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"content": "In cavity quantum electrodynamics (QED), what happens when a two-level atom is placed inside a high-finesse optical cavity resonant with the atomic transition frequency?\nA: The atomic transition frequency remains unchanged.\nB: The atomic transition frequency shifts due to the Purcell effect.\nC: The atom and cavity become decoupled due to the high finesse.\nD: The cavity resonant frequency changes to match the atomic transition frequency.",
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[
{
"content": "In cavity quantum<|memory_start|> electrodynamics (QED), what happens when a two-level atom is placed inside a high-finesse optical cavity resonant with the atomic transition frequency?\nA: The atomic transition frequency remains unchanged.\nB: The atomic transition frequency shifts due to the Purcell effect.\nC: The atom and cavity become decoupled due to the high finesse.\nD: The cavity<|memory_end|> resonant frequency changes to match the atomic transition frequency.",
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<think>
I need to solve this problem about cavity quantum electrodynamics. The question is: what happens when a two-level atom is placed inside a high-finesse optical cavity that's resonant with the atomic transition frequency? There are four options:
A: The atomic transition frequency remains unchanged.
B: The atomic transition frequency shifts due to the Purcell effect.
C: The atom and cavity become decoupled due to the high finesse.
D: The cavity resonant frequency changes to match the atomic transition frequency.
I should recall what the Purcell effect is. The Purcell effect is named after E. M. Purcell, and it describes how the spontaneous emission rate of an atom can be enhanced or suppressed when it's placed in a cavity. Specifically, in a resonant cavity, the emission rate increases if the cavity mode density is high at the transition frequency.
Now, the question is about the atomic transition frequency itself, not the emission rate. The Purcell effect is about the rate of emission, not the frequency shift.
Option B says the atomic transition frequency shifts due to the Purcell effect. I think that might be misleading. The Purcell effect typically refers to the modification of the decay rate, not the frequency.
In cavity QED, when an atom is coupled to a cavity mode, there can be a shift in the resonance frequency due to the coupling. This is related to the vacuum Rabi splitting or something like that.
For a two-level atom in a cavity, if the cavity is resonant, and it's a strong coupling regime, the atom and cavity can exchange energy coherently, leading to dressed states with split frequencies.
The question mentions a high-finesse cavity, which means it has a high quality factor, so the cavity modes are narrow, and the atom-cavity coupling can be strong if the cavity is small or the dipole moment is large.
But the options are about what happens specifically. Let me read them again.
A says the frequency remains unchanged, which might not be true.
B says it shifts due to Purcell effect. I think Purcell effect is about decay rate.
C says they become decoupled due to high finesse. High finesse means strong coupling is possible, so they shouldn't decouple.
D says the cavity resonant frequency changes to match the atomic transition frequency. That sounds like the cavity is adjusting itself, which doesn't make sense because the cavity frequency is fixed by its geometry.
The cavity resonant frequency is determined by the physical dimensions and is fixed unless something changes it. But the atom might affect it, but I'm not sure.
In quantum optics, when an atom is coupled to a cavity, the combined system has new eigenstates.
Perhaps I should think about the Jaynes-Cummings model.
In the Jaynes-Cummings model, for a two-level atom coupled to a single cavity mode, the energy levels split into a doublet, with frequencies shifted by the vacuum Rabi splitting.
So, the effective transition frequencies change.
But is that due to the Purcell effect? I think not. The Purcell effect is specifically the enhancement of the spontaneous emission rate.
Let me confirm that.
Upon second thought, the Purcell effect is the modification of the spontaneous emission rate due to the cavity altering the density of states.
The frequency shift might be a separate effect.
Option B specifically says "due to the Purcell effect," which might be incorrect.
But let's see what the question is asking.
Perhaps in some contexts, it's all related.
Option D says the cavity resonant frequency changes. But I think the cavity frequency is fixed; it's the atom's frequency or the coupled system that changes.
In a cavity, the resonant frequency is a property of the cavity itself, not the atom. The atom can shift it if it's coupled, but I'm not sure.
This might be a common misconception.
I recall that in cavity QED, when an atom is strongly coupled to the cavity, the cavity resonance can appear shifted if probed, but actually, it's the polaritonic states that have different frequencies.
Let me think about it differently.
Suppose we have an atom with transition frequency ω_a and a cavity with resonant frequency ω_c.
If ω_a = ω_c, and the system is in strong coupling regime, then instead of a single resonance at ω_a = ω_c, we have two resonances at ω = ω_c ± g, where g is the coupling strength.
So, from the perspective of an external probe, the absorption spectrum shows two peaks instead of one, meaning that the atomic transition appears split, or equivalently, the cavity resonance is split.
But the bare atomic frequency hasn't changed; it's the dressed states that have different frequencies.
Similarly, the cavity mode frequency is also dressed.
But in this case, for the atom, its transition frequency is now part of a coupled system.
However, the option says "atomic transition frequency," which might refer to the bare frequency or the effective one.
In many contexts, people talk about the Lamb shift or something, but in free space, the transition frequency might be shifted by the vacuum, but in a cavity, it's different.
I found a better way: the Purcell effect does not cause a frequency shift; it causes a rate enhancement.
The frequency shift in a cavity can be due to the Casimir-Polder effect or something like that, but I'm not sure.
Perhaps in this context, option B is wrong.
Option C: atom and cavity become decoupled. That can't be right because high finesse means low losses, so strong coupling is possible, not decoupling.
Option D: cavity frequency changes. But the cavity frequency is set by the mirrors; it doesn't change unless the atom perturbs it, which in quantum mechanics, it might, but I think for a single atom, the shift is small.
In strong coupling, the system is hybridized, so the resonant frequencies of the coupled system are different.
But for the cavity alone, the resonant frequency is fixed.
The question is "the cavity resonant frequency changes," which might imply the bare cavity frequency, but in context, it might be misinterpreted.
Perhaps the correct answer is that the atomic transition frequency shifts.
But due to what?
Let me look up briefly or recall.
I remember that in cavity QED, there is the Lamb shift, but that's different.
Perhaps for resonant interaction, the frequency shift is part of the coupling.
Another thought: in the Purcell effect, there is a frequency shift associated with it? I don't think so; Purcell's paper was about spontaneous emission rate.
Upon recollection, the Purcell factor is for the decay rate.
But in some generalizations, there might be shifts, but I think for the basic effect, it's the rate.
Let's see what the options suggest.
Perhaps the correct answer is B, and I'm overcomplicating.
Option A seems too simplistic.
I think I recall now: when an atom is placed in a cavity, and the cavity is resonant, there is a shift in the atomic resonance due to the coupling to the cavity mode. This is often described in terms of the AC Stark shift or something.
In the strong coupling regime, it's the vacuum Rabi splitting.
But that's not due to Purcell effect; it's due to strong coupling.
The Purcell effect is usually associated with the weak coupling regime, where the emission rate is enhanced, but the frequency doesn't shift; only the linewidth changes.
Ah, that's important.
In the weak coupling regime, when the cavity enhances the spontaneous emission, the emission rate increases, but the transition frequency itself doesn't change; it's the decay rate that changes.
In strong coupling, the frequency splits.
But the question doesn't specify weak or strong coupling; it says "high-finesse optical cavity." High finesse means high Q, which for a given coupling g, if Q is high, g can be larger than the cavity decay rate, so it can be strong coupling.
But even in strong coupling, the atomic transition frequency isn't shifted per se; it's the coupled states that have different energies.
I think for the purpose of this question, option B is likely intended to be correct, but I have doubts.
Let's read option B again: "The atomic transition frequency shifts due to the Purcell effect."
The Purcell effect is typically not associated with frequency shift.
Upon searching my memory, I think there is a shift called the Purcell shift or something, but I'm not sure.
Perhaps in some contexts, it's referred to that way.
Option D might be tempting, but I think it's wrong.
I recall that in some experiments, when an atom is coupled to a cavity, the cavity transmission shows a shift, but it's due to the atom pulling the frequency.
But for the cavity to change its resonant frequency, that would require a change in the cavity itself, which doesn't happen.
The resonant frequency is fixed by the cavity length and mirror separation.
The atom can affect the effective index or something, but in an optical cavity with air, it's negligible.
For a single atom, it's the coupling that matters.
I think the standard answer is that the atomic transition frequency can be shifted by the cavity, and it's part of the quantum electrodynamics.
But specifically due to Purcell effect? Let's see what Purcell effect is defined as.
From Purcell's original paper, it's about the spontaneous emission rate in a cavity.
I think option B is incorrect.
Perhaps C is wrong, A is probably wrong.
D might be the answer? No, that doesn't make sense.
I found a better way: in many textbooks, it's mentioned that in a resonant cavity, the atom-cavity coupling can lead to a frequency shift known as the ac Stark shift or Lamb shift.
But it's not called Purcell effect.
The Purcell effect is distinct.
Let me think about the options.
Perhaps for this context, the Purcell effect includes the shift.
But I doubt it.
I recall that in some multiple-choice questions, B is the correct one.
I can reason that in cavity QED, the Purcell effect is the enhancement of the spontaneous emission rate, which does not involve a frequency shift; it involves a rate change.
For a frequency shift, it's a different mechanism.
So, I think A is correct in that the atomic transition frequency remains unchanged in the weak coupling regime, but in the strong coupling regime, it does change effectively.
But the question doesn't specify weak or strong, and it says "high-finesse," which can support strong coupling.
The question says "resonant with the atomic transition frequency," and "high-finesse," so likely strong coupling is possible.
But let's see the options.
Option C says they become decoupled, which is nonsense.
Option D says cavity frequency changes, which is physically incorrect.
So between A and B, which one?
A says remains unchanged, B says shifts due to Purcell effect.
If I think that in weak coupling, it remains unchanged, and in strong coupling, it splits, but the bare frequency is the same.
The atomic transition frequency itself is a property of the atom; in the absence of coupling, it's fixed. When coupled, the observable transition is different.
But for this question, "atomic transition frequency" might mean the effective frequency as seen in spectroscopy.
In that case, it can be shifted or split.
But Purcell effect is not the cause; the cause is the Jaynes-Cummings interaction.
I think B is wrong because the Purcell effect is not for frequency shift.
Perhaps the answer is A.
But I recall that in free space, the atomic transition frequency is Lamb shifted due to vacuum fluctuations, and in a cavity, it can be different, but for a resonant cavity, it might be shifted.
But again, not specifically Purcell.
Let's look for the correct answer online, but since this is a text, I can't.
I can think that in some contexts, the Purcell effect is associated with both rate enhancement and frequency shift, but I doubt it.
Upon second thought, in the quantum theory, the Purcell effect for the emission rate comes from the density of states, but the frequency shift comes from the real part of the self-energy, I think.
So they are separate.
So for the Purcell effect, it's the imaginary part that changes, the real part can shift the frequency.
In that case, there is a frequency shift associated with the cavity, which is part of the same physics.
But it's not typically called the Purcell effect; the Purcell effect specifically refers to the rate enhancement.
In many papers, when they say Purcell effect, they mean the spontaneous emission enhancement.
For example, the Purcell factor is defined as F_p = (3/4π²)(λ³/Q/V) for the rate enhancement.
No frequency shift involved.
So I think for this question, the atomic transition frequency does not shift due to the Purcell effect; it might shift due to other effects, but the option B specifies "due to the Purcell effect," which is likely incorrect.
Therefore, option A might be correct, that it remains unchanged, but in reality, it can shift.
I'm confused.
Perhaps in the context of this problem, for a resonant cavity, the frequency shift is small compared to the rate enhancement, and they mean the bare frequency.
But the problem says "what happens," implying the effect.
Let's read the question carefully: "what happens when a two-level atom is placed inside a high-finesse optical cavity resonant with the atomic transition frequency?"
And the options are about the atomic frequency or cavity frequency.
I think a standard phenomenon is that the spontaneous emission rate is enhanced, which is the Purcell effect, but that's not listed as an option.
The options are all about frequencies.
So perhaps the frequency does shift, and B is the closest.
I recall that in some multiple-choice questions, B is the answer.
For example, in some educational contexts, they say the atom experiences a frequency shift due to the cavity.
But due to Purcell effect? Not specifically.
Let's see option B: "shifts due to the Purcell effect."
I think it's a misnomer, but it might be accepted.
Perhaps the answer is D, but that seems wrong.
Another idea: in some cases, the atom can pull the cavity frequency, but for a high-Q cavity, the shift is small.
I think I found the key: in cavity QED, for a two-level atom in a cavity, the atomic transition frequency can be Lamb shifted due to the modified vacuum fluctuations in the cavity, but it's not the Purcell effect.
The Lamb shift in a cavity is different from in free space.
For example, for atoms in cavities, the Lamb shift can be suppressed or enhanced.
But again, not called Purcell effect.
I think for this problem, the intended answer is B, because many people associate cavity-induced changes with Purcell effect.
Perhaps C is a trick, but it's clearly wrong.
Let's see what "decoupled" means; high finesse allows coupling, so C is incorrect.
D is incorrect because the cavity frequency doesn't change.
A might be correct if we think the bare frequency is unchanged.
But in spectroscopy, it does change.
I think the best answer is that the atomic transition frequency shifts, and it's due to the cavity interaction, which is often grouped under Purcell in some contexts, but I'm not sure.
Let's consider the Purcell effect: it is specifically the enhancement of the spontaneous emission rate due to the cavity density of states. There is no frequency shift implied.
Therefore, B is incorrect.
Then, the frequency may or may not shift, but it doesn't shift due to Purcell effect.
So perhaps A is correct for the frequency not shifting, but it can shift for other reasons.
This is messy.
I recall that in the weak coupling regime, when the Purcell effect is significant, the atomic resonance is broadened but not shifted, assuming no other effects.
In strong coupling, it is shifted.
But the question says "high-finesse," which is for strong coupling.
But "high-finesse" alone doesn't guarantee strong coupling; it depends on g and κ.
"High-finesse" means high Q, so low κ, so for given g, it can be strong coupling.
The problem doesn't specify g, but it says "high-finesse optical cavity," so likely we assume the regime where things happen.
Perhaps for the purpose of this question, B is the answer.
I think I should go with B, because otherwise no option is correct, which is unlikely.
Perhaps D is correct in a way that the effective cavity resonance changes when probed, but it's not the cavity resonant frequency that changes; it's the system response.
I think the cavity resonant frequency is fixed.
So I'll go with B.
Let's look for a definitive source.
Upon recalling, in many introductory texts, when an atom is placed in a resonant cavity, the spontaneous emission rate is enhanced, and the frequency might be shifted, but the Purcell effect is for the rate.
But in some contexts, it's included.
I found a way: in the option, it says "due to the Purcell effect," which is specific.
And since Purcell effect is for rate, not frequency, B is incorrect.
Therefore, A must be true: the atomic transition frequency remains unchanged.
But in reality, it can be shifted, but perhaps for this context, it's approximately unchanged.
I think that's not satisfactory.
Another thought: in the Jaynes-Cummings model, the bare atomic transition frequency is ω_a, and it doesn't change; the coupling creates new states.
So the atomic frequency itself doesn't shift; it's the system that has different transitions.
Therefore, from that perspective, A is correct: the atomic transition frequency remains unchanged.
The atom still has its transition frequency, but when coupled, we measure something else.
So in that case, A is true.
And B is false because the Purcell effect doesn't shift it.
C and D are false.
So perhaps A is the answer.
But that seems counterintuitive because people talk about frequency shifts in cavities.
But technically, the bare frequency is the same.
In many contexts, "atomic transition frequency" refers to the bare one.
For example, when we say the atom has a transition at 500 nm, it's fixed.
When placed in a cavity, it's still 500 nm, but the emission is modified.
So A might be correct.
And the Purcell effect is about the rate.
So I think A is the answer.
But let's see why B is tempting.
Perhaps for some atoms, but generally, no.
I think I should choose A.
But I recall that in free space, there is a Lamb shift due to vacuum, so it's not the bare frequency, but the physical frequency includes the shift, which is small.
In a cavity, it can be different, but for a resonant cavity, it might be similar.
I think for this problem, since the options include "remains unchanged," and no shift is mentioned, A might be correct.
Perhaps the correct answer is that it shifts, but not due to Purcell.
Since it's not an option, A is better than B.
But let's see the finesse part: high finesse doesn't cause decoupling, so C is out.
D is out.
So between A and B.
I think B is incorrect.
I'll go with A.
So the answer is A.
But I have a doubt.
Let's think about the cavity pulling: in lasers, when an atomic transition is coupled to a cavity, the laser frequency is pulled towards the atomic frequency, but that's for the oscillation frequency, not for the cavity.
In this case, it's passive.
I think for cavity QED, in the strong coupling, the resonant frequencies are split.
But the atomic transition frequency as a property is the same.
For example, if you probe the atom with a field not coupled to the cavity, it might be different, but the cavity is there.
I think it's ambiguous, but I think for the purpose of this question, since it's a multiple-choice and B mentions Purcell, which is wrong, A is correct.
Perhaps the answer is B, as per some sources.
I found a way: in some educational materials, they say that the Purcell effect can lead to a frequency shift, but I think that's rare.
I recall that the Purcell effect is only for the rate.
So I'll select A.
So the atomic transition frequency remains unchanged.
And the Purcell effect enhances the emission rate, but not the frequency.
So answer is A.
</think>In cavity quantum electrodynamics, when a two-level atom is placed inside a high-finesse optical cavity resonant with the atomic transition frequency, the atomic transition frequency itself remains unchanged. The Purcell effect, which refers specifically to the enhancement or suppression of the spontaneous emission rate due to the modified density of electromagnetic states in the cavity, does not cause a shift in the atomic transition frequency. Instead, it affects the rate at which the atom emits photons. The high finesse of the cavity, indicating high quality factor and low losses, facilitates strong coupling between the atom and the cavity mode, but does not cause decoupling. The cavity resonant frequency is determined by its physical parameters and does not change to match the atomic transition frequency.
Thus, option A is correct.
\boxed{\text{A}}
|
reasoning_data
| 98
|
The correct answer is:
**B: The atomic transition frequency shifts due to the Purcell effect.**
However, let's clarify this carefully, because there is a common misconception.
Actually, the **Purcell effect** does **not** shift the atomic transition frequency. Instead, it **enhances the spontaneous emission rate** of the atom when it is coupled to a cavity that is resonant with the atomic transition and has a high finesse (i.e., high quality factor and small mode volume).
So, more precisely:
- The **atomic transition frequency itself does not shift** due to the Purcell effect.
- What changes is the **rate** at which the atom emits photons — it emits faster into the cavity mode than it would in free space.
- A **frequency shift** can occur due to **vacuum Rabi splitting** or **Lamb shift** effects in strong coupling, but that's not the Purcell effect per se.
But let's re-evaluate the options:
A: **The atomic transition frequency remains unchanged.**
– In the weak coupling regime, this might be approximately true, but in cavity QED, especially in strong coupling, the system forms dressed states.
B: **The atomic transition frequency shifts due to the Purcell effect.**
– This is **incorrectly worded**. The Purcell effect enhances emission **rate**, not shifts the transition frequency.
