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The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] dining_room, id: 201, properties: [] basket_for_clothes, id: 1000, properties: ['CAN_OPEN', 'CONTAINERS', 'MOVABLE', 'GRABBABLE'] washing_machine, id: 1001, properties: ['CONTAINERS', 'HAS_SWITCH', 'HAS_PLUG', 'CAN_OPEN', 'RECIPIENT'] soap, id: 1002, properties: ['CREAM', 'MOVABLE', 'GRABBABLE'] clothes_jacket, id: 1003, properties: ['HANGABLE', 'MOVABLE', 'GRABBABLE', 'CLOTHES'] The current environment state is Nodes: washing_machine, states: ['PLUGGED_IN', 'OFF', 'CLOSED', 'CLEAN'], properties:['CONTAINERS', 'HAS_SWITCH', 'HAS_PLUG', 'CAN_OPEN', 'RECIPIENT'] Edges: <soap> (1002) is NEAR to <basket_for_clothes> (1000) <basket_for_clothes> (1000) is NEAR to <clothes_jacket> (1003) <character> (65) is INSIDE to <bathroom> (1) <clothes_jacket> (1003) is NEAR to <basket_for_clothes> (1000) <clothes_jacket> (1003) is INSIDE to <washing_machine> (1001) <basket_for_clothes> (1000) is NEAR to <soap> (1002) Node goals are: washing_machine is CLOSED washing_machine is ON washing_machine is PLUGGED_IN Edge goals are: clothes_jacket is ON to washing_machine soap is ON to washing_machine Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
27_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] washing_machine, id: 1000, properties: ['CONTAINERS', 'HAS_SWITCH', 'HAS_PLUG', 'CAN_OPEN', 'RECIPIENT'] clothes_pants, id: 1001, properties: ['HANGABLE', 'MOVABLE', 'GRABBABLE', 'CLOTHES'] clothes_pants, id: 1002, properties: ['HANGABLE', 'MOVABLE', 'GRABBABLE', 'CLOTHES'] clothes_shirt, id: 1003, properties: ['HANGABLE', 'MOVABLE', 'GRABBABLE', 'CLOTHES'] clothes_shirt, id: 1004, properties: ['HANGABLE', 'MOVABLE', 'GRABBABLE', 'CLOTHES'] soap, id: 1005, properties: ['CREAM', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: washing_machine, states: ['PLUGGED_IN', 'OFF', 'CLOSED', 'CLEAN'], properties:['CONTAINERS', 'HAS_SWITCH', 'HAS_PLUG', 'CAN_OPEN', 'RECIPIENT'] Edges: <clothes_shirt> (1004) is INSIDE to <washing_machine> (1000) <clothes_pants> (1001) is INSIDE to <washing_machine> (1000) <soap> (1005) is INSIDE to <washing_machine> (1000) <clothes_shirt> (1003) is INSIDE to <washing_machine> (1000) <clothes_pants> (1002) is INSIDE to <washing_machine> (1000) Node goals are: washing_machine is CLOSED washing_machine is ON washing_machine is PLUGGED_IN Edge goals are: clothes_pants is ON to washing_machine clothes_shirt is ON to washing_machine clothes_shirt is ON to washing_machine clothes_pants is ON to washing_machine soap is ON to washing_machine Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
417_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] washing_machine, id: 1000, properties: ['CONTAINERS', 'HAS_SWITCH', 'HAS_PLUG', 'CAN_OPEN', 'RECIPIENT'] dining_room, id: 201, properties: [] laundry_detergent, id: 1002, properties: ['POURABLE', 'MOVABLE', 'GRABBABLE'] clothes_pants, id: 1001, properties: ['HANGABLE', 'MOVABLE', 'GRABBABLE', 'CLOTHES'] The current environment state is Nodes: washing_machine, states: ['PLUGGED_IN', 'OFF', 'CLOSED', 'CLEAN'], properties:['CONTAINERS', 'HAS_SWITCH', 'HAS_PLUG', 'CAN_OPEN', 'RECIPIENT'] Edges: <clothes_pants> (1001) is INSIDE to <washing_machine> (1000) <character> (65) is INSIDE to <dining_room> (201) Node goals are: washing_machine is CLOSED washing_machine is ON washing_machine is PLUGGED_IN Edge goals are: clothes_pants is ON to washing_machine laundry_detergent is ON to washing_machine Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
850_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] washing_machine, id: 1001, properties: ['CONTAINERS', 'HAS_SWITCH', 'HAS_PLUG', 'CAN_OPEN', 'RECIPIENT'] clothes_dress, id: 1002, properties: ['HANGABLE', 'MOVABLE', 'GRABBABLE', 'CLOTHES'] clothes_pants, id: 1003, properties: ['HANGABLE', 'MOVABLE', 'GRABBABLE', 'CLOTHES'] clothes_shirt, id: 1004, properties: ['HANGABLE', 'MOVABLE', 'GRABBABLE', 'CLOTHES'] clothes_underwear, id: 1005, properties: ['HANGABLE', 'MOVABLE', 'GRABBABLE', 'CLOTHES'] soap, id: 1006, properties: ['CREAM', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: washing_machine, states: ['PLUGGED_IN', 'OFF', 'CLOSED', 'CLEAN'], properties:['CONTAINERS', 'HAS_SWITCH', 'HAS_PLUG', 'CAN_OPEN', 'RECIPIENT'] Edges: <clothes_shirt> (1004) is INSIDE to <washing_machine> (1001) <clothes_dress> (1002) is INSIDE to <washing_machine> (1001) <clothes_underwear> (1005) is INSIDE to <washing_machine> (1001) <soap> (1006) is INSIDE to <washing_machine> (1001) <clothes_pants> (1003) is INSIDE to <washing_machine> (1001) <character> (65) is INSIDE to <home_office> (319) Node goals are: washing_machine is CLOSED washing_machine is ON washing_machine is PLUGGED_IN Edge goals are: clothes_shirt is ON to washing_machine clothes_pants is ON to washing_machine clothes_underwear is ON to washing_machine soap is ON to washing_machine clothes_dress is ON to washing_machine Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
954_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: floor_lamp, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE'] character, id: 65, properties: [] bedroom, id: 67, properties: [] dining_room, id: 201, properties: [] The current environment state is Nodes: floor_lamp, states: ['OFF', 'CLEAN'], properties:['HAS_SWITCH', 'MOVABLE'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: floor_lamp is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
11_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: floor_lamp, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE'] character, id: 65, properties: [] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] light, id: 245, properties: ['HAS_SWITCH', 'HAS_PLUG'] The current environment state is Nodes: floor_lamp, states: ['OFF', 'CLEAN'], properties:['HAS_SWITCH', 'MOVABLE'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: Node goals are: light is ON light is PLUGGED_IN light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
120_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bedroom, id: 67, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] light, states: ['PLUGGED_OUT', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
125_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] bathroom, id: 1, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
150_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] controller, id: 1000, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] dining_room, id: 201, properties: [] light, id: 1002, properties: ['HAS_SWITCH', 'HAS_PLUG'] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] controller, id: 1001, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: light is ON light is PLUGGED_IN light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
160_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] dining_room, id: 201, properties: [] light, id: 245, properties: ['HAS_SWITCH', 'HAS_PLUG'] bathroom, id: 1, properties: [] The current environment state is Nodes: character, states: ['SITTING'], properties:[] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
180_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] light, id: 169, properties: ['HAS_SWITCH', 'HAS_PLUG'] bedroom, id: 67, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <home_office> (319) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
205_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] dining_room, id: 201, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
222_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] dining_room, id: 201, properties: [] light, id: 245, properties: ['HAS_SWITCH', 'HAS_PLUG'] light, id: 1000, properties: ['HAS_SWITCH', 'HAS_PLUG'] light, id: 1001, properties: ['HAS_SWITCH', 'HAS_PLUG'] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: light is ON light is PLUGGED_IN light is ON light is PLUGGED_IN light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
232_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] light, id: 169, properties: ['HAS_SWITCH', 'HAS_PLUG'] bedroom, id: 67, properties: [] dining_room, id: 201, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
310_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: floor_lamp, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE'] character, id: 65, properties: [] bathroom, id: 1, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: floor_lamp, states: ['OFF', 'CLEAN'], properties:['HAS_SWITCH', 'MOVABLE'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: floor_lamp is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
311_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] home_office, id: 319, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
