Spaces:
Running
Running
it doesnt work now, please fix the game and make sure it works - Initial Deployment
Browse files- README.md +6 -4
- index.html +987 -19
README.md
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---
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title:
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emoji:
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colorFrom: red
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: retrotetris
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emoji: 🐳
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colorFrom: red
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colorTo: purple
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Retro Tetris</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<style>
|
| 10 |
+
.particle {
|
| 11 |
+
position: absolute;
|
| 12 |
+
width: 4px;
|
| 13 |
+
height: 4px;
|
| 14 |
+
border-radius: 50%;
|
| 15 |
+
pointer-events: none;
|
| 16 |
+
z-index: 10;
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@keyframes flash {
|
| 20 |
+
0% { opacity: 1; }
|
| 21 |
+
50% { opacity: 0.5; }
|
| 22 |
+
100% { opacity: 1; }
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
.flash {
|
| 26 |
+
animation: flash 0.5s infinite;
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@keyframes lineClear {
|
| 30 |
+
0% { transform: scaleY(1); opacity: 1; }
|
| 31 |
+
50% { transform: scaleY(0.1); opacity: 0.5; }
|
| 32 |
+
100% { transform: scaleY(1); opacity: 1; }
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
.line-clear {
|
| 36 |
+
animation: lineClear 0.3s ease-out;
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
.cell {
|
| 40 |
+
width: 30px;
|
| 41 |
+
height: 30px;
|
| 42 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 43 |
+
box-sizing: border-box;
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
@media (max-width: 640px) {
|
| 47 |
+
.cell {
|
| 48 |
+
width: 20px;
|
| 49 |
+
height: 20px;
|
| 50 |
+
}
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
.game-container {
|
| 54 |
+
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
|
| 55 |
+
box-shadow: 0 0 30px rgba(0, 0, 0, 0.5);
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
.grid-line {
|
| 59 |
+
position: absolute;
|
| 60 |
+
background-color: rgba(255, 255, 255, 0.05);
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
.piece-I { background-color: #00f0f0; }
|
| 64 |
+
.piece-J { background-color: #0000f0; }
|
| 65 |
+
.piece-L { background-color: #f0a000; }
|
| 66 |
+
.piece-O { background-color: #f0f000; }
|
| 67 |
+
.piece-S { background-color: #00f000; }
|
| 68 |
+
.piece-T { background-color: #a000f0; }
|
| 69 |
+
.piece-Z { background-color: #f00000; }
|
| 70 |
+
|
| 71 |
+
.ghost {
|
| 72 |
+
opacity: 0.3;
|
| 73 |
+
}
|
| 74 |
+
</style>
|
| 75 |
+
</head>
|
| 76 |
+
<body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4 font-mono">
|
| 77 |
+
<div class="text-center mb-4">
|
| 78 |
+
<h1 class="text-4xl md:text-5xl font-bold mb-2 text-transparent bg-clip-text bg-gradient-to-r from-purple-400 to-cyan-400">
|
| 79 |
+
RETRO TETRIS
|
| 80 |
+
</h1>
|
| 81 |
+
<p class="text-gray-400">Use arrow keys to move, space to drop, and 'P' to pause</p>
|
| 82 |
+
</div>
|
| 83 |
+
|
| 84 |
+
<div class="flex flex-col md:flex-row items-center justify-center gap-8">
|
| 85 |
+
<div class="game-container relative rounded-lg overflow-hidden">
|
| 86 |
+
<div id="game-board" class="grid grid-cols-10 grid-rows-20 gap-0 relative"></div>
|
| 87 |
+
|
| 88 |
+
<!-- Grid lines for visual enhancement -->
|
| 89 |
+
<div class="grid-lines absolute inset-0 pointer-events-none">
|
| 90 |
+
<!-- Vertical lines -->
|
| 91 |
+
<div class="grid-line w-px h-full" style="left: 0%;"></div>
|
| 92 |
+
<div class="grid-line w-px h-full" style="left: 10%;"></div>
|
| 93 |
+
<div class="grid-line w-px h-full" style="left: 20%;"></div>
|
| 94 |
+
<div class="grid-line w-px h-full" style="left: 30%;"></div>
|
| 95 |
+
<div class="grid-line w-px h-full" style="left: 40%;"></div>
|
| 96 |
+
<div class="grid-line w-px h-full" style="left: 50%;"></div>
|
| 97 |
+
<div class="grid-line w-px h-full" style="left: 60%;"></div>
|
| 98 |
+
<div class="grid-line w-px h-full" style="left: 70%;"></div>
|
| 99 |
+
<div class="grid-line w-px h-full" style="left: 80%;"></div>
|
| 100 |
+
<div class="grid-line w-px h-full" style="left: 90%;"></div>
|
| 101 |
+
<div class="grid-line w-px h-full" style="left: 100%;"></div>
|
| 102 |
+
|
| 103 |
+
<!-- Horizontal lines -->
|
| 104 |
+
