OrbitMC commited on
Commit
bb9cfbe
·
verified ·
1 Parent(s): 1ec4edc

Create DiscordSRV/config.yml

Browse files
Files changed (1) hide show
  1. plugins/DiscordSRV/config.yml +358 -0
plugins/DiscordSRV/config.yml ADDED
@@ -0,0 +1,358 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # DiscordSRV Configuration
2
+ # Need help? Join our Discord, https://discordsrv.com/discord
3
+
4
+ # Don't touch pls
5
+ ConfigVersion: 1.30.1
6
+
7
+ # Bot token; don't know what this is? Look at the video on the plugin page for instructions
8
+ # You must restart your server after changing this option
9
+ BotToken: "YOUR_DISCORD_BOT_TOKEN"
10
+
11
+ # Channel links from game to Discord
12
+ # syntax is Channels: {"in-game channel name from Minecraft": "numerical channel ID from Discord", "another in-game channel name from Minecraft": "another numerical channel ID from Discord"}
13
+ #
14
+ # All of DiscordSRV's messages will go to the first channel unless there's a channel for that type of messages defined:
15
+ # when using a compatible chat plugin, the channel name will be the one from that plugin (for chat messages)
16
+ # - If you're using TownyChat, the default channel is usually called "general" instead of "global"
17
+ # for player chat messages (when not using a chat plugin): global
18
+ # for server start/stop messages: status
19
+ # for achievement/advancement messages: awards
20
+ # for death messages: deaths
21
+ # for join messages: join
22
+ # for leave messages: leave
23
+ # for dynmap messages: dynmap
24
+ # for watchdog messages: watchdog
25
+ # for /discord broadcast: broadcasts (unless specified in the command)
26
+ # for account linking: link
27
+ #
28
+ # The first part of channel pairs is not the Discord channel name!
29
+ # Run "/discord reload" after changing this option to apply
30
+ Channels: {"global": "CHANNEL_ID"}
31
+
32
+ # Console channel numerical ID (NOT NAME), leave blank to disable the console channel all together
33
+ DiscordConsoleChannelId: "CHANNEL_ID"
34
+
35
+ # Invitation link shown to players when using /discord and on the message shown to unlinked players when linking is enforced
36
+ DiscordInviteLink: "DISCORD_INVITE_LINK"
37
+
38
+ # Experiments
39
+ # These features are not fully optimized; use at your own risk
40
+
41
+ # JDBC (MySQL/MariaDB)
42
+ Experiment_JdbcAccountLinkBackend: "jdbc:mysql://HOST:PORT/DATABASE?autoReconnect=true&useSSL=false"
43
+ Experiment_JdbcTablePrefix: "discordsrv"
44
+ Experiment_JdbcUsername: "username"
45
+ Experiment_JdbcPassword: "password"
46
+
47
+ # Webhook Delivery
48
+ Experiment_WebhookChatMessageDelivery: false
49
+ Experiment_WebhookChatMessageUsernameFormat: "%displayname%"
50
+ Experiment_WebhookChatMessageFormat: "%message%"
51
+ Experiment_WebhookChatMessageUsernameFromDiscord: false
52
+ Experiment_WebhookChatMessageAvatarFromDiscord: false
53
+ Experiment_WebhookChatMessageUsernameFilters: {}
54
+
55
+ # Embed & webhook image/avatar url format
56
+ # Leave blank to use a default value
57
+ # Available placeholders: {texture} {username} {uuid} {uuid-nodashes} {size}
58
+ AvatarUrl: ""
59
+
60
+ # Reserializer
61
+ # Converts formatting (bold, italics, underline, strikethrough) between Minecraft and Discord
62
+ Experiment_MCDiscordReserializer_ToDiscord: false
63
+ Experiment_MCDiscordReserializer_ToMinecraft: false
64
+ Experiment_MCDiscordReserializer_InBroadcast: false
65
+
66
+ # Other
67
+ CancelConsoleCommandIfLoggingFailed: true
68
+ ForcedLanguage: none
69
+ ForceTLSv12: true
70
+ NoopHostnameVerifier: false
71
+ MaximumAttemptsForSystemDNSBeforeUsingFallbackDNS: 3
72
+ TimestampFormat: EEE, d. MMM yyyy HH:mm:ss z
73
+ DateFormat: yyyy-MM-dd
74
+ # https://docs.discordsrv.com/config/#Timezone
75
+ Timezone: default
76
+ # MinecraftMentionSound: Whether a sound should be sent to the player in Minecraft when they are mentioned from Discord
77
+ MinecraftMentionSound: true
78
+
79
+ # Plugin hooks
80
+ # You must restart your server after changing these options
81
+ #
82
+ # DisabledPluginHooks: plugin hooks that will not be used (usually just the name of the plugin).