331_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] dining_room, id: 201, properties: [] light, id: 245, properties: ['HAS_SWITCH', 'HAS_PLUG'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: ['SITTING'], properties:[] Edges: <character> (65) is INSIDE to <home_office> (319) Node goals are: Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
339_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] home_office, id: 319, properties: [] remote_control, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE', 'GRABBABLE'] dining_room, id: 201, properties: [] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] filing_cabinet, id: 399, properties: ['SURFACES', 'CONTAINERS', 'CAN_OPEN'] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <remote_control> (1000) is ON to <filing_cabinet> (399) <character> (65) is INSIDE to <dining_room> (201) <remote_control> (1000) is NEAR to <filing_cabinet> (399) <filing_cabinet> (399) is NEAR to <remote_control> (1000) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
345_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: light, id: 64, properties: ['HAS_SWITCH', 'HAS_PLUG'] character, id: 65, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
392_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] light, id: 245, properties: ['HAS_SWITCH', 'HAS_PLUG'] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
394_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: floor_lamp, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE'] character, id: 65, properties: [] bathroom, id: 1, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: floor_lamp, states: ['OFF', 'CLEAN'], properties:['HAS_SWITCH', 'MOVABLE'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: floor_lamp is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
432_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: floor_lamp, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE'] character, id: 65, properties: [] bedroom, id: 67, properties: [] dining_room, id: 201, properties: [] The current environment state is Nodes: floor_lamp, states: ['OFF', 'CLEAN'], properties:['HAS_SWITCH', 'MOVABLE'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: floor_lamp is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
443_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] light, id: 1000, properties: ['HAS_SWITCH', 'HAS_PLUG'] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] home_office, id: 319, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: light is ON light is PLUGGED_IN light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
445_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] light, id: 245, properties: ['HAS_SWITCH', 'HAS_PLUG'] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
511_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] dining_room, id: 201, properties: [] light, id: 245, properties: ['HAS_SWITCH', 'HAS_PLUG'] light, id: 1000, properties: ['HAS_SWITCH', 'HAS_PLUG'] floor_lamp, id: 1001, properties: ['HAS_SWITCH', 'MOVABLE'] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] floor_lamp, states: ['OFF', 'CLEAN'], properties:['HAS_SWITCH', 'MOVABLE'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: light is ON light is PLUGGED_IN light is ON light is PLUGGED_IN light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
585_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: light, id: 64, properties: ['HAS_SWITCH', 'HAS_PLUG'] light, id: 1000, properties: ['HAS_SWITCH', 'HAS_PLUG'] character, id: 65, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: Node goals are: light is ON light is PLUGGED_IN light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
604_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: light, id: 64, properties: ['HAS_SWITCH', 'HAS_PLUG'] character, id: 65, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
616_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: floor_lamp, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE'] character, id: 65, properties: [] dining_room, id: 201, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
627_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: floor_lamp, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE'] character, id: 65, properties: [] bedroom, id: 67, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: floor_lamp, states: ['OFF', 'CLEAN'], properties:['HAS_SWITCH', 'MOVABLE'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: floor_lamp is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
705_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] bedroom, id: 67, properties: [] light, id: 169, properties: ['HAS_SWITCH', 'HAS_PLUG'] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: light is ON light is PLUGGED_IN light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
708_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: floor_lamp, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE'] light, id: 169, properties: ['HAS_SWITCH', 'HAS_PLUG'] character, id: 65, properties: [] The current environment state is Nodes: floor_lamp, states: ['OFF', 'CLEAN'], properties:['HAS_SWITCH', 'MOVABLE'] light, states: ['PLUGGED_OUT', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
715_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] dining_room, id: 201, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
737_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] light, id: 245, properties: ['HAS_SWITCH', 'HAS_PLUG'] light, id: 1000, properties: ['HAS_SWITCH', 'HAS_PLUG'] dining_room, id: 201, properties: [] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: light is ON light is PLUGGED_IN light is ON light is PLUGGED_IN light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
780_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] dining_room, id: 201, properties: [] floor_lamp, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE'] light, id: 169, properties: ['HAS_SWITCH', 'HAS_PLUG'] The current environment state is Nodes: floor_lamp, states: ['OFF', 'CLEAN'], properties:['HAS_SWITCH', 'MOVABLE'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
812_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: floor_lamp, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE'] character, id: 65, properties: [] dining_room, id: 201, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: floor_lamp, states: ['OFF', 'CLEAN'], properties:['HAS_SWITCH', 'MOVABLE'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: floor_lamp is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
835_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] light, id: 245, properties: ['HAS_SWITCH', 'HAS_PLUG'] bathroom, id: 1, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
85_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] light, id: 169, properties: ['HAS_SWITCH', 'HAS_PLUG'] bedroom, id: 67, properties: [] bathroom, id: 1, properties: [] The current environment state is Nodes: light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: light is ON light is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
874_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] toothbrush, id: 1000, properties: ['RECIPIENT', 'MOVABLE', 'GRABBABLE'] dining_room, id: 201, properties: [] tooth_paste, id: 1001, properties: ['POURABLE', 'CREAM', 'GRABBABLE', 'CAN_OPEN', 'MOVABLE'] The current environment state is Nodes: Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: Edge goals are: character is HOLDS_LH to tooth_paste character is HOLDS_RH to toothbrush Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
491_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: bathroom, id: 1, properties: [] character, id: 65, properties: [] tooth_paste, id: 1000, properties: ['POURABLE', 'CREAM', 'GRABBABLE', 'CAN_OPEN', 'MOVABLE'] toothbrush, id: 1001, properties: ['RECIPIENT', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: Edges: <toothbrush> (1001) is NEAR to <tooth_paste> (1000) <tooth_paste> (1000) is NEAR to <toothbrush> (1001) <character> (65) is INSIDE to <home_office> (319) Node goals are: Edge goals are: character is HOLDS_LH to toothbrush character is HOLDS_RH to tooth_paste Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