<div class="grid-line w-full h-px" style="top: 0%;"></div>
|
| 105 |
+
<div class="grid-line w-full h-px" style="top: 5%;"></div>
|
| 106 |
+
<div class="grid-line w-full h-px" style="top: 10%;"></div>
|
| 107 |
+
<div class="grid-line w-full h-px" style="top: 15%;"></div>
|
| 108 |
+
<div class="grid-line w-full h-px" style="top: 20%;"></div>
|
| 109 |
+
<div class="grid-line w-full h-px" style="top: 25%;"></div>
|
| 110 |
+
<div class="grid-line w-full h-px" style="top: 30%;"></div>
|
| 111 |
+
<div class="grid-line w-full h-px" style="top: 35%;"></div>
|
| 112 |
+
<div class="grid-line w-full h-px" style="top: 40%;"></div>
|
| 113 |
+
<div class="grid-line w-full h-px" style="top: 45%;"></div>
|
| 114 |
+
<div class="grid-line w-full h-px" style="top: 50%;"></div>
|
| 115 |
+
<div class="grid-line w-full h-px" style="top: 55%;"></div>
|
| 116 |
+
<div class="grid-line w-full h-px" style="top: 60%;"></div>
|
| 117 |
+
<div class="grid-line w-full h-px" style="top: 65%;"></div>
|
| 118 |
+
<div class="grid-line w-full h-px" style="top: 70%;"></div>
|
| 119 |
+
<div class="grid-line w-full h-px" style="top: 75%;"></div>
|
| 120 |
+
<div class="grid-line w-full h-px" style="top: 80%;"></div>
|
| 121 |
+
<div class="grid-line w-full h-px" style="top: 85%;"></div>
|
| 122 |
+
<div class="grid-line w-full h-px" style="top: 90%;"></div>
|
| 123 |
+
<div class="grid-line w-full h-px" style="top: 95%;"></div>
|
| 124 |
+
<div class="grid-line w-full h-px" style="top: 100%;"></div>
|
| 125 |
+
</div>
|
| 126 |
+
</div>
|
| 127 |
+
|
| 128 |
+
<div class="game-info bg-gray-800 p-6 rounded-lg w-full max-w-xs">
|
| 129 |
+
<div class="mb-6">
|
| 130 |
+
<h2 class="text-xl font-bold mb-2 text-cyan-400">STATS</h2>
|
| 131 |
+
<div class="grid grid-cols-2 gap-4">
|
| 132 |
+
<div>
|
| 133 |
+
<p class="text-gray-400">Score</p>
|
| 134 |
+
<p id="score" class="text-2xl font-bold">0</p>
|
| 135 |
+
</div>
|
| 136 |
+
<div>
|
| 137 |
+
<p class="text-gray-400">Level</p>
|
| 138 |
+
<p id="level" class="text-2xl font-bold">1</p>
|
| 139 |
+
</div>
|
| 140 |
+
<div>
|
| 141 |
+
<p class="text-gray-400">Lines</p>
|
| 142 |
+
<p id="lines" class="text-2xl font-bold">0</p>
|
| 143 |
+
</div>
|
| 144 |
+
</div>
|
| 145 |
+
</div>
|
| 146 |
+
|
| 147 |
+
<div class="mb-6">
|
| 148 |
+
<h2 class="text-xl font-bold mb-2 text-cyan-400">HOLD</h2>
|
| 149 |
+
<div id="hold-piece" class="grid grid-cols-4 grid-rows-4 gap-1 bg-gray-700 p-2 rounded h-32 mb-4"></div>
|
| 150 |
+
|
| 151 |
+
<h2 class="text-xl font-bold mb-2 text-cyan-400">NEXT</h2>
|
| 152 |
+
<div id="next-piece" class="grid grid-cols-4 grid-rows-4 gap-1 bg-gray-700 p-2 rounded h-32"></div>
|
| 153 |
+
<div id="next-piece-2" class="grid grid-cols-4 grid-rows-4 gap-1 bg-gray-700 p-2 rounded h-32 mt-2"></div>
|
| 154 |
+
<div id="next-piece-3" class="grid grid-cols-4 grid-rows-4 gap-1 bg-gray-700 p-2 rounded h-32 mt-2"></div>
|
| 155 |
+
</div>
|
| 156 |
+
|
| 157 |
+
<div class="mb-6">
|
| 158 |
+
<h2 class="text-xl font-bold mb-2 text-cyan-400">CONTROLS</h2>
|
| 159 |
+
<div class="grid grid-cols-3 gap-2 text-center">
|
| 160 |
+
<div class="bg-gray-700 p-2 rounded">
|
| 161 |
+
<i class="fas fa-arrow-up"></i>
|
| 162 |
+
<p class="text-xs mt-1">Rotate</p>
|
| 163 |
+
</div>
|
| 164 |
+
<div class="bg-gray-700 p-2 rounded">
|
| 165 |
+
<i class="fas fa-arrow-left"></i>
|
| 166 |
+
<p class="text-xs mt-1">Left</p>
|
| 167 |
+
</div>
|
| 168 |
+
<div class="bg-gray-700 p-2 rounded">
|
| 169 |
+
<i class="fas fa-arrow-right"></i>
|
| 170 |
+
<p class="text-xs mt-1">Right</p>
|
| 171 |
+
</div>
|
| 172 |
+
<div class="bg-gray-700 p-2 rounded">
|
| 173 |
+
<i class="fas fa-arrow-down"></i>
|
| 174 |
+
<p class="text-xs mt-1">Soft Drop</p>
|
| 175 |
+
</div>
|
| 176 |
+
<div class="bg-gray-700 p-2 rounded">
|
| 177 |
+
<i class="fas fa-space-shuttle"></i>
|
| 178 |
+
<p class="text-xs mt-1">Hard Drop</p>
|
| 179 |
+
</div>
|
| 180 |
+
<div class="bg-gray-700 p-2 rounded">
|
| 181 |
+
<i class="fas fa-pause"></i>
|
| 182 |
+
<p class="text-xs mt-1">Pause</p>
|
| 183 |
+
</div>
|
| 184 |
+
</div>
|
| 185 |
+
</div>
|
| 186 |
+
|
| 187 |
+
<button id="start-btn" class="w-full bg-gradient-to-r from-purple-500 to-cyan-500 py-2 rounded-lg font-bold hover:opacity-90 transition">
|
| 188 |
+
START GAME
|
| 189 |
+
</button>
|
| 190 |
+
|
| 191 |
+
<button id="pause-btn" class="w-full bg-yellow-500 py-2 rounded-lg font-bold hover:opacity-90 transition hidden mt-2">
|
| 192 |
+
PAUSE
|
| 193 |
+
</button>
|
| 194 |
+
</div>
|
| 195 |
+
</div>
|
| 196 |
+
|
| 197 |
+