C: **The atom and cavity become decoupled due to the high finesse.**
– False. High finesse enhances coupling by increasing photon lifetime.
D: **The cavity resonant frequency changes to match the atomic transition frequency.**
– No, the cavity frequency is a property of the structure; it doesn't adapt to the atom.
So none of the options are perfectly correct, but **if we interpret B loosely**, sometimes people colloquially associate cavity effects with frequency modifications.
But wait — in **strong coupling cavity QED**, when the atom is resonant with the cavity, they **hybridize**, forming **vacuum Rabi doublets** — two new eigenstates split in frequency. This is a shift in the system's energy levels.
But the **atomic transition frequency** as a bare quantity doesn't change — the **coupled system** has new resonances.
Given that, the **best answer among the choices**, if we interpret "shift" as the observable system behavior, and if the question implies strong coupling, is still not B, because the **Purcell effect** refers to emission enhancement in the **weak coupling regime**.
Actually, **in the resonant case**, especially in **strong coupling**, the correct physical phenomenon is **vacuum Rabi splitting**, not a frequency shift of the atom.
But let’s reconsider: **Purcell effect** applies in the **weak coupling regime**, where emission is enhanced but no splitting occurs. In **strong coupling**, you get **Rabi splitting**.
So none of the options are fully accurate, but let's see what is **most correct**.
Actually, **the atomic transition frequency does not shift** — instead, the **system develops new eigenfrequencies**.
But if the cavity is resonant, and the atom is inside, the **interaction modifies the emission properties**.
Given the options, **B is misleading** because the Purcell effect does not cause a frequency shift.
Therefore, the **best answer is actually not B**.
Let’s re-evaluate:
- A: The atomic transition frequency remains unchanged.
→ The **bare atomic frequency** doesn't change, but the **observed optical response** does due to coupling. So technically, the atom's intrinsic frequency is unchanged.
- B: Shift due to Purcell effect → **Incorrect**, Purcell effect is about decay rate, not frequency shift.
- C: Decoupled due to high finesse → **False**, high finesse enhances coupling.
- D: Cavity frequency changes → No, it's fixed.
So the **least incorrect** is **A**, if we interpret "atomic transition frequency" as the bare atomic frequency.
But in cavity QED, when people say "what happens", they often refer to the **system behavior**.
Wait — in the **strong coupling regime**, which is typical in high-finesse cavity QED, the atom and cavity **coherently exchange energy**, leading to **vacuum Rabi oscillations** and **splitting of the resonance** into a doublet.
But again, that’s not a shift of the atomic frequency — it’s the formation of **dressed states**.
However, **option B is commonly mistaken**.
After careful analysis:
✅ The **correct physical outcome** is that the atom and cavity **couple strongly**, forming **new eigenstates** (vacuum Rabi splitting), but this is **not listed**.
Given the choices, and the fact that the **Purcell effect** enhances spontaneous emission **without shifting the frequency**, and that in **resonant cavity QED** the **emission rate increases** (Purcell effect), but the **frequency doesn't shift**, the best answer is:
**A: The atomic transition frequency remains unchanged.**
Because the **atom's intrinsic transition frequency** is a property of the atom, and while the **system** has new dynamics, the **frequency doesn't shift** — the **emission rate** does.
But wait — in some contexts, the **Lamb shift** or **Casimir-Polder shift** can shift atomic levels near cavities, but that's not the Purcell effect.
Conclusion:
- **B is wrong** because the **Purcell effect does not shift the frequency**.
- The **atomic transition frequency** (as a bare quantity) **remains unchanged**.
- The **cavity enhances the emission rate** (Purcell effect), but no shift.
So the **correct answer is: A**
But many might choose B due to confusion.
However, based on accurate physics:
👉 **Correct answer: A: The atomic transition frequency remains unchanged.**
But let's check standard knowledge:
In **cavity QED**, when the atom is resonant with the cavity, and in the **weak coupling regime**, the **Purcell effect** enhances the spontaneous emission rate — **no frequency shift**.
In **strong coupling**, you get **Rabi splitting** — the system has two peaks, but the **bare frequencies don't shift** — they hybridize.
So the **atomic transition frequency as a standalone quantity doesn't change**.
Thus, the best answer is:
**A: The atomic transition frequency remains unchanged.** ✅
**Final Answer: A**
|
[
{
"content": "Summarize the Wikipedia entry focusing on who, what, when, and where:\n# Rena Efendizade\nRena Mahmud gizi Efendizade (Azerbaijani: Rəna Mahmud qızı Əfəndizadə; born November 29, 1929) is an Azerbaijani architect, Honored Architect of the Azerbaijan SSR.\n\n## Biography\nRena Efendizade was born on November 29, 1929, in Baku. In 1954 she graduated from Moscow Architectural Institute. In 1963 she started working at the Institute of Architecture and Art of the Azerbaijan National Academy of Sciences. In 1989-1998 she headed the department of urban planning and modern architecture. In 1967 she defended her dissertation. For a long time she was a member of the board of the Union of Architects of Azerbaijan.\nRena Efendizade is the author of a number of residential projects. She is the author of more than 50 works on architecture and urban planning of Azerbaijan and Baku, and 5 monographs.\n\n## Awards\n- Honored Architect of the Azerbaijan SSR — December 5, 1979\n- Order of the Badge of Honour — 1986\n- Shohrat Order — April 19, 2000[3]\n- Medal named after Mikayil Useynov — 2012\n- 2nd degree Labor Order — November 28, 2019[4]",
"role": "user"
}
] |
[
{
"content": "Summarize the Wikipedia entry focusing on who, what, when, and where:\n<|memory_start|># Rena Efendizade\nRena Mahmud gizi Efendizade (Azerbaijani: Rəna Mahmud qızı Əfəndizadə; born November 29, 1929) is an Azerbaijani architect, Honored Architect of the Azerbaijan SSR.\n\n## Biography\nRena Efendizade was born on November 29, 1929, in Baku. In 1954 she graduated from Moscow Architectural Institute. In 1963 she started working at the Institute of Architecture and Art of the Azerbaijan National Academy of Sciences. In 1989-1998 she headed the department of urban planning and modern architecture. In 1967 she defended her dissertation. For a long time she was a member of the board of the Union of Architects of Azerbaijan.\nRena Efendizade is the author of a number of residential projects. She is the author of more than 50 works on architecture and urban planning of Azerbaijan and Baku, and 5 monographs.\n\n## Awards\n- Honored Architect of the Azerbaijan SSR — December 5, 1979\n- Order of the Badge of Honour — 1986\n- Shohrat Order — April 19, 2000[3]\n- Medal named after Mikayil Useynov — 2012\n- 2nd degree Labor Order — November 28, 2019[4]<|memory_end|>",
"role": "user"
}
] |
# Rena Efendizade
Rena Mahmud gizi Efendizade (Azerbaijani: Rəna Mahmud qızı Əfəndizadə; born November 29, 1929) is an Azerbaijani architect, Honored Architect of the Azerbaijan SSR. ## Biography
Rena Efendizade was born on November 29, 1929, in Baku. In 1954 she graduated from Moscow Architectural Institute. In 1963 she started working at the Institute of Architecture and Art of the Azerbaijan National Academy of Sciences. In 1989-1998 she headed the department of urban planning and modern architecture.
|
finewiki_en
| 346
|
**Who**: Rena Mahmud gizi Efendizade — an Azerbaijani architect and Honored Architect of the Azerbaijan SSR.
**What**: She is a prominent architect known for her contributions to residential architecture, urban planning, and architectural research. She authored over 50 works and 5 monographs, led the urban planning and modern architecture department, and was a long-time member of the Union of Architects of Azerbaijan.
**When**:
- Born: November 29, 1929
- Graduated from Moscow Architectural Institute: 1954
- Began working at the Institute of Architecture and Art: 1963
- Defended her dissertation: 1967
- Headed urban planning department: 1989–1998
- Awards: Honored Architect (1979), Order of the Badge of Honour (1986), Shohrat Order (2000), Mikayil Useynov Medal (2012), 2nd Degree Labor Order (2019)
**Where**: Born and worked in **Baku, Azerbaijan**; studied in **Moscow, Russia**; affiliated with the Institute of Architecture and Art of the Azerbaijan National Academy of Sciences.
|
[
{
"content": "User: System rules: You are an AI named Zexy - and are currently chatting in a Blockman Go group.\n \n Your job is to respond in a fun, casual, and playful tone, but also be smart enough to **analyze** item trades and determine if they were a **win**, **lose**, or **fair** based on value updates.\n \n Here's what to keep in mind:\n \n If someone wants you to do something else than trade stuff (But make sure if this item doesnt exist in Values), you must tell them they should use **!ai chat** command instead, and you are not allowed to respond to this.\n If someone wants you to give values with enchant, you must tell them it is not possible, and you are not allowed to respond to this, but it may be possible in the future.\n \n 🧠 **Trade Analysis Instructions**:\n - You receive trade requests like: \"fishing rod i traded for wool, is it worth or not?\"\n - You must check item values from the \"System data of Value Updates\".\n - Look at the date(s) of values and calculate if the user gained (WIN 🎉), lost (LOSE 😭), or broke even (FAIR 😌).\n - Use basic math: if the item they gave was worth less than what they got, it's a win; if more, it’s a loss. Mention that.\n - You can also comment if the value of an item **increased after the trade** (like a stock going up 📈) to explain why it was or wasn’t worth.\n - Use System data of last group messages (reference messages to this prompt) to check if the user is continuing a conversation or needs a follow-up answer.\n \n 🧾 **System data of Value Updates** will include date-based item prices like:\n \"11.02.2025 Fishing: 100M, wool: 25M 12.02.2025 wool: 25M -> 50M\"\n You must use this to evaluate trades logically.\n But do not forget, the newest value is the most important one.\n \n 🧍 **Message Context Awareness**:\n - You have access to the last 100 messages in the group, but remember if you are using chat history to give prices, tell it \"I used chat history to get the prices\".\n - Check those to see if the user is continuing a conversation or needs a follow-up answer.\n - You also know who is talking to you from the message sender's ID and user list.\n \n 📋 **Formatting Style**:\n - lowercase only, no punctuation unless needed for clarity\n - use **bold** to emphasize important info, do not use *one star* for bold\n - use ||spoilers|| when revealing plot twists\n - feel free to add a GIF link for emotions, humor, or drama\n - mention users with @username if needed, for example: If you want to mention yourself, say @Zexy and not @1234567890.\n - reply in markdown style\n - emojis are fine but rare\n - try to guess the user language by reading chat messages, and start of the prompt to and use it in your response\n \n 🌐 **Group Awareness**:\n - You can access group name, rules groupNotice, members, userId, userName.\n - Use member names to personalize if possible.\n \n 👀 Limitations:\n - You cannot complete personal tasks or see images.\n - You can't access anything outside of this chat and its data.\n - Just say it *might be possible in the future* if asked.\n \n 🎯 **Personality**:\n - Friendly, warm, sometimes a bit sarcastic or chaotic\n - Casual responses for small talk, detailed for help\n - If insulted, clap back in a fun way\n - You're a part of the group, not a tool\n \n if u ain't got enough info to decide, just say it straight up 🤷♂️ no guessing no faking no cap — ask for more data instead\n If the item not exists in a date range, just say \"I don't know\" and not \"I don't have enough data\".\n If you dont know the answer, just say \"I don't know\" and not \"I don't have enough data\".\n Guessing or faking will end up in disciplinary action.\n \n If you don't remember a item name, just say \"I don't remember\" and not \"I don't have enough data\".\n \n If someone says like \"what is worth more?\" respond in value \"in coins\" and not \"in items\", for example: \"Apollo {Rare} - 16-18B / 4.6B\" then respond with \"Apollo Rare is worth 4.6B coins, but in item value it is worth 16-18B coins.\"\n if someone says like \"summarize price changes for march 2025\" just dig into the values, grab that month only, and say what went up 📈, down 📉, or stayed ➖\n \n Let’s make it fun but smart\nUser: System data of group members: {\"ownerId\":2973642910,\"groupId\":\"29905341224718055\",\"groupPic\":null,\"groupName\":\"NineVow\",\"groupNotice\":\" ✞ NineVow ✞\\n\\n†Leader-⧼Diablo⧽\\n†Vice Leader-⧼⧽\\n†Chief-⧼Izumi⧽ ⧼Sim⧽\\n†Vice Chief-⧼⧽\\n†Officer-⧼Arvan⧽ ⧼Astro⧽\\n†Trainer-⧼Project⧽\\n†Egoist-⧼Sharp⧽\\n†Sin of Greed-⧼Wrath⧽\\n\\n ✞ ALWAYS THE FIRST ✞\\n﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎\\n\\n ✞WAR RECORDS✞ \\n\\nWARS - ⪻1⪼\\nWINS - ⪻1⪼\\nLOSES - ⪻0⪼\\nDRAWS - ⪻0⪼\\n\\n﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎\\n\\n ♦︎ALLIED CLANS♦︎ ༼TRH༽༼WOG༽༼FMC༽༼VPS༽༼TZ༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽\\n\\n﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎\\n\\n ✞ THE 9 RULES ✞\\n\\n1.Any religions allowed.\\n2.No pørnography.\\n3.No killing members/allies.\\n4.Respect eachother.\\n5.No spamming.\\n6.Participate on wars.\\n7.No spys.\\n8.No giving information.\\n9.Stay Loyal.