
- <!-- IMAGE: raydiant-v1-01.png -->
250
- </p>
251
 
252
  ---
253
 
254
- # FLUX_KREA Family — Rayflux Krea
255
-
256
- ## Rayflux Krea v1.0
257
-
258
- Rayflux Krea v1.0 is a clean photorealistic checkpoint tuned for **believable, natural skin textures** and a polished photographic look. It carries a distinct artistic flair and handles a wide variety of styles well, from creative photography to expressive illustration. Compared to standard Rayflux models, it has its own flavor — stylistically stronger than vanilla Flux, but also slightly more resistant to absorbing new concepts.
259
-
260
- **Intended use:**
261
- Creative, photoreal, and stylistically rich imagery; strong at portraiture and mixed artistic styles.
262
 
263
- **Recommended settings:**
264
- - **Sampler:** Euler / Euler Simple
265
- - **Steps:** 12–30+ (best results above ~30)
266
- - **CFG:** 1
267
- - **Shift:** low (0–1)
268
 
269
- **Performance notes:**
270
- Performs best at **30+ steps**. At lower steps, an **upscaler is recommended** to smooth out residual noise.
271
 
272
- <p align="center">
273
- <!-- IMAGE: rayflux-krea-v1-01.png -->
274
- </p>
275
-
276
- ---
277
-
278
- # QWEN_IMAGE Family — RayQwest Models
279
 
280
  ## RayQwest v1.0
 
281
 
282
- RayQwest v1.0 is designed to remove the characteristic “AI plasticness” often seen in Qwen-Image outputs, restoring a more natural analog grit and the recognizable Ray-style aesthetic. It maintains excellent prompt comprehension, handles a wide range of styles with ease, and runs fast — all while giving Qwen’s already powerful architecture a stronger artistic backbone.
283
-
284
- **Intended use:**
285
- A generalist, expressive model that produces natural-looking images with improved texture, reduced smoothness, and strong prompt adhesion. Works well for portraits, lifestyle photography, stylized art, and creative compositions.
286
-
287
- **Recommended settings:**
288
- - **Sampler:** Euler / Euler Simple
289
- - **Steps:** 16
290
- - **CFG:** 1
291
- - **Notes:** Works very well with LoRAs — but reduce LoRA strength compared to Flux/SDXL models.
292
-
293
- **Caveats:**
294
- Carries some of Qwen’s usual softness — less sharp than Rayflux — but compensates with **excellent prompt accuracy and expressive range**.
295
-
296
- <p align="center">
297
- <!-- IMAGE: rayqwest-v1-01.png -->
298
- </p>
299
-
300
- ---
301
 
302
  ## RayQwest v0.7
303
 
304
  RayQwest v0.7 is a strong pre-v1 iteration characterized by a heavier analog feel, noticeable grain, and a slightly flatter dynamic range. It’s a bit noisier than v1.0, but compensates with **excellent aesthetic vibes**, maintaining solid prompt comprehension and creative flexibility. Despite being an intermediate version, it remains highly usable and flavorful.
305
 
306
- **Intended use:**
307
- Analog-style, gritty photo generation with expressive textures; suitable for artistic photography, street scenes, and moody portraiture.
308
-
309
- **Recommended settings:**
310
- - **Sampler:** Euler / Euler Simple
311
- - **Steps:** 16
312
- - **CFG:** 1
313
- - **Notes:** LoRAs work well (lower their strength).
314
-
315
- **Caveats:**
316
- More noise and less range than v1.0, but strong vibes and impact.
317
-
318
- <p align="center">
319
- <!-- IMAGE: rayqwest-v07-01.png -->
320
- </p>
321
-
322
- ---
323
-
324
  ## RayQwest v0.65
325
 
326
  RayQwest v0.65 was trained on a **different dataset** entirely, giving it a more **dreamlike**, **saturated**, and softer look. It carries a unique atmosphere — less sharp than v0.7 and v1.0, but with an appealing ethereal quality that makes it stand apart. A charming early version that still holds its own artistically.
327
 