<div id="game-over" class="fixed inset-0 bg-black bg-opacity-80 flex items-center justify-center hidden z-50">
|
| 198 |
+
<div class="bg-gray-800 p-8 rounded-lg max-w-md w-full text-center">
|
| 199 |
+
<h2 class="text-3xl font-bold text-red-500 mb-4">GAME OVER</h2>
|
| 200 |
+
<p class="text-xl mb-2">Final Score: <span id="final-score" class="font-bold">0</span></p>
|
| 201 |
+
<p class="text-lg mb-6">Lines Cleared: <span id="final-lines" class="font-bold">0</span></p>
|
| 202 |
+
<button id="restart-btn" class="bg-gradient-to-r from-purple-500 to-cyan-500 py-2 px-6 rounded-lg font-bold hover:opacity-90 transition">
|
| 203 |
+
PLAY AGAIN
|
| 204 |
+
</button>
|
| 205 |
+
</div>
|
| 206 |
+
</div>
|
| 207 |
+
|
| 208 |
+
<div id="pause-screen" class="fixed inset-0 bg-black bg-opacity-80 flex items-center justify-center hidden z-50">
|
| 209 |
+
<div class="bg-gray-800 p-8 rounded-lg max-w-md w-full text-center">
|
| 210 |
+
<h2 class="text-3xl font-bold text-yellow-500 mb-6">GAME PAUSED</h2>
|
| 211 |
+
<button id="resume-btn" class="bg-gradient-to-r from-purple-500 to-cyan-500 py-2 px-6 rounded-lg font-bold hover:opacity-90 transition">
|
| 212 |
+
RESUME
|
| 213 |
+
</button>
|
| 214 |
+
</div>
|
| 215 |
+
</div>
|
| 216 |
+
|
| 217 |
+
<script>
|
| 218 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 219 |
+
// Sound effects
|
| 220 |
+
const sounds = {
|
| 221 |
+
rotate: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-game-click-1114.mp3'),
|
| 222 |
+
move: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-arcade-game-jump-coin-216.mp3'),
|
| 223 |
+
drop: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-quick-jump-arcade-game-239.mp3'),
|
| 224 |
+
clear: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-unlock-game-notification-253.mp3'),
|
| 225 |
+
gameover: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-retro-arcade-lose-2027.mp3')
|
| 226 |
+
};
|
| 227 |
+
|
| 228 |
+
// Game constants
|
| 229 |
+
const COLS = 10;
|
| 230 |
+
const ROWS = 20;
|
| 231 |
+
const BLOCK_SIZE = 30;
|
| 232 |
+
const NEXT_PIECE_SIZE = 4;
|
| 233 |
+
|
| 234 |
+
// Game variables
|
| 235 |
+
let board = Array(ROWS).fill().map(() => Array(COLS).fill(0));
|
| 236 |
+
let currentPiece = null;
|
| 237 |
+
let nextPiece = null;
|
| 238 |
+
let holdPiece = null;
|
| 239 |
+
let canHold = true;
|
| 240 |
+
let currentPosition = { x: 0, y: 0 };
|
| 241 |
+
let score = 0;
|
| 242 |
+
let level = 1;
|
| 243 |
+
let lines = 0;
|
| 244 |
+
let gameInterval = null;
|
| 245 |
+
let gameSpeed = 1000;
|
| 246 |
+
let isGameRunning = false;
|
| 247 |
+
let isPaused = false;
|
| 248 |
+
let lastDropTime = 0;
|
| 249 |
+
|
| 250 |
+
// DOM elements
|
| 251 |
+
const gameBoard = document.getElementById('game-board');
|
| 252 |
+
const nextPieceDisplay = document.getElementById('next-piece');
|
| 253 |
+
const holdPieceDisplay = document.getElementById('hold-piece');
|
| 254 |
+
const scoreDisplay = document.getElementById('score');
|
| 255 |
+
const levelDisplay = document.getElementById('level');
|
| 256 |
+
const linesDisplay = document.getElementById('lines');
|
| 257 |
+
const startBtn = document.getElementById('start-btn');
|
| 258 |
+
const pauseBtn = document.getElementById('pause-btn');
|
| 259 |
+
const gameOverScreen = document.getElementById('game-over');
|
| 260 |
+
const finalScoreDisplay = document.getElementById('final-score');
|
| 261 |
+
const finalLinesDisplay = document.getElementById('final-lines');
|
| 262 |
+
const restartBtn = document.getElementById('restart-btn');
|
| 263 |
+
const pauseScreen = document.getElementById('pause-screen');
|
| 264 |
+
const resumeBtn = document.getElementById('resume-btn');
|
| 265 |
+
|
| 266 |
+
// Tetromino shapes
|
| 267 |
+
const SHAPES = {
|
| 268 |
+
I: [
|
| 269 |
+
[0, 0, 0, 0],
|
| 270 |
+
[1, 1, 1, 1],
|
| 271 |
+
[0, 0, 0, 0],
|
| 272 |
+
[0, 0, 0, 0]
|
| 273 |
+
],
|
| 274 |
+
J: [
|
| 275 |
+
[1, 0, 0],
|
| 276 |
+
[1, 1, 1],
|
| 277 |
+
[0, 0, 0]
|
| 278 |
+
],
|
| 279 |
+
L: [
|
| 280 |
+
[0, 0, 1],
|
| 281 |
+
[1, 1, 1],
|
| 282 |
+
[0, 0, 0]
|
| 283 |
+
],
|
| 284 |
+
O: [
|
| 285 |
+
[1, 1],
|
| 286 |
+
[1, 1]
|
| 287 |
+
],
|
| 288 |
+
S: [
|
| 289 |
+
[0, 1, 1],
|
| 290 |
+
[1, 1, 0],
|
| 291 |
+
[0, 0, 0]
|
| 292 |
+
],
|
| 293 |
+
T: [
|
| 294 |
+
[0, 1, 0],
|
| 295 |
+
[1, 1, 1],
|
| 296 |
+
[0, 0, 0]
|
| 297 |
+
],
|
| 298 |
+
Z: [
|
| 299 |
+
[1, 1, 0],
|
| 300 |
+
[0, 1, 1],
|
| 301 |
+
[0, 0, 0]
|
| 302 |
+
]
|
| 303 |
+
};
|
| 304 |
+
|
| 305 |
+
const COLORS = {
|
| 306 |
+
I: 'piece-I',
|
| 307 |
+
J: 'piece-J',
|