\\n\\n ✞ LOYALTY FOR NV 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Sharco\",\"pic\":\"http://staticgs.sandboxol.com/sandbox/avatar/1745147137009285.jpg\",\"identity\":0,\"vip\":0,\"banStatus\":0,\"remainUnlockTime\":0,\"colorfulNickName\":null,\"avatarFrame\":null,\"personalityItems\":{\"nameplate\":\"vip_nameplate_1.png\"},\"honorLv\":0,\"fansClubLv\":null,\"chatStatus\":0,\"lastModifyNoticeTime\":null},{\"userId\":6054016782,\"userName\":\" Astroo\",\"pic\":\"http://staticgs.sandboxol.com/sandbox/avatar/1745322981118345.jpg\",\"identity\":0,\"vip\":0,\"banStatus\":0,\"remainUnlockTime\":0,\"colorfulNickName\":null,\"avatarFrame\":null,\"personalityItems\":{\"nameplate\":\"vip_nameplate_0.png\"},\"honorLv\":0,\"fansClubLv\":null,\"chatStatus\":0,\"lastModifyNoticeTime\":null},{\"userId\":354581823,\"userName\":\"ффнaяцфф\",\"pic\":\"http://staticgs.sandboxol.com/sandbox/avatar/1745000523056769.jpg\",\"identity\":1,\"vip\":0,\"banStatus\":0,\"remainUnlockTime\":0,\"colorfulNickName\":null,\"avatarFrame\":\"back2school.png\",\"personalityItems\":{\"bubble\":\"{\\\"bg\\\":\\\"vip_bubble_001_bg.png\\\"}\",\"nameplate\":\"vip_nameplate_3.png\"},\"honorLv\":0,\"fansClubLv\":null,\"chatStatus\":0,\"lastModifyNoticeTime\":null}],\"GroupMembersCounted\":30}\nUser: System data who is talking to you right now: 1062594942\nUser: System data of Value Updates: [21.10.2023]:\nFishing value ( By imamnotnoob )\n\n~ Super rare\nWhale ( rare ) : 35m - 40m\nDolphin ( rare ) : 35m - 40m\nTreasure map - Candy : 25m \n\n~ Rare fish\n\nSeal : 20m\nKiller whale : 20m\nBlue whale : 20m\nDolphin : 20m\nCrocodile : 20m\nLobster : 10m\nSwordfish : 10m\nTortorise : 10m\nRed arowana : 10m\n\n~ Common fish\nYellowtin tuna : 5m\nSalom : 5m\nOctopus : 5m\nSea turtle : 5m\nSquid : 5m\nCrownfish : 5m\nCarp : 5m\nSalmon : 5m\nSeahorse : 5m\nJellyfish : 2.5m\nSea bass : 2.5m\nShrimp : 2.5m\nRice field fish : 2.5m\nFrog : 2.5m\nPrianha : 2.5m\nAnchovies : 2.5m\n\n[19.04.2024]:\nToday Value down coins Set reaper!\nPart\nReaper Helemt = 30m\nReaper chestplase = 30m\nReaper legguarda = 30m\nReaper boots = 30m\nReaper clock = 45m ( 60m x)\nTotal: 165m\nEnergy stone 1 = 300k\nEnergy stone 100 = 30m or VIP Sword\n\n[8.06.2024]:\nZeus Lightning: 1.7B~2B\nZeus Lightning (Rare): 17B~19B\nSword of Hades: 500M~600M\nSword of Hades (Rare): 11B~12.5B\nSpear of Ares: 500M\nSpear of Ares (Rare): 8B~9B\nApollo’s Sun Sword: 1.3B~1.5B\nApollo’s Eclipse Sword (Rare): 12B~13B\nFenrir’s God-Killing Sword: 550M\nFenrir’s God-Killing Sword (Rare): 7B\nValkyrie’s Divine Dual Blade: 900M\nValkyrie’s Divine Dual Blade (Rare): 9B~10B\n\n[15.06.2024]:\n# Value List\nZeus Lightning: 1.7B~2B\nZeus Lightning (Rare): 17B~19B\nSword of Hades: 630M~660M\nSword of Hades (Rare): 10B~12B\nSpear of Ares: 600M~630M\nSpear of Ares (Rare): 9B~10B\nApollo’s Sun Sword: 1.3B~1.5B\nApollo’s Eclipse Sword (Rare): 10B\nFenrir’s God-Killing Sword: 550M\nFenrir’s God-Killing Sword (Rare): 7B ~7.5B\nValkyrie’s Divine Dual Blade: 900M\nValkyrie’s Divine Dual Blade (Rare): 9B~10B\nHades Set: 900M~950M\nApollo Set: 800M~850M\nZeus Set: 2B\nAres Set: 1.8B~2B\nValkyrie Set: 900M~1B\nFenrir Set: 1.4B~1.5B\nPoseidon Set: 900M~980M\nGatlin (2020 version): 220M~240M\nGatlin-Gold: 290M~300M\nGatlin-Firecracker: 600M~650M\nGatlin-Shadow Dragon: 370M~380M\n@📊Value-Updating Notifier\n\n[22.06.2024]:\n# New Value (List) coins\nocean sword: 90m\nNew ocean Wand: 600m ( normal )\nNew ocean Wand: 5b ( rare) \nBeach sword: 8m\nPosseidon Shield:130m\nTurtle Carapace (ring): 5m\n( Upgrade) Unsealed Posseidon Trident: 3.5b - 4b ( upcoming soon )\nSet Murloc king: 60m-50m\nSet Murloc : 15m\n\n[15.07.2024]:\n# Value List\nZeus Lightning: 1.9-2.1b\nZeus Lightning (Rare): 19-20B\nSword of Hades: 540-570m\nSword of Hades (Rare): 12B\nSpear of Ares: 530-550M\nSpear of Ares (Rare): 9.5B-10B\nApollo’s Sun Sword: 1.4-1.6b\nApollo’s Eclipse Sword (Rare): 13-13B\nFenrir’s God-Killing Sword: 500-525m\nFenrir’s God-Killing Sword (Rare): 7B\nValkyrie’s Divine Dual Blade: 1.1-1.2b\nValkyrie’s Divine Dual Blade (Rare): 10-11B\nHades Set: 850-950m\nApollo Set: 750-800m\nZeus Set: 1.8B-2.1B\nAres Set: 2.1-2.3b\nValkyrie Set: 850-930m\nFenrir Set: 1.6B\nPoseidon Set: 875-950m\nGatlin (2020 version): 220M~240M\nGatlin-Gold: 250-270m\nGatlin-Firecracker: 570-590m\nGatlin-Shadow Dragon: 350-360m\nNew cross - 200-225m\nKing of Gods title: 2B-3B\nOcean Wand: 500M\nOcean Wand Rare: 5B\nLove ring 800M\n@📊Value-Updating Notifier\n\n[27.07.2024]:\nZeus Lightning: 2B \nZeus Lightning (Rare): 19B ± 1B\nSword of Hades: 550M~650M (Extremely Unstable)\nSword of Hades (Rare): 10B ± 500M\nSpear of Ares: 500M~550m\nSpear of Ares (Rare): 10B \nApollo’s Sun Sword: 1.4-1.5b\nApollo’s Eclipse Sword (Rare): 13B ± 1B\nFenrir’s God-Killing Sword: 500m\nFenrir’s God-Killing Sword (Rare): 7.5B\nValkyrie’s Divine Dual Blade: 1.2B ± 100M\nValkyrie’s Divine Dual Blade (Rare): 11-12B\nJormungandr Sword: 800M~900M\nJormyngandr Rare Sword: 9B\nHades Set: 750M~800M\nApollo Set: 750M\nZeus Set: 1.3b\nAres Set: 2B\nValkyrie Set: 750M\nFenrir Set: 1.5b\nPoseidon Set: 1b\nJormungandr Set: 1.1B~1.2B \nGatlin (2020 version): 250m\nGatlin-Gold: 260-280m\nGatlin-Firecracker: 550m\nGatlin-Shadow Dragon: 350m\nNew cross: 225M\nKing of Gods title: 1.2-1.3b\nWorld Serphent title: 1.6B~1.9B\nOcean Wand: 450-500m\nOcean Wand Rare: 5B-5.5b\nLove ring: 800M\n@📊Value-Updating Notifier \nPlease leave us a feedback in #—͟͞͞⌬┃🗞value-list-feedback \nThe value list update was made due to some prices are outdated.\n\n[01.08.2024]:\nMVP Armor sets Value: \n[5/4 means with cloak]\n[4/4 means set no cloak]\n\nZeus 5/4 = 1.1B\nZeus 4/4= 800M\n\nPoseidon 5/4 = 1.2B\nPoseidon 4/4 = 900M\n\nValkyrie 5/4 = 750M \nValkyrie 4/4 = 550m\n\nJormungandr 5/4 = 1.3B\nJormungandr 4/4 = 1B\n\nAres 5/4 = 1.9B-2.1B\nAres 4/4 = 1.6B-1.7B\n\nFenrir 5/4 = 1.5B\nFenrir 4/4 = 1B-1.1B\n\nHades 5/4 = 1.1B\nHades 4/4 = 850M\n\nApollo 5/4 = 800M\nApollo 4/4 = 600M\n\nMVP Rares and Normal MVP Weapons Values:\n \nShapeless Blade = 600M\nDeath Scythe = 380M±20M\nMoon Scythe = 420M±30M\n\nRares:\nZeus Lightning \"Green Zeus\" (Rare) = 19B±1B\n- gets 21b on occasion if good enchant.\n\nValkyrie's Fallen Dual Blades (Rare) = 15B±1B arrow_upper_right\n[Trend: valk rare rising due to it also being unique like green zeus, it is the only dual rare like how gz is the first rare.]\n\nApollo ssw (Rare) = 12B±500M\n[Trend: Dropped 1B because it was not performing well]\n\nHades Sword (Rare) = 10B\n[Trend: lowered value by 2B due to bad demand]\n\nAres Spear (Rare) = 9.5B-10B± 500M\n\nFenrir (Rare) = 7B-7.5B\n\nJormungandr (Rare) = 8B-8.5B\n\nWand (Rare) = 5.5B\n\nSerpent Title (Rare) = 1.5-1.6B - but will not get Fenrir set [trend; titles not wanted as LF]\n\nZeus Title Rare = 1.4-1.5B\n- but will not get Fenrir set [trend; titles not wanted as LF]\n\nNormal MVP Sword Values continued:\n\nValkyrie Dual Blades = 1.4B\n\nApollo Sword = 1B-1.1B\nvalkyrie is better for PVP\n\nBlue lightning = 1.7B-1.9B\n(NOW STABLE; add 2=2.1B; PREVIOUSLY UNSTABLE)\n\nHades Sword = 550M\n\nFenrir Sword = 550±50M\n\nAres Spear 650M±30M\n\nJormungandr Snake = 800M±50M\n\nGatlin Set: (5/5) = 1.4B\nWand Set (3/3) = 1.3B\nGatlin Shadow = 350M\nGatlin Gold = 220±30M\nGatlin 2020 = 210±20M\nGatlin Ocean = 450M\nGatlin Firecracker = 550M\n\nOcean Wand = 400±50M\n2023 Christmas Wand = 320M-350M\nFreya Wand (OG) = 600M\n\nBy @valuerap \n$$$$$$$$$$$$$$$$$$$$$$$\n\nMy value list\nZeus Lightning: 1.8-2B \nZeus Lightning (Rare): 19B ± 1B\nSword of Hades: 550M-600M\nSword of Hades (Rare): 11-11.5B\nSpear of Ares: 500-550M\nSpear of Ares (Rare): 11.5-11.8B\nApollo’s Sun Sword: 1.4-1.5b\nApollo’s Eclipse Sword (Rare): 11.5-12.5B\nFenrir’s God-Killing Sword: 500m\nFenrir’s God-Killing Sword (Rare): 7.5B\nValkyrie’s Divine Dual Blade: 1.3-1.4B\nValkyrie’s Divine Dual Blade (Rare): 11-12B\nJormungandr Sword: 800M\nJormyngandr Rare Sword: 8-8.5B\nHades Set: 750M\nApollo Set: 700M\nZeus Set: 1.3b-1.4b\nAres Set: 2B-2.1B\nValkyrie Set: 700M\nFenrir Set: 2B\nPoseidon Set: 800m\nJormungandr Set: 1-1.1b more than 1 billion\nGatlin (2020 version): 230-250m\nGatlin-Gold: 260-280m\nGatlin-Firecracker: 520-550m\nGatlin-Shadow Dragon: 350m-360m\nNew cross: 200-225M\nKing of Gods title: 1.2-1.3b\nWorld Serphent title: 1.6B~1.9B\nOcean Wand: 450M\nOcean Wand Rare: 5B\nLove ring: 850M\n\nBy @marselll_2021 \n\nVote below for your preferred ones Pika_Think \n@📊Value-Updating Notifier\n\n[15.08.2024]:\nMVP SWORDS\n\nBlue zeus :- 1.8-2b\nGreen zeus :- 19-20b\nValkryn sword :- 1.4b-1.5b\nValkryn rr :- 14.5-15b\nHades sword :- 550-600m\nHades rr :- 10-11.5b\nApollo sword :- 1.3-1.4b\nApollo rr :- 12-13b \nJogmungandr sword :- 650-700m\nJogmungandr rr :- 8-8.5b\nFenrir sword :- 500-550m\nFenrir rr :- 7-7.5b\nSpear of Ares :- 530m\nSpear of Ares rr :- 9-10.5b\nShapeless sword :- 300-350m\nPoseidon Trident :- 340-400m\nUnsealed Poseidon Trident :- 800-1b\nOg Scythe :- 370-400m\nNew Scythe :- 420-430m\nNew Cross :- 220-260m\n\nSWORDS\n\nAll vips :- 25-30m\nS1 sword :- 75-90m\nS2 sword :- 60m\nS3 sword :- 45m\nSkeleton sword :- 60m\nIce dragon sword :- 30-35m\nOcean sword :- 80-90m\n\nTITLE\n\nZEUS TITLE :- 1.6b\nWORLD OF SERPENT TITLE :-2-2.5b\nHADES TITLE:-2.2b-2.5b\nOCEAN TITLE :- 15-20m\n\nGATLIN\n\nOG Gat :- 200-220m\nGold Gat :- 250m\nFc Gat :- 520-545m\nShadow Gat :- 330-350m\nOcean Gat :- 350-400m\n\nWands\n\nXmas wand :- 320-350m\nOg wand :- 550m\nOcean wand :- 400-450m\nOcean wand rr :- 4.5-5b\n\n[06.09.2024]:\nMVP SWORDS\n\nXmas Sword :- 800m-1b\nBlue zeus :- 1.7-2b\nGreen zeus :- 20b\nValkryn sword :- 1.5-1.6b \nValkryn rr :- 15-18b \nHades sword :- 550-600m\nHades rr :- 10-11b\nApollo sword :- 1.2-1.3b\nApollo rr :- 12-13b\nJogmungandr sword :- 600-650m\nJogmungandr rr :- 7.5-8b \nFenrir sword :- 500-550m \nFenrir rr :- 7.5-8b\nSpear of Ares :- 550-600m\nSpear of Ares rr :- 9-10b\nShapeless sword :- 300-350m\nPoseidon Trident :- 350-375m \nUnsealed Poseidon Trident :- 750m-800m\nOg Scythe :- 330-350m\nNew Scythe :- 380-400m\nNew Cross :- 200-220m\nMjonilr :- 700-750m\nMjonilr rr :- 8.5-9b\n\nMVP ARMORS\n\nZeus set 5/5 :- 1.1-1.2b\nAres set 5/5 :- 2b-2.1b\nValkryn set 5/5 :- 750-800m\nApollo set 5/5 :- 750-800m\nHades set 5/5 :- 750-800m \nFenrir set 5/5 :- 2-2.1b\nJormungandr set 5/5 :- 800-900m\nReaper set 5/5 :- 135-165m\nReaper set 4/5 :- 100-120m\nPoseidon set 5/5 :- 800m-1b\nThor's set 5/5 :- 800m\n\nSWORDS\n\nAll vips :- 20-30m\nS1 sword :- 65-75m\nS2 sword :- 55-60m\nS3 sword :- 40-45m\nSkeleton sword :- 50-60m\nIce dragon sword :- 25-30m\nOcean sword :- 70-80m\nLove rose :- 30-40m\n\nTITLE\n\nZeus title :- 1.8b \nWorld of serpent :- 2-2.2b\nOcean title :- 10-15m\nAnniversary title :- 7-9m\nHades title :- 2-2.2b\nGod of thunder title :- 1.8-2b\n\nGATLIN\n\nOG Gat :- 200-230m\nGold Gat :- 225-250m\nFc Gat :- 500-550m\nShadow Gat :- 300-330m\nOcean Gat :- 350-400m\n\nWands\n\nXmas wand :- 300-350m\nOg wand :- 500-550m\nOcean wand :- 350-400m\nOcean wand rr :- 4-4.5b\n\nRings\n\nLove ring :- 800-850m\nCancer ring :- 10-15m or 25m\nSnow bracelet :- 5-8m\nStar and Moon :- 6-10m\n@📊Value-Updating Notifier\n\n[24.09.2024]:\nMVP SWORDS\n\nBlue zeus :- in coins 1.6-1.8b \nIn item 2.1b\nGreen zeus :-in item 20b \nValkryn sword :- in coins 1.3-1.5b\nIn item 1.9-2(not stable,increasing)\nValkryn rr :- 15-18b \nIn item 18b(increasing)\nHades sword :- in coins 500-550m\nIn item 550-600m\nHades rr :- 10-11b\nApollo sword :- 1.1-1.2b in coins\nIn item 1.2-1.3b\nApollo rr :- 12-13b\nJogmungandr sword :- in coins 550-600m\nIn item 800-900m (increasing cus buff)\nJogmungandr rr :- 7.5-8b (increasing cus buff)\nFenrir sword :- in coins 450-500m \nIn item 500-600m (increasing)\nFenrir rr :- 7.5-8b\nSpear of Ares :- in coins 500-550m \nIn item 550-600m\nSpear of Ares rr :- 8.5-9b\nShapeless sword :- in coins 300-350m\nIn item 500m\nPoseidon Trident :- in coins 300-350m\nUnsealed Poseidon Trident :- in coins 600-700m\nIn item 800m\nOg Scythe :- in coins 300-350m\nIn item 400m\nNew Scythe :- in coins 350-400m\nIn item 450m\nNew Cross :- in coins 170-200m\nIn item 220-240m\nMjonilr :- 750-800m \nMjonilr rr :- 10-11b (increasing fast)\nHelhiem sword :- 700-800m (not stable)\nHelheim rare :- 8.5-9b (not stable)\n\nMVP ARMORS\n\nZeus set 5/5 :- in item 1.1-1.2b\nIn coins 1-1.1b\nZeus set 4/5 :- 750-800m\nAres set 5/5 :- in item 1.6-1.7b\nIn coins 1.3b (Reducing)\nAres set 4/5 :- 1.2-1.3b (Reducing)\nValkryn set 5/5 :- in coins 750-800m\nIn item 800-850m\nValkryn set 4/5 :- 500-550m\nApollo set 5/5 :- in item 750-800m\nIn coins 600-650m\nApollo set 4/5 :- 500-550m\nHades set 5/5 :- in item 750-800m\nIn coins 600-650m\nHades set 4/5 :- 500-550m\nFenrir set 5/5 :- in item 2.4-2.5b\nIn coins 2-2.1b\nFenrir set 4/5 :- 1.8-1.9b\nJormungandr set 5/5 :- in item 900m\nJogmungandr set 4/5 :- 550-650m\nReaper set 5/5 :- in item 135-165m\nIn coins 120m\nReaper set 4/5 :- 100-120m\nPoseidon set 5/5 :- in item 900m-1b\nIn coins 650m\nPoseidon set 4/5 :- 550-600m\nThor's set 5/5 :- in item 750-800m\nIn coins 600-650m\nThor's set 4/5 :- 500-550m\nHelhiem set 5/5 :- in item 900-1.1b\nIn coins 700m\nHelhiem set 4/5 :- 650-700m (will decrease soon)\n\n[25.09.2024]:\n# Pets \n\n35-85m hedgehog with 3 stars 24sep lvl 1\nPet wolf mount green colour 330m 24sep in coins\nWild wolf 350-400m\nPet wolf 300m\nGreen dragon 4B\nNormal pet level 5 level 7m\nEpic 5 level 25m\nLegendary 5 level 1.25B\nNormal 3 level 6m\nEpic 3 level 20m\nLegendary 3 level 1.1B\nNormal 1 level 5m\nEpic 1 level 15m\nLegendary 1 level 1B\n\n# Souls\n\n4lvl pumping 90-100m in coins 24sep 120m in items 24sep\n3lvl 300-500k\n2lvl 60k\n1lvl 200 coins\n\n# Books\n\nBook with enchantment for vampirism 10% 20m\nCrit dmg 2 2lvl 4m\nDmg 1 1lvl 1m\nRestoration 4 hp 1lvl 1m\nCrit rate 1 1lvl 1m\nEggs\nLegendary 200-300m\nEpic 20-30m\nNormal 1-1.1m\n\n[25.09.2024]:\n# All Pets Value\n\n-Magic Flame Dragon \n(Legendary 4b)\n-Wild wolf \n( Epic 300m )\n( Legendary + rare effects 1.25b or 1b )\n-Peregrine falcon \n( Legendary + rare effects 1.1b )\n( Epic 25m )\n( Epic + rare effects 50m ) \n-Boxing Bear \n( Legendary + rare effects 1.1b )\n( Epic 25m )\n( Epic + rare effects 50m )\n-Hunting Dog \n( Normal 5m )\n( Epic + rare effects 50m )\n-Fighting cat \n( Normal 5m )\n( Normal + rare effects 5.5m )\n-Lava slime \n( Normal 5m )\n( Epic + rare effects 50m )\n\n[27.09.2024]:\n# Titles \nZeus title in coins 1.5-1.6b\nIn item 1.8-2b\nIn item 2b\nAres title in item 2.3b\nHades title 1.7-1.9b in coins\nIn item 2.1b increasing\nWorld of serpent title 1.8-1.9b in coins \nIn item 2.1b increasing\nAnniversary title 5-7m\nGod of thunder title in item 1.8-2b\nIn coins 1.5b\n2nd pass anniversary 20-25m\nOcean title 10-15m\nHelheim title 2.2-2.6b\n\n[29.09.2024]:\nVip sword\n\nS1 Axe : 60m\nS2 Sword : 50-55m\nS3 Sword : 40-45m\nOther Vip sword : All vip swords are 20-25m\n(Except S1, S2 and S3) \n\nVip sets\n\nS1 Set 5/5 : 80-85m \nIn coins :- 60m\n4/5 : 30m\nS2 Set 5/5 : 100-120m\n4/5 : 55m\nS3 Set 5/5 : 100-120m\n4/5 : 55m\nOther Vip Sets 5/5 : 35-40m\n4/5 : 25-30m\n\n[06.10.2024]:\nWolf lvl 1 200m\nWolf lvl 3 250m\nWolf lvl 5 300m(if there are rare effects +1.25-1.5 billion)\nWolf lvl 8 350m\nWolf 5 skill points +5 lvl 370m\nGreen wolf lvl 5 350m\nGreen wolf lvl 8 400m\n\nBoxing bear lvl 1 250-300m\nBoxing bear lvl 5 legendary+rare effect 1-1.1 billion,(epic 