696_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] floor, id: 325, properties: ['SURFACES'] floor, id: 326, properties: ['SURFACES'] wall, id: 330, properties: [] wall, id: 331, properties: [] floor, id: 208, properties: ['SURFACES'] wall, id: 213, properties: [] doorjamb, id: 346, properties: [] powersocket, id: 412, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] cpuscreen, id: 416, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] walllamp, id: 351, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] Edges: <mouse> (413) is NEAR to <keyboard> (415) <cpuscreen> (416) is NEAR to <keyboard> (415) <floor> (325) is NEAR to <keyboard> (415) <floor> (326) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <floor> (326) <computer> (417) is NEAR to <keyboard> (415) <keyboard> (415) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <desk> (357) <keyboard> (415) is NEAR to <mousepad> (414) <mousepad> (414) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <floor> (325) <wall> (331) is NEAR to <keyboard> (415) <desk> (357) is NEAR to <keyboard> (415) <keyboard> (415) is NEAR to <desk> (357) <mouse> (413) is NEAR to <cpuscreen> (416) <chair> (356) is NEAR to <keyboard> (415) <cpuscreen> (416) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (213) <mouse> (413) is ON to <mousepad> (414) <mousepad> (414) is NEAR to <keyboard> (415) <mouse> (413) is NEAR to <chair> (356) <mouse> (413) is NEAR to <wall> (330) <chair> (356) is NEAR to <mouse> (413) <character> (65) is INSIDE to <bedroom> (67) <wall> (213) is NEAR to <keyboard> (415) <doorjamb> (346) is NEAR to <mouse> (413) <floor> (325) is NEAR to <mouse> (413) <floor> (208) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (208) <mouse> (413) is NEAR to <computer> (417) <mouse> (413) is ON to <desk> (357) <mouse> (413) is NEAR to <doorjamb> (346) <wall> (330) is NEAR to <keyboard> (415) <mouse> (413) is NEAR to <powersocket> (412) <mouse> (413) is NEAR to <floor> (325) <desk> (357) is NEAR to <mouse> (413) <keyboard> (415) is ON to <desk> (357) <keyboard> (415) is NEAR to <computer> (417) <wall> (330) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <walllamp> (351) <keyboard> (415) is NEAR to <wall> (330) <mouse> (413) is NEAR to <floor> (326) <mouse> (413) is NEAR to <mousepad> (414) <mouse> (413) is NEAR to <wall> (331) <floor> (326) is NEAR to <keyboard> (415) <keyboard> (415) is NEAR to <wall> (331) <powersocket> (412) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <chair> (356) <keyboard> (415) is NEAR to <wall> (213) <wall> (213) is NEAR to <mouse> (413) <walllamp> (351) is NEAR to <keyboard> (415) <keyboard> (415) is NEAR to <cpuscreen> (416) <wall> (331) is NEAR to <mouse> (413) <computer> (417) is NEAR to <mouse> (413) Node goals are: Edge goals are: Action goals are: The following action(s) should be included: TYPE TYPE SWITCHOFF SWITCHOFF ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
1003_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bathroom, id: 1, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] home_office, id: 319, properties: [] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: computer is ON Edge goals are: Action goals are: The following action(s) should be included: TYPE TYPE ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
115_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bathroom, id: 1, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] address_book, id: 1000, properties: ['GRABBABLE', 'HAS_PAPER', 'READABLE', 'CAN_OPEN', 'MOVABLE', 'CUTTABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: computer is ON Edge goals are: Action goals are: The following action(s) should be included: TYPE TYPE ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
407_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: cpuscreen, id: 416, properties: [] character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bedroom, id: 67, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: computer is ON Edge goals are: Action goals are: The following action(s) should be included: TYPE TYPE ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
430_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] home_office, id: 319, properties: [] mail, id: 1000, properties: ['GRABBABLE', 'HAS_PAPER', 'READABLE', 'CAN_OPEN', 'MOVABLE'] button, id: 1001, properties: ['MOVABLE', 'GRABBABLE'] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: Edge goals are: Action goals are: The following action(s) should be included: TYPE TYPE SWITCHOFF SWITCHOFF ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
481_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] home_office, id: 319, properties: [] dining_room, id: 201, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] mouse, states: ['PLUGGED_OUT', 'CLEAN'], properties:['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] keyboard, states: ['PLUGGED_OUT', 'CLEAN'], properties:['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: computer is ON Edge goals are: Action goals are: The following action(s) should be included: TYPE TYPE ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
622_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] mail, id: 1000, properties: ['GRABBABLE', 'HAS_PAPER', 'READABLE', 'CAN_OPEN', 'MOVABLE'] check, id: 1001, properties: ['GRABBABLE', 'READABLE', 'MOVABLE', 'HAS_PAPER'] dining_room, id: 201, properties: [] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: mail, states: ['CLOSED', 'CLEAN'], properties:['GRABBABLE', 'HAS_PAPER', 'READABLE', 'CAN_OPEN', 'MOVABLE'] character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <check> (1001) is INSIDE to <mail> (1000) <chair> (356) is NEAR to <check> (1001) <character> (65) is INSIDE to <dining_room> (201) <check> (1001) is NEAR to <chair> (356) Node goals are: computer is ON Edge goals are: Action goals are: The following action(s) should be included: TYPE TYPE ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
699_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: cpuscreen, id: 416, properties: [] character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bedroom, id: 67, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: computer is ON Edge goals are: Action goals are: The following action(s) should be included: TYPE TYPE ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
824_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] floor, id: 325, properties: ['SURFACES'] floor, id: 326, properties: ['SURFACES'] dining_room, id: 201, properties: [] wall, id: 330, properties: [] wall, id: 331, properties: [] floor, id: 208, properties: ['SURFACES'] wall, id: 213, properties: [] doorjamb, id: 346, properties: [] powersocket, id: 412, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] cpuscreen, id: 416, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] laptop, id: 1000, properties: ['GRABBABLE', 'LOOKABLE', 'HAS_SWITCH', 'HAS_PLUG', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: laptop, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['GRABBABLE', 'LOOKABLE', 'HAS_SWITCH', 'HAS_PLUG', 'MOVABLE'] Edges: <mouse> (413) is NEAR to <keyboard> (415) <floor> (326) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <desk> (357) <mousepad> (414) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <cpuscreen> (416) <cpuscreen> (416) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (213) <mouse> (413) is ON to <mousepad> (414) <mouse> (413) is NEAR to <laptop> (1000) <mouse> (413) is NEAR to <chair> (356) <mouse> (413) is NEAR to <wall> (330) <chair> (356) is NEAR to <mouse> (413) <doorjamb> (346) is NEAR to <mouse> (413) <floor> (325) is NEAR to <mouse> (413) <floor> (208) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (208) <mouse> (413) is NEAR to <computer> (417) <mouse> (413) is ON to <desk> (357) <mouse> (413) is NEAR to <doorjamb> (346) <mouse> (413) is NEAR to <powersocket> (412) <mouse> (413) is NEAR to <floor> (325) <desk> (357) is NEAR to <mouse> (413) <laptop> (1000) is NEAR to <mouse> (413) <wall> (330) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (326) <mouse> (413) is NEAR to <mousepad> (414) <powersocket> (412) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (331) <wall> (213) is NEAR to <mouse> (413) <character> (65) is INSIDE to <dining_room> (201) <wall> (331) is NEAR to <mouse> (413) <computer> (417) is NEAR to <mouse> (413) Node goals are: laptop is ON Edge goals are: Action goals are: The following action(s) should be included: TYPE TYPE ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
87_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] home_office, id: 319, properties: [] hair, id: 2012, properties: ['BODY_PART', 'CUTTABLE', 'GRABBABLE', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: Edge goals are: Action goals are: The following action(s) should be included: TYPE TYPE SWITCHOFF SWITCHOFF ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
986_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] dining_room, id: 201, properties: [] chair, id: 1000, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] computer, id: 1001, properties: ['LOOKABLE', 'HAS_SWITCH'] keyboard, id: 1002, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: computer is ON Edge goals are: Action goals are: The following action(s) should be included: TYPE TYPE ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