83
+ # VentureChatBungee: enables the VentureChat hook's BungeeCord functionality (messages are received from every server, requires atleast 1 player to be online)
84
+ # EnablePresenceInformation: enabled presence information, which is required for some of our PlaceholderAPI placeholders. Keep in mind this requires the "Presence Intent" from the Discord developer portal
85
+ # UseModernPaperChatEvent: only use this if you have a chat plugins that SPECIFICALLY utilizes Paper's "AsyncChatEvent"
86
+ DisabledPluginHooks: []
87
+ VentureChatBungee: false
88
+ EnablePresenceInformation: false
89
+ UseModernPaperChatEvent: false
90
+
91
+ # Game Information
92
+ # Sets the user status for the bot
93
+ # Can be a single, static value, or cycle through multiple different options
94
+ # You can preface the status with "playing", "watching", "listening to", or "competing" to set the activity type
95
+ # You can set your own custom status by not including the prefixes
96
+ # %online%: number of online players
97
+ # PlaceholderAPI placeholders are supported
98
+ #
99
+ # DiscordGameStatus: Text to display. Can be a single value e.g. "Minecraft", or multiple values e.g. ["Minecraft", "yourip.changeme.com"]
100
+ # DiscordOnlineStatus: Activity status to display. This must be one of the following: ONLINE, DND, IDLE or INVISIBLE
101
+ # StatusUpdateRateInMinutes: How frequently to cycle the status
102
+ DiscordGameStatus: ["playing Minecraft"]
103
+ DiscordOnlineStatus: ONLINE
104
+ StatusUpdateRateInMinutes: 2
105
+
106
+ # Chat channel information
107
+ # The chat channel is the text channel that all messages in-game will be sent to and all messages sent
108
+ # to this channel on Discord will be sent in-game
109
+ #
110
+ # DiscordChatChannelDiscordToMinecraft: whether to send messages in the chat channel to the server chat
111
+ # DiscordChatChannelMinecraftToDiscord: whether to send messages in the server chat to the chat channel
112
+ # DiscordChatChannelTruncateLength: the maximum length of messages from Discord to be sent to Minecraft
113
+ # DiscordChatChannelTranslateMentions: whether to translate mentions like @Person for Minecraft to Discord messages
114
+ # DiscordChatChannelAllowedMentions: types of mentions allowed in Minecraft to Discord messages; types missing from the default value are "role", "here", & "everyone"
115
+ # DiscordChatChannelEmojiBehavior: how emojis should be sent to Minecraft. Can be "show", "name" or "hide"
116
+ # DiscordChatChannelEmoteBehavior: how emotes should be sent to Minecraft. Can be "name" or "hide"
117
+ # DiscordChatChannelPrefixRequiredToProcessMessage: the character(s) required to prefix a message for it to be sent from Minecraft to Discord (example "!")