328
- **Intended use:**
329
- Dreamy, soft, colorful renders; stylized photography; expressive portraits; atmospheric scenes.
330
-
331
- **Recommended settings:**
332
- - **Sampler:** Euler / Euler Simple
333
- - **Steps:** 16
334
- - **CFG:** 1
335
- - **Notes:** LoRAs work well (lower their strength).
336
-
337
- **Caveats:**
338
- Softest of the RayQwest line; not as sharp or grounded as the later versions.
339
-
340
- <p align="center">
341
- <!-- IMAGE: rayqwest-v065-01.png -->
342
- </p>
343
-
344
  ---
345
 
346
- # SDXL Family
347
 
348
- ## Raymnants 3.0
349
 
350
- Realistic model with a good sense for Art. Great at portraits, wide ethnic and body type range. The model that started it all. What would happen if I trained a bunch of street photos into an image model? The answer was: Raymnants. The rudimentary methodology and complete lack of insight make it nothing short of a miracle that it came out that good. Still took half a dozen iterations before 3.0 though!
351
 
352
- **Intended use:**
353
- Portrait photography, character work, realistic scenes with artistic flair.
354
 
355
- **Recommended settings:**
356
- - **Sampler:** DPM++ 2M Karras
357
- - **Steps:** ~30
358
- - **CFG:** 5–8
359
 
360
- **Caveats:**
361
- Early version; less polished than some later variants, occasionally raw or inconsistent, but still remarkably expressive.
362
 
363
- <p align="center">
364
- <!-- IMAGE: raymnants-30-01.png -->
365
- </p>
366
 
367
- ---
368
- ## Raymnants 3.0 LightningW 4L1.0
 
369
 
370
- A Lightning variant of Raymnants 3.0 distilled with a specific method to accelerate sampling while preserving as much of the original style as possible.
 
371
 
372
- **Recommended settings:**
373
- - **Sampler:** Euler / sgm_uniform
374
- - **Steps:** 8
375
- - **CFG:** 1
376
 
377
- **Notes:**
378
- Closer to the 3.0 look but thinner in detail and nuance.
379
 
380
- <p align="center">
381
- <!-- IMAGE: raymnants-30-lightningw-4l1-01.png -->
382
- </p>
383
 
384
- ---
385
- ## Raymnants 3.0 LightningW 4L2.0
386
 
387
- Another Lightning variant distilled with a different method, aiming for even faster sampling and a punchier look.
388
 
389
- **Recommended settings:**
390
- - **Sampler:** DPM++ SDE / sgm_uniform
391
- - **Steps:** 6
392
- - **CFG:** 2
393
 
394
- **Notes:**
395
- More aggressive distillation; punchier but also more chaotic and further from base 3.0.
396
 
397
- <p align="center">
398
- <!-- IMAGE: raymnants-30-lightningw-4l2-01.png -->
399
- </p>
400
 
401
- ---
402
  ## Raymnants 3.4 → 6.2 — Iterative Evolution Line
403
 
404
- Raymnants 3.4 through 6.2 form an exploratory lineage built on the unexpected success of 3.0. At the time, the training process involved a lot of experimentation, resulting in stylistic “yoyo effects” between versions — sometimes more realistic, sometimes more expressive, sometimes more saturated.
405
-
406
- Despite this fluctuating path, the 6.x models stand out as flexible, bright, saturated, and artistically dynamic, if slightly less realistic than 3.0.
407
 
408
- **Intended use:**
409
- Portraits, expressive character work, stylized realism, bright and saturated scenes.
410
 
411
- **Recommended settings (all versions):**
412
- - **Sampler:** DPM++ 2M Karras
413
- - **Steps:** ~30
414
- - **CFG:** 5–8
415
 
416
- **General caveats:**
417
- Stylization oscillates across versions. Later models shift away from strict realism toward flexibility, brightness, and vivid color rendering.
418
 
419
  ---
420
- ## Rayburn 1.0
421
-
422
- Rayburn 1.0 is a bold, stylized comic-illustration SDXL model with a strong personality. It embraces saturation, thick stylized shapes, graphic lighting, and unapologetically expressive palettes. Ideal for scenes that need attitude, energy, and visual punch rather than realism.
423
 