996_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: freezer, id: 289, properties: ['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] character, id: 65, properties: [] bedroom, id: 67, properties: [] food_food, id: 1000, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] dining_room, id: 201, properties: [] The current environment state is Nodes: freezer, states: ['PLUGGED_IN', 'CLOSED', 'CLEAN'], properties:['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: freezer is OPEN freezer is PLUGGED_IN Edge goals are: food_food is INSIDE to freezer Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
1004_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: freezer, id: 289, properties: ['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] character, id: 65, properties: [] bathroom, id: 1, properties: [] food_food, id: 1000, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] dining_room, id: 201, properties: [] The current environment state is Nodes: freezer, states: ['PLUGGED_IN', 'CLOSED', 'CLEAN'], properties:['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: freezer is OPEN freezer is PLUGGED_IN Edge goals are: food_food is INSIDE to freezer Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
152_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: freezer, id: 289, properties: ['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] character, id: 65, properties: [] food_food, id: 1000, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] dining_room, id: 201, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: freezer, states: ['PLUGGED_IN', 'CLOSED', 'CLEAN'], properties:['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] Edges: <character> (65) is INSIDE to <home_office> (319) Node goals are: freezer is OPEN freezer is PLUGGED_IN Edge goals are: food_food is INSIDE to freezer Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
298_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: freezer, id: 289, properties: ['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] character, id: 65, properties: [] bathroom, id: 1, properties: [] food_food, id: 1000, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] dining_room, id: 201, properties: [] The current environment state is Nodes: freezer, states: ['PLUGGED_IN', 'CLOSED', 'CLEAN'], properties:['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: freezer is OPEN freezer is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
609_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: freezer, id: 289, properties: ['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] character, id: 65, properties: [] bedroom, id: 67, properties: [] food_food, id: 1000, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] dining_room, id: 201, properties: [] The current environment state is Nodes: freezer, states: ['PLUGGED_IN', 'CLOSED', 'CLEAN'], properties:['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: freezer is OPEN freezer is PLUGGED_IN Edge goals are: food_food is INSIDE to freezer Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
703_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: freezer, id: 289, properties: ['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] character, id: 65, properties: [] bathroom, id: 1, properties: [] milk, id: 1000, properties: ['POURABLE', 'DRINKABLE', 'GRABBABLE', 'CAN_OPEN', 'MOVABLE'] food_turkey, id: 1001, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] food_egg, id: 1002, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] food_egg, id: 1003, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] food_egg, id: 1004, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] food_fish, id: 1005, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] food_chicken, id: 1006, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] dining_room, id: 201, properties: [] The current environment state is Nodes: freezer, states: ['PLUGGED_IN', 'CLOSED', 'CLEAN'], properties:['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: freezer is OPEN freezer is PLUGGED_IN Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
772_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] dining_room, id: 201, properties: [] colander, id: 2003, properties: ['RECIPIENT', 'MOVABLE', 'GRABBABLE'] food_food, id: 2004, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] freezer, id: 289, properties: ['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] coffe_maker, id: 290, properties: ['CONTAINERS', 'HAS_SWITCH', 'HAS_PLUG', 'CAN_OPEN', 'MOVABLE', 'RECIPIENT'] toaster, id: 292, properties: ['HAS_SWITCH', 'HAS_PLUG', 'MOVABLE'] kitchen_counter, id: 230, properties: ['SURFACES'] faucet, id: 232, properties: ['HAS_SWITCH'] food_cheese, id: 1001, properties: ['EATABLE', 'CREAM', 'GRABBABLE', 'MOVABLE', 'CUTTABLE'] milk, id: 1002, properties: ['POURABLE', 'DRINKABLE', 'GRABBABLE', 'CAN_OPEN', 'MOVABLE'] food_vegetable, id: 1003, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] food_egg, id: 1004, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] microwave, id: 297, properties: ['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] food_food, id: 1000, properties: ['GRABBABLE', 'CUTTABLE', 'MOVABLE', 'EATABLE'] The current environment state is Nodes: freezer, states: ['PLUGGED_IN', 'CLOSED', 'CLEAN'], properties:['HAS_PLUG', 'HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] Edges: <kitchen_counter> (230) is NEAR to <food_vegetable> (1003) <kitchen_counter> (230) is NEAR to <food_egg> (1004) <food_egg> (1004) is NEAR to <kitchen_counter> (230) <kitchen_counter> (230) is NEAR to <milk> (1002) <food_vegetable> (1003) is NEAR to <kitchen_counter> (230) <food_cheese> (1001) is NEAR to <kitchen_counter> (230) <kitchen_counter> (230) is NEAR to <food_cheese> (1001) <milk> (1002) is NEAR to <kitchen_counter> (230) <character> (65) is INSIDE to <bedroom> (67) Node goals are: freezer is OPEN freezer is PLUGGED_IN Edge goals are: food_cheese is INSIDE to freezer Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
837_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] dining_room, id: 201, properties: [] toilet, id: 37, properties: ['SITTABLE', 'CONTAINERS', 'CAN_OPEN'] bathroom, id: 1, properties: [] The current environment state is Nodes: character, states: ['SITTING'], properties:[] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: Edge goals are: character is INSIDE to bathroom character is FACING to toilet Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
158_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] toilet, id: 37, properties: ['SITTABLE', 'CONTAINERS', 'CAN_OPEN'] bathroom, id: 1, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] toilet, states: ['OFF', 'CLOSED', 'CLEAN'], properties:['SITTABLE', 'CONTAINERS', 'CAN_OPEN'] Edges: <character> (65) is INSIDE to <home_office> (319) Node goals are: Edge goals are: character is ON to toilet Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
323_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] toilet, id: 37, properties: ['SITTABLE', 'CONTAINERS', 'CAN_OPEN'] toilet_paper, id: 1000, properties: ['HANGABLE', 'GRABBABLE', 'HAS_PAPER', 'MOVABLE', 'CUTTABLE', 'COVER_OBJECT'] soap, id: 1001, properties: ['CREAM', 'MOVABLE', 'GRABBABLE'] sink, id: 42, properties: ['RECIPIENT', 'CONTAINERS'] bathroom_counter, id: 41, properties: ['SURFACES'] home_office, id: 319, properties: [] The current environment state is Nodes: Edges: <toilet> (37) is NEAR to <toilet_paper> (1000) <toilet_paper> (1000) is NEAR to <toilet> (37) <character> (65) is INSIDE to <home_office> (319) Node goals are: Edge goals are: character is ON to toilet Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
430_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] toilet, id: 37, properties: ['SITTABLE', 'CONTAINERS', 'CAN_OPEN'] bathroom, id: 1, properties: [] The current environment state is Nodes: character, states: [], properties:[] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: Edge goals are: character is ON to toilet Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
478_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] toilet, id: 37, properties: ['SITTABLE', 'CONTAINERS', 'CAN_OPEN'] bathroom, id: 1, properties: [] The current environment state is Nodes: Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: Edge goals are: character is INSIDE to bathroom character is FACING to toilet Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
496_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: toilet, id: 1000, properties: ['SITTABLE', 'CONTAINERS', 'CAN_OPEN'] character, id: 65, properties: [] dresser, id: 108, properties: ['CONTAINERS', 'CAN_OPEN'] toilet_paper, id: 1001, properties: ['HANGABLE', 'GRABBABLE', 'HAS_PAPER', 'MOVABLE', 'CUTTABLE', 'COVER_OBJECT'] The current environment state is Nodes: character, states: [], properties:[] Edges: <toilet_paper> (1001) is NEAR to <toilet> (1000) <toilet> (1000) is NEAR to <toilet_paper> (1001) Node goals are: Edge goals are: character is ON to toilet Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