118
+ # DiscordChatChannelPrefixActsAsBlacklist: Whether the prefix should act as a blacklist
119
+ # DiscordChatChannelRolesAllowedToUseColorCodesInChat: list of roles allowed to use color/format codes in Discord to Minecraft chat
120
+ # DiscordChatChannelBroadcastDiscordMessagesToConsole: whether to print processed discord messages to the console
121
+ # DiscordChatChannelRequireLinkedAccount: whether to require players have their Discord account linked to their Minecraft to have their Discord messages sent to Minecraft
122
+ # DiscordChatChannelBlockBots: whether bots should be blocked from Discord -> MC chat
123
+ # DiscordChatChannelBlockWebhooks: whether webhooks should be blocked from Discord -> MC chat
124
+ # DiscordChatChannelBlockedIds: ids of discord users (or bots) that should not have their messages processed & sent to MC
125
+ # DiscordChatChannelBlockedRolesAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false)
126
+ # DiscordChatChannelBlockedRolesIds: ids of discord roles that should not have their messages processed & sent to MC
127
+ # DiscordChatChannelRolesSelectionAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false)
128
+ # DiscordChatChannelRolesSelection: list of roles that should be filtered from all of a user's roles
129
+ # DiscordChatChannelRoleAliases: list of role aliases (alternate names for roles to use in Minecraft messages)
130
+ #
131
+ DiscordChatChannelDiscordToMinecraft: true
132
+ DiscordChatChannelMinecraftToDiscord: true
133
+ DiscordChatChannelTruncateLength: 256
134
+ DiscordChatChannelTranslateMentions: true
135
+ DiscordChatChannelAllowedMentions: [user, channel, emote]
136
+ DiscordChatChannelEmojiBehavior: "name"
137
+ DiscordChatChannelEmoteBehavior: "name"
138
+ DiscordChatChannelPrefixRequiredToProcessMessage: ""
139
+ DiscordChatChannelPrefixActsAsBlacklist: false
140
+ DiscordChatChannelRolesAllowedToUseColorCodesInChat: ["Developer", "Owner", "Admin", "Moderator"]
141
+ DiscordChatChannelBroadcastDiscordMessagesToConsole: true
142
+ DiscordChatChannelRequireLinkedAccount: false
143
+ DiscordChatChannelBlockBots: false
144
+ DiscordChatChannelBlockWebhooks: true
145
+ DiscordChatChannelBlockedIds: ["000000000000000000", "000000000000000000", "000000000000000000"]
146
+ DiscordChatChannelBlockedRolesAsWhitelist: false
147
+ DiscordChatChannelBlockedRolesIds: ["000000000000000000", "000000000000000000", "000000000000000000"]
148
+ DiscordChatChannelRolesSelectionAsWhitelist: false
149
+ DiscordChatChannelRolesSelection: ["Don't show me!", "Misc role"]
150
+ DiscordChatChannelRoleAliases: {"Developer": "Dev"}
151
+
152
+ # Console channel information
153
+ # The console channel is the text channel that receives messages which are then run as server commands
154
+ # by the console as well as having the server's console being streamed to line by line
155
+ #
156
+ # You can customize the message including removing timestamps in messages.yml
157
+ #
158
+ # DiscordConsoleChannelLogRefreshRateInSeconds: rate in seconds between sending lines from the console
159
+ # DiscordConsoleChannelUsageLog:
160
+ # %date%: current date
161
+ # example: 2017-01-01
162
+ # PlaceholderAPI placeholders are supported
163
+ # DiscordConsoleChannelBlacklistActsAsWhitelist: whether the blacklisted commands list acts as a whitelist instead of blacklist
164
+ # DiscordConsoleChannelBlacklistedCommands: phrases wrapped in quotation marks that users should not be able to send as commands to the console
165
+ # DiscordConsoleChannelFilters: regex filters to be applied to console lines being sent to Discord, if the result is empty the message won't be sent at all
166
+ # DiscordConsoleChannelLevels: levels to send to console channel via appender
167
+ # DiscordConsoleChannelUseCodeBlocks: if the console should be wrapped in code blocks and colored
168
+ # DiscordConsoleChannelBlockBots: whether bots should be allowed to send commands in the console channel
169
+ #
170
+ DiscordConsoleChannelLogRefreshRateInSeconds: 5
171
+ DiscordConsoleChannelUsageLog: "Console-%date%.log"
172
+ DiscordConsoleChannelBlacklistActsAsWhitelist: false
173
+ DiscordConsoleChannelBlacklistedCommands: ["?", "op", "deop", "execute"]
174
+ DiscordConsoleChannelFilters: {".*(?i)async chat thread.*": "", ".*There are \\d+ (?:of a max of|out of maximum) \\d+ players online.*": ""}
175
+ DiscordConsoleChannelLevels: [info, warn, error]
176
+ DiscordConsoleChannelUseCodeBlocks: true
177
+ DiscordConsoleChannelBlockBots: true
178
+
179
+ # Chat channel command execute command
180
+ # These options control the ability to say "!c kick Notch", or whatever the prefix is to run a command,
181
+ # as the console, from a registered chat channel.