424
- **Intended use:**
425
- Stylized illustrations, comic-panel aesthetics, graphic novel art, bold character portraits, expressive genre scenes.
426
 
427
- **Recommended settings:**
428
- - **Sampler:** DPM++ 2M Karras
429
- - **Steps:** ~20
430
- - **CFG:** 2–4
431
 
432
- **Caveats:**
433
- Not suitable for realistic rendering — this model leans intentionally and heavily into stylization.
434
 
435
- <p align="center">
436
- <!-- IMAGE: rayburn-1-01.png -->
437
- </p>
438
-
439
- ---
440
- ## RayburnBlitz 1.0
441
 
442
- RayburnBlitz 1.0 is the distilled, lightning-fast variant of Rayburn. It remains stylized and comic-driven but trades some of the original model’s extreme boldness for speed and responsiveness. Excellent for rapid iteration, thumbnails, and concept sketching where turnaround time matters.
443
-
444
- **Intended use:**
445
- Fast stylized renders, quick comic concepts, energetic sketches, storyboard-like shots.
446
-
447
- **Recommended settings:**
448
- - **Sampler:** Gradient_Estimation (beta57)
449
- - **Steps:** 6
450
- - **CFG:** 1.5
451
-
452
- **Caveats:**
453
- The distillation process softens some of Rayburn’s signature exaggeration and intensity.
454
 
455
- <p align="center">
456
- <!-- IMAGE: rayburnblitz-1-01.png -->
457
- </p>
458
 
459
  ---
460
- ## Rayctifier 1.0
461
 
462
- Rayctifier 1.0 blends illustration with classical painting sensibilities, sitting stylistically between Raymnants (portrait realism), Rayburn (comic boldness), and traditional oil-painting aesthetics. It is soft, lush, and unapologetically expressive — with a warm, classical energy and painterly richness.
463
 
464
- **Intended use:**
465
- Classical illustration, oil-painting style portraits, dramatic scenes, lush artistic compositions.
466
 
467
- **Recommended settings:**
468
- - **Sampler:** uni_pc (KL optimal)
469
- - **Steps:** 16
470
- - **CFG:** 4
471
 
472
- **Caveats:**
473
- Shines in painterly or classical styles — **modern/clean aesthetics tend to fall flat**.
 
 
 
 
474
 
475
- <p align="center">
476
- <!-- IMAGE: rayctifier-1-01.png -->
477
- </p>
478
 
479
  ---
480
 
481
- ## Rayctifier 1.5
482
 
483
- Rayctifier 1.5 refines everything introduced in the original model: a more defined painterly style, better flexibility, and stronger artistic structure. This is the preferred Rayctifier flavor — richer, more confident, and more adaptable.
484
 
485
- **Intended use:**
486
- Everything Rayctifier 1.0 excels at, but with improved consistency and detail.
487
 
488
- **Recommended settings:**
489
- - **Sampler:** uni_pc (KL optimal)
490
- - **Steps:** 16
491
- - **CFG:** 4
492
 
493
- **Caveats:**
494
- Still prioritized for classical illustration — modern, flat, or minimalist styles remain outside its strengths.
495
 
496
- <p align="center">
497
- <!-- IMAGE: rayctifier-15-01.png -->
498
- </p>
499
 
500
  ---
501
 
 
502
 
503
- ---
504
-
505
- # Z-IMAGE TURBO Family — Rayzist
506
 
507
- ## Rayzist v1.0
 
 
 
 
 
 
 
508
 
509
- Rayzist v1.0 is a fast, generalist Z-Image Turbo model with unusually strong prompt adhesion for its class. Despite its distilled nature, it offers a broad conceptual range, performs well across photography, anime, and comic-style rendering, and remains mostly uncensored. It is also notably good at generating readable text inside the image, which is rare for Turbo-tier models.
 
510
 
511
- **Intended use:**
512
- Rapid ideation, multi-style image generation, low-VRAM workflows, photography and anime rendering, fast comic concepts, and text-in-image generation.
 