624_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] remote_control, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE', 'GRABBABLE'] television, id: 410, properties: ['LOOKABLE', 'HAS_SWITCH', 'HAS_PLUG'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] television, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH', 'HAS_PLUG'] Edges: <remote_control> (1000) is NEAR to <television> (410) <television> (410) is NEAR to <remote_control> (1000) <character> (65) is INSIDE to <bedroom> (67) Node goals are: television is ON television is PLUGGED_IN Edge goals are: character is FACING to television character is HOLDS_RH to remote_control Action goals are: The following action(s) should be included: TOUCH or PUSH TOUCH|PUSH ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
188_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: couch, id: 352, properties: ['SITTABLE', 'LIEABLE', 'MOVABLE', 'SURFACES'] character, id: 65, properties: [] bathroom, id: 1, properties: [] hair, id: 2004, properties: ['BODY_PART', 'CUTTABLE', 'GRABBABLE', 'MOVABLE'] remote_control, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE', 'GRABBABLE'] television, id: 410, properties: ['LOOKABLE', 'HAS_SWITCH', 'HAS_PLUG'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] television, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH', 'HAS_PLUG'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: television is ON television is PLUGGED_IN Edge goals are: character is FACING to remote_control character is HOLDS_RH to remote_control Action goals are: The following action(s) should be included: TOUCH or PUSH TOUCH|PUSH ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
803_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] remote_control, id: 1000, properties: ['HAS_SWITCH', 'MOVABLE', 'GRABBABLE'] dining_room, id: 201, properties: [] television, id: 410, properties: ['LOOKABLE', 'HAS_SWITCH', 'HAS_PLUG'] home_office, id: 319, properties: [] The current environment state is Nodes: television, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH', 'HAS_PLUG'] Edges: <remote_control> (1000) is NEAR to <television> (410) <television> (410) is NEAR to <remote_control> (1000) <character> (65) is INSIDE to <dining_room> (201) Node goals are: television is ON television is PLUGGED_IN Edge goals are: character is FACING to television character is HOLDS_RH to remote_control Action goals are: The following action(s) should be included: TOUCH or PUSH TOUCH|PUSH ----------------- Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
960_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] character, id: 65, properties: [] bedroom, id: 67, properties: [] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
101_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bedroom, id: 67, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
1068_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] dining_room, id: 201, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
153_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: cpuscreen, id: 416, properties: [] character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] dining_room, id: 201, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
196_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] floor, id: 325, properties: ['SURFACES'] floor, id: 326, properties: ['SURFACES'] wall, id: 330, properties: [] wall, id: 331, properties: [] floor, id: 208, properties: ['SURFACES'] wall, id: 213, properties: [] doorjamb, id: 346, properties: [] powersocket, id: 412, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] cpuscreen, id: 416, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <mouse> (413) is NEAR to <keyboard> (415) <floor> (326) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <desk> (357) <mousepad> (414) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <cpuscreen> (416) <cpuscreen> (416) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (213) <mouse> (413) is ON to <mousepad> (414) <character> (65) is INSIDE to <bathroom> (1) <mouse> (413) is NEAR to <chair> (356) <mouse> (413) is NEAR to <wall> (330) <chair> (356) is NEAR to <mouse> (413) <doorjamb> (346) is NEAR to <mouse> (413) <floor> (325) is NEAR to <mouse> (413) <floor> (208) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (208) <mouse> (413) is NEAR to <computer> (417) <mouse> (413) is ON to <desk> (357) <mouse> (413) is NEAR to <doorjamb> (346) <mouse> (413) is NEAR to <powersocket> (412) <mouse> (413) is NEAR to <floor> (325) <desk> (357) is NEAR to <mouse> (413) <wall> (330) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (326) <mouse> (413) is NEAR to <mousepad> (414) <powersocket> (412) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (331) <wall> (213) is NEAR to <mouse> (413) <wall> (331) is NEAR to <mouse> (413) <computer> (417) is NEAR to <mouse> (413) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
198_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] character, id: 65, properties: [] bedroom, id: 67, properties: [] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
201_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] character, id: 65, properties: [] bedroom, id: 67, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
232_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] floor, id: 325, properties: ['SURFACES'] floor, id: 326, properties: ['SURFACES'] wall, id: 330, properties: [] wall, id: 331, properties: [] floor, id: 208, properties: ['SURFACES'] wall, id: 213, properties: [] doorjamb, id: 346, properties: [] powersocket, id: 412, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] cpuscreen, id: 416, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <mouse> (413) is NEAR to <keyboard> (415) <floor> (326) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <desk> (357) <mousepad> (414) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <cpuscreen> (416) <cpuscreen> (416) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (213) <mouse> (413) is ON to <mousepad> (414) <mouse> (413) is NEAR to <chair> (356) <mouse> (413) is NEAR to <wall> (330) <chair> (356) is NEAR to <mouse> (413) <character> (65) is INSIDE to <bedroom> (67) <doorjamb> (346) is NEAR to <mouse> (413) <floor> (325) is NEAR to <mouse> (413) <floor> (208) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (208) <mouse> (413) is NEAR to <computer> (417) <mouse> (413) is ON to <desk> (357) <mouse> (413) is NEAR to <doorjamb> (346) <mouse> (413) is NEAR to <powersocket> (412) <mouse> (413) is NEAR to <floor> (325) <desk> (357) is NEAR to <mouse> (413) <wall> (330) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (326) <mouse> (413) is NEAR to <mousepad> (414) <powersocket> (412) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (331) <wall> (213) is NEAR to <mouse> (413) <wall> (331) is NEAR to <mouse> (413) <computer> (417) is NEAR to <mouse> (413) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
234_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] floor, id: 75, properties: ['SURFACES'] floor, id: 76, properties: ['SURFACES'] floor, id: 207, properties: ['SURFACES'] wall, id: 209, properties: [] wall, id: 210, properties: [] wall, id: 83, properties: [] wall, id: 84, properties: [] mouse, id: 166, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] chair, id: 103, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] keyboard, id: 168, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] bookshelf, id: 233, properties: ['SURFACES', 'CONTAINERS', 'CAN_OPEN'] computer, id: 170, properties: ['LOOKABLE', 'HAS_SWITCH'] mousepad, id: 167, properties: ['SURFACES', 'MOVABLE'] cpuscreen, id: 171, properties: [] light, id: 169, properties: ['HAS_SWITCH', 'HAS_PLUG'] desk, id: 104, properties: ['SURFACES', 'MOVABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <floor> (207) is NEAR to <keyboard> (168) <floor> (75) is NEAR to <keyboard> (168) <keyboard> (168) is NEAR to <wall> (209) <keyboard> (168) is NEAR to <wall> (83) <cpuscreen> (171) is NEAR to <keyboard> (168) <keyboard> (168) is NEAR to <chair> (103) <wall> (210) is NEAR to <keyboard> (168) <keyboard> (168) is NEAR to <wall> (210) <bookshelf> (233) is NEAR to <keyboard> (168) <floor> (76) is NEAR to <keyboard> (168) <mousepad> (167) is NEAR to <keyboard> (168) <keyboard> (168) is NEAR to <floor> (207) <mouse> (166) is NEAR to <keyboard> (168) <keyboard> (168) is NEAR to <computer> (170) <light> (169) is NEAR to <keyboard> (168) <wall> (209) is NEAR to <keyboard> (168) <keyboard> (168) is NEAR to <mousepad> (167) <chair> (103) is NEAR to <keyboard> (168) <keyboard> (168) is ON to <desk> (104) <keyboard> (168) is NEAR to <light> (169) <keyboard> (168) is NEAR to <cpuscreen> (171) <wall> (83) is NEAR to <keyboard> (168) <computer> (170) is NEAR to <keyboard> (168) <keyboard> (168) is NEAR to <desk> (104) <wall> (84) is NEAR to <keyboard> (168) <desk> (104) is NEAR to <keyboard> (168) <keyboard> (168) is NEAR to <mouse> (166) <keyboard> (168) is NEAR to <bookshelf> (233) <keyboard> (168) is NEAR to <floor> (76) <keyboard> (168) is NEAR to <wall> (84) <keyboard> (168) is NEAR to <floor> (75) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