182
+ #
183
+ # DiscordChatChannelConsoleCommandEnabled: whether to allow console commands from a chat channel.
184
+ # DiscordChatChannelConsoleCommandNotifyErrors: whether to send a user who tries to run a command without permission that they don't have permission
185
+ # DiscordChatChannelConsoleCommandPrefix: prefix to use for console commands. e.g. "!c tps"
186
+ # DiscordChatChannelConsoleCommandRolesAllowed: the user roles that are allowed to execute server commands from the chat channel
187
+ # DiscordChatChannelConsoleCommandWhitelist: list of commands that are able to be ran with DiscordChatChannelConsoleCommandPrefix
188
+ # DiscordChatChannelConsoleCommandWhitelistBypassRoles: list of roles that bypass the whitelist
189
+ # DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: should the command whitelist act as a blacklist instead
190
+ # DiscordChatChannelConsoleCommandExpiration: time in seconds until a sent command output is automatically removed by the bot. set to 0 to disable expiration.
191
+ # DiscordChatChannelConsoleCommandExpirationDeleteRequest: whether to delete the message of the person that originally issued the command
192
+ #
193
+ DiscordChatChannelConsoleCommandEnabled: true
194
+ DiscordChatChannelConsoleCommandNotifyErrors: true
195
+ DiscordChatChannelConsoleCommandPrefix: "!c"
196
+ DiscordChatChannelConsoleCommandRolesAllowed: ["Owner", "Developer"]
197
+ DiscordChatChannelConsoleCommandWhitelist: ["say", "lag", "tps"]
198
+ DiscordChatChannelConsoleCommandWhitelistBypassRoles: ["Owner", "Developer"]
199
+ DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: false
200
+ DiscordChatChannelConsoleCommandExpiration: 0
201
+ DiscordChatChannelConsoleCommandExpirationDeleteRequest: true
202
+
203
+ # Chat channel player list command
204
+ # All the config stuff for the player list command
205
+ #
206
+ # DiscordChatChannelListCommandEnabled: whether the command is enabled
207
+ # DiscordChatChannelListCommandMessage: the command people can type to get the player list
208
+ # DiscordChatChannelListCommandExpiration: time in seconds until a sent player list message is automatically removed by the bot. set to 0 to disable expiration.