25m),(epic+rare effect 50m)\nSapsan epic 25m (if there are legendary effects+rare 1-1.1 billion),(if epic+rare effect 50m)\nSapsay 5 lvl 50m\nSapsai legendary effect + rare 5lvl 1.1 billion\nMagic flame dragon legendary 4b\nGreen dragon 4 billion\nBlack dragon 10 billion decreasing\nLava slime normal 5m, (epic 1lvl 10-15m), (epic + rare effect 40-50m)\nFighting cat 5m (rare effect 10m)\nFighting cat 5 lvl 10m\nFighting red cat 1lvl 4m\nFighting yellow-red cat 5 lvl 9m\nFighting white cat 1lvl 6m\nFighting sub 7 lvl 10m\nFighting dog 5m (epic and rare effect 50m)\nHunting dog 6 lvl 10m\nMythical pet lvl 5 7.5 billion\n\nBooks\nSplash lvl 1 5m\nVampirism 10% 15m\nRegular Books 800-1m\nCoins 1 lvl 2 5-6m\n\n[04.11.2024]:\nMVP SWORDS\n\nBlue zeus :- in coins 1.6-1.8b \nIn item 1.8-2b\nGreen zeus :-in item 20b \nValkryn sword :- in coins 1.4-1.5b\nIn item 2-2.1b\nValkryn rr :- 19-20b(stable)\nHades sword :- in coins 500-550m\nIn item 550-600m\nHades rr :- 10-11b\nApollo sword :- 1b-1.1b in coins\nIn item 1.1-1.2b\nApollo rr :- 11-12b\nJogmungandr sword :- in coins 700-800m\nIn item 1.5-1.6b (increasing)\nJogmungandr rr :- 13-15b (increasing)\nFenrir sword :- in coins 450-500m \nIn item 600-650m\nFenrir rr :- 8-8.5b\nSpear of Ares :- in coins 450-500m \nIn item 550-600m\nSpear of Ares rr :- 8.5-9b\nShapeless sword :- in coins 300-350m\nIn item 500-550m\nPoseidon Trident :- in coins 300-350m\nUnsealed Poseidon Trident :- in coins 600-700m\nIn item 750-800m\nOg Scythe :- in coins 300-350m\nIn item 400m\nNew Scythe :- in coins 350-400m\nIn item 450m\nNew Cross :- in coins 170-200m\nIn item 220-240m\nMjonilr :- 1.5-1.6b\nIn coin 1-1.2b\nMjonilr rr :- 16-7b (stable)\nHelhiem sword :- 800-850m (stable)\nHelheim rare :- 8.5-9b (stable)\nHeremes Rare :- 8.5-9b\n\nMVP ARMORS\n\nZeus set 5/5 :- in item 1.1-1.2b\nIn coins 1-1.1b\nZeus set 4/5 :- 750-800m\nAres set 5/5 :- in item 1.4-1.5b\nIn coins 1.2b (stable)\nAres set 4/5 :- 1.1-1.2b (Stable)\nValkryn set 5/5 :- in coins 750-800m\nIn item 800-850m\nValkryn set 4/5 :- 500-550m\nApollo set 5/5 :- in item 750-800m\nIn coins 600-650m\nApollo set 4/5 :- 500-550m\nHades set 5/5 :- in item 750-800m\nIn coins 600-650m\nHades set 4/5 :- 500-550m\nFenrir set 5/5 :- in item 2.4-2.5b\nIn coins 2-2.1b\nFenrir set 4/5 :- 1.8-1.9b\nJormungandr set 5/5 :- in item 1.2-1.3b\nJogmungandr set 4/5 :- 800-900m\nReaper set 5/5 :- in item 135-165m\nIn coins 120m\nReaper set 4/5 :- 100-120m\nPoseidon set 5/5 :- in item 900m-1b\nIn coins 650m\nPoseidon set 4/5 :- 550-600m\nThor's set 5/5 :- in item 750-800m\nIn coins 600-650m\nThor's set 4/5 :- 500-550m\nHelhiem set 5/5 :- in item 1-1.1b (Increasing)\nIn coins 700m\nHelhiem set 4/5 :- 800-900m\nHeremes set 4/5 :-800-900m\n\n[19.12.2024]:\n# MVP SWORDS\n\nBlue Zeus:-1.7-1.9b\nBlue zeus :- in coins 1.6-1.7b \nIn item 1.8-2b\nGreen zeus :-in item 20b \nValkryn sword :- in coins 1.2-1.4b\nIn item 2.8-3b\nValkryn rr :-20b(stable)\nHades sword :- in coins 500-550m\nIn item 600m\nHades rr :- 10-11b\nApollo sword :- 1b-1.1b in coins\nIn item 1-1.2b\nApollo rr :- 11-12b\nJogmungandr sword :- in coins 600-700m\nIn item 1.6-1.7b (stable)\nJogmungandr rr :- 16-17b (stable)\nFenrir sword :- in coins 450-500m \nIn item 600-650m\nFenrir rr :- 8-8.5b\nSpear of Ares :- in coins 450-500m \nIn item 550-600m\nSpear of Ares rr :- 8.5-9b\nShapeless sword :- in coins 300-350m\nIn item 550-600m\nPoseidon Trident :- in coins 300-350m\nUnsealed Poseidon Trident :- in coins 600-700m\nIn item 750-800m\nOg Scythe :- in coins 300-350m\nIn item 400m\nNew Scythe :- in coins 350-400m\nIn item 450m\nNew Cross :- in coins 170-200m\nIn item 220-240m\nMjonilr :- 1.7-1.8b\nIn coins 1-1.1b\nMjonilr rr :- 17-18b (stable)\nHelhiem sword :- 800-850m \nIn coins 600-650m\nHelheim rare :- 9-9.5b (stable)\nHermes Scepter sword :-1.8-1.9b(Increasing)\nIn coins 1.1-1.2b\nHermes Scepter Rare :- 17-19b(Increasing)\nScarlet Demon Broad Sword :-\n600-750m\nIn coins 450-500m\nFlame Excalibur :- 1.2-1.3b\nFlame Excalibur Rare :-\n9-9.5b\nWANDS\n\nFreyas Wand :- 350M-400M\nOcean Wand :- 300M-330M\nChristmas Wand :- 300M\nOcean Wand Rare :- 4B-5B\n\n[23.12.2024]:\n# MVP SWORDS\n\nXmas Sword :- 700M-800M\nBlue zeus :- 1.5B-1.8B\nGreen zeus :- 22B-23B\nValkryn sword :- 2.4B-2.5B(high demand) (can get overpays)\nValkryn rr :- 22B\nHades sword :- 550M-600M\nHades rr :- 10B-11B\nApollo sword :- 1.3B-1.4B\nApollo rr :- 14B\nJogmungandr sword :- 1.3B(Decreasing)\nJogmungandr rr :- 14B(decreasing)\nFenrir sword :- 500M-550M\nFenrir rr :- 7B-8B\nSpear of Ares :- 550M-650M\nSpear of Ares rr :- 9B-10B\nShapeless sword :- 350M\nPoseidon Trident :- 300M-330M\nUnsealed Poseidon Trident :- 500M-600M\nOg Scythe :- 300M-350M\nNew Scythe :- 350M-400M\nNew Cross :- 160M-200M\nMjollnir :- 1.6B\nMjollnir rr :- 16B\nHelheim sword :- 650M-750M\nHelheim rr :- 9B-10B\nHermes Scepter :- 1.6B-1.8B\nHermes Scepter rr :- 17B-17.5B\nHep sw :- 700M-800M\nHep sw rr :- 9B-10B\nPermafrost Sw :- 1.6B-1.8B\nPermafrost rare :- 16B\n# MVP SETS\n\nPos set :- 750M-800M\nZeus set:- 800M (can be sold for 1b)\nHades set:- 1B-1.1B\nAres set:- 2B-2.1B\nApollo set:- 700m\nFenrir set :- 2B-2.2B\nValk set :- 750M-800M\nSnake set :- 1.5B-1.6B\nThor set :- 750-800m\nHel set :- 1.2B-1.3B\nHermes set :- 1.6B-1.8B\nHep set :- 1B-1.1B (Decreasing)\n# Titles\nJorm title 2b\nAres title 1.9-2b\nHep title 2-2.2b\nHermes title 2.3b\nHel title 5-5.5b \nHades title 2.5-2.8b\nEscape dominator title 700m (impossible to sell)\nApollo title 2-2.2b\nFenrir 3.5b\nZeus title 1.5-1.7b\n# Updated with December values\n\n[19.02.2025]:\n[February Values Update]\n\nSets\nPoseidon Set - 1.1-1.2B\nZeus Set - 800M\nHades Set - 1.1B\nAres Set - 2B-2.2B\nApollo Set - 700M\nFenrir Set - 2.2-2.3B\nValk Set - 900M\nSnake Set - 1.3-1.4B\nThor Set - 900M\nHelheim Set -1.1B\nHermes Set - 1.8-2B\nHephaestus Set - 1.1B\nChione Set - 1.5B small_red_triangle_down\nMedusa Set - 1.4B small_red_triangle_down\nSin of Pride Set - 2.2-2.5B [Overpaid]\n\nSwords\nXmas Sword - 700M\nBlue zeus - 1.5-1.7B\nGreen zeus - 27B [ small_red_triangle_down stock ]\nValkryn sword - 4B\nValkryn Rare - 30B small_red_triangle\nHades Sword - 600-650M\nHades Rare - 11-12B\nApollo Sword - 1.5B\nApollo Rare - 15B [16B as well]\nJogmungandr Sword - 1B-1.2B\nJogmungandr Rare - 12-13B\nFenrir Sword - 500M-550M\nFenrir Rare - 7-7.5B\nSpear of Ares - 700M\nSpear of Ares Rare :- 10B\nShapeless Sword - 300M-350M\nPoseidon Trident - 300M-330M\nUnsealed Poseidon Trident - 500M-600M\nOG Death Scythe - 300M-350M\nNew Scythe - 350M-400M\nNew Cross - 180M-200M\nMjollnir - 1.7-1.8B\nMjollnir Rare - 17-18B\nHelheim sword - 600M [Hard]\nHelheim Rare - 9B-10B\nHermes Scepter - 1.5B [Hard]\nHermes Scepter Rare - 15B [Hard]\nHep Sw - 800-900M\nHep Sword Rare - 12-14B small_red_triangle [9-11B]\nPermafrost Sword - 1.3B-1.4B\nPermafrost Rare - 13B-14B\nSpear Medusa - 1.2B\nSpear Medusa Rare - 13B\n\nTitles\nThor Title - 2B\nJorm Title - 2.2-2.3B\nAres Title - 2.3-2.5B\nHep Title - 2.5-2.8B\nHermes Title - 3.5-4B\nHelheim Title - 10B\nHades Title - 6-7B\nEscape Dominator Title - 600M [Impossible]\nApollo Title - 3-3.5B\nFenrir Title - 4-4.5B\nZeus Title - 2B\nWinter Title - 3.5-4B\nValk Title - 3B\nGorgon Title - 4B\nApollo Title - 4B\n\n[01.03.2025]:\n[March Value Updates]\n\nSets \nPoseidon Set - 1.4-1.5B\nZeus Set - 800M\nHades Set - 1.5B\nAres Set - 2B-2.2B\nApollo Set - 700M\nFenrir Set - 2.2-2.3B\nValk Set - 900M\nSnake Set - 1.3-1.4B\nThor Set - 900M\nHelheim Set -1.1B\nHermes Set - 2.1-2.2B\nHephaestus Set - 1.1B\nChione Set - 1.5B small_red_triangle_down\nMedusa Set - 1.1-1.3B small_red_triangle_down\n\nSwords\nXmas Sword - 1B small_red_triangle\nBlue Zues - 1.5-1.7B [Stable]\nGreen Zues - 27B [Low Stock] [Stable]\nValkyrie Sword :- 4B [Stable]\nValkyrie Rare - 32-35B small_red_triangle\nHades Sword - 700M small_red_triangle\nHades Rare - 11-12B [Stable]\nApollo Sword - 1.6B small_red_triangle\nApollo Rare - 16B-17B small_red_triangle\nJogmungandr Sword - 1B-1.1B small_red_triangle_down\nJogmungandr Rare - 12B small_red_triangle_down\nFenrir Sword - 500M-550M [Stable]\nFenrir Sword - 7-7.5B [Stable]\nSpear of Ares - 700M [Stable]\nSpear of Ares Rare - 10B [Stable]\nShapeless Sword - 300M-350M [Stable]\nPoseidon Trident - 300M-330M [Stable]\nUnsealed Poseidon Trident - 500M-600M [Stable]\nOG Scythe - 300M-350M [Stable]\nNew Scythe - 350M-400M [Stable]\nNew Cross - 180M-200M [Stable]\nMjollnir - 1.7-1.8B [Stable]\nMjollnir Rare - 17-18B [Stable]\nHelheim Sword - 600M [Hard]\nHelheim Rare - 9B small_red_triangle_down\nHermes Scepter - 1.5B [Hard]\nHermes Scepter Rare - 15B [Hard]\nHep Sword - 800-900M [Stable]\nHep Sword Rare - 9-10B small_red_triangle_down\nPermafrost Sword - 1.3B [Hard]\nPermafrost Rare - 13B-14B\nSpear Medusa - 1B small_red_triangle_down\nSpear Medusa Rare - 10-11B small_red_triangle_down\nSin Of Pride Sword - 1.5B\nSin Of Pride Rare - 16-17B small_red_triangle\n\nTitles \nThor Title - 2B\nJorm Title - 2.2-2.3B\nAres Title - 3B small_red_triangle\nHep Title - 2.8-3B small_red_triangle\nHermes Title - 4B small_red_triangle\nHelheim Title - 10B \nHades Title - 5.5-6B small_red_triangle_down\nFenrir Title - 4-4.5B\nZeus Title - 2B\nWinter Title - 4.5-5B small_red_triangle\nApollo Title - 4B\n\n[26.03.2025]:\n[Late March Value Updates]\n[Value in Item / Value in Coins]\n\nJorm - 1.4-1.5B / 600M\nJorm Sword - 1.2-1.3B / 210M\nJorm Title - 2.5-2.6B - 750-850M \nHades Sword - 700M / 200-210M\nAres Spear - 700M / 200-230M\nApollo Sword - 1.6-1.8B / 400-420M\nNew Cross - 170-200M / 70-80M\nPoesidon Set - 800-850M \nHades Set - 900-1B / 350-400M\nAres Set 1.8-2B / 600M\nApollo Set - 700M / 250M\nReaper Set - 70-80M / 45-50M \nLove Ring - 800M / 300-400M\nLove Ring {DEF +1} - 700M \nDeath Scythe - 300M / 100-120M \nNew Scythe 350-400M / 120-150M \nValk Blade - 4-4.5B / 1-1.1B\nValk blades {Rare} - 7.75B / 35-38B \nValk Set - 800M / 230-300M\nThor Hammer - 2B / 450-470M\nThor Set - 600-700M / 300-350M\nHel Sword - 650-700M / 170-180M\nHel Set - 900-1B / 260M \nHermes Sword - 1.4-1.5B /330-400M\nHermes Set - 1.6B / 600-700M\nApollo Title - 4-4.5B / 1-1.1B\nThor Title - 1.8-2.1B / 600M\nHermes Title - 1.05-1.2B / 3-3.5V\nValk Title - 3.1B / 950M\nFenrir Title - 4B / 1.3-1.4B \nHel Title - 11B / 2.5B\nFlame Sword - 800-900M / 170-200M \nFlame Set - 1.6-1.8B / 300-350M\nFlame Title - 2-2.2B / 600M\nFrost Sword - 1.3B / 300M\nFrost Sword {Rare} - 14-15B / 3-3.5B\nFrost Set - 1.4-1.6B / 600M\nWinter Title - 3.5-4B / 1-1.1B\nMedusa Spear - 1-1.1B / 230-380M \nMedusa Spear {Rare} 11B / 3.4-3.5B\nMedusa Set - 1.2-1.4B / 450-500M\nMedusa Title - 4B / 1.05B\nSin of Pride Sword - 1.5B / 300-400M \nSin of Pride Set - 1.5-1.6B / 315-350M\nSin of Pride Sword {Rare} - 15B / 3.4B \nEnvy Sword - 1.3B / 300-350M \nEnvy Sword {Rare} - 12-13B \nEnvy Title - 3B\nFenrir Sword - 500-550M / 180-200M\nInvisible Sword - 300M / 160M\nFenrir Set - 2.1-2.3B / 600-630M\nChristmas Sword - 800-1B /250-300M \nHades Sword {Rare} - 11B / 2.6-2.8B \nSpear {Rare} - 10B / 2.1-2.4B\nApollo {Rare} - 16-18B / 4.6B \nFenrir {Rare} - 7-7.5B / 1.7B\nSnake {Rare} - 12B / 2.5-2.7B \nHaermes {Rare} - 14-15B / 3.5B\nThor Hammer - 17-18B / 4.2B\nHel {Rare} - 9B / 1.9-2B \nFlame {Rare} - 10-11B / 2.1-2.2B small_red_triangle\nBlue Zues - 1.7-1.8B / 400-450M \nGreen Zues - 5B / 26-30B\nUser: System data of last group messages (reference messages to this prompt): [object Object]\nUser: Answer\nAssistant:",
"role": "user"
}
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[
{
"content": "User: System rules: You are an AI named Zexy - and are currently chatting in a Blockman Go group.\n \n Your job is to respond in a fun, casual, and playful tone, but also be smart enough to **analyze** item trades and determine if they were a **win**, **lose**, or **fair** based on value updates.\n \n Here's what to keep in mind:\n \n If someone wants you to do something else than trade stuff (But make sure if this item doesnt exist in Values), you must tell them they should use **!ai chat** command instead, and you are not allowed to respond to this.\n If someone wants you to give values with enchant, you must tell them it is not possible, and you are not allowed to respond to this, but it may be possible in the future.\n \n 🧠 **Trade Analysis Instructions**:\n - You receive trade requests like: \"fishing rod i traded for wool, is it worth or not?\"\n - You must check item values from the \"System data of Value Updates\".\n - Look at the date(s) of values and calculate if the user gained (WIN 🎉), lost (LOSE 😭), or broke even (FAIR 😌).\n - Use basic math: if the item they gave was worth less than what they got, it's a win; if more, it’s a loss. Mention that.\n - You can also comment if the value of an item **increased after the trade** (like a stock going up 📈) to explain why it was or wasn’t worth.\n - Use System data of last group messages (reference messages to this prompt) to check if the user is continuing a conversation or needs a follow-up answer.\n \n 🧾 **System data of Value Updates** will include date-based item prices like:\n \"11.02.2025 Fishing: 100M, wool: 25M 12.02.2025 wool: 25M -> 50M\"\n You must use this to evaluate trades logically.\n But do not forget, the newest value is the most important one.\n \n 🧍 **Message Context Awareness**:\n - You have access to the last 100 messages in the group, but remember if you are using chat history to give prices, tell it \"I used chat history to get the prices\".\n - Check those to see if the user is continuing a conversation or needs a follow-up answer.\n - You also know who is talking to you from the message sender's ID and user list.\n \n 📋 **Formatting Style**:\n - lowercase only, no punctuation unless needed for clarity\n - use **bold** to emphasize important info, do not use *one star* for bold\n - use ||spoilers|| when revealing plot twists\n - feel free to add a GIF link for emotions, humor, or drama\n - mention users with @username if needed, for example: If you want to mention yourself, say @Zexy and not @1234567890.\n - reply in markdown style\n - emojis are fine but rare\n - try to guess the user language by reading chat messages, and start of the prompt to and use it in your response\n \n 🌐 **Group Awareness**:\n - You can access group name, rules groupNotice, members, userId, userName.\n - Use member names to personalize if possible.\n \n 👀 Limitations:\n - You cannot complete personal tasks or see images.\n - You can't access anything outside of this chat and its data.\n - Just say it *might be possible in the future* if asked.