343_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bathroom, id: 1, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
373_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: keyboard, id: 168, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] character, id: 65, properties: [] computer, id: 170, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 103, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
406_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bedroom, id: 67, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] home_office, id: 319, properties: [] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
409_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: cpuscreen, id: 416, properties: [] character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bedroom, id: 67, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] hair, id: 2008, properties: ['BODY_PART', 'CUTTABLE', 'GRABBABLE', 'MOVABLE'] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
419_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] mouse, id: 166, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] chair, id: 103, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] keyboard, id: 168, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] computer, id: 170, properties: ['LOOKABLE', 'HAS_SWITCH'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
433_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bathroom, id: 1, properties: [] floor, id: 325, properties: ['SURFACES'] floor, id: 326, properties: ['SURFACES'] wall, id: 330, properties: [] wall, id: 331, properties: [] floor, id: 208, properties: ['SURFACES'] wall, id: 213, properties: [] doorjamb, id: 346, properties: [] powersocket, id: 412, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] cpuscreen, id: 416, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] hair, id: 2014, properties: ['BODY_PART', 'CUTTABLE', 'GRABBABLE', 'MOVABLE'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <mouse> (413) is NEAR to <keyboard> (415) <floor> (326) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <desk> (357) <mousepad> (414) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <cpuscreen> (416) <cpuscreen> (416) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (213) <mouse> (413) is ON to <mousepad> (414) <character> (65) is INSIDE to <bathroom> (1) <mouse> (413) is NEAR to <chair> (356) <mouse> (413) is NEAR to <wall> (330) <chair> (356) is NEAR to <mouse> (413) <doorjamb> (346) is NEAR to <mouse> (413) <floor> (325) is NEAR to <mouse> (413) <floor> (208) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (208) <mouse> (413) is NEAR to <computer> (417) <mouse> (413) is ON to <desk> (357) <mouse> (413) is NEAR to <doorjamb> (346) <mouse> (413) is NEAR to <powersocket> (412) <mouse> (413) is NEAR to <floor> (325) <desk> (357) is NEAR to <mouse> (413) <wall> (330) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (326) <mouse> (413) is NEAR to <mousepad> (414) <powersocket> (412) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (331) <wall> (213) is NEAR to <mouse> (413) <wall> (331) is NEAR to <mouse> (413) <computer> (417) is NEAR to <mouse> (413) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
437_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] mouse, id: 166, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 167, properties: ['SURFACES', 'MOVABLE'] desk, id: 104, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 168, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] computer, id: 170, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 103, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] cpuscreen, id: 171, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
440_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bathroom, id: 1, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] home_office, id: 319, properties: [] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
453_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] floor, id: 325, properties: ['SURFACES'] floor, id: 326, properties: ['SURFACES'] dining_room, id: 201, properties: [] wall, id: 330, properties: [] wall, id: 331, properties: [] floor, id: 208, properties: ['SURFACES'] wall, id: 213, properties: [] doorjamb, id: 346, properties: [] powersocket, id: 412, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] cpuscreen, id: 416, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <mouse> (413) is NEAR to <keyboard> (415) <floor> (326) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <desk> (357) <mousepad> (414) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <cpuscreen> (416) <cpuscreen> (416) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (213) <mouse> (413) is ON to <mousepad> (414) <mouse> (413) is NEAR to <chair> (356) <mouse> (413) is NEAR to <wall> (330) <chair> (356) is NEAR to <mouse> (413) <doorjamb> (346) is NEAR to <mouse> (413) <floor> (325) is NEAR to <mouse> (413) <floor> (208) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (208) <mouse> (413) is NEAR to <computer> (417) <mouse> (413) is ON to <desk> (357) <mouse> (413) is NEAR to <doorjamb> (346) <mouse> (413) is NEAR to <powersocket> (412) <mouse> (413) is NEAR to <floor> (325) <desk> (357) is NEAR to <mouse> (413) <wall> (330) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (326) <mouse> (413) is NEAR to <mousepad> (414) <powersocket> (412) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (331) <wall> (213) is NEAR to <mouse> (413) <character> (65) is INSIDE to <dining_room> (201) <wall> (331) is NEAR to <mouse> (413) <computer> (417) is NEAR to <mouse> (413) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
46_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: cpuscreen, id: 416, properties: [] character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bedroom, id: 67, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bedroom> (67) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
475_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] floor, id: 325, properties: ['SURFACES'] floor, id: 326, properties: ['SURFACES'] dining_room, id: 201, properties: [] wall, id: 330, properties: [] wall, id: 331, properties: [] floor, id: 208, properties: ['SURFACES'] wall, id: 213, properties: [] doorjamb, id: 346, properties: [] powersocket, id: 412, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] cpuscreen, id: 416, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <mouse> (413) is NEAR to <keyboard> (415) <floor> (326) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <desk> (357) <mousepad> (414) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <cpuscreen> (416) <cpuscreen> (416) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (213) <mouse> (413) is ON to <mousepad> (414) <mouse> (413) is NEAR to <chair> (356) <mouse> (413) is NEAR to <wall> (330) <chair> (356) is NEAR to <mouse> (413) <doorjamb> (346) is NEAR to <mouse> (413) <floor> (325) is NEAR to <mouse> (413) <floor> (208) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (208) <mouse> (413) is NEAR to <computer> (417) <mouse> (413) is ON to <desk> (357) <mouse> (413) is NEAR to <doorjamb> (346) <mouse> (413) is NEAR to <powersocket> (412) <mouse> (413) is NEAR to <floor> (325) <desk> (357) is NEAR to <mouse> (413) <wall> (330) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (326) <mouse> (413) is NEAR to <mousepad> (414) <powersocket> (412) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (331) <wall> (213) is NEAR to <mouse> (413) <character> (65) is INSIDE to <dining_room> (201) <wall> (331) is NEAR to <mouse> (413) <computer> (417) is NEAR to <mouse> (413) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