209
+ # DiscordChatChannelListCommandExpirationDeleteRequest: whether to delete the message of the person that originally requested for the player list
210
+ #
211
+ DiscordChatChannelListCommandEnabled: true
212
+ DiscordChatChannelListCommandMessage: "playerlist"
213
+ DiscordChatChannelListCommandExpiration: 10
214
+ DiscordChatChannelListCommandExpirationDeleteRequest: true
215
+
216
+ # Chat channel blacklisted phrases & regex
217
+ #
218
+ # DiscordChatChannelGameFilters: regex filters to be applied to chat messages being sent to Discord, if the result is empty the message won't be sent at all
219
+ # DiscordChatChannelDiscordFilters: regex filters to be applied to chat messages being sent to Minecraft, if the result is empty the message won't be sent at all
220
+ #
221
+ DiscordChatChannelGameFilters: {}
222
+ DiscordChatChannelDiscordFilters: {".*Online players \\(.*": "", ".*\\*\\*No online players\\*\\*.*": ""}
223
+
224
+ # Channel topic updater settings
225
+ #
226
+ # ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: whether the channel topics should be changed at server shutdown at all
227
+ # ChannelTopicUpdaterRateInMinutes: amount of minutes between automatically updating the channel topics with fresh information
228
+ #
229
+ ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: true
230
+ ChannelTopicUpdaterRateInMinutes: 10
231
+
232
+ # Channel Updater
233
+ # This feature changes the name of specified channels to comply with in-game placeholders
234
+ # Options:
235
+ # ChannelId: The ID of the channel to change (required)
236
+ # Format: The format for the channel (required). Available placeholders:
237
+ # %playercount%: current player count
238
+ # %playermax%: maximum player count
239
+ # %date%: current date and time
240
+ # %totalplayers%: total number of players to ever join the main world
241
+ # %uptimemins%: number of minutes since DiscordSRV has started
242
+ # %uptimehours%: number of hours since DiscordSRV has started
243
+ # %motd%: motd of the server
244
+ # %serverversion%: server version such as Spigot-1.9
245
+ # %freememory%: free memory of the JVM in MB
246
+ # %usedmemory%: used memory of the JVM in MB
247
+ # %totalmemory%: total memory of the JVM in MB
248
+ # %maxmemory%: max memory of the JVM in MB
249
+ # %freememorygb%: free memory of the JVM in GB
250
+ # %usedmemorygb%: used memory of the JVM in GB
251
+ # %totalmemorygb%: total memory of the JVM in GB
252
+ # %maxmemorygb%: max memory of the JVM in GB
253
+ # %tps%: average TPS of the server
254
+ # PlaceholderAPI placeholders are also supported
255
+ # ShutdownFormat: The format the channel should take when the server has shut down. Available placeholders:
256
+ # %time% or %date%: current date and time
257
+ # %serverversion%: server version
258
+ # %totalplayers%: total number of players to ever join the main world
259
+ # %timestamp%: current unix timestamp
260
+ # UpdateInterval: Time in minutes to wait between updating the channel's name (minimum is 10 due to rate limits)
261
+ ChannelUpdater:
262
+ - ChannelId: "1417752558344081429"
263
+ Format: "👥 %playercount%/%playermax% | RAM: %usedmemorygb%/%totalmemorygb%GB"
264
+ ShutdownFormat: "Server is offline"
265
+ UpdateInterval: 10
266
+ - ChannelId: "1417752758202667018"
267
+ Format: "⏳ Uptime: %uptimehours%hrs"
268
+ ShutdownFormat: "Server is offline"
269
+ UpdateInterval: 60
270
+ - ChannelId: "1417752684135583815"
271
+ Format: "🔖 Version: %serverversion%"
272
+ ShutdownFormat: "Server is offline"
273
+ UpdateInterval: 2880
274
+
275
+ # Discord canned responses
276
+ # These are triggers (commands in a way) that will trigger a "canned response" to be sent as a reply to them
277
+ # You should probably change these from their defaults or add your own
278
+ #
279
+ # Syntax is {"TRIGGER": "RESPONSE", "TRIGGER": "RESPONSE", ...}
280
+ # If you do not want any canned responses, set this to just {}
281
+ # PlaceholderAPI placeholders are supported for the values
282
+ #
283
+ DiscordCannedResponses: {"!ip": "mc.2fps.rf.gd", "!site": "http://2fps.rf.gd"}
284
+
285
+ # Minecraft to Discord account linking
286
+ # These are the options pertaining to how linking a Minecraft account to a Discord account functions
287
+ #
288
+ # MinecraftDiscordAccountLinkedConsoleCommands: commands to run when an account is linked, see below for possible placeholders
289
+ # MinecraftDiscordAccountUnlinkedConsoleCommands: commands to run when an account is unlinked, see below for possible placeholders
290
+ # %minecraftplayername%: player's Minecraft username
291
+ # example: Notch
292
+ # %minecraftuuid%: player's uuid
293
+ # example: you know what a uuid looks like
294
+ # %discordid%: linked discord account's id
295
+ # example: 12345678901234567890
296
+ # %discordname%: linked discord account's username
297
+ # example: Notch
298
+ #
299
+ # MinecraftDiscordAccountLinkedRoleNameToAddUserTo: the name or id of a discord role to add a discord user to when they link their account
300
+ # MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: allows sending a new code to the bot to unlink and relink with the new code
301
+ # MinecraftDiscordAccountLinkedUsePM: link accounts using PMs
302
+ # MinecraftDiscordAccountLinkedMessageDeleteSeconds: Time (in seconds) before deleting the message when linked in a text channel. Set to 0 if you do not want to delete the message.