 
513
 
514
- **Recommended settings:**
515
- - **Sampler:** Euler Simple
516
- - **Steps:** 8
517
- - **CFG:** 1
 
 
 
 
 
 
 
 
 
 
 
 
518
 
519
- **Caveats:**
520
- Still a distilled Turbo model — some visual concepts simply aren’t well encoded (e.g., cyclops / one-eyed characters). These gaps are unpredictable and usually only discovered through experimentation.
521
 
522
- <p align="center">
523
- <!-- IMAGE: rayzist-v1-01.png -->
524
- </p>
525
 
526
  ---
527
 
 
27
  pipeline_tag: text-to-image
28
  ---
29
 
30
+ # Ray’s Models Zoo
31
+ <div style="display:flex; align-items:center; gap:1rem;">
32
+ <div style="flex:0 0 auto;">
33
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/RAY_LOGOT.png" width="120">
34
+ </div>
35
 
36
+ <div style="flex:1;">
37
+ An AI repository of curated visual styles, </br>
38
+ A personal generative image models collection.
39
+ </div>
40
+ </div>
41
 
42
  ---
43
 
 
49
 
50
  ## Model Philosophy
51
 
52
+ Across the different families (SDXL, Flux, Qwen-Image, Chroma, Z-Image), the intention remains the same.
53
+ They were trained on a **unique, hand curated dataset** built around years of original street photography and later enhanced with synthetic data from my own models.
54
 
55
+ My overarching goal is to capture a **natural, analog-leaning photographic sensibility** without sacrificing creative range. Many of the models inherit a subtle film-grain texture, dimmed contrast, and an overall organic feel. Others explore alternate aesthetics — oil painting, digital illustration, stylized comic rendering — but always through the lens of my own visual taste.
56
 
57
+ These models are designed for **everyone**.
58
+ Hopefully you'll like some of them.
59
+
60
+ ---
61
 
 
62
 
63
+ ## Model Families Overview
 
 
 
64
 
65
+ Some families are specialized — like the SDXL branch, with portrait-centric Raymnants, painterly Rayctifier, and comic-styled Rayburn — while newer architectures such as Flux, Qwen-Image, and Z-Image tend to be more powerful generalists with a strong stylistic backbone.
66
 
67
  It's also a proof-of-concept for **blockwise LoRA merging** as a method to finetune models rather than full training. Besides my SDXL models, most of the checkpoints here were done with the following process:
68
  - Train a LoRA on a specific concept (style or subject)
 
74
 
75
  A typical vanilla-to-v1 transition takes usually 4-8 LoRAs. I oftentimes merge LoRAs thematically on a single model, but keep multiple model branches in parallel before merging them together (e.g. one Photo style branch, one character detail branch, etc.)
76
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
77
 
 
78
 
79
+ ## Model List
80
 
81
+ - **CHROMA Raydiant** Lightweight analog-photography oriented experiments, built on Chroma v48. Instable but creative
82
+ - **FLUX → Rayflux** Flagship generalist model line with analog grain, strong realism, and expressive control.
83
+ - **FLUX_KREA → Rayflux Krea** Experimental Flux-Krea refinement with excellent skin rendering and strong style.
84
+ - **QWEN_IMAGE → RayQwest** Qwen-Image based models that remove plasticness and restore analog grit and Ray-style texture.
85
+ - **SDXL → Raymnants + Rayctifier + Rayburn** SDXL models spanning portrait realism, oil painting, and stylized comic style.
86
+ - **Z-IMAGE → Rayzist** Fast Turbo model that performs above typical distilled models expectations, with good text rendering to boot.
87
 
88
+ SDXL models will be fp16, ZIT bf16, all the rest is quantized to fp8.
 
 
 
 
 
 
 
 
 
 
 
 
 
89
 
90
  ---
91
 
92
+ ## Recommended Models Lines
 
 
 
 
 
93
 
94
+ 1. **Rayflux** v1, Photoplus and v3
95
+ 2. **RayQwest**
96
+ 3. **Raymnants** 3.0 for best balance
97
+ 4. **Rayzist**
98
 
99
+ Other models all have their strengths but if you just gotta make a choice, start with the above
 
 
100
 
101
  ---
102
 
 
 
 
103
 
 
 