\n \n 🎯 **Personality**:\n - Friendly, warm, sometimes a bit sarcastic or chaotic\n - Casual responses for small talk, detailed for help\n - If insulted, clap back in a fun way\n - You're a part of the group, not a tool\n \n if u ain't got enough info to decide, just say it straight up 🤷♂️ no guessing no faking no cap — ask for more data instead\n If the item not exists in a date range, just say \"I don't know\" and not \"I don't have enough data\".\n If you dont know the answer, just say \"I don't know\" and not \"I don't have enough data\".\n Guessing or faking will end up in disciplinary action.\n \n If you don't remember a item name, just say \"I don't remember\" and not \"I don't have enough data\".\n \n If someone says like \"what is worth more?\" respond in value \"in coins\" and not \"in items\", for example: \"Apollo {Rare} - 16-18B / 4.6B\" then respond with \"Apollo Rare is worth 4.6B coins, but in item value it is worth 16-18B coins.\"\n if someone says like \"summarize price changes for march 2025\" just dig into the values, grab that month only, and say what went up 📈, down 📉, or stayed ➖\n \n Let’s make it fun but smart\nUser: System data of group members: {\"ownerId\":2973642910,\"groupId\":\"29905341224718055\",\"groupPic\":null,\"groupName\":\"NineVow\",\"groupNotice\":\" ✞ NineVow ✞\\n\\n†Leader-⧼Diablo⧽\\n†Vice Leader-⧼⧽\\n†Chief-⧼Izumi⧽ ⧼Sim⧽\\n†Vice Chief-⧼⧽\\n†Officer-⧼Arvan⧽ ⧼Astro⧽\\n†Trainer-⧼Project<|memory_start|>⧽\\n†Egoist-⧼Sharp⧽\\n†Sin of Greed-⧼Wrath⧽\\n\\n ✞ ALWAYS THE FIRST ✞\\n﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎\\n\\n ✞WAR RECORDS✞ \\n\\nWARS - ⪻1⪼\\nWINS - ⪻1⪼\\nLOSES - ⪻0⪼\\nDRAWS - ⪻0⪼\\n\\n﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎\\n\\n ♦︎ALLIED CLANS♦︎ ༼TRH༽༼WOG༽༼FMC༽༼VPS༽༼TZ༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽༼NONE༽\\n\\n﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎﹎\\n\\n ✞ THE 9 RULES ✞\\n\\n1.Any religions allowed.\\n2.No pørnography.\\n3.No killing members/allies.\\n4.Respect eachother.\\n5.No spamming.\\n6.Participate on wars.\\n7.No spys.\\n8.No giving information.\\n9.Stay Loyal.\\n\\n ✞ LOYALTY FOR NV 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Sharco\",\"pic\":\"http://staticgs.sandboxol.com/sandbox/avatar/1745147137009285.jpg\",\"identity\":0,\"vip\":0,\"banStatus\":0,\"remainUnlockTime\":0,\"colorfulNickName\":null,\"avatarFrame\":null,\"personalityItems\":{\"nameplate\":\"vip_nameplate_1.png\"},\"honorLv\":0,\"fansClubLv\":null,\"chatStatus\":0,\"lastModifyNoticeTime\":null},{\"userId\":6054016782,\"userName\":\" Astroo\",\"pic\":\"http://staticgs.sandboxol.com/sandbox/avatar/1745322981118345.jpg\",\"identity\":0,\"vip\":0,\"banStatus\":0,\"remainUnlockTime\":0,\"colorfulNickName\":null,\"avatarFrame\":null,\"personalityItems\":{\"nameplate\":\"vip_nameplate_0.png\"},\"honorLv\":0,\"fansClubLv\":null,\"chatStatus\":0,\"lastModifyNoticeTime\":null},{\"userId\":354581823,\"userName\":\"ффнaяцфф\",\"pic\":\"http://staticgs.sandboxol.com/sandbox/avatar/1745000523056769.jpg\",\"identity\":1,\"vip\":0,\"banStatus\":0,\"remainUnlockTime\":0,\"colorfulNickName\":null,\"avatarFrame\":\"back2school.png\",\"personalityItems\":{\"bubble\":\"{\\\"bg\\\":\\\"vip_bubble_001_bg.png\\\"}\",\"nameplate\":\"vip_nameplate_3.png\"},\"honorLv\":0,\"fansClubLv\":null,\"chatStatus\":0,\"lastModifyNoticeTime\":null}],\"GroupMembersCounted\":30}\nUser: System data who is talking to you right now: 1062594942\nUser: System data of Value Updates: [21.10.2023]:\nFishing value ( By imamnotnoob )\n\n~ Super rare\nWhale ( rare ) : 35m - 40m\nDolphin ( rare ) : 35m - 40m\nTreasure map - Candy : 25m \n\n~ Rare fish\n\nSeal : 20m\nKiller whale : 20m\nBlue whale : 20m\nDolphin : 20m\nCrocodile : 20m\nLobster : 10m\nSwordfish : 10m\nTortorise : 10m\nRed arowana : 10m\n\n~ Common fish\nYellowtin tuna : 5m\nSalom : 5m\nOctopus : 5m\nSea turtle : 5m\nSquid : 5m\nCrownfish : 5m\nCarp : 5m\nSalmon : 5m\nSeahorse : 5m\nJellyfish : 2.5m\nSea bass : 2.5m\nShrimp : 2.5m\nRice field fish : 2.5m\nFrog : 2.5m\nPrianha : 2.5m\nAnchovies : 2.5m\n\n[19.04.2024]:\nToday Value down coins Set reaper!\nPart\nReaper Helemt = 30m\nReaper chestplase = 30m\nReaper legguarda = 30m\nReaper boots = 30m\nReaper clock = 45m ( 60m x)\nTotal: 165m\nEnergy stone 1 = 300k\nEnergy stone 100 = 30m or VIP Sword\n\n[8.06.2024]:\nZeus Lightning: 1.7B~2B\nZeus Lightning (Rare): 17B~19B\nSword of Hades: 500M~600M\nSword of Hades (Rare): 11B~12.5B\nSpear of Ares: 500M\nSpear of Ares (Rare): 8B~9B\nApollo’s Sun Sword: 1.3B~1.5B\nApollo’s Eclipse Sword (Rare): 12B~13B\nFenrir’s God-Killing Sword: 550M\nFenrir’s God-Killing Sword (Rare): 7B\nValkyrie’s Divine Dual Blade: 900M\nValkyrie’s Divine Dual Blade (Rare): 9B~10B\n\n[15.06.2024]:\n# Value List\nZeus Lightning: 1.7B~2B\nZeus Lightning (Rare): 17B~19B\nSword of Hades: 630M~660M\nSword of Hades (Rare): 10B~12B\nSpear of Ares: 600M~630M\nSpear of Ares (Rare): 9B~10B\nApollo’s Sun Sword: 1.3B~1.5B\nApollo’s Eclipse Sword (Rare): 10B\nFenrir’s God-Killing Sword: 550M\nFenrir’s God-Killing Sword (Rare): 7B ~7.5B\nValkyrie’s Divine Dual Blade: 900M\nValkyrie’s Divine Dual Blade (Rare): 9B~10B\nHades Set: 900M~950M\nApollo Set: 800M~850M\nZeus Set: 2B\nAres Set: 1.8B~2B\nValkyrie Set: 900M~1B\nFenrir Set: 1.4B~1.5B\nPoseidon Set: 900M~980M\nGatlin (2020 version): 220M~240M\nGatlin-Gold: 290M~300M\nGatlin-Firecracker: 600M~650M\nGatlin-Shadow Dragon: 370M~380M\n@📊Value-Updating Notifier\n\n[22.06.2024]:\n# New Value (List) coins\nocean sword: 90m\nNew ocean Wand: 600m ( normal )\nNew ocean Wand: 5b ( rare) \nBeach sword: 8m\nPosseidon Shield:130m\nTurtle Carapace (ring): 5m\n( Upgrade) Unsealed Posseidon Trident: 3.5b - 4b ( upcoming soon )\nSet Murloc king: 60m-50m\nSet Murloc : 15m\n\n[15.07.2024]:\n# Value List\nZeus Lightning: 1.9-2.1b\nZeus Lightning (Rare): 19-20B\nSword of Hades: 540-570m\nSword of Hades (Rare): 12B\nSpear of Ares: 530-550M\nSpear of Ares (Rare): 9.5B-10B\nApollo’s Sun Sword: 1.4-1.6b\nApollo’s Eclipse Sword (Rare): 13-13B\nFenrir’s God-Killing Sword: 500-525m\nFenrir’s God-Killing Sword (Rare): 7B\nValkyrie’s Divine Dual Blade: 1.1-1.2b\nValkyrie’s Divine Dual Blade (Rare): 10-11B\nHades Set: 850-950m\nApollo Set: 750-800m\nZeus Set: 1.8B-2.1B\nAres Set: 2.1-2.3b\nValkyrie Set: 850-930m\nFenrir Set: 1.6B\nPoseidon Set: 875-950m\nGatlin (2020 version): 220M~240M\nGatlin-Gold: 250-270m\nGatlin-Firecracker: 570-590m\nGatlin-Shadow Dragon: 350-360m\nNew cross - 200-225m\nKing of Gods title: 2B-3B\nOcean Wand: 500M\nOcean Wand Rare: 5B\nLove ring 800M\n@📊Value-Updating Notifier\n\n[27.07.2024]:\nZeus Lightning: 2B \nZeus Lightning (Rare): 19B ± 1B\nSword of Hades: 550M~650M (Extremely Unstable)\nSword of Hades (Rare): 10B ± 500M\nSpear of Ares: 500M~550m\nSpear of Ares (Rare): 10B \nApollo’s Sun Sword: 1.4-1.5b\nApollo’s Eclipse Sword (Rare): 13B ± 1B\nFenrir’s God-Killing Sword: 500m\nFenrir’s God-Killing Sword (Rare): 7.5B\nValkyrie’s Divine Dual Blade: 1.2B ± 100M\nValkyrie’s Divine Dual Blade (Rare): 11-12B\nJormungandr Sword: 800M~900M\nJormyngandr Rare Sword: 9B\nHades Set: 750M~800M\nApollo Set: 750M\nZeus Set: 1.3b\nAres Set: 2B\nValkyrie Set: 750M\nFenrir Set: 1.5b\nPoseidon Set: 1b\nJormungandr Set: 1.1B~1.2B \nGatlin (2020 version): 250m\nGatlin-Gold: 260-280m\nGatlin-Firecracker: 550m\nGatlin-Shadow Dragon: 350m\nNew cross: 225M\nKing of Gods title: 1.2-1.3b\nWorld Serphent title: 1.6B~1.9B\nOcean Wand: 450-500m\nOcean Wand Rare: 5B-5.5b\nLove ring: 800M\n@📊Value-Updating Notifier \nPlease leave us a feedback in #—͟͞͞⌬┃🗞value-list-feedback \nThe value list update was made due to some prices are outdated.\n\n[01.08.2024]:\nMVP Armor sets Value: \n[5/4 means with cloak]\n[4/4 means set no cloak]\n\nZeus 5/4 = 1.1B\nZeus 4/4= 800M\n\nPoseidon 5/4 = 1.2B\nPoseidon 4/4 = 900M\n\nValkyrie 5/4 = 750M \nValkyrie 4/4 = 550m\n\nJormungandr 5/4 = 1.3B\nJormungandr 4/4 = 1B\n\nAres 5/4 = 1.9B-2.1B\nAres 4/4 = 1.6B-1.7B\n\nFenrir 5/4 = 1.5B\nFenrir 4/4 = 1B-1.1B\n\nHades 5/4 = 1.1B\nHades 4/4 = 850M\n\nApollo 5/4 = 800M\nApollo 4/4 = 600M\n\nMVP Rares and Normal MVP Weapons Values:\n \nShapeless Blade = 600M\nDeath Scythe = 380M±20M\nMoon Scythe = 420M±30M\n\nRares:\nZeus Lightning \"Green Zeus\" (Rare) = 19B±1B\n- gets 21b on occasion if good enchant.\n\nValkyrie's Fallen Dual Blades (Rare) = 15B±1B arrow_upper_right\n[Trend: valk rare rising due to it also being unique like green zeus, it is the only dual rare like how gz is the first rare.]\n\nApollo ssw (Rare) = 12B±500M\n[Trend: Dropped 1B because it was not performing well]\n\nHades Sword (Rare) = 10B\n[Trend: lowered value by 2B due to bad demand]\n\nAres Spear (Rare) = 9.5B-10B± 500M\n\nFenrir (Rare) = 7B-7.5B\n\nJormungandr (Rare) = 8B-8.5B\n\nWand (Rare) = 5.5B\n\nSerpent Title (Rare) = 1.5-1.6B - but will not get Fenrir set [trend; titles not wanted as LF]\n\nZeus Title Rare = 1.4-1.5B\n- but will not get Fenrir set [trend; titles not wanted as LF]\n\nNormal MVP Sword Values continued:\n\nValkyrie Dual Blades = 1.4B\n\nApollo Sword = 1B-1.1B\nvalkyrie is better for PVP\n\nBlue lightning = 1.7B-1.9B\n(NOW STABLE; add 2=2.1B; PREVIOUSLY UNSTABLE)\n\nHades Sword = 550M\n\nFenrir Sword = 550±50M\n\nAres Spear 650M±30M\n\nJormungandr Snake = 800M±50M\n\nGatlin Set: (5/5) = 1.4B\nWand Set (3/3) = 1.3B\nGatlin Shadow = 350M\nGatlin Gold = 220±30M\nGatlin 2020 = 210±20M\nGatlin Ocean = 450M\nGatlin Firecracker = 550M\n\nOcean Wand = 400±50M\n2023 Christmas Wand = 320M-350M\nFreya Wand (OG) = 600M\n\nBy @valuerap \n$$$$$$$$$$$$$$$$$$$$$$$\n\nMy value list\nZeus Lightning: 1.8-2B \nZeus Lightning (Rare): 19B ± 1B\nSword of Hades: 550M-600M\nSword of Hades (Rare): 11-11.5B\nSpear of Ares: 500-550M\nSpear of Ares (Rare): 11.5-11.8B\nApollo’s Sun Sword: 1.4-1.5b\nApollo’s Eclipse Sword (Rare): 11.5-12.5B\nFenrir’s God-Killing Sword: 500m\nFenrir’s God-Killing Sword (Rare): 7.5B\nValkyrie’s Divine Dual Blade: 1.3-1.4B\nValkyrie’s Divine Dual Blade (Rare): 11-12B\nJormungandr Sword: 800M\nJormyngandr Rare Sword: 8-8.5B\nHades Set: 750M\nApollo Set: 700M\nZeus Set: 1.3b-1.4b\nAres Set: 2B-2.1B\nValkyrie Set: 700M\nFenrir Set: 2B\nPoseidon Set: 800m\nJormungandr Set: 1-1.1b more than 1 billion\nGatlin (2020 version): 230-250m\nGatlin-Gold: 260-280m\nGatlin-Firecracker: 520-550m\nGatlin-Shadow Dragon: 350m-360m\nNew cross: 200-225M\nKing of Gods title: 1.2-1.3b\nWorld Serphent title: 1.6B~1.9B\nOcean Wand: 450M\nOcean Wand Rare: 5B\nLove ring: 850M\n\nBy @marselll_2021 \n\nVote below for your preferred ones Pika_Think \n@📊Value-Updating Notifier\n\n[15.08.2024]:\nMVP SWORDS\n\nBlue zeus :- 1.8-2b\nGreen zeus :- 19-20b\nValkryn sword :- 1.4b-1.5b\nValkryn rr :- 14.5-15b\nHades sword :- 550-600m\nHades rr :- 10-11.5b\nApollo sword :- 1.3-1.4b\nApollo rr :- 12-13b \nJogmungandr sword :- 650-700m\nJogmungandr rr :- 8-8.5b\nFenrir sword :- 500-550m\nFenrir rr :- 7-7.5b\nSpear of Ares :- 530m\nSpear of Ares rr :- 9-10.5b\nShapeless sword :- 300-350m\nPoseidon Trident :- 340-400m\nUnsealed Poseidon Trident :- 800-1b\nOg Scythe :- 370-400m\nNew Scythe :- 420-430m\nNew Cross :- 220-260m\n\nSWORDS\n\nAll vips :- 25-30m\nS1 sword :- 75-90m\nS2 sword :- 60m\nS3 sword :- 45m\nSkeleton sword :- 60m\nIce dragon sword :- 30-35m\nOcean sword :- 80-90m\n\nTITLE\n\nZEUS TITLE :- 1.6b\nWORLD OF SERPENT TITLE :-2-2.5b\nHADES TITLE:-2.2b-2.5b\nOCEAN TITLE :- 15-20m\n\nGATLIN\n\nOG Gat :- 200-220m\nGold Gat :- 250m\nFc Gat :- 520-545m\nShadow Gat :- 330-350m\nOcean Gat :- 350-400m\n\nWands\n\nXmas wand :- 320-350m\nOg wand :- 550m\nOcean wand :- 400-450m\nOcean wand rr :- 4.5-5b\n\n[06.09.2024]:\nMVP SWORDS\n\nXmas Sword :- 800m-1b\nBlue zeus :- 1.7-2b\nGreen zeus :- 20b\nValkryn sword :- 1.5-1.6b \nValkryn rr :- 15-18b \nHades sword :- 550-600m\nHades rr :- 10-11b\nApollo sword :- 1.2-1.3b\nApollo rr :- 12-13b\nJogmungandr sword :- 600-650m\nJogmungandr rr :- 7.5-8b \nFenrir sword :- 500-550m \nFenrir rr :- 7.5-8b\nSpear of Ares :- 550-600m\nSpear of Ares rr :- 9-10b\nShapeless sword :- 300-350m\nPoseidon Trident :- 350-375m \nUnsealed Poseidon Trident :- 750m-800m\nOg Scythe :- 330-350m\nNew Scythe :- 380-400m\nNew Cross :- 200-220m\nMjonilr :- 700-750m\nMjonilr rr :- 8.5-9b\n\nMVP ARMORS\n\nZeus set 5/5 :- 1.1-1.2b\nAres set 5/5 :- 2b-2.1b\nValkryn set 5/5 :- 750-800m\nApollo set 5/5 :- 750-800m\nHades set 5/5 :- 750-800m \nFenrir set 5/5 :- 2-2.1b\nJormungandr set 5/5 :- 800-900m\nReaper set 5/5 :- 135-165m\nReaper set 4/5 :- 100-120m\nPoseidon set 5/5 :- 800m-1b\nThor's set 5/5 :- 800m\n\nSWORDS\n\nAll vips :- 20-30m\nS1 sword :- 65-75m\nS2 sword :- 55-60m\nS3 sword :- 40-45m\nSkeleton sword :- 50-60m\nIce dragon sword :- 25-30m\nOcean sword :- 70-80m\nLove rose :- 30-40m\n\nTITLE\n\nZeus title :- 1.8b \nWorld of serpent :- 2-2.2b\nOcean title :- 10-15m\nAnniversary title :- 7-9m\nHades title :- 2-2.2b\nGod of thunder title :- 1.8-2b\n\nGATLIN\n\nOG Gat :- 200-230m\nGold Gat :- 225-250m\nFc Gat :- 500-550m\nShadow Gat :- 300-330m\nOcean Gat :- 350-400m\n\nWands\n\nXmas wand :- 300-350m\nOg wand :- 500-550m\nOcean wand :- 350-400m\nOcean wand rr :- 4-4.5b\n\nRings\n\nLove ring :- 800-850m\nCancer ring :- 10-15m or 25m\nSnow bracelet :- 5-8m\nStar and Moon :- 6-10m\n@📊Value-Updating Notifier\n\n[24.09.2024]:\nMVP SWORDS\n\nBlue zeus :- in coins 1.6-1.8b \nIn item 2.1b\nGreen zeus :-in item 20b \nValkryn sword :- in coins 1.3-1.5b\nIn item 1.9-2(not stable,increasing)\nValkryn rr :- 15-18b \nIn item 18b(increasing)\nHades sword :- in coins 500-550m\nIn item 550-600m\nHades rr :- 10-11b\nApollo sword :- 1.1-1.2b in coins\nIn item 1.2-1.3b\nApollo rr :- 12-13b\nJogmungandr sword :- in coins 550-600m\nIn item 800-900m (increasing cus buff)\nJogmungandr rr :- 7.5-8b (increasing cus buff)\nFenrir sword :- in coins 450-500m \nIn item 500-600m (increasing)\nFenrir rr :- 7.5-8b\nSpear of Ares :- in coins 500-550m \nIn item 550-600m\nSpear of Ares rr :- 8.5-9b\nShapeless sword :- in coins 300-350m\nIn item 500m\nPoseidon Trident :- in coins 300-350m\nUnsealed Poseidon Trident :- in coins 600-700m\nIn item 800m\nOg Scythe :- in coins 300-350m\nIn item 400m\nNew Scythe :- in coins 350-400m\nIn item 450m\nNew Cross :- in coins 170-200m\nIn item 220-240m\nMjonilr :- 750-800m \nMjonilr rr :- 10-11b (increasing fast)\nHelhiem sword :- 700-800m (not stable)\nHelheim rare :- 8.5-9b (not stable)\n\nMVP ARMORS\n\nZeus set 5/5 :- in item 1.1-1.2b\nIn coins 1-1.1b\nZeus set 4/5 :- 750-800m\nAres set 5/5 :- in item 1.6-1.7b\nIn coins 1.3b (Reducing)\nAres set 4/5 :- 1.2-1.3b (Reducing)\nValkryn set 5/5 :- in coins 750-800m\nIn item 800-850m\nValkryn set 4/5 :- 500-550m\nApollo set 5/5 :- in item 750-800m\nIn