303
+ #
304
+ MinecraftDiscordAccountLinkedConsoleCommands: ["", "", ""]
305
+ MinecraftDiscordAccountUnlinkedConsoleCommands: ["", "", ""]
306
+ MinecraftDiscordAccountLinkedRoleNameToAddUserTo: "Linked"
307
+ MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: false
308
+ MinecraftDiscordAccountLinkedUsePM: true
309
+ MinecraftDiscordAccountLinkedMessageDeleteSeconds: 0
310
+
311
+ # Server watchdog
312
+ #
313
+ # The watchdog constantly monitors the last time your server performed a game tick
314
+ # If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered
315
+ #
316
+ # ServerWatchdogEnabled: whether the watchdog is enabled at all
317
+ # ServerWatchdogTimeout: time in seconds that need to elapse before the watchdog takes action (Spigot's crash detection uses 60 for this)
318
+ # the minimum for this value is 10
319
+ # ServerWatchdogMessageCount: the amount of times ServerWatchdogMessage is sent. useful if you *really* want to make sure you know something's up
320
+ #
321
+ ServerWatchdogEnabled: true
322
+ ServerWatchdogTimeout: 30
323
+ ServerWatchdogMessageCount: 3
324
+
325
+ # HTTP proxy used for connecting to the Discord API
326
+ # Leave this alone if you don't understand what it does
327
+ ProxyHost: "example.com"
328
+ ProxyPort: 1234
329
+ ProxyUser: "USERNAME"
330
+ ProxyPassword: "PASSWORD"
331
+
332
+ # Debug information
333
+ # Don't enable these unless you're attempting to locate an issue
334
+ #
335
+ # Available Debug categories:
336
+ # MINECRAFT_TO_DISCORD - Messages coming from Minecraft
337
+ # DISCORD_TO_MINECRAFT - Messages coming from Discord
338
+ # GROUP_SYNC - Group synchronization
339
+ # PRESENCE - The bot's game status or presence
340
+ # VOICE - The voice module (see voice.yml)
341
+ # REQUIRE_LINK - The require link to join module (see linking.yml)
342
+ # NICKNAME_SYNC - Nickname synchronization
343
+ # ALERTS - Alerts (see alerts.yml)
344
+ # WATCHDOG - The watchdog
345
+ # BAN_SYNCHRONIZATION - Ban synchronization
346
+ # LP_CONTEXTS - LuckPerm's contexts
347
+ # ACCOUNT_LINKING - discord/minecraft account linking
348
+ #
349
+ # UNCATEGORIZED - Anything not in any of the above categories
350
+ # ALL - All the above categories (including UNCATEGORIZED)
351
+ #
352
+ # JDA - JDA's debug messages
353
+ # JDA_REST_ACTIONS - For debugging JDA's rest actions
354
+ # CALLSTACKS - Displays the stack trace for DiscordSRV debug calls
355
+ #
356
+ # Ex. "Debug: [GROUP_SYNC, PRESENCE]"
357
+ #
358
+ Debug: []