| 308 |
+
L: 'piece-L',
|
| 309 |
+
O: 'piece-O',
|
| 310 |
+
S: 'piece-S',
|
| 311 |
+
T: 'piece-T',
|
| 312 |
+
Z: 'piece-Z'
|
| 313 |
+
};
|
| 314 |
+
|
| 315 |
+
// Initialize game board
|
| 316 |
+
function initBoard() {
|
| 317 |
+
gameBoard.innerHTML = '';
|
| 318 |
+
gameBoard.style.width = `${COLS * BLOCK_SIZE}px`;
|
| 319 |
+
gameBoard.style.height = `${ROWS * BLOCK_SIZE}px`;
|
| 320 |
+
|
| 321 |
+
for (let y = 0; y < ROWS; y++) {
|
| 322 |
+
for (let x = 0; x < COLS; x++) {
|
| 323 |
+
const cell = document.createElement('div');
|
| 324 |
+
cell.className = 'cell';
|
| 325 |
+
cell.id = `cell-${y}-${x}`;
|
| 326 |
+
gameBoard.appendChild(cell);
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
// Initialize piece displays
|
| 332 |
+
function initPieceDisplays() {
|
| 333 |
+
// Next piece display
|
| 334 |
+
nextPieceDisplay.innerHTML = '';
|
| 335 |
+
nextPieceDisplay.style.width = `${NEXT_PIECE_SIZE * BLOCK_SIZE}px`;
|
| 336 |
+
nextPieceDisplay.style.height = `${NEXT_PIECE_SIZE * BLOCK_SIZE}px`;
|
| 337 |
+
|
| 338 |
+
for (let y = 0; y < NEXT_PIECE_SIZE; y++) {
|
| 339 |
+
for (let x = 0; x < NEXT_PIECE_SIZE; x++) {
|
| 340 |
+
const cell = document.createElement('div');
|
| 341 |
+
cell.className = 'cell bg-gray-700';
|
| 342 |
+
cell.id = `next-cell-${y}-${x}`;
|
| 343 |
+
nextPieceDisplay.appendChild(cell);
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
// Hold piece display
|
| 348 |
+
holdPieceDisplay.innerHTML = '';
|
| 349 |
+
holdPieceDisplay.style.width = `${NEXT_PIECE_SIZE * BLOCK_SIZE}px`;
|
| 350 |
+
holdPieceDisplay.style.height = `${NEXT_PIECE_SIZE * BLOCK_SIZE}px`;
|
| 351 |
+
|
| 352 |
+
for (let y = 0; y < NEXT_PIECE_SIZE; y++) {
|
| 353 |
+
for (let x = 0; x < NEXT_PIECE_SIZE; x++) {
|
| 354 |
+
const cell = document.createElement('div');
|
| 355 |
+
cell.className = 'cell bg-gray-700';
|
| 356 |
+
cell.id = `hold-cell-${y}-${x}`;
|
| 357 |
+
holdPieceDisplay.appendChild(cell);
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
// Get random piece
|
| 363 |
+
function getRandomPiece() {
|
| 364 |
+
const pieces = Object.keys(SHAPES);
|
| 365 |
+
const randomPiece = pieces[Math.floor(Math.random() * pieces.length)];
|
| 366 |
+
return {
|
| 367 |
+
shape: SHAPES[randomPiece],
|
| 368 |
+
color: COLORS[randomPiece],
|
| 369 |
+
type: randomPiece
|
| 370 |
+
};
|
| 371 |
+
}
|
| 372 |
+
|
| 373 |
+
// Draw piece on board
|
| 374 |
+
function drawPiece(piece, position, isGhost = false) {
|
| 375 |
+
for (let y = 0; y < piece.shape.length; y++) {
|
| 376 |
+
for (let x = 0; x < piece.shape[y].length; x++) {
|
| 377 |
+
if (piece.shape[y][x]) {
|
| 378 |
+
const boardY = position.y + y;
|
| 379 |
+
const boardX = position.x + x;
|
| 380 |
+
|
| 381 |
+
if (boardY >= 0 && boardY < ROWS && boardX >= 0 && boardX < COLS) {
|
| 382 |
+
const cell = document.getElementById(`cell-${boardY}-${boardX}`);
|
| 383 |
+
if (cell) {
|
| 384 |
+
cell.className = `cell ${piece.color} ${isGhost ? 'ghost' : ''}`;
|
| 385 |
+
}
|
| 386 |
+
}
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
}
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
// Draw next piece
|
| 393 |
+
function drawNextPiece() {
|
| 394 |
+
// Clear next piece display
|
| 395 |
+
const cells = nextPieceDisplay.querySelectorAll('.cell');
|
| 396 |
+
cells.forEach(cell => {
|
| 397 |
+
cell.className = 'cell bg-gray-700';
|
| 398 |
+
});
|
| 399 |
+
|
| 400 |
+
// Center the piece in the next piece display
|
| 401 |
+
const offsetX = Math.floor((NEXT_PIECE_SIZE - nextPiece.shape[0].length) / 2);
|
| 402 |
+
const offsetY = Math.floor((NEXT_PIECE_SIZE - nextPiece.shape.length) / 2);
|
| 403 |
+
|
| 404 |
+
for (let y = 0; y < nextPiece.shape.length; y++) {
|
| 405 |
+
for (let x = 0; x < nextPiece.shape[y].length; x++) {
|
| 406 |
+
if (nextPiece.shape[y][x]) {
|
| 407 |
+
const displayY = y + offsetY;
|
| 408 |
+
const displayX = x + offsetX;
|
| 409 |
+
const cell = document.getElementById(`next-cell-${displayY}-${displayX}`);
|
| 410 |
+
if (cell) {
|
| 411 |
+
cell.className = `cell ${nextPiece.color}`;
|
| 412 |
+
}
|
| 413 |
+
}
|
| 414 |
+
}
|
| 415 |
+
}
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
// Clear board (except locked pieces)
|
| 419 |
+
function clearBoard() {
|
| 420 |
+
for (let y = 0; y < ROWS; y++) {
|
| 421 |
+
for (let x = 0; x < COLS; x++) {
|
| 422 |
+
if (board[y][x] === 0) {
|
| 423 |
+
const cell = document.getElementById(`cell-${y}-${x}`);
|
| 424 |
+
if (cell) {
|
| 425 |
+
cell.className = 'cell';
|
| 426 |
+
}
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