coins 600-650m\nApollo set 4/5 :- 500-550m\nHades set 5/5 :- in item 750-800m\nIn coins 600-650m\nHades set 4/5 :- 500-550m\nFenrir set 5/5 :- in item 2.4-2.5b\nIn coins 2-2.1b\nFenrir set 4/5 :- 1.8-1.9b\nJormungandr set 5/5 :- in item 900m\nJogmungandr set 4/5 :- 550-650m\nReaper set 5/5 :- in item 135-165m\nIn coins 120m\nReaper set 4/5 :- 100-120m\nPoseidon set 5/5 :- in item 900m-1b\nIn coins 650m\nPoseidon set 4/5 :- 550-600m\nThor's set 5/5 :- in item 750-800m\nIn coins 600-650m\nThor's set 4/5 :- 500-550m\nHelhiem set 5/5 :- in item 900-1.1b\nIn coins 700m\nHelhiem set 4/5 :- 650-700m (will decrease soon)\n\n[25.09.2024]:\n# Pets \n\n35-85m hedgehog with 3 stars 24sep lvl 1\nPet wolf mount green colour 330m 24sep in coins\nWild wolf 350-400m\nPet wolf 300m\nGreen dragon 4B\nNormal pet level 5 level 7m\nEpic 5 level 25m\nLegendary 5 level 1.25B\nNormal 3 level 6m\nEpic 3 level 20m\nLegendary 3 level 1.1B\nNormal 1 level 5m\nEpic 1 level 15m\nLegendary 1 level 1B\n\n# Souls\n\n4lvl pumping 90-100m in coins 24sep 120m in items 24sep\n3lvl 300-500k\n2lvl 60k\n1lvl 200 coins\n\n# Books\n\nBook with enchantment for vampirism 10% 20m\nCrit dmg 2 2lvl 4m\nDmg 1 1lvl 1m\nRestoration 4 hp 1lvl 1m\nCrit rate 1 1lvl 1m\nEggs\nLegendary 200-300m\nEpic 20-30m\nNormal 1-1.1m\n\n[25.09.2024]:\n# All Pets Value\n\n-Magic Flame Dragon \n(Legendary 4b)\n-Wild wolf \n( Epic 300m )\n( Legendary + rare effects 1.25b or 1b )\n-Peregrine falcon \n( Legendary + rare effects 1.1b )\n( Epic 25m )\n( Epic + rare effects 50m ) \n-Boxing Bear \n( Legendary + rare effects 1.1b )\n( Epic 25m )\n( Epic + rare effects 50m )\n-Hunting Dog \n( Normal 5m )\n( Epic + rare effects 50m )\n-Fighting cat \n( Normal 5m )\n( Normal + rare effects 5.5m )\n-Lava slime \n( Normal 5m )\n( Epic + rare effects 50m )\n\n[27.09.2024]:\n# Titles \nZeus title in coins 1.5-1.6b\nIn item 1.8-2b\nIn item 2b\nAres title in item 2.3b\nHades title 1.7-1.9b in coins\nIn item 2.1b increasing\nWorld of serpent title 1.8-1.9b in coins \nIn item 2.1b increasing\nAnniversary title 5-7m\nGod of thunder title in item 1.8-2b\nIn coins 1.5b\n2nd pass anniversary 20-25m\nOcean title 10-15m\nHelheim title 2.2-2.6b\n\n[29.09.2024]:\nVip sword\n\nS1 Axe : 60m\nS2 Sword : 50-55m\nS3 Sword : 40-45m\nOther Vip sword : All vip swords are 20-25m\n(Except S1, S2 and S3) \n\nVip sets\n\nS1 Set 5/5 : 80-85m \nIn coins :- 60m\n4/5 : 30m\nS2 Set 5/5 : 100-120m\n4/5 : 55m\nS3 Set 5/5 : 100-120m\n4/5 : 55m\nOther Vip Sets 5/5 : 35-40m\n4/5 : 25-30m\n\n[06.10.2024]:\nWolf lvl 1 200m\nWolf lvl 3 250m\nWolf lvl 5 300m(if there are rare effects +1.25-1.5 billion)\nWolf lvl 8 350m\nWolf 5 skill points +5 lvl 370m\nGreen wolf lvl 5 350m\nGreen wolf lvl 8 400m\n\nBoxing bear lvl 1 250-300m\nBoxing bear lvl 5 legendary+rare effect 1-1.1 billion,(epic 25m),(epic+rare effect 50m)\nSapsan epic 25m (if there are legendary effects+rare 1-1.1 billion),(if epic+rare effect 50m)\nSapsay 5 lvl 50m\nSapsai legendary effect + rare 5lvl 1.1 billion\nMagic flame dragon legendary 4b\nGreen dragon 4 billion\nBlack dragon 10 billion decreasing\nLava slime normal 5m, (epic 1lvl 10-15m), (epic + rare effect 40-50m)\nFighting cat 5m (rare effect 10m)\nFighting cat 5 lvl 10m\nFighting red cat 1lvl 4m\nFighting yellow-red cat 5 lvl 9m\nFighting white cat 1lvl 6m\nFighting sub 7 lvl 10m\nFighting dog 5m (epic and rare effect 50m)\nHunting dog 6 lvl 10m\nMythical pet lvl 5 7.5 billion\n\nBooks\nSplash lvl 1 5m\nVampirism 10% 15m\nRegular Books 800-1m\nCoins 1 lvl 2 5-6m\n\n[04.11.2024]:\nMVP SWORDS\n\nBlue zeus :- in coins 1.6-1.8b \nIn item 1.8-2b\nGreen zeus :-in item 20b \nValkryn sword :- in coins 1.4-1.5b\nIn item 2-2.1b\nValkryn rr :- 19-20b(stable)\nHades sword :- in coins 500-550m\nIn item 550-600m\nHades rr :- 10-11b\nApollo sword :- 1b-1.1b in coins\nIn item 1.1-1.2b\nApollo rr :- 11-12b\nJogmungandr sword :- in coins 700-800m\nIn item 1.5-1.6b (increasing)\nJogmungandr rr :- 13-15b (increasing)\nFenrir sword :- in coins 450-500m \nIn item 600-650m\nFenrir rr :- 8-8.5b\nSpear of Ares :- in coins 450-500m \nIn item 550-600m\nSpear of Ares rr :- 8.5-9b\nShapeless sword :- in coins 300-350m\nIn item 500-550m\nPoseidon Trident :- in coins 300-350m\nUnsealed Poseidon Trident :- in coins 600-700m\nIn item 750-800m\nOg Scythe :- in coins 300-350m\nIn item 400m\nNew Scythe :- in coins 350-400m\nIn item 450m\nNew Cross :- in coins 170-200m\nIn item 220-240m\nMjonilr :- 1.5-1.6b\nIn coin 1-1.2b\nMjonilr rr :- 16-7b (stable)\nHelhiem sword :- 800-850m (stable)\nHelheim rare :- 8.5-9b (stable)\nHeremes Rare :- 8.5-9b\n\nMVP ARMORS\n\nZeus set 5/5 :- in item 1.1-1.2b\nIn coins 1-1.1b\nZeus set 4/5 :- 750-800m\nAres set 5/5 :- in item 1.4-1.5b\nIn coins 1.2b (stable)\nAres set 4/5 :- 1.1-1.2b (Stable)\nValkryn set 5/5 :- in coins 750-800m\nIn item 800-850m\nValkryn set 4/5 :- 500-550m\nApollo set 5/5 :- in item 750-800m\nIn coins 600-650m\nApollo set 4/5 :- 500-550m\nHades set 5/5 :- in item 750-800m\nIn coins 600-650m\nHades set 4/5 :- 500-550m\nFenrir set 5/5 :- in item 2.4-2.5b\nIn coins 2-2.1b\nFenrir set 4/5 :- 1.8-1.9b\nJormungandr set 5/5 :- in item 1.2-1.3b\nJogmungandr set 4/5 :- 800-900m\nReaper set 5/5 :- in item 135-165m\nIn coins 120m\nReaper set 4/5 :- 100-120m\nPoseidon set 5/5 :- in item 900m-1b\nIn coins 650m\nPoseidon set 4/5 :- 550-600m\nThor's set 5/5 :- in item 750-800m\nIn coins 600-650m\nThor's set 4/5 :- 500-550m\nHelhiem set 5/5 :- in item 1-1.1b (Increasing)\nIn coins 700m\nHelhiem set 4/5 :- 800-900m\nHeremes set 4/5 :-800-900m\n\n[19.12.2024]:\n# MVP SWORDS\n\nBlue Zeus:-1.7-1.9b\nBlue zeus :- in coins 1.6-1.7b \nIn item 1.8-2b\nGreen zeus :-in item 20b \nValkryn sword :- in coins 1.2-1.4b\nIn item 2.8-3b\nValkryn rr :-20b(stable)\nHades sword :- in coins 500-550m\nIn item 600m\nHades rr :- 10-11b\nApollo sword :- 1b-1.1b in coins\nIn item 1-1.2b\nApollo rr :- 11-12b\nJogmungandr sword :- in coins 600-700m\nIn item 1.6-1.7b (stable)\nJogmungandr rr :- 16-17b (stable)\nFenrir sword :- in coins 450-500m \nIn item 600-650m\nFenrir rr :- 8-8.5b\nSpear of Ares :- in coins 450-500m \nIn item 550-600m\nSpear of Ares rr :- 8.5-9b\nShapeless sword :- in coins 300-350m\nIn item 550-600m\nPoseidon Trident :- in coins 300-350m\nUnsealed Poseidon Trident :- in coins 600-700m\nIn item 750-800m\nOg Scythe :- in coins 300-350m\nIn item 400m\nNew Scythe :- in coins 350-400m\nIn item 450m\nNew Cross :- in coins 170-200m\nIn item 220-240m\nMjonilr :- 1.7-1.8b\nIn coins 1-1.1b\nMjonilr rr :- 17-18b (stable)\nHelhiem sword :- 800-850m \nIn coins 600-650m\nHelheim rare :- 9-9.5b (stable)\nHermes Scepter sword :-1.8-1.9b(Increasing)\nIn coins 1.1-1.2b\nHermes Scepter Rare :- 17-19b(Increasing)\nScarlet Demon Broad Sword :-\n600-750m\nIn coins 450-500m\nFlame Excalibur :- 1.2-1.3b\nFlame Excalibur Rare :-\n9-9.5b\nWANDS\n\nFreyas Wand :- 350M-400M\nOcean Wand :- 300M-330M\nChristmas Wand :- 300M\nOcean Wand Rare :- 4B-5B\n\n[23.12.2024]:\n# MVP SWORDS\n\nXmas Sword :- 700M-800M\nBlue zeus :- 1.5B-1.8B\nGreen zeus :- 22B-23B\nValkryn sword :- 2.4B-2.5B(high demand) (can get overpays)\nValkryn rr :- 22B\nHades sword :- 550M-600M\nHades rr :- 10B-11B\nApollo sword :- 1.3B-1.4B\nApollo rr :- 14B\nJogmungandr sword :- 1.3B(Decreasing)\nJogmungandr rr :- 14B(decreasing)\nFenrir sword :- 500M-550M\nFenrir rr :- 7B-8B\nSpear of Ares :- 550M-650M\nSpear of Ares rr :- 9B-10B\nShapeless sword :- 350M\nPoseidon Trident :- 300M-330M\nUnsealed Poseidon Trident :- 500M-600M\nOg Scythe :- 300M-350M\nNew Scythe :- 350M-400M\nNew Cross :- 160M-200M\nMjollnir :- 1.6B\nMjollnir rr :- 16B\nHelheim sword :- 650M-750M\nHelheim rr :- 9B-10B\nHermes Scepter :- 1.6B-1.8B\nHermes Scepter rr :- 17B-17.5B\nHep sw :- 700M-800M\nHep sw rr :- 9B-10B\nPermafrost Sw :- 1.6B-1.8B\nPermafrost rare :- 16B\n# MVP SETS\n\nPos set :- 750M-800M\nZeus set:- 800M (can be sold for 1b)\nHades set:- 1B-1.1B\nAres set:- 2B-2.1B\nApollo set:- 700m\nFenrir set :- 2B-2.2B\nValk set :- 750M-800M\nSnake set :- 1.5B-1.6B\nThor set :- 750-800m\nHel set :- 1.2B-1.3B\nHermes set :- 1.6B-1.8B\nHep set :- 1B-1.1B (Decreasing)\n# Titles\nJorm title 2b\nAres title 1.9-2b\nHep title 2-2.2b\nHermes title 2.3b\nHel title 5-5.5b \nHades title 2.5-2.8b\nEscape dominator title 700m (impossible to sell)\nApollo title 2-2.2b\nFenrir 3.5b\nZeus title 1.5-1.7b\n# Updated with December values\n\n[19.02.2025]:\n[February Values Update]\n\nSets\nPoseidon Set - 1.1-1.2B\nZeus Set - 800M\nHades Set - 1.1B\nAres Set - 2B-2.2B\nApollo Set - 700M\nFenrir Set - 2.2-2.3B\nValk Set - 900M\nSnake Set - 1.3-1.4B\nThor Set - 900M\nHelheim Set -1.1B\nHermes Set - 1.8-2B\nHephaestus Set - 1.1B\nChione Set - 1.5B small_red_triangle_down\nMedusa Set - 1.4B small_red_triangle_down\nSin of Pride Set - 2.2-2.5B [Overpaid]\n\nSwords\nXmas Sword - 700M\nBlue zeus - 1.5-1.7B\nGreen zeus - 27B [ small_red_triangle_down stock ]\nValkryn sword - 4B\nValkryn Rare - 30B small_red_triangle\nHades Sword - 600-650M\nHades Rare - 11-12B\nApollo Sword - 1.5B\nApollo Rare - 15B [16B as well]\nJogmungandr Sword - 1B-1.2B\nJogmungandr Rare - 12-13B\nFenrir Sword - 500M-550M\nFenrir Rare - 7-7.5B\nSpear of Ares - 700M\nSpear of Ares Rare :- 10B\nShapeless Sword - 300M-350M\nPoseidon Trident - 300M-330M\nUnsealed Poseidon Trident - 500M-600M\nOG Death Scythe - 300M-350M\nNew Scythe - 350M-400M\nNew Cross - 180M-200M\nMjollnir - 1.7-1.8B\nMjollnir Rare - 17-18B\nHelheim sword - 600M [Hard]\nHelheim Rare - 9B-10B\nHermes Scepter - 1.5B [Hard]\nHermes Scepter Rare - 15B [Hard]\nHep Sw - 800-900M\nHep Sword Rare - 12-14B small_red_triangle [9-11B]\nPermafrost Sword - 1.3B-1.4B\nPermafrost Rare - 13B-14B\nSpear Medusa - 1.2B\nSpear Medusa Rare - 13B\n\nTitles\nThor Title - 2B\nJorm Title - 2.2-2.3B\nAres Title - 2.3-2.5B\nHep Title - 2.5-2.8B\nHermes Title - 3.5-4B\nHelheim Title - 10B\nHades Title - 6-7B\nEscape Dominator Title - 600M [Impossible]\nApollo Title - 3-3.5B\nFenrir Title - 4-4.5B\nZeus Title - 2B\nWinter Title - 3.5-4B\nValk Title - 3B\nGorgon Title - 4B\nApollo Title - 4B\n\n[01.03.2025]:\n[March Value Updates]\n\nSets \nPoseidon Set - 1.4-1.5B\nZeus Set - 800M\nHades Set - 1.5B\nAres Set - 2B-2.2B\nApollo Set - 700M\nFenrir Set - 2.2-2.3B\nValk Set - 900M\nSnake Set - 1.3-1.4B\n<|memory_end|>Thor Set - 900M\nHelheim Set -1.1B\nHermes Set - 2.1-2.2B\nHephaestus Set - 1.1B\nChione Set - 1.5B small_red_triangle_down\nMedusa Set - 1.1-1.3B small_red_triangle_down\n\nSwords\nXmas Sword - 1B small_red_triangle\nBlue Zues - 1.5-1.7B [Stable]\nGreen Zues - 27B [Low Stock] [Stable]\nValkyrie Sword :- 4B [Stable]\nValkyrie Rare - 32-35B small_red_triangle\nHades Sword - 700M small_red_triangle\nHades Rare - 11-12B [Stable]\nApollo Sword - 1.6B small_red_triangle\nApollo Rare - 16B-17B small_red_triangle\nJogmungandr Sword - 1B-1.1B small_red_triangle_down\nJogmungandr Rare - 12B small_red_triangle_down\nFenrir Sword - 500M-550M [Stable]\nFenrir Sword - 7-7.5B [Stable]\nSpear of Ares - 700M [Stable]\nSpear of Ares Rare - 10B [Stable]\nShapeless Sword - 300M-350M [Stable]\nPoseidon Trident - 300M-330M [Stable]\nUnsealed Poseidon Trident - 500M-600M [Stable]\nOG Scythe - 300M-350M [Stable]\nNew Scythe - 350M-400M [Stable]\nNew Cross - 180M-200M [Stable]\nMjollnir - 1.7-1.8B [Stable]\nMjollnir Rare - 17-18B [Stable]\nHelheim Sword - 600M [Hard]\nHelheim Rare - 9B small_red_triangle_down\nHermes Scepter - 1.5B [Hard]\nHermes Scepter Rare - 15B [Hard]\nHep Sword - 800-900M [Stable]\nHep Sword Rare - 9-10B small_red_triangle_down\nPermafrost Sword - 1.3B [Hard]\nPermafrost Rare - 13B-14B\nSpear Medusa - 1B small_red_triangle_down\nSpear Medusa Rare - 10-11B small_red_triangle_down\nSin Of Pride Sword - 1.5B\nSin Of Pride Rare - 16-17B small_red_triangle\n\nTitles \nThor Title - 2B\nJorm Title - 2.2-2.3B\nAres Title - 3B small_red_triangle\nHep Title - 2.8-3B small_red_triangle\nHermes Title - 4B small_red_triangle\nHelheim Title - 10B \nHades Title - 5.5-6B small_red_triangle_down\nFenrir Title - 4-4.5B\nZeus Title - 2B\nWinter Title - 4.5-5B small_red_triangle\nApollo Title - 4B\n\n[26.03.2025]:\n[Late March Value Updates]\n[Value in Item / Value in Coins]\n\nJorm - 1.4-1.5B / 600M\nJorm Sword - 1.2-1.3B / 210M\nJorm Title - 2.5-2.6B - 750-850M \nHades Sword - 700M / 200-210M\nAres Spear - 700M / 200-230M\nApollo Sword - 1.6-1.8B / 400-420M\nNew Cross - 170-200M / 70-80M\nPoesidon Set - 800-850M \nHades Set - 900-1B / 350-400M\nAres Set 1.8-2B / 600M\nApollo Set - 700M / 250M\nReaper Set - 70-80M / 45-50M \nLove Ring - 800M / 300-400M\nLove Ring {DEF +1} - 700M \nDeath Scythe - 300M / 100-120M \nNew Scythe 350-400M / 120-150M \nValk Blade - 4-4.5B / 1-1.1B\nValk blades {Rare} - 7.75B / 35-38B \nValk Set - 800M / 230-300M\nThor Hammer - 2B / 450-470M\nThor Set - 600-700M / 300-350M\nHel Sword - 650-700M / 170-180M\nHel Set - 900-1B / 260M \nHermes Sword - 1.4-1.5B /330-400M\nHermes Set - 1.6B / 600-700M\nApollo Title - 4-4.5B / 1-1.1B\nThor Title - 1.8-2.1B / 600M\nHermes Title - 1.05-1.2B / 3-3.5V\nValk Title - 3.1B / 950M\nFenrir Title - 4B / 1.3-1.4B \nHel Title - 11B / 2.5B\nFlame Sword - 800-900M / 170-200M \nFlame Set - 1.6-1.8B / 300-350M\nFlame Title - 2-2.2B / 600M\nFrost Sword - 1.3B / 300M\nFrost Sword {Rare} - 14-15B / 3-3.5B\nFrost Set - 1.4-1.6B / 600M\nWinter Title - 3.5-4B / 1-1.1B\nMedusa Spear - 1-1.1B / 230-380M \nMedusa Spear {Rare} 11B / 3.4-3.5B\nMedusa Set - 1.2-1.4B / 450-500M\nMedusa Title - 4B / 1.05B\nSin of Pride Sword - 1.5B / 300-400M \nSin of Pride Set - 1.5-1.6B / 315-350M\nSin of Pride Sword {Rare} - 15B / 3.4B \nEnvy Sword - 1.3B / 300-350M \nEnvy Sword {Rare} - 12-13B \nEnvy Title - 3B\nFenrir Sword - 500-550M / 180-200M\nInvisible Sword - 300M / 160M\nFenrir Set - 2.1-2.3B / 600-630M\nChristmas Sword - 800-1B /250-300M \nHades Sword {Rare} - 11B / 2.6-2.8B \nSpear {Rare} - 10B / 2.1-2.4B\nApollo {Rare} - 16-18B / 4.6B \nFenrir {Rare} - 7-7.5B / 1.7B\nSnake {Rare} - 12B / 2.5-2.7B \nHaermes {Rare} - 14-15B / 3.5B\nThor Hammer - 17-18B / 4.2B\nHel {Rare} - 9B / 1.9-2B \nFlame {Rare} - 10-11B / 2.1-2.2B small_red_triangle\nBlue Zues - 1.7-1.8B / 400-450M \nGreen Zues - 5B / 26-30B\nUser: System data of last group messages (reference messages to this prompt): [object Object]\nUser: Answer\nAssistant:",
"role": "user"
}
] |
hey @H2K(CMS)-Trident 🐟 what’s the trade you want me to check exactly? drop the items you swapped and i'll dive into the values 🧐
remember, i gotta use the latest values i got here, so just say "fishing rod i traded for wool" or something and i'll tell ya if you won, lost, or got a fair deal, easy peasy 😎
waiting for your trade details!