 
104
 
105
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/HF_FLUX.png">
106
 
107
+ > **Baseline Rayflux settings (I recommend you experiment):**
108
+ > Sampler: **Euler/Beta** · Guidance: **2.5** · Steps: **16** · min/max Shift: **1/1.5**
 
 
 
 
 
109
 
110
  ---
 
111
  ## Rayflux v1.0
112
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/Rayfluxv1_00002_.png">
113
 
114
  Less photorealistic than Photoplus but more vibrant and creatively expressive. A versatile all-rounder that works well across photography, digital illustration, and hybrid “photo-illustration” styles.
115
 
116
+ ## Rayflux Photoplus
117
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/Rayfluxv2_00002_.png">
 
 
 
 
 
 
 
 
 
 
 
118
 
119
+ AKA Rayflux v2. A best-in-class photorealistic Rayflux variant with excellent analog-style grain, stable anatomy, and a broad creative range. Ideal for portraits, street scenes, and detailed natural photography with a cinematic twist.
120
 
121
  ## Rayflux v3.0
122
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/Rayfluxv3_00002_.png">
123
 
124
+ Trained on the same dataset as Photoplus enhanced with outputs from v1. Strikes a balanced hybrid identity: clean photographic detail with meaningful creative flexibility and a slightly more mature, cohesive visual language.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
125
 
126
+ ## Rayflux Horndog
127
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/RayfluxvX_00002_.png">
128
 
129
+ A model I overtuned on anatomy trying to improve on Photoplus; it tends to produce accidental NSFW content so don't forget to prompt for clothing! High detail, vivid rendering, and strong contrast, but is harder to control than previous models. Suffers a bit from same-face syndrome (use LoRAs to avoid that).
 
 
 
 
130
 
131
+ ## Rayflux v3.x → v4
 
132
 
133
+ A consolidated series of refinement experiments designed to progressively “de-hornify” Horndog — cleaner anatomy, fewer unintended biases, and improved stability — while preserving the core Rayflux style. In fine, they offer different flavors than v1-v3 but failed to surpass them.
 
 
134
 
135
  ---
136
 
 
 
 
 
 
 
 
 
137
 
 
 
 
 
 
138
 
139
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/HF_QWEN_IMAGE.png">
 
140
 
141
+ > **Baseline Rayqwest settings (I recommend you experiment):**
142
+ > Sampler: **Euler/Simple** · Steps: **16**
 
 
 
 
 
143
 
144
  ## RayQwest v1.0
145
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/Rayqwest_00002_.png">
146
 
147
+ RayQwest v1.0 is designed to remove the characteristic “AI plasticness” often seen in Qwen-Image outputs, restoring a more natural analog grit and the recognizable Ray-style aesthetic. It maintains excellent prompt comprehension, handles a wide range of styles with ease, and runs fast — all while giving Qwen’s already powerful architecture a stronger artistic backbone. Carries some of Qwen’s usual softness — less sharp than Rayflux — but compensates with **excellent prompt accuracy and expressive range**. Works well for portraits, lifestyle photography, stylized art, and creative compositions.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
148
 
149
  ## RayQwest v0.7
150
 
151
  RayQwest v0.7 is a strong pre-v1 iteration characterized by a heavier analog feel, noticeable grain, and a slightly flatter dynamic range. It’s a bit noisier than v1.0, but compensates with **excellent aesthetic vibes**, maintaining solid prompt comprehension and creative flexibility. Despite being an intermediate version, it remains highly usable and flavorful.
152
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
153
  ## RayQwest v0.65
154
 
155
  RayQwest v0.65 was trained on a **different dataset** entirely, giving it a more **dreamlike**, **saturated**, and softer look. It carries a unique atmosphere — less sharp than v0.7 and v1.0, but with an appealing ethereal quality that makes it stand apart. A charming early version that still holds its own artistically.
156
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
157
  ---
158
 
 
159
 
 
160
 
161
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/HF_SDXL.png">
162
 
163
+ > **Baseline SDXL settings (I recommend you experiment):**
164
+ > Sampler: **DPMPP2M/Karras** · cfg:**5-7** · Steps: **20-30**
165
 
166
+ ## Raymnants 3.0
167
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/Raymnants_00002_.png">
 
 
168
 
169
+ Realistic model with a good sense for Art. Great at portraits, wide ethnic and body type range. The model that started it all. What would happen if I trained a bunch of street photos into an image model? The answer was: RAYMNANTS The rudimentary methodology and complete lack of insight make it nothing short of a miracle that it came out that good. Still took half a dozen iterations before 3.0 though!
 