503_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] floor, id: 325, properties: ['SURFACES'] floor, id: 326, properties: ['SURFACES'] wall, id: 330, properties: [] wall, id: 331, properties: [] floor, id: 208, properties: ['SURFACES'] wall, id: 213, properties: [] doorjamb, id: 346, properties: [] light, id: 411, properties: ['HAS_SWITCH', 'HAS_PLUG'] powersocket, id: 412, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] cpuscreen, id: 416, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] walllamp, id: 351, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] desk, states: ['CLOSED', 'CLEAN'], properties:['SURFACES', 'MOVABLE'] light, states: ['PLUGGED_IN', 'OFF', 'CLEAN'], properties:['HAS_SWITCH', 'HAS_PLUG'] mouse, states: ['PLUGGED_OUT', 'CLEAN'], properties:['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] keyboard, states: ['PLUGGED_OUT', 'CLEAN'], properties:['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] Edges: <mouse> (413) is NEAR to <keyboard> (415) <cpuscreen> (416) is NEAR to <keyboard> (415) <floor> (325) is NEAR to <keyboard> (415) <floor> (326) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <light> (411) <keyboard> (415) is NEAR to <floor> (326) <computer> (417) is NEAR to <keyboard> (415) <keyboard> (415) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <desk> (357) <keyboard> (415) is NEAR to <mousepad> (414) <mousepad> (414) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <floor> (325) <wall> (331) is NEAR to <keyboard> (415) <mouse> (413) is NEAR to <cpuscreen> (416) <chair> (356) is NEAR to <keyboard> (415) <cpuscreen> (416) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (213) <mouse> (413) is ON to <mousepad> (414) <mousepad> (414) is NEAR to <keyboard> (415) <mouse> (413) is NEAR to <light> (411) <mouse> (413) is NEAR to <chair> (356) <mouse> (413) is NEAR to <wall> (330) <chair> (356) is NEAR to <mouse> (413) <character> (65) is INSIDE to <bedroom> (67) <wall> (213) is NEAR to <keyboard> (415) <doorjamb> (346) is NEAR to <mouse> (413) <floor> (325) is NEAR to <mouse> (413) <mouse> (413) is INSIDE to <desk> (357) <floor> (208) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (208) <mouse> (413) is NEAR to <computer> (417) <mouse> (413) is ON to <desk> (357) <mouse> (413) is NEAR to <doorjamb> (346) <wall> (330) is NEAR to <keyboard> (415) <mouse> (413) is NEAR to <powersocket> (412) <mouse> (413) is NEAR to <floor> (325) <desk> (357) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <computer> (417) <wall> (330) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <walllamp> (351) <keyboard> (415) is NEAR to <wall> (330) <mouse> (413) is NEAR to <floor> (326) <mouse> (413) is NEAR to <mousepad> (414) <mouse> (413) is NEAR to <wall> (331) <floor> (326) is NEAR to <keyboard> (415) <keyboard> (415) is NEAR to <wall> (331) <powersocket> (412) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <chair> (356) <light> (411) is NEAR to <keyboard> (415) <keyboard> (415) is NEAR to <wall> (213) <wall> (213) is NEAR to <mouse> (413) <walllamp> (351) is NEAR to <keyboard> (415) <keyboard> (415) is NEAR to <cpuscreen> (416) <wall> (331) is NEAR to <mouse> (413) <light> (411) is NEAR to <mouse> (413) <computer> (417) is NEAR to <mouse> (413) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
670_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] home_office, id: 319, properties: [] dining_room, id: 201, properties: [] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
719_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: keyboard, id: 168, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] character, id: 65, properties: [] computer, id: 170, properties: ['LOOKABLE', 'HAS_SWITCH'] mouse, id: 166, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
757_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] dining_room, id: 201, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
787_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] bedroom, id: 67, properties: [] chair, id: 103, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] keyboard, id: 168, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] computer, id: 170, properties: ['LOOKABLE', 'HAS_SWITCH'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <home_office> (319) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
795_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: cpuscreen, id: 416, properties: [] character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] dining_room, id: 201, properties: [] hair, id: 2004, properties: ['BODY_PART', 'CUTTABLE', 'GRABBABLE', 'MOVABLE'] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
819_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] dining_room, id: 201, properties: [] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <dining_room> (201) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
874_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bathroom, id: 1, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
910_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] floor, id: 325, properties: ['SURFACES'] floor, id: 326, properties: ['SURFACES'] dining_room, id: 201, properties: [] wall, id: 330, properties: [] wall, id: 331, properties: [] floor, id: 208, properties: ['SURFACES'] wall, id: 213, properties: [] doorjamb, id: 346, properties: [] powersocket, id: 412, properties: [] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] cpuscreen, id: 416, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <mouse> (413) is NEAR to <keyboard> (415) <floor> (326) is NEAR to <mouse> (413) <keyboard> (415) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <desk> (357) <mousepad> (414) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <cpuscreen> (416) <cpuscreen> (416) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (213) <mouse> (413) is ON to <mousepad> (414) <mouse> (413) is NEAR to <chair> (356) <mouse> (413) is NEAR to <wall> (330) <chair> (356) is NEAR to <mouse> (413) <doorjamb> (346) is NEAR to <mouse> (413) <floor> (325) is NEAR to <mouse> (413) <floor> (208) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (208) <mouse> (413) is NEAR to <computer> (417) <mouse> (413) is ON to <desk> (357) <mouse> (413) is NEAR to <doorjamb> (346) <mouse> (413) is NEAR to <powersocket> (412) <mouse> (413) is NEAR to <floor> (325) <desk> (357) is NEAR to <mouse> (413) <wall> (330) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <floor> (326) <mouse> (413) is NEAR to <mousepad> (414) <powersocket> (412) is NEAR to <mouse> (413) <mouse> (413) is NEAR to <wall> (331) <wall> (213) is NEAR to <mouse> (413) <character> (65) is INSIDE to <dining_room> (201) <wall> (331) is NEAR to <mouse> (413) <computer> (417) is NEAR to <mouse> (413) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
91_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: cpuscreen, id: 416, properties: [] character, id: 65, properties: [] computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] bathroom, id: 1, properties: [] chair, id: 356, properties: ['SITTABLE', 'SURFACES', 'GRABBABLE', 'MOVABLE'] desk, id: 357, properties: ['SURFACES', 'MOVABLE'] check, id: 1000, properties: ['GRABBABLE', 'READABLE', 'MOVABLE', 'HAS_PAPER'] homework, id: 1001, properties: ['GRABBABLE', 'READABLE', 'MOVABLE', 'HAS_PAPER'] keyboard, id: 415, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] hair, id: 2005, properties: ['BODY_PART', 'CUTTABLE', 'GRABBABLE', 'MOVABLE'] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] mousepad, id: 414, properties: ['SURFACES', 'MOVABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: character, states: [], properties:[] computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
93_2
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: computer, id: 417, properties: ['LOOKABLE', 'HAS_SWITCH'] character, id: 65, properties: [] bathroom, id: 1, properties: [] button, id: 1000, properties: ['MOVABLE', 'GRABBABLE'] mouse, id: 413, properties: ['HAS_PLUG', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: computer, states: ['OFF', 'CLEAN'], properties:['LOOKABLE', 'HAS_SWITCH'] Edges: <character> (65) is INSIDE to <bathroom> (1) Node goals are: computer is ON Edge goals are: Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
962_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] dining_room, id: 201, properties: [] bowl, id: 1000, properties: ['RECIPIENT', 'MOVABLE', 'GRABBABLE'] dishwasher, id: 1001, properties: ['HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] plate, id: 1002, properties: ['SURFACES', 'RECIPIENT', 'MOVABLE', 'GRABBABLE'] dish_soap, id: 1003, properties: ['POURABLE', 'CREAM', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: dishwasher, states: ['OFF', 'CLOSED', 'CLEAN'], properties:['HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] Edges: <dish_soap> (1003) is INSIDE to <dishwasher> (1001) <plate> (1002) is INSIDE to <dishwasher> (1001) <character> (65) is INSIDE to <home_office> (319) Node goals are: dishwasher is CLOSED dishwasher is ON Edge goals are: bowl is ON to dishwasher dish_soap is ON to dishwasher plate is ON to dishwasher Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
190_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] dishwasher, id: 1000, properties: ['HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] dining_room, id: 201, properties: [] dish_soap, id: 1002, properties: ['POURABLE', 'CREAM', 'MOVABLE', 'GRABBABLE'] plate, id: 1001, properties: ['SURFACES', 'RECIPIENT', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: dishwasher, states: ['OFF', 'CLOSED', 'CLEAN'], properties:['HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] Edges: <dish_soap> (1002) is INSIDE to <dishwasher> (1000) <plate> (1001) is INSIDE to <dishwasher> (1000) <character> (65) is INSIDE to <home_office> (319) Node goals are: dishwasher is CLOSED dishwasher is ON Edge goals are: plate is ON to dishwasher dish_soap is ON to dishwasher Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