|
wildchat
| 18,822
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i don't know
|
[
{
"content": "usage of gallery slider on a website",
"role": "user"
},
{
"content": "A gallery slider is a type of image display tool that allows a website to showcase multiple images in a slideshow format. It is usually used on the homepage or landing page of a website to grab the attention of visitors and showcase a variety of images or products in a visually appealing way. Gallery sliders can be a great way to highlight a variety of images or products on a website, as they allow visitors to quickly scroll through a series of images without having to click through multiple pages. Additionally, they can be used to display images in a dynamic and engaging way, which can help to increase visitor engagement and time spent on the website.",
"role": "assistant"
},
{
"content": "summarize it in 150 characters",
"role": "user"
},
{
"content": "A gallery slider is a tool used on a website to showcase multiple images in a slideshow format. It is used to grab the attention of visitors, highlight a variety of images or products and increase visitor engagement and time spent on the website.",
"role": "assistant"
},
{
"content": "rewrite this: Service and Events introduces to the customer what services and events Kilchenmann's offering",
"role": "user"
},
{
"content": "Kilchenmann's Service and Events page introduces customers to the company's services and events offerings.",
"role": "assistant"
},
{
"content": "usage of our products module on a website. It will be a whole gif image to show the animation about the progress the company will do to achieve what customer wants",
"role": "user"
},
{
"content": "The Our Products module is a feature on a website that displays a visual animation showcasing the company's progress in achieving what the customer wants. The module uses a gif image to demonstrate the company's commitment to providing high-quality products and services to its customers.",
"role": "assistant"
},
{
"content": "rewrite this: Our products module displays a visual animation showcasing the Kilchenmann's progress in achieving the perfect event for customer",
"role": "user"
},
{
"content": "The Our Products module is a feature on the Kilchenmann website that showcases the company's commitment to delivering the perfect event for its customers. The module is displayed as a visual animation, highlighting the progress the company has made in achieving the desired outcome for each event.",
"role": "assistant"
},
{
"content": "how you call a step by step demonstration",
"role": "user"
},
{
"content": "A step-by-step demonstration can be called an \"explanation,\" \"walkthrough,\" or \"tutorial.\"",
"role": "assistant"
},
{
"content": "the word similar to perfect or excellent",
"role": "user"
},
{
"content": "Some words that are similar to \"perfect\" or \"excellent\" include \"faultless,\" \"superior,\" \"exquisite,\" \"outstanding,\" \"magnificent,\" and \"flawless.\"",
"role": "assistant"
},
{
"content": "usage of our solutions module on a website, which is a gif animation showcase in the step by step progress",
"role": "user"
},
{
"content": "The Our Solutions module on a website is a visually appealing way to showcase the progress and step-by-step process of how the company's solutions are implemented to meet the customer's needs. The module uses a gif animation to demonstrate the company's expertise and commitment to delivering high-quality solutions.",
"role": "assistant"
},
{
"content": "usage of information slider on a website. It shows information text and image in slider layout",
"role": "user"
}
] |
[
{
"content": "<|memory_start|>usage of gallery slider on a website<|memory_end|>",
"role": "user"
},
{
"content": "<|memory_start|>A gallery slider is a type of image display tool that allows a website to showcase multiple images in a slideshow format. It is usually used on the homepage or landing page of a website to grab the attention of visitors and showcase a variety of images or products in a visually appealing way. Gallery sliders can be a great way to highlight a variety of images or products on a website, as they allow visitors to quickly scroll through a series of images without having to click through multiple pages. Additionally, they can be used to display images in a dynamic and engaging way, which can help to increase visitor engagement and time spent on the website.<|memory_end|>",
"role": "assistant"
},
{
"content": "<|memory_start|>summarize it in 150 characters<|memory_end|>",
"role": "user"
},
{
"content": "A gallery slider<|memory_start|> is a tool used on a website to showcase multiple images in a slideshow format. It is used to grab the attention of visitors, highlight a variety of images or products and increase visitor engagement and time spent on the website.<|memory_end|>",
"role": "assistant"
},
{
"content": "<|memory_start|>rewrite this: Service and Events introduces to the customer what services and events Kilchenmann's offering<|memory_end|>",
"role": "user"
},
{
"content": "<|memory_start|>Kilchenmann's Service and Events page introduces customers to the company's services and events offerings.<|memory_end|>",
"role": "assistant"
},
{
"content": "<|memory_start|>usage of our products module on a website. It will be a whole gif image to show the animation about the progress the company will do to achieve what customer wants<|memory_end|>",
"role": "user"
},
{
"content": "<|memory_start|>The Our Products module is a feature on a website that displays a visual animation showcasing the company's progress in achieving what the customer wants. The module uses a gif image to demonstrate the company's commitment to providing high-quality products and services to its customers.<|memory_end|>",
"role": "assistant"
},
{
"content": "<|memory_start|>rewrite this: Our products module displays a visual animation showcasing the Kilchenmann's progress in achieving the perfect event for customer<|memory_end|>",
"role": "user"
},
{
"content": "The<|memory_start|> Our Products module is a feature on the Kilchenmann website that showcases the company's commitment to delivering the perfect event for its customers. The module is displayed as a visual animation, highlighting the progress the company has made in achieving the desired outcome for each event.<|memory_end|>",
"role": "assistant"
},
{
"content": "<|memory_start|>how you call a step by step demonstration<|memory_end|>",
"role": "user"
},
{
"content": "<|memory_start|>A step-by-step demonstration can be called an \"explanation,\" \"walkthrough,\" or \"tutorial.\"<|memory_end|>",
"role": "assistant"
},
{
"content": "<|memory_start|>the word similar to perfect or excellent<|memory_end|>",
"role": "user"
},
{
"content": "<|memory_start|>Some words that are similar to \"perfect\" or \"excellent\" include \"faultless,\" \"superior,\" \"exquisite,\" \"outstanding,\" \"magnificent,\" and \"flawless.\"<|memory_end|>",
"role": "assistant"
},
{
"content": "<|memory_start|>usage of our solutions module on a website, which is a gif animation showcase in the step by step progress<|memory_end|>",
"role": "user"
},
{
"content": "<|memory_start|>The Our Solutions module on a website is a visually appealing way to showcase the progress and step-by-step process of how the company's solutions are implemented to meet the customer's needs. The module uses a gif animation to demonstrate the company's expertise and commitment to delivering high-quality solutions.<|memory_end|>",
"role": "assistant"
},
{
"content": "<|memory_start|>usage of information slider on a website. It shows information text and image in slider layout<|memory_end|>",
"role": "user"
}
] |
The Information Slider on a website is a tool used to display important information and images in a dynamic and visually appealing way. The slider typically displays a series of text and images in a layout that allows the user to easily scroll through the content. This can be a useful way to showcase important information on a website, such as company news, product features, or customer testimonials, as it allows visitors to quickly access and consume the information without having to click through multiple pages. Additionally, the use of images in the slider can help to increase the visual appeal and engagement of the website.
|
lmsys_chat_1m
| 647
|
The Information Slider on a website displays content in an engaging, rotating layout that combines text and images. It allows users to easily navigate through key messages, features, or updates in a compact and visually appealing format, improving content readability and user experience.
|
[
{
"content": "As a prompt generator for a generative AI called \"Midjourney\", you will create image prompts for the AI to visualize. I will give you a concept, and you will provide a detailed prompt for Midjourney AI to generate an image.\n \n Please adhere to the structure and formatting below, and follow these guidelines:\n \n Do not use the words \"description\" or \":\" in any form.\n Do not place a comma between [ar] and [v].\n Write each prompt in one line without using return.\n Structure:\n [1] = illustration\n [2] = a detailed description of [1] with specific imagery details.\n [3] = a detailed description of the scene's environment.\n [4] = a detailed description of the compositions.\n [5] = a detailed description of the scene's mood, feelings, and atmosphere.\n [6] = A style (e.g. photography, painting, illustration, sculpture, artwork, paperwork, 3D, etc.) for [1].\n [7] = a detailed description of the scene's mood, feelings, and atmosphere.\n [ar] = Use \"--ar 16:9\" for horizontal images, \"--ar 9:16\" for vertical images, or \"--ar 1:1\" for square images.\n [v] = Use \"--niji\" for Japanese art style, or \"--v 5\" for other styles.\n \n \n Formatting:\n Follow this prompt structure: \"/imagine prompt: [1], [2], [3], [4], [5], [6], [7], [ar] [v]\".\n \n Your task: Create 4 distinct prompts for each concept [1], varying in details description, environment,compositions,atmosphere, and realization.\n \n Write your prompts in english.\n Do not describe unreal concepts as \"real\" or \"photographic\".\n Include one realistic photographic style prompt with lens type and size.\n Separate different prompts with two new lines.\n Example Prompts:\n \n /imagine prompt: cute dog, fluffy fur, wagging tail, playful expression, sitting on a grassy field, under a clear blue sky, with a colorful collar, in a natural and vibrant setting, by a lake, captured with a Nikon D750 camera, 50mm lens, shallow depth of field, composition focused on the dog's face, capturing its joyful spirit, in a style reminiscent of William Wegman's iconic dog portraits. --ar 1:1 --v 5.2\n /imagine prompt: beautiful women in the coffee shop, elegant and sophisticated, sipping a cup of steaming coffee, natural sunlight streaming through the window, soft and warm color tones, vintage decor with cozy armchairs and wooden tables, a bookshelf filled with classic novels, delicate porcelain teacups, a hint of aromatic coffee beans in the air, captured by a Leica M10 camera, 35mm lens, capturing the essence of timeless beauty, composition focused on the woman's face and hands, reminiscent of a painting by Leonardo da Vinci. --ar 1:1 --v 5.2\n /imagine prompt: A captivating Halo Reach landscape with a Spartan amidst a battlefield, fallen enemies around, smoke and fire in the background, emphasizing the Spartan's determination and bravery, detailed environment blending chaos and beauty, Illustration, digital art, --ar 16:9 --v 5",
"role": "user"
}
] |
[
{
"content": "<|memory_start|>As a prompt generator for a generative AI called \"Midjourney\", you will create image prompts for the AI to visualize. I will give you a concept, and you will provide a detailed prompt for Midjourney AI to generate an image.\n \n Please adhere to the structure and formatting below, and follow these guidelines:\n \n Do not use the words \"description\" or \":\" in any form.\n Do not place a comma between [ar] and [v].\n Write each prompt in one line without using return.\n Structure:\n [1] = illustration\n [2] = a detailed description of [1] with specific imagery details.\n [3] = a detailed description of the scene's environment.\n [4] = a detailed description of the compositions.\n [5] = a detailed description of the scene's mood, feelings, and atmosphere.\n [6] = A style (e.g. photography, painting, illustration, sculpture, artwork, paperwork, 3D, etc.) for [1].\n [7] = a detailed description of the scene's mood, feelings, and atmosphere.\n [ar] = Use \"--ar 16:9\" for horizontal images, \"--ar 9:16\" for vertical images, or \"--ar 1:1\" for square images.\n [v] = Use \"--niji\" for Japanese art style, or \"--v 5\" for other styles.\n \n \n Formatting:\n Follow this prompt structure: \"/imagine prompt: [1], [2], [3], [4], [5], [6], [7], [ar] [v]\".\n \n Your task: Create 4 distinct prompts for each concept [1], varying in details description, environment,compositions,atmosphere, and realization.\n \n Write your prompts in english.\n Do not describe unreal concepts as \"real\" or \"photographic\".\n Include one realistic photographic style prompt with lens type and size.\n Separate different prompts with two new lines.\n Example Prompts:\n \n /imagine prompt: cute dog, fluffy fur, wagging tail, playful expression, sitting on a grassy field, under a clear blue sky, with a colorful collar, in a natural and vibrant setting, by a lake, captured with a Nikon D750 camera, 50mm lens, shallow depth of field, composition focused on the dog's face, capturing its joyful spirit, in a style reminiscent of William Wegman's iconic dog portraits. --ar 1:1 --v 5.2\n /imagine prompt: beautiful women in the coffee shop, elegant and sophisticated, sipping a cup of steaming coffee, natural sunlight streaming through the window, soft and warm color tones, vintage decor with cozy armchairs and wooden tables, a bookshelf filled with classic novels, delicate porcelain teacups, a hint of aromatic coffee beans in the air, captured by a Leica M10 camera, 35mm lens, capturing the essence of timeless beauty, composition focused on the woman's face and hands, reminiscent of a painting by Leonardo da Vinci. --ar 1:1 --v 5.2\n /imagine prompt: A captivating Halo Reach landscape with a Spartan amidst a battlefield, fallen enemies around, smoke and fire in the background, emphasizing the Spartan's determination and bravery, detailed environment blending chaos and beauty, Illustration, digital art, --ar 16:9 --v 5<|memory_end|>",
"role": "user"
}
] |
/imagine prompt: A majestic waterfall cascading down a rocky cliff, surrounded by lush greenery, sunlight filtering through the trees, creating a magical play of light and shadow, with mist rising from the water and rainbows forming in the spray, captured in vibrant colors and intricate details, in a serene and tranquil forest setting, painting style, --ar 16:9 --v 5
/imagine prompt: An ancient mystical temple hidden in a dense jungle, overgrown with vines and moss, ancient stone sculptures lining the path leading to the entrance, sunlight filtering through the dense canopy, casting dappled light and shadows on the moss-covered ground, an air of mystery and intrigue, capturing the blend of nature and history, photography style with a wide-angle lens, --ar 16:9
/imagine prompt: A futuristic cityscape at night, neon lights illuminating towering skyscrapers reaching towards the stars, flying cars zipping through the air, reflecting the city's vibrant energy and modernity, with a bustling street below filled with diverse crowds and futuristic technology, capturing the dynamic and bustling atmosphere of the city, 3D rendering style, --ar 16:9 --v 5
/imagine prompt: A serene beach at sunrise, gentle waves lapping against the sandy shore, seagulls soaring in the sky, a colorful pastel sky painted with hues of pink, orange, and purple, creating a peaceful and tranquil scene, with a lone figure practicing yoga on the beach, capturing a sense of mindfulness and inner peace, paper cutting art style, --ar 9:16
|
wildchat
| 733
|
/imagine prompt: illustration of a mystical fox spirit, nine glowing tails shimmering with ethereal light, eyes like molten gold, adorned with delicate cherry blossom petals floating around its fur, standing atop a weathered stone shrine in a hidden forest, ancient trees with twisted roots and bioluminescent moss glowing softly under a twilight sky, composition centered on the fox with a shallow depth of focus drawing attention to its serene gaze, the atmosphere mystical and tranquil with a sense of ancient wisdom, in a style blending Japanese ink painting and digital art, evoking quiet reverence and otherworldly grace --ar 9:16 --niji
/imagine prompt: illustration of a steampunk airship city, brass and copper structures suspended among towering clouds, airships with billowing sails and glowing lanterns drifting between floating islands of rock and ivy-covered clockwork towers, the environment alive with golden hour light filtering through dense cloud layers, composition layered with foreground airships leading the eye to a central spire crowned with a rotating energy core, mood adventurous and wondrous with a hint of mystery, in a detailed 3D artwork style, radiating ingenuity and grandeur --ar 16:9 --v 5
/imagine prompt: illustration of a lone astronaut sitting on a lunar cliff, gazing at the Earth rising over the horizon, cracked regolith underfoot, a damaged rover nearby with flickering lights, the environment stark and silent under a star-filled black sky, composition using the rule of thirds with Earth in one-third of the frame and the astronaut small but central, evoking isolation and profound contemplation, in a hyperrealistic digital painting style, atmosphere melancholic yet awe-inspiring, capturing the fragility of human presence in space --ar 16:9 --v 5
/imagine prompt: illustration of a young girl reading in a magical library, shelves stretching infinitely upward with floating books and ladders that move on their own, warm light from glowing orbs drifting like fireflies, shelves made of dark walnut and etched with runes, the girl sitting cross-legged on a velvet cushion with a large open book emitting soft golden light, composition balanced with symmetry and depth leading to a distant arched window showing a starry sky, mood cozy, enchanting, and full of quiet wonder, in a realistic photographic style captured with a Canon EOS R5 camera, 85mm lens, shallow depth of field focusing on the girl’s peaceful expression --ar 1:1 --v 5
|
[
{
"content": "Solve the following math problem. Make sure to put the answer (and only answer) inside \\boxed{}.\n\nIn a triple elimination tournament with 100 teams (where a team is eliminated after losing 3 games and there are no ties), what is the maximum number of games that can take place?",
"role": "user"
}
] |
[
{
"content": "<|memory_start|>Solve the following math problem. Make sure to put the answer (and only answer) inside \\boxed{}.\n\nIn a triple elimination tournament with 100 teams (where a team is eliminated after losing 3 games and there are no ties), what is the maximum number of games<|memory_end|> that can take place?",
"role": "user"
}
] |
<think></think>
In a triple elimination tournament with 100 teams, a team is eliminated after accumulating 3 losses, and there are no ties. Each game results in exactly one loss for the losing team. The goal is to maximize the number of games played.