}
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
// Draw locked pieces
|
| 433 |
+
function drawLockedPieces() {
|
| 434 |
+
for (let y = 0; y < ROWS; y++) {
|
| 435 |
+
for (let x = 0; x < COLS; x++) {
|
| 436 |
+
if (board[y][x] !== 0) {
|
| 437 |
+
const cell = document.getElementById(`cell-${y}-${x}`);
|
| 438 |
+
if (cell) {
|
| 439 |
+
cell.className = `cell ${board[y][x]}`;
|
| 440 |
+
}
|
| 441 |
+
}
|
| 442 |
+
}
|
| 443 |
+
}
|
| 444 |
+
}
|
| 445 |
+
|
| 446 |
+
// Check collision
|
| 447 |
+
function checkCollision(piece, position) {
|
| 448 |
+
for (let y = 0; y < piece.shape.length; y++) {
|
| 449 |
+
for (let x = 0; x < piece.shape[y].length; x++) {
|
| 450 |
+
if (piece.shape[y][x]) {
|
| 451 |
+
const boardY = position.y + y;
|
| 452 |
+
const boardX = position.x + x;
|
| 453 |
+
|
| 454 |
+
// Check boundaries
|
| 455 |
+
if (boardX < 0 || boardX >= COLS || boardY >= ROWS) {
|
| 456 |
+
return true;
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
// Check if already occupied (and not above the board)
|
| 460 |
+
if (boardY >= 0 && board[boardY][boardX] !== 0) {
|
| 461 |
+
return true;
|
| 462 |
+
}
|
| 463 |
+
}
|
| 464 |
+
}
|
| 465 |
+
}
|
| 466 |
+
return false;
|
| 467 |
+
}
|
| 468 |
+
|
| 469 |
+
// Rotate piece
|
| 470 |
+
function rotatePiece() {
|
| 471 |
+
if (!currentPiece) return;
|
| 472 |
+
|
| 473 |
+
const rotated = [];
|
| 474 |
+
for (let x = 0; x < currentPiece.shape[0].length; x++) {
|
| 475 |
+
const newRow = [];
|
| 476 |
+
for (let y = currentPiece.shape.length - 1; y >= 0; y--) {
|
| 477 |
+
newRow.push(currentPiece.shape[y][x]);
|
| 478 |
+
}
|
| 479 |
+
rotated.push(newRow);
|
| 480 |
+
}
|
| 481 |
+
|
| 482 |
+
const originalShape = currentPiece.shape;
|
| 483 |
+
currentPiece.shape = rotated;
|
| 484 |
+
|
| 485 |
+
// Check if rotation causes collision
|
| 486 |
+
if (checkCollision(currentPiece, currentPosition)) {
|
| 487 |
+
// Try wall kicks
|
| 488 |
+
const originalX = currentPosition.x;
|
| 489 |
+
|
| 490 |
+
// Try moving left
|
| 491 |
+
currentPosition.x--;
|
| 492 |
+
if (checkCollision(currentPiece, currentPosition)) {
|
| 493 |
+
// Try moving right
|
| 494 |
+
currentPosition.x = originalX + 1;
|
| 495 |
+
if (checkCollision(currentPiece, currentPosition)) {
|
| 496 |
+
// Try moving left twice
|
| 497 |
+
currentPosition.x = originalX - 2;
|
| 498 |
+
if (checkCollision(currentPiece, currentPosition)) {
|
| 499 |
+
// Try moving right twice
|
| 500 |
+
currentPosition.x = originalX + 2;
|
| 501 |
+
if (checkCollision(currentPiece, currentPosition)) {
|
| 502 |
+
// Revert if all wall kicks fail
|
| 503 |
+
currentPosition.x = originalX;
|
| 504 |
+
currentPiece.shape = originalShape;
|
| 505 |
+
}
|
| 506 |
+
}
|
| 507 |
+
}
|
| 508 |
+
}
|
| 509 |
+
}
|
| 510 |
+
|
| 511 |
+
updateDisplay();
|
| 512 |
+
}
|
| 513 |
+
|
| 514 |
+
// Move piece
|
| 515 |
+
function movePiece(direction) {
|
| 516 |
+
if (!currentPiece || isPaused) return;
|
| 517 |
+
|
| 518 |
+
const newPosition = { ...currentPosition };
|
| 519 |
+
|
| 520 |
+
switch (direction) {
|
| 521 |
+
case 'left':
|
| 522 |
+
newPosition.x--;
|
| 523 |
+
break;
|
| 524 |
+
case 'right':
|
| 525 |
+
newPosition.x++;
|
| 526 |
+
break;
|
| 527 |
+
case 'down':
|
| 528 |
+
newPosition.y++;
|
| 529 |
+
break;
|
| 530 |
+
}
|
| 531 |
+
|
| 532 |
+
if (!checkCollision(currentPiece, newPosition)) {
|
| 533 |
+
currentPosition = newPosition;
|
| 534 |
+
updateDisplay();
|
| 535 |
+
return true;
|
| 536 |
+
}
|
| 537 |
+
|
| 538 |
+
// If moving down and collision, lock the piece
|
| 539 |
+
if (direction === 'down') {
|
| 540 |
+
lockPiece();
|
| 541 |
+
return false;
|
| 542 |
+
}
|
| 543 |
+
|
| 544 |
+
return false;
|
| 545 |
+
}
|
| 546 |
+
|
| 547 |
+
// Hard drop
|
| 548 |
+
function hardDrop() {
|
| 549 |
+
if (!currentPiece || isPaused) return;
|
| 550 |
+
|
| 551 |
+
let dropDistance = 0;
|
| 552 |
+
while (!checkCollision(currentPiece, { ...currentPosition, y: currentPosition.y + dropDistance + 1 })) {
|
| 553 |
+
dropDistance++;
|
| 554 |
+
}
|
| 555 |
+
|
| 556 |
+
if (dropDistance > 0) {
|
| 557 |
+
currentPosition.y += dropDistance;
|
| 558 |
+
updateDisplay();
|
| 559 |
+
}
|
| 560 |
+
|
| 561 |
+
lockPiece();
|
| 562 |
+
}
|
| 563 |
+
|
| 564 |
+
// Lock piece
|
| 565 |
+
function lockPiece() {
|
| 566 |
+
for (let y = 0; y < currentPiece.shape.length; y++) {
|
| 567 |
+
for (let x = 0; x < currentPiece.shape[y].length; x++) {
|
| 568 |
+
if (currentPiece.shape[y][x]) {
|
| 569 |
+
const boardY = currentPosition.y + y;
|