201_1
The task is to guide the robot to take actions from current state to fulfill some node goals, edge goals, and action goals. The input will be the related objects in the scene, nodes and edges in the current environment, and the desired node goals, edge goals, and action goals. The output should be action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy the goals. Data format: Objects in the scene indicates those objects involved in the action execution. It follows the format: <object_name> (object_id) Nodes and edges in the current environment shows the nodes' names, states and properties, and edges in the environment. Nodes follow the format: object_name, states:... , properties:... Edges follow the format: object_name A is ... to object_name B Node goals show the target object states in the ending environment. They follow the format: object_name is ... (some state) Edge goals show the target relationships of objects in the ending environment. They follow the format: object_name A is ... (some relationship) to object_name B. Action goals specify the necessary actions you need to include in your predicted action commands sequence, and the order they appear in action goals should also be the RELATIVE order they appear in your predicted action commands sequence if there are more than one line. Each line in action goals include one action or more than one actions concatenated by OR. You only need to include ONE of the actions concatenated by OR in the same line. For example, if the action goal is: The following action(s) should be included: GRAB TYPE or TOUCH OPEN ------------------------ Then your predicted action commands sequence should include GRAB, either TYPE or TOUCH, and OPEN. Besides, GRAB should be executed earlier than TYPE or TOUCH, and TYPE or TOUCH should be executed earlier than OPEN. If the action goal is: The following action(s) should be included: There is no action requirement. It means there is no action you have to include in output, and you can use any action to achieve the node and edge goals. Warning: No action requirement does not mean empty output. You should always output some actions and their arguments. Action commands include action name and objects. The number of objects (required_number of parameters) for each action is fixed and is given below, either 0, 1, or 2. The output action commands should be in json format. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action, where [] is for 0 object, [object] is for 1 object, [object 1, object 2] is for 2 objects. The action commands order is represented by the order they appear in the json dictionary. The key value pair appearing first will be executed first, the key value pair appearing second will be executed second, so on and so forth. For example, if you want to first FIND the sink and then PUTBACK cup to the sink, you should express it as {'FIND':['sink'], 'PUTBACK':['cup', 'sink']} The object of action also needs to satisfied some properties preconditions. For example, SWITCHON's object number is 1. To switch on something, the object should 'HAS_SWITCH'. The rule is represented as SWITCHON = ("Switch on", 1, [['HAS_SWITCH']]). Another example is POUR. POUR's object number is 2. To pour sth A into sth B, A should be pourable and drinkable, and B should be RECIPIENT. The rule is represented as POUR = ("Pour", 2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]). Action Definitions Format: Each action is defined as a combination of: Action Name (String): A descriptive name for the action. Required Number of Parameters (Integer): The count of parameters needed to perform the action. Preconditions for Each Object (List of Lists of Strings): Conditions that must be met for each object involved in the action. Supported Actions List: CLOSE: (1, [['CAN_OPEN']]) # Change state from OPEN to CLOSED DRINK: (1, [['DRINKABLE', 'RECIPIENT']]) # Consume a drinkable item FIND: (1, [[]]) # Locate and approach an item WALK: (1, [[]]) # Move towards something GRAB: (1, [['GRABBABLE']]) # Take hold of an item that can be grabbed LOOKAT: (1, [[]]) # Direct your gaze towards something OPEN: (1, [['CAN_OPEN']]) # Open an item that can be opened POINTAT: (1, [[]]) # Point towards something PUTBACK: (2, [['GRABBABLE'], []]) # Place one object back onto or into another PUTIN: (2, [['GRABBABLE'], ['CAN_OPEN']]) # Insert one object into another RUN: (1, [[]]) # Run towards something SIT: (1, [['SITTABLE']]) # Sit on a suitable object STANDUP: (0, []) # Stand up from a sitting or lying position SWITCHOFF: (1, [['HAS_SWITCH']]) # Turn off an item with a switch SWITCHON: (1, [['HAS_SWITCH']]) # Turn on an item with a switch TOUCH: (1, [[]]) # Physically touch something TURNTO: (1, [[]]) # Turn your body to face something WATCH: (1, [[]]) # Observe something attentively WIPE: (1, [[]]) # Clean or dry something by rubbing PUTON: (1, [['CLOTHES']]) # Dress oneself with an item of clothing PUTOFF: (1, [['CLOTHES']]) # Remove an item of clothing GREET: (1, [['PERSON']]) # Offer a greeting to a person DROP: (1, [[]]) # Let go of something so it falls READ: (1, [['READABLE']]) # Read text from an object LIE: (1, [['LIEABLE']]) # Lay oneself down on an object POUR: (2, [['POURABLE', 'DRINKABLE'], ['RECIPIENT']]) # Transfer a liquid from one container to another PUSH: (1, [['MOVABLE']]) # Exert force on something to move it away from you PULL: (1, [['MOVABLE']]) # Exert force on something to bring it towards you MOVE: (1, [['MOVABLE']]) # Change the location of an object WASH: (1, [[]]) # Clean something by immersing and agitating it in water RINSE: (1, [[]]) # Remove soap from something by applying water SCRUB: (1, [[]]) # Clean something by rubbing it hard with a brush SQUEEZE: (1, [['CLOTHES']]) # Compress clothes to extract liquid PLUGIN: (1, [['HAS_PLUG']]) # Connect an electrical device to a power source PLUGOUT: (1, [['HAS_PLUG']]) # Disconnect an electrical device from a power source CUT: (1, [['EATABLE', 'CUTABLE']]) # Cut some food EAT: (1, [['EATABLE']]) # Eat some food RELEASE: (1, [[]]) # Let go of something inside the current room TYPE: (1, [['HAS_SWITCH']]) # Type on a keyboard Notice: 1. CLOSE action is opposed to OPEN action, CLOSE sth means changing the object's state from OPEN to CLOSE. 2. You cannot [PUTIN] <character> <room name>. If you want robot INSIDE some room, please [WALK] <room name>. 3. The subject of all these actions is <character>, that is, robot itself. Do not include <character> as object_name. NEVER EVER use character as any of the object_name, that is, the argument of actions. 4. The action name should be upper case without white space. 5. Importantly, if you want to apply ANY action on <object_name>, you should NEAR it. Therefore, you should apply WALK action as [WALK] <object_name> to first get near to the object before you apply any following actions, if you have no clue you are already NEAR <object_name> 6. When output the objects, please only output object names but not their ids. Follow strictly the parameter number for each action. 7. Output should not be empty! Always output some actions and their arguments. Input: The relevant objects in the scene are: character, id: 65, properties: [] dishwasher, id: 1000, properties: ['HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] dining_room, id: 201, properties: [] plate, id: 1002, properties: ['SURFACES', 'RECIPIENT', 'MOVABLE', 'GRABBABLE'] plate, id: 1003, properties: ['SURFACES', 'RECIPIENT', 'MOVABLE', 'GRABBABLE'] dish_soap, id: 1001, properties: ['POURABLE', 'CREAM', 'MOVABLE', 'GRABBABLE'] home_office, id: 319, properties: [] The current environment state is Nodes: dishwasher, states: ['OFF', 'CLOSED', 'CLEAN'], properties:['HAS_SWITCH', 'CONTAINERS', 'CAN_OPEN'] Edges: <plate> (1002) is INSIDE to <dishwasher> (1000) <dish_soap> (1001) is INSIDE to <dishwasher> (1000) <character> (65) is INSIDE to <home_office> (319) <plate> (1003) is INSIDE to <dishwasher> (1000) Node goals are: dishwasher is CLOSED dishwasher is ON Edge goals are: dish_soap is ON to dishwasher plate is ON to dishwasher plate is ON to dishwasher Action goals are: There is no action requirement. Please output the list of action commands in json format so that after the robot executes the action commands sequentially, the ending environment would satisfy all the node goals, edge goals and action goals. The dictionary keys should be action names. The dictionary values should be a list containing the objects of the corresponding action. Only output the json of action commands in a dictionary with nothing else. Output:
223_2