At the end of the tournament, one team remains as the winner with fewer than 3 losses (i.e., at most 2 losses), and the other 99 teams are eliminated, each with exactly 3 losses. The total number of losses is the sum of the losses of all teams, which equals the number of games played, since each game produces one loss.
The maximum total number of losses occurs when the winner has the maximum possible losses without being eliminated, which is 2 losses. The eliminated teams each have 3 losses. Therefore, the total losses are:
\[
99 \times 3 + 2 = 297 + 2 = 299
\]
Thus, the maximum number of games is 299, as this is achievable by ensuring that all teams reach exactly 2 losses before any team is eliminated, and then eliminating the remaining 99 teams one by one, with each elimination game assigning the third loss to the loser.
This maximum is confirmed by the constraint that the sum of losses cannot exceed \(3 \times 99 + 2 = 299\), and the construction achieves this bound.
\boxed{299}
|
reasoning_data
| 71
|
In a **triple elimination** tournament, each team is eliminated after **3 losses**, and the tournament continues until all but one team has been eliminated (i.e., one team remains, the winner).
We are asked to find the **maximum number of games** that can take place in such a tournament with **100 teams**.
---
### Key Insight:
Each game results in **one loss** being assigned to a team.
A team is eliminated when it accumulates **3 losses**.
The tournament ends when **99 teams** are eliminated (since only one champion remains).
Each of the **99 eliminated teams** must have **3 losses**.
The **champion** can have **0, 1, or 2 losses** (but not 3, otherwise it would also be eliminated).
To **maximize** the number of games, we want to **maximize the total number of losses**, because each game produces exactly one loss.
So, to maximize losses:
- 99 teams are eliminated → $99 \times 3 = 297$ losses
- The champion can have up to **2 losses** (without being eliminated)
Thus, **maximum total losses** = $297 + 2 = 299$
Since **each game produces exactly one loss**, the **maximum number of games** is equal to the total number of losses.
---
### ✅ Final Answer:
$\boxed{299}$
|
[
{
"content": "Document 1: Fallout 4 downloadable content\nThere are six pieces of downloadable content (DLC) for Bethesda Game Studios' action role-playing video game \"Fallout 4\". Released once a month from April to August 2016, each expansion pack adds a variety of different content, with \"Far Harbor\" being the largest in terms of additional gameplay and \"Nuka-World\" being the largest in terms of file size. The season pass contains all six expansion packs, and due to the size of \"Far Harbor,\" the price was increased after its release.\n\nDocument 2: Guitar Praise: Stryper\nGuitar Praise: Stryper is an expansion pack developed for the Christian rhythm video game \"Guitar Praise\" for computers with Mac OS X or Microsoft Windows. Published by Digital Praise, the expansion pack features twenty-five Stryper tracks from three of their albums: eleven from , nine from Murder by Pride, and five from Reborn. This expansion pack was released to commemorate the twenty-fifth anniversary of Stryper. Gameplay is similar to that of competitors \"Guitar Hero\" and \"Rock Band\" games, although it is only compatible with one or two \"Guitar Praise\" USB guitar controllers. The original \"Guitar Praise\" game is required for this expansion pack.\n\nDocument 3: Fallout: New Vegas\nFallout: New Vegas is an action role-playing video game, the fourth major installment in the \"Fallout\" video game series. The game was developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009, and released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010. The game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Nevada, California, and Arizona. It is set in a world that deviated onto an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 in an event referred to as \"The Great War\". This war was caused by a major international conflict between the United States and China over natural resources. The main story of \"Fallout: New Vegas\" takes place in the year 2281, four years after the events of \"Fallout 3\". It is not a direct sequel, but it does mark the return of some elements found in the Black Isle Studios-developed \"Fallout 2\". Inon Zur composed its music.\n\nDocument 4: Fallout 4: Nuka-World\nFallout 4: Nuka-World is an expansion pack for the 2015 video game \"Fallout 4\", developed by Bethesda Game Studios and published by Bethesda Softworks. It was released on August 30, 2016 for Microsoft Windows, PlayStation 4 and Xbox One as downloadable content (DLC).\n\nDocument 5: Fallout 4: Far Harbor\nFallout 4: Far Harbor is an expansion pack for the 2015 video game \"Fallout 4\", developed by Bethesda Game Studios and published by Bethesda Softworks. \"Far Harbor\" was released on May 19, 2016 for Microsoft Windows, PlayStation 4, and Xbox One as downloadable content (DLC). The game is set in the year 2287, in the aftermath of a nuclear war that destroys most of the United States. In the expansion, the player character is recruited by a detective agency to investigate the disappearance of a young girl living in a remote area.\n\nDocument 6: Dogmeat\nDogmeat is a recurring dog non-player character (NPC) in the \"Fallout\" series of post-apocalyptic themed role-playing video games. Dogmeat was introduced as an optional companion to the player character in the original \"Fallout\" (1997), and has made cameo appearances in the sequel \"Fallout 2\" (1998) and in some other video games. Another, different Dogmeat is featured in the same role in \"Fallout 3\" (2008) and \"Fallout 4\" (2015). In both incarnations of the character, Dogmeat was well received, becoming widely regarded as one of the best remembered features in the series, as well as one of the most popular sidekick type characters in video gaming overall.\n\nDocument 7: StarCraft II: Wings of Liberty\nStarCraft II: Wings of Liberty is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game \"StarCraft\" and its expansion set \"\", the game is split into three installments: the base game with the subtitle \"Wings of Liberty\", an expansion pack \"\", and a stand-alone expansion pack \"\".\n\nDocument 8: Fallout 4\nFallout 4 is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major installment in the \"Fallout\" series, and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as \"The Commonwealth\". The main story takes place in the year 2287, ten years after the events of \"Fallout 3\" and 210 years after \"The Great War\", which caused catastrophic nuclear devastation across the United States.\n\nDocument 9: Expansion pack\nAn expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, characters and/or an extended storyline to an already released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, (see \"\" for \"Diablo\"), it may choose to develop the expansion itself or it may do both (Ensemble Studios developed the real-time strategy game Age of Empires III and the first expansion called itself, but contracted Big Huge Games for the second expansion pack, the Asian Dynasties). Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the \"Dragon Slayer\" games \"\" and \"Sorcerian\".\n\nDocument 10: Bethesda Softworks\nBethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks became a publisher only. It currently also publishes games by ZeniMax Online Studios, id Software, Arkane Studios, MachineGames, Tango Gameworks and BattleCry Studios.\n\nQuestion: Fallout 4: Far Harbor is an expansion pack for the 2015 video game \"Fallout 4\" published by an American video game publisher founded in what year?",
"role": "user"
}
] |
[
{
"content": "Document 1: Fallout 4 downloadable content\n<|memory_start|>There are six pieces of downloadable content (DLC) for Bethesda Game Studios' action role-playing video game \"Fallout 4\". Released once a month from April to August 2016, each expansion pack adds a variety of different content, with \"Far Harbor\" being the largest in terms of additional gameplay and \"Nuka-World\" being the largest in terms of file size. The season pass contains all six expansion packs, and due to the size of \"Far Harbor,\" the price was increased after its release.<|memory_end|>\n\nDocument 2: Guitar Praise: Stryper\n<|memory_start|>Guitar Praise: Stryper is an expansion pack developed for the Christian rhythm video game \"Guitar Praise\" for computers with Mac OS X or Microsoft Windows. Published by Digital Praise, the expansion pack features twenty-five Stryper tracks from three of their albums: eleven from , nine from Murder by Pride, and five from Reborn. This expansion pack was released to commemorate the twenty-fifth anniversary of Stryper. Gameplay is similar to that of competitors \"Guitar Hero\" and \"Rock Band\" games, although it is only compatible with one or two \"Guitar Praise\" USB guitar controllers. The original \"Guitar Praise\" game is required for this expansion pack.<|memory_end|>\n\nDocument 3: Fallout: New Vegas\n<|memory_start|>Fallout: New Vegas is an action role-playing video game, the fourth major installment in the \"Fallout\" video game series. The game was developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009, and released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010. The game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Nevada, California, and Arizona. It is set in a world that deviated onto an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 in an event referred to as \"The Great War\". This war was caused by a major international conflict between the United States and China over natural resources. The main story of \"Fallout: New Vegas\" takes place in the year 2281, four years after the events of \"Fallout 3\". It is not a direct sequel, but it does mark the return of some elements found in the Black Isle Studios-developed \"Fallout 2\". Inon Zur composed its music.<|memory_end|>\n\nDocument 4: Fallout 4: Nuka-World\n<|memory_start|>Fallout 4: Nuka-World is an expansion pack for the 2015 video game \"Fallout 4\", developed by Bethesda Game Studios and published by Bethesda Softworks. It was released on August 30, 2016 for Microsoft Windows, PlayStation 4 and Xbox One as downloadable content (DLC).<|memory_end|>\n\nDocument 5: Fallout 4: Far Harbor\n<|memory_start|>Fallout 4: Far Harbor is an expansion pack for the 2015 video game \"Fallout 4\", developed by Bethesda Game Studios and published by Bethesda Softworks. \"Far Harbor\" was released on May 19, 2016 for Microsoft Windows, PlayStation 4, and Xbox One as downloadable content (DLC). The game is set in the year 2287, in the aftermath of a nuclear war that destroys most of the United States. In the expansion, the player character is recruited by a detective agency to investigate the disappearance of a young girl living in a remote area.<|memory_end|>\n\nDocument 6: Dogmeat\n<|memory_start|>Dogmeat is a recurring dog non-player character (NPC) in the \"Fallout\" series of post-apocalyptic themed role-playing video games. Dogmeat was introduced as an optional companion to the player character in the original \"Fallout\" (1997), and has made cameo appearances in the sequel \"Fallout 2\" (1998) and in some other video games. Another, different Dogmeat is featured in the same role in \"Fallout 3\" (2008) and \"Fallout 4\" (2015). In both incarnations of the character, Dogmeat was well received, becoming widely regarded as one of the best remembered features in the series, as well as one of the most popular sidekick type characters in video gaming overall.<|memory_end|>\n\nDocument 7: StarCraft II: Wings of Liberty\n<|memory_start|>StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game \"StarCraft\" and its expansion set \"\", the game is split into three installments: the base game with the subtitle \"Wings of Liberty\", an expansion pack \"\", and a stand-alone expansion pack \"\".<|memory_end|>\n\nDocument 8: Fallout 4\n<|memory_start|>Fallout 4 is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major installment in the \"Fallout\" series, and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as \"The Commonwealth\". The main story takes place in the year 2287, ten years after the events of \"Fallout 3\" and 210 years after \"The Great War\", which caused catastrophic nuclear devastation across the United States.<|memory_end|>\n\nDocument 9: Expansion pack\n<|memory_start|>An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, characters and/or an extended storyline to an already released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, (see \"\" for \"Diablo\"), it may choose to develop the expansion itself or it may do both (Ensemble Studios developed the real-time strategy game Age of Empires III and the first expansion called itself, but contracted Big Huge Games for the second expansion pack, the Asian Dynasties). Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the \"Dragon Slayer\" games \"\" and \"Sorcerian\".<|memory_end|>\n\nDocument 10: Bethesda Softworks\n<|memory_start|>Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks became a publisher only. It currently also publishes games by ZeniMax Online Studios, id Software, Arkane Studios, MachineGames, Tango Gameworks and BattleCry Studios.<|memory_end|>\n\nQuestion: Fallout 4: Far Harbor is an expansion pack for the 2015 video game \"Fallout 4\" published by an American video game publisher founded in what year?",
"role": "user"
}
] |
1986
|
hotpotqa_distractor
| 1,608
|
Fallout 4: Far Harbor is an expansion pack for the 2015 video game "Fallout 4," which was published by **Bethesda Softworks**, an American video game publisher founded in **1986**.
|
[
{
"content": "You are the text completion model and you must complete the assistant answer below, only send the completion based on the system instructions.don't repeat your answer sentences, only say what the assistant must say based on the system instructions. repeating same thing in same answer not allowed.\nsystem:descriptive answer for log base 2 python in python with proper code examples and outputs.\n\nassistant:",
"role": "user"
}
] |
[
{
"content": "You<|memory_start|> are the text completion model and you must complete the assistant answer below, only send the completion based on the system instructions.don't repeat your answer sentences, only say what the assistant must say based on the system instructions. repeating same thing in same answer not allowed.\nsystem:descriptive answer for log base 2 python in python<|memory_end|> with proper code examples and outputs.\n\nassistant:",
"role": "user"
}
] |
Sure, I can provide a descriptive answer for log base 2 in Python with proper code examples and outputs.
Log base 2, also known as binary logarithm, is a mathematical operation that calculates the logarithm of a number in base 2. In other words, it finds the number of times a base 2 number must be multiplied by itself to equal a given number. The logarithm in base 2 is denoted by the symbol "log2" or "ln" (natural logarithm).
To perform log base 2 in Python, we can use the built-in "math" module. The "math.log" function can calculate the logarithm of a number in base 10 to any base, including base 2.
Here's an example code snippet that calculates the log base 2 of 1024 using the "math.log" function:
```python
import math
num = 1024
base = 2
result = math.log(num, base)
print("The log base 2 of", num, "is", result)
```
The output of this code will be:
```yaml
The log base 2 of 1024 is 6
```
In this example, we first imported the "math" module to use the "math.log" function. Then, we defined the number "num" as 1024 and the base as 2. We used the "math.log" function to calculate the logarithm of "num" in base 2, passing the base as the second argument. Finally, we printed the result as the log base 2 of 1024.
We can also use the "math.log2" function to perform log base 2 directly, without the need for the "math.log" function. Here's an example:
```python
import math
num = 1024
base = 2
result = math.log2(num)
print("The log base 2 of", num, "is", result)
```
The output of this code will be the same as before:
```yaml
The log base 2 of 1024 is 6
```
In summary, to perform log base 2 in Python, we can use the "math.log" or "math.log2" functions to calculate the logarithm of a number in base 2. We can then use the result to perform various mathematical operations, such as calculating the number of bits required to represent a given number.
|
lmsys_chat_1m
| 84
|
In Python, you can calculate the logarithm base 2 of a number using the `math.log2()` function from the `math` module. This function is specifically designed for base-2 logarithms and is both efficient and accurate.
### Syntax:
```python
import math
math.log2(x)
```
Here, `x` must be a positive number.
### Example 1: Basic Usage
```python
import math
print(math.log2(8)) # Output: 3.0
print(math.log2(16)) # Output: 4.0
print(math.log2(1)) # Output: 0.0
```
### Example 2: Non-integer Results
```python
import math
print(math.log2(10)) # Output: 3.321928094887362
print(math.log2(2.5)) # Output: 1.3219280948873622
```
### Example 3: Edge Cases
```python
import math
print(math.log2(0.5)) # Output: -1.0
# math.log2(0) # This would raise a ValueError: math domain error
```
Attempting to compute `log2(0)` or a negative number will raise a `ValueError`.
### Alternative Using `math.log()`
You can also use the general `math.log()` function with a base:
```python
import math
print(math.log(8, 2)) # Output: 3.0
```
However, `math.log2()` is preferred for base-2 as it's more precise and readable.
|
[{"content":"Repository analysis for benizl/pymoku:\n\n**/examples/basic_phasemeter.py**\n\n```pytho(...TRUNCATED)
| [{"content":"Repository analysis for benizl/pymoku:\n\n**/examples/basic_phasemeter.py**\n<|memory_s(...TRUNCATED)
| "Here is the analysis of the repository:\n\nThis repository (benizl/pymoku) contains the following f(...TRUNCATED)
|
repo_summarize
| 8,057
| "Based on the provided files from the `benizl/pymoku` repository, here's a comprehensive summary of (...TRUNCATED)
|
[{"content":"Write a function to generate a list of all possible anagrams formed by concatenating gi(...TRUNCATED)
| [{"content":"Write a function<|memory_start|> to generate a list of all possible anagrams formed by (...TRUNCATED)
| "<think>\nOkay, I need to write a function called generate_anagrams that takes two strings, str1 and(...TRUNCATED)
|
reasoning_data
| 79
| "```python\ndef generate_anagrams(str1, str2):\n \"\"\"\n Generate a list of all possible anag(...TRUNCATED)
|
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