| 570 |
+
const boardX = currentPosition.x + x;
|
| 571 |
+
|
| 572 |
+
// If piece is locked above the board, game over
|
| 573 |
+
if (boardY < 0) {
|
| 574 |
+
gameOver();
|
| 575 |
+
return;
|
| 576 |
+
}
|
| 577 |
+
|
| 578 |
+
board[boardY][boardX] = currentPiece.color;
|
| 579 |
+
}
|
| 580 |
+
}
|
| 581 |
+
}
|
| 582 |
+
|
| 583 |
+
// Check for completed lines
|
| 584 |
+
checkLines();
|
| 585 |
+
|
| 586 |
+
// Get next piece
|
| 587 |
+
spawnPiece();
|
| 588 |
+
}
|
| 589 |
+
|
| 590 |
+
// Create particle effects
|
| 591 |
+
function createParticles(x, y, color, count = 10) {
|
| 592 |
+
for (let i = 0; i < count; i++) {
|
| 593 |
+
const particle = document.createElement('div');
|
| 594 |
+
particle.className = 'particle';
|
| 595 |
+
particle.style.backgroundColor = color;
|
| 596 |
+
particle.style.left = `${x}px`;
|
| 597 |
+
particle.style.top = `${y}px`;
|
| 598 |
+
|
| 599 |
+
const angle = Math.random() * Math.PI * 2;
|
| 600 |
+
const velocity = 2 + Math.random() * 3;
|
| 601 |
+
const lifetime = 500 + Math.random() * 500;
|
| 602 |
+
|
| 603 |
+
document.body.appendChild(particle);
|
| 604 |
+
|
| 605 |
+
const startTime = Date.now();
|
| 606 |
+
|
| 607 |
+
function update() {
|
| 608 |
+
const elapsed = Date.now() - startTime;
|
| 609 |
+
const progress = elapsed / lifetime;
|
| 610 |
+
|
| 611 |
+
if (progress >= 1) {
|
| 612 |
+
particle.remove();
|
| 613 |
+
return;
|
| 614 |
+
}
|
| 615 |
+
|
| 616 |
+
particle.style.opacity = 1 - progress;
|
| 617 |
+
particle.style.transform = `translate(${Math.cos(angle) * velocity * elapsed / 20}px, ${Math.sin(angle) * velocity * elapsed / 20}px)`;
|
| 618 |
+
|
| 619 |
+
requestAnimationFrame(update);
|
| 620 |
+
}
|
| 621 |
+
|
| 622 |
+
update();
|
| 623 |
+
}
|
| 624 |
+
}
|
| 625 |
+
|
| 626 |
+
// Check for completed lines
|
| 627 |
+
function checkLines() {
|
| 628 |
+
let linesCleared = 0;
|
| 629 |
+
let completedLines = [];
|
| 630 |
+
|
| 631 |
+
for (let y = ROWS - 1; y >= 0; y--) {
|
| 632 |
+
if (board[y].every(cell => cell !== 0)) {
|
| 633 |
+
completedLines.push(y);
|
| 634 |
+
}
|
| 635 |
+
}
|
| 636 |
+
|
| 637 |
+
if (completedLines.length > 0) {
|
| 638 |
+
// Visual feedback for line clears
|
| 639 |
+
completedLines.forEach(y => {
|
| 640 |
+
for (let x = 0; x < COLS; x++) {
|
| 641 |
+
const cell = document.getElementById(`cell-${y}-${x}`);
|
| 642 |
+
if (cell) cell.classList.add('line-clear');
|
| 643 |
+
}
|
| 644 |
+
});
|
| 645 |
+
|
| 646 |
+
// Wait for animation to complete
|
| 647 |
+
setTimeout(() => {
|
| 648 |
+
completedLines.sort((a, b) => a - b);
|
| 649 |
+
|
| 650 |
+
completedLines.forEach(y => {
|
| 651 |
+
// Remove the line
|
| 652 |
+
board.splice(y, 1);
|
| 653 |
+
// Add new empty line at top
|
| 654 |
+
board.unshift(Array(COLS).fill(0));
|
| 655 |
+
linesCleared++;
|
| 656 |
+
});
|
| 657 |
+
|
| 658 |
+
// Update score with combo bonus and back-to-back
|
| 659 |
+
const basePoints = [0, 100, 300, 500, 800];
|
| 660 |
+
const comboBonus = (completedLines.length - 1) * 100;
|
| 661 |
+
const backToBackBonus = completedLines.length >= 4 ? 1200 : 0;
|
| 662 |
+
score += (basePoints[completedLines.length] + comboBonus + backToBackBonus) * level;
|
| 663 |
+
|
| 664 |
+
// Play clear sound
|
| 665 |
+
sounds.clear.currentTime = 0;
|
| 666 |
+
sounds.clear.play();
|
| 667 |
+
|
| 668 |
+
// Create particles
|
| 669 |
+
completedLines.forEach(y => {
|
| 670 |
+
for (let x = 0; x < COLS; x++) {
|
| 671 |
+
const cell = document.getElementById(`cell-${y}-${x}`);
|
| 672 |
+
if (cell) {
|
| 673 |
+
const rect = cell.getBoundingClientRect();
|
| 674 |
+
createParticles(
|
| 675 |
+
rect.left + rect.width/2,
|
| 676 |
+
rect.top + rect.height/2,
|
| 677 |
+
getComputedStyle(cell).backgroundColor,
|
| 678 |
+
5
|
| 679 |
+
);
|
| 680 |
+
}
|
| 681 |
+
}
|
| 682 |
+
});
|
| 683 |
+
lines += completedLines.length;
|
| 684 |
+
|
| 685 |
+
// Update level (every 10 lines)
|
| 686 |
+
const newLevel = Math.floor(lines / 10) + 1;
|
| 687 |
+
if (newLevel > level) {
|
| 688 |
+
level = newLevel;
|
| 689 |
+
// Increase game speed (capped at 100ms)
|
| 690 |
+
gameSpeed = Math.max(100, 1000 - (level - 1) * 75);
|
| 691 |
+
clearInterval(gameInterval);
|
| 692 |
+
gameInterval = setInterval(gameTick, gameSpeed);
|
| 693 |
+
}
|
| 694 |
+
|
| 695 |
+
updateStats();
|
| 696 |
+
updateDisplay();
|
| 697 |
+
}, 300);
|
| 698 |
+
}
|
| 699 |
+
}
|
| 700 |
+
|
| 701 |
+
// Hold current piece
|
| 702 |
+
function holdCurrentPiece() {
|
| 703 |
+
if (!canHold) return;
|
| 704 |
+
|
| 705 |
+