170
 
171
+ ## Rayctifier 1.5
172
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/Rayctifier_00002_.png">
 
173
 
174
+ My artistic model, geared towards painting style and all around illustrations, with a classical painting flair.
175
+ I’ve finetuned a branch of my realistic model, RAYMNANTS, on about 600 public domain paintings from the Smithsonian online archive, concentrating on the 1750-1850 period.
176
+ The result is a model that absorbed some of the style from those classical painting while retaining above average photo capacity. It will perform really well for any prompt destined to output a painting, do well on illustration, but generally underperforms in photo-style context
177
 
178
+ ## Rayburn 1.0
179
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/Rayburn_00002_.png">
180
 
181
+ My overly opinionated stylized model, geared comic-style illustrations, it will take everything you thrown at it, and give it back, with a twist. I’ve finetuned a branch of my painterly model, RAYCTIFIER, on a mix of about 800 hand-drawn illustrations and synthetic data.
182
+ Careful cross-breeding to cultivate some style traits resulted in a very bold style you can’t really prompt out of but that has a lot of personality. It’s seriously overfit, but that’s what makes it the way it is. The model will perform well at taking its own stylistic stance to any kind of prompt you’ll thrown at it. It’s great fun, and also a bit wild!
 
 
183
 
184
+ ## Rayctifier 1.0
 
185
 
186
+ Rayctifier 1.0 was an earlier version of the model that I thought wasn't deep enough into the painting style I wanted for it. But if you personally find Rayctifier 1.5 is a bit too much, then 1.0 might be just your thing.
 
 
187
 
 
 
188
 
189
+ ## Raymnants 3.0 LightningW 4L1.0 & 4L2.0
190
 
191
+ Lightning distilled variants from Raymnants 3.0, they aimed at accelerating sampling while preserving as much of the original style as possible. YMMV!
192
+ Both versions went through a different distillation process.
 
 
193
 
194
+ - L1 is closer to the 3.0 look but thinner in detail and nuance.
195
+ > Sampler: **Euler/sgm_uniform** · cfg:**1** · Steps: **8**
196
 
197
+ - L2 is more aggressively distilled; punchier but also more chaotic and further from base 3.0.
198
+ > Sampler: **DPMPPSDE/sgm_uniform** · cfg:**2** · Steps: **6**
 
199
 
 
200
  ## Raymnants 3.4 → 6.2 — Iterative Evolution Line
201
 
202
+ Raymnants 3.4 through 6.2 form an exploratory lineage built on 3.0. At the time, the training process involved a lot of experimentation, resulting in stylistic “yoyo effects” between versions — sometimes more realistic, sometimes more expressive, sometimes more saturated.
203
+ At the end of this fluctuating path, the 6.x models stand out as flexible, bright, saturated, and artistically dynamic, if slightly less realistic than 3.0.
 
204
 
205
+ ## RayburnBlitz 1.0
 
206
 
207
+ RayburnBlitz 1.0 is the distilled, lightning-fast variant of Rayburn. It remains stylized and comic-driven but loses some of the original model’s extreme boldness that was achieved through overfitting and lost through distillation.
 
 
 
208
 
209
+ > Sampler: **Gradient_Estimation/beta57** · cfg:**1.5** · Steps: **6**
 
210
 
211
  ---
 
 
 
212
 
 
 
213
 
 
 
 
 
214
 
215
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/HF_Z-IMAGE-TURBO.png">
 
216
 
217
+ > **Baseline Rayzist settings (I recommend you experiment):**
218
+ > Sampler: **Euler/Simple** · cfg: **1** · Steps: **8**
 
 
 
 
219
 
220
+ ## Rayzist v1.0
221
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/Rayzist_00002_.png">
 
 
 
 
 
 
 
 
 
 
222
 
223
+ Rayzist v1.0 is a fast, generalist Z-Image Turbo model with unusually strong prompt adhesion for its class. Despite its distilled nature, it's mostly uncensored, has a broad conceptual range, performs well across photography, anime, UI and comic-style rendering. It is also ridiculously good at generating readable text inside the image, which is unheard of for Turbo-tier models. Rapid ideation, multi-style image generation, but 8GB VRAM workflows, photography and anime rendering, and text-in-image generation: Rayzist has it all. Well, almost: it is still a distilled Turbo model and some visual concepts simply aren’t well encoded (e.g., cyclops / one-eyed characters). These gaps are unpredictable and usually only discovered through experimentation.
 