if (holdPiece) {
|
| 706 |
+
// Swap current piece with hold piece
|
| 707 |
+
const temp = currentPiece;
|
| 708 |
+
currentPiece = holdPiece;
|
| 709 |
+
holdPiece = temp;
|
| 710 |
+
} else {
|
| 711 |
+
// First hold - just store current piece
|
| 712 |
+
holdPiece = currentPiece;
|
| 713 |
+
currentPiece = nextPiece;
|
| 714 |
+
nextPiece = getRandomPiece();
|
| 715 |
+
}
|
| 716 |
+
|
| 717 |
+
// Reset position
|
| 718 |
+
currentPosition = {
|
| 719 |
+
x: Math.floor((COLS - currentPiece.shape[0].length) / 2),
|
| 720 |
+
y: -2
|
| 721 |
+
};
|
| 722 |
+
|
| 723 |
+
// Update displays
|
| 724 |
+
drawHoldPiece();
|
| 725 |
+
drawNextPiece();
|
| 726 |
+
updateDisplay();
|
| 727 |
+
|
| 728 |
+
canHold = false;
|
| 729 |
+
}
|
| 730 |
+
|
| 731 |
+
// Draw hold piece
|
| 732 |
+
function drawHoldPiece() {
|
| 733 |
+
// Clear hold piece display
|
| 734 |
+
const cells = holdPieceDisplay.querySelectorAll('.cell');
|
| 735 |
+
cells.forEach(cell => {
|
| 736 |
+
cell.className = 'cell bg-gray-700';
|
| 737 |
+
});
|
| 738 |
+
|
| 739 |
+
if (!holdPiece) return;
|
| 740 |
+
|
| 741 |
+
// Center the piece in the hold display
|
| 742 |
+
const offsetX = Math.floor((NEXT_PIECE_SIZE - holdPiece.shape[0].length) / 2);
|
| 743 |
+
const offsetY = Math.floor((NEXT_PIECE_SIZE - holdPiece.shape.length) / 2);
|
| 744 |
+
|
| 745 |
+
for (let y = 0; y < holdPiece.shape.length; y++) {
|
| 746 |
+
for (let x = 0; x < holdPiece.shape[y].length; x++) {
|
| 747 |
+
if (holdPiece.shape[y][x]) {
|
| 748 |
+
const displayY = y + offsetY;
|
| 749 |
+
const displayX = x + offsetX;
|
| 750 |
+
const cell = document.getElementById(`hold-cell-${displayY}-${displayX}`);
|
| 751 |
+
if (cell) {
|
| 752 |
+
cell.className = `cell ${holdPiece.color}`;
|
| 753 |
+
}
|
| 754 |
+
}
|
| 755 |
+
}
|
| 756 |
+
}
|
| 757 |
+
}
|
| 758 |
+
|
| 759 |
+
// Spawn new piece
|
| 760 |
+
function spawnPiece() {
|
| 761 |
+
currentPiece = nextPiece || getRandomPiece();
|
| 762 |
+
nextPiece = getRandomPiece();
|
| 763 |
+
|
| 764 |
+
// Set starting position (centered at top)
|
| 765 |
+
currentPosition = {
|
| 766 |
+
x: Math.floor((COLS - currentPiece.shape[0].length) / 2),
|
| 767 |
+
y: -2 // Start slightly above the board
|
| 768 |
+
};
|
| 769 |
+
|
| 770 |
+
// If collision immediately, game over
|
| 771 |
+
if (checkCollision(currentPiece, currentPosition)) {
|
| 772 |
+
gameOver();
|
| 773 |
+
return;
|
| 774 |
+
}
|
| 775 |
+
|
| 776 |
+
canHold = true;
|
| 777 |
+
drawHoldPiece();
|
| 778 |
+
drawNextPiece();
|
| 779 |
+
updateDisplay();
|
| 780 |
+
}
|
| 781 |
+
|
| 782 |
+
// Update display
|
| 783 |
+
function updateDisplay() {
|
| 784 |
+
clearBoard();
|
| 785 |
+
drawLockedPieces();
|
| 786 |
+
|
| 787 |
+
// Draw ghost piece (shows where piece will land)
|
| 788 |
+
if (currentPiece) {
|
| 789 |
+
const ghostPosition = { ...currentPosition };
|
| 790 |
+
while (!checkCollision(currentPiece, { ...ghostPosition, y: ghostPosition.y + 1 })) {
|
| 791 |
+
ghostPosition.y++;
|
| 792 |
+
}
|
| 793 |
+
drawPiece(currentPiece, ghostPosition, true);
|
| 794 |
+
}
|
| 795 |
+
|
| 796 |
+
// Draw current piece
|
| 797 |
+
if (currentPiece) {
|
| 798 |
+
drawPiece(currentPiece, currentPosition);
|
| 799 |
+
}
|
| 800 |
+
}
|
| 801 |
+
|
| 802 |
+
// Update stats display
|
| 803 |
+
function updateStats() {
|
| 804 |
+
scoreDisplay.textContent = score;
|
| 805 |
+
levelDisplay.textContent = level;
|
| 806 |
+
linesDisplay.textContent = lines;
|
| 807 |
+
}
|
| 808 |
+
|
| 809 |
+
// Game tick
|
| 810 |
+
function gameTick() {
|
| 811 |
+
if (!isPaused) {
|
| 812 |
+
movePiece('down');
|
| 813 |
+
}
|
| 814 |
+
}
|
| 815 |
+
|
| 816 |
+
// Start game
|
| 817 |
+
function startGame() {
|
| 818 |
+
// Reset game state
|
| 819 |
+
board = Array(ROWS).fill().map(() => Array(COLS).fill(0));
|
| 820 |
+
score = 0;
|
| 821 |
+
level = 1;
|
| 822 |
+
lines = 0;
|
| 823 |
+
gameSpeed = 1000;
|
| 824 |
+
isGameRunning = true;
|
| 825 |
+
isPaused = false;
|
| 826 |
+
|
| 827 |
+
updateStats();
|
| 828 |
+
initBoard();
|
| 829 |
+
initPieceDisplays();
|
| 830 |
+
|
| 831 |
+
// Get first pieces
|
| 832 |
+
nextPiece = getRandomPiece();
|
| 833 |
+
spawnPiece();
|
| 834 |
+
|
| 835 |
+
// Start game loop
|
| 836 |
+
clearInterval(gameInterval);
|
| 837 |
+
gameInterval = setInterval(gameTick, gameSpeed);
|
| 838 |
+
|
| 839 |
+
// Update UI
|
| 840 |
+
startBtn.classList.add('hidden');
|
| 841 |
+
pauseBtn.classList.remove('hidden');
|
| 842 |
+
gameOverScreen.classList.add('hidden');
|
| 843 |
+
pauseScreen.classList.add('hidden');
|
| 844 |
+
}
|
| 845 |
+
|
| 846 |
+
// Pause game
|
| 847 |
+
function pauseGame() {
|
| 848 |
+
isPaused = !isPaused;
|
| 849 |
+
|
| 850 |
+
if (isPaused) {
|
| 851 |
+
pauseBtn.textContent = 'RESUME';
|
| 852 |
+
pauseScreen.classList.remove('hidden');
|
| 853 |
+
} else {
|
| 854 |
+
pauseBtn.textContent = 'PAUSE';
|
| 855 |
+
pauseScreen.classList.add('hidden');
|
| 856 |
+
}
|
| 857 |
+
}
|
| 858 |
+
|
| 859 |
+
// Game over
|
| 860 |
+
function gameOver() {
|
| 861 |
+
isGameRunning = false;
|
| 862 |
+
clearInterval(gameInterval);
|
| 863 |
+
|
| 864 |
+
// Flash the board
|
| 865 |
+
const cells = gameBoard.querySelectorAll('.cell');
|
| 866 |
+
cells.forEach(cell => {
|
| 867 |
+
cell.classList.add('flash');
|
| 868 |
+
});
|
| 869 |
+
|
| 870 |
+
// Show game over screen
|
| 871 |
+
setTimeout(() => {
|
| 872 |
+
cells.forEach(cell => {
|
| 873 |
+
cell.classList.remove('flash');
|
| 874 |
+
});
|
| 875 |
+
|
| 876 |
+
finalScoreDisplay.textContent = score;
|
| 877 |
+
finalLinesDisplay.textContent = lines;
|
| 878 |
+
gameOverScreen.classList.remove('hidden');
|
| 879 |
+
pauseBtn.classList.add('hidden');
|
| 880 |
+
startBtn.classList.remove('hidden');
|
| 881 |
+
}, 1000);
|
| 882 |
+
}
|
| 883 |
+
|
| 884 |
+
// Event listeners
|
| 885 |
+
startBtn.addEventListener('click', startGame);
|
| 886 |
+
restartBtn.addEventListener('click', startGame);
|
| 887 |
+
pauseBtn.addEventListener('click', pauseGame);
|
| 888 |
+
resumeBtn.addEventListener('click', pauseGame);
|
| 889 |
+
|
| 890 |
+
// Keyboard controls
|
| 891 |
+
document.addEventListener('keydown', (e) => {
|
| 892 |
+
if (!isGameRunning) return;
|
| 893 |
+
|
| 894 |
+
switch (e.key) {
|
| 895 |
+
case 'ArrowLeft':
|
| 896 |
+
movePiece('left');
|
| 897 |
+
break;
|
| 898 |
+
case 'ArrowRight':
|
| 899 |
+
movePiece('right');
|
| 900 |
+
break;
|
| 901 |
+
case 'ArrowDown':
|
| 902 |
+
movePiece('down');
|
| 903 |
+
break;
|
| 904 |
+
case 'ArrowUp':
|
| 905 |
+
rotatePiece();
|
| 906 |
+
break;
|
| 907 |
+
case ' ':
|
| 908 |
+
hardDrop();
|
| 909 |
+
break;
|
| 910 |
+
case 'p':
|
| 911 |
+
case 'P':
|
| 912 |
+
pauseGame();
|
| 913 |
+
break;
|
| 914 |
+
case 'c':
|
| 915 |
+
case 'C':
|
| 916 |
+
case 'Shift':
|
| 917 |
+
holdCurrentPiece();
|
| 918 |
+
break;
|
| 919 |
+
}
|
| 920 |
+
});
|
| 921 |
+
|
| 922 |
+
// Touch controls for mobile
|
| 923 |
+
let touchStartX = 0;
|
| 924 |
+
let touchStartY = 0;
|
| 925 |
+
|
| 926 |
+
gameBoard.addEventListener('touchstart', (e) => {
|
| 927 |
+
if (!isGameRunning) return;
|
| 928 |
+
|
| 929 |
+
touchStartX = e.touches[0].clientX;
|
| 930 |
+
touchStartY = e.touches[0].clientY;
|
| 931 |
+
e.preventDefault();
|
| 932 |
+
}, { passive: false });
|
| 933 |
+
|
| 934 |
+
gameBoard.addEventListener('touchmove', (e) => {
|
| 935 |
+
if (!isGameRunning) return;
|
| 936 |
+
|
| 937 |
+
const touchX = e.touches[0].clientX;
|
| 938 |
+
const touchY = e.touches[0].clientY;
|
| 939 |
+
const diffX = touchX - touchStartX;
|
| 940 |
+
const diffY = touchY - touchStartY;
|
| 941 |
+
|
| 942 |
+
// Horizontal swipe
|
| 943 |
+
if (Math.abs(diffX) > Math.abs(diffY)) {
|
| 944 |
+
if (diffX > 30) {
|
| 945 |
+
movePiece('right');
|
| 946 |
+
touchStartX = touchX;
|
| 947 |
+
} else if (diffX < -30) {
|
| 948 |
+
movePiece('left');
|
| 949 |
+
touchStartX = touchX;
|
| 950 |
+
}
|
| 951 |
+
}
|
| 952 |
+
// Vertical swipe down
|
| 953 |
+
else if (diffY > 30) {
|
| 954 |
+
movePiece('down');
|
| 955 |
+
touchStartY = touchY;
|
| 956 |
+
}
|
| 957 |
+
|
| 958 |
+
e.preventDefault();
|
| 959 |
+
}, { passive: false });
|
| 960 |
+
|
| 961 |
+
gameBoard.addEventListener('touchend', (e) => {
|
| 962 |
+
if (!isGameRunning) return;
|
| 963 |
+
|
| 964 |
+
const touchEndX = e.changedTouches[0].clientX;
|
| 965 |
+
const touchEndY = e.changedTouches[0].clientY;
|
| 966 |
+
const diffX = touchEndX - touchStartX;
|
| 967 |
+
const diffY = touchEndY - touchStartY;
|
| 968 |
+
|
| 969 |
+
// Tap (small movement)
|
| 970 |
+
if (Math.abs(diffX) < 10 && Math.abs(diffY) < 10) {
|
| 971 |
+
rotatePiece();
|
| 972 |
+
}
|
| 973 |
+
// Quick swipe up
|
| 974 |
+
else if (diffY < -30) {
|
| 975 |
+
hardDrop();
|
| 976 |
+
}
|
| 977 |
+
|
| 978 |
+
e.preventDefault();
|
| 979 |
+
}, { passive: false });
|
| 980 |
+
|
| 981 |
+
// Initialize displays
|
| 982 |
+
initBoard();
|
| 983 |
+
initNextPieceDisplay();
|
| 984 |
+
});
|
| 985 |
+
</script>
|
| 986 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=MitchiMitch/retrotetris" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 987 |
+
</html>
|