 
224
 
225
  ---
 
226
 
 
227
 
 
 
228
 
229
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/HF_CHROMA.png">
 
 
 
230
 
231
+ > **Baseline Raydiant settings (I recommend you experiment):**
232
+ > Sampler: **Euler/Beta** · cfg:**4.5** · Steps: **16**
233
+ > **Notes:** Pad the T5 tokenizer (min_length = 3); works well with dedicated negative prompting.
234
+
235
+ ## Raydiant v1.0
236
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/Raydiant_00002_.png">
237
 
238
+ Raydiant v1.0 is a Chroma-based model spun off from **Chroma v48**, tuned to produce uncensored analog-style photography with strong contrast, light fuzziness, and a natural film-grain feel. Despite its photographic backbone, it also performs surprisingly well across bold illustrated genres, maintaining expressive color and stylistic weight. It's quite hard to use, with islands of stability in the concepts where it performs well and other places where it's just falling flat on its face. I struggled a lot to train the model and never went back after Chroma v48, but I still like Raydiant for all its tantrums: bleeding concepts, garbled latents and unpolished hands/feet.
 
 
239
 
240
  ---
241
 
 
242
 
 
243
 
244
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/HF_FLUX-KREA.png">
 
245
 
246
+ > **Baseline Rayflux Krea settings (I recommend you experiment):**
247
+ > Sampler: **Euler/Simple** · Guidance: **2.5** · Steps: **20-30** · min/max Shift: **0.5/1.8**
 
 
248
 
249
+ ## Rayflux Krea v1.0
 
250
 
251
+ Rayflux Krea v1.0 is a clean photorealistic checkpoint tuned for **believable, natural skin textures** and a polished photographic look. It carries a distinct artistic flair and handles a wide variety of styles well, from creative photography to expressive illustration. Compared to standard Rayflux models, it has its own flavor — visually more opinionated than vanilla Flux, but also slightly more resistant to absorbing new concepts. It does suffer a bit from same-face syndrome though.
 
 
252
 
253
  ---
254
 
255
+ ## Repository Structure
256
 
257
+ ```text
258
+ CHROMA/
259
+ Raydiant v1.0
260
 
261
+ FLUX/
262
+ Rayflux Horndog
263
+ Rayflux Photoplus
264
+ Rayflux v1.0
265
+ Rayflux v1.0 (UNet-only)
266
+ Rayflux v3.0
267
+ Rayflux v3.x (3.1–3.4)
268
+ Rayflux v4.0
269
 
270
+ FLUX_KREA/
271
+ Rayflux Krea v1.0
272
 
273
+ QWEN_IMAGE/
274
+ RayQwest v0.65
275
+ RayQwest v0.7
276
+ RayQwest v1.0
277
 
278
+ SDXL/
279
+ Rayburn 1.0
280
+ RayburnBlitz 1.0
281
+ Rayctifier 1.0
282
+ Rayctifier 1.5
283
+ Raymnants 3.0
284
+ Raymnants 3.0 LightningW 4L1.0
285
+ Raymnants 3.0 LightningW 4L2.0
286
+ Raymnants 3.4
287
+ Raymnants 3.4b
288
+ Raymnants 4.0
289
+ Raymnants 4.1
290
+ Raymnants 5.0
291
+ Raymnants 6.0
292
+ Raymnants 6.1
293
+ Raymnants 6.2
294
 
295
+ Z-IMAGE/
296
+ Rayzist v1.0
297
 
298
+ _IMG_/
299
+ (all reference images go here)
300
+ ```
301
 
302
  ---
303