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SubscribeMantis Shrimp: Exploring Photometric Band Utilization in Computer Vision Networks for Photometric Redshift Estimation
We present Mantis Shrimp, a multi-survey deep learning model for photometric redshift estimation that fuses ultra-violet (GALEX), optical (PanSTARRS), and infrared (UnWISE) imagery. Machine learning is now an established approach for photometric redshift estimation, with generally acknowledged higher performance in areas with a high density of spectroscopically identified galaxies over template-based methods. Multiple works have shown that image-based convolutional neural networks can outperform tabular-based color/magnitude models. In comparison to tabular models, image models have additional design complexities: it is largely unknown how to fuse inputs from different instruments which have different resolutions or noise properties. The Mantis Shrimp model estimates the conditional density estimate of redshift using cutout images. The density estimates are well calibrated and the point estimates perform well in the distribution of available spectroscopically confirmed galaxies with (bias = 1e-2), scatter (NMAD = 2.44e-2) and catastrophic outlier rate (eta=17.53%). We find that early fusion approaches (e.g., resampling and stacking images from different instruments) match the performance of late fusion approaches (e.g., concatenating latent space representations), so that the design choice ultimately is left to the user. Finally, we study how the models learn to use information across bands, finding evidence that our models successfully incorporates information from all surveys. The applicability of our model to the analysis of large populations of galaxies is limited by the speed of downloading cutouts from external servers; however, our model could be useful in smaller studies such as generating priors over redshift for stellar population synthesis.
A Closer Look at GAN Priors: Exploiting Intermediate Features for Enhanced Model Inversion Attacks
Model Inversion (MI) attacks aim to reconstruct privacy-sensitive training data from released models by utilizing output information, raising extensive concerns about the security of Deep Neural Networks (DNNs). Recent advances in generative adversarial networks (GANs) have contributed significantly to the improved performance of MI attacks due to their powerful ability to generate realistic images with high fidelity and appropriate semantics. However, previous MI attacks have solely disclosed private information in the latent space of GAN priors, limiting their semantic extraction and transferability across multiple target models and datasets. To address this challenge, we propose a novel method, Intermediate Features enhanced Generative Model Inversion (IF-GMI), which disassembles the GAN structure and exploits features between intermediate blocks. This allows us to extend the optimization space from latent code to intermediate features with enhanced expressive capabilities. To prevent GAN priors from generating unrealistic images, we apply a L1 ball constraint to the optimization process. Experiments on multiple benchmarks demonstrate that our method significantly outperforms previous approaches and achieves state-of-the-art results under various settings, especially in the out-of-distribution (OOD) scenario. Our code is available at: https://github.com/final-solution/IF-GMI
iMontage: Unified, Versatile, Highly Dynamic Many-to-many Image Generation
Pre-trained video models learn powerful priors for generating high-quality, temporally coherent content. While these models excel at temporal coherence, their dynamics are often constrained by the continuous nature of their training data. We hypothesize that by injecting the rich and unconstrained content diversity from image data into this coherent temporal framework, we can generate image sets that feature both natural transitions and a far more expansive dynamic range. To this end, we introduce iMontage, a unified framework designed to repurpose a powerful video model into an all-in-one image generator. The framework consumes and produces variable-length image sets, unifying a wide array of image generation and editing tasks. To achieve this, we propose an elegant and minimally invasive adaptation strategy, complemented by a tailored data curation process and training paradigm. This approach allows the model to acquire broad image manipulation capabilities without corrupting its invaluable original motion priors. iMontage excels across several mainstream many-in-many-out tasks, not only maintaining strong cross-image contextual consistency but also generating scenes with extraordinary dynamics that surpass conventional scopes. Find our homepage at: https://kr1sjfu.github.io/iMontage-web/.
InsTex: Indoor Scenes Stylized Texture Synthesis
Generating high-quality textures for 3D scenes is crucial for applications in interior design, gaming, and augmented/virtual reality (AR/VR). Although recent advancements in 3D generative models have enhanced content creation, significant challenges remain in achieving broad generalization and maintaining style consistency across multiple viewpoints. Current methods, such as 2D diffusion models adapted for 3D texturing, suffer from lengthy processing times and visual artifacts, while approaches driven by 3D data often fail to generalize effectively. To overcome these challenges, we introduce InsTex, a two-stage architecture designed to generate high-quality, style-consistent textures for 3D indoor scenes. InsTex utilizes depth-to-image diffusion priors in a coarse-to-fine pipeline, first generating multi-view images with a pre-trained 2D diffusion model and subsequently refining the textures for consistency. Our method supports both textual and visual prompts, achieving state-of-the-art results in visual quality and quantitative metrics, and demonstrates its effectiveness across various 3D texturing applications.
Abstract 3D Perception for Spatial Intelligence in Vision-Language Models
Vision-language models (VLMs) struggle with 3D-related tasks such as spatial cognition and physical understanding, which are crucial for real-world applications like robotics and embodied agents. We attribute this to a modality gap between the 3D tasks and the 2D training of VLM, which led to inefficient retrieval of 3D information from 2D input. To bridge this gap, we introduce SandboxVLM, a simple yet effective framework that leverages abstract bounding boxes to encode geometric structure and physical kinematics for VLM. Specifically, we design a 3D Sandbox reconstruction and perception pipeline comprising four stages: generating multi-view priors with abstract control, proxy elevation, multi-view voting and clustering, and 3D-aware reasoning. Evaluated in zero-shot settings across multiple benchmarks and VLM backbones, our approach consistently improves spatial intelligence, achieving an 8.3\% gain on SAT Real compared with baseline methods for instance. These results demonstrate that equipping VLMs with a 3D abstraction substantially enhances their 3D reasoning ability without additional training, suggesting new possibilities for general-purpose embodied intelligence.
Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated sequences. In addition, directly training generative 3D models is challenging due to a lack of 3D training data at scale. In this work, we present Generative Gaussian Splatting (GGS) -- a novel approach that integrates a 3D representation with a pre-trained latent video diffusion model. Specifically, our model synthesizes a feature field parameterized via 3D Gaussian primitives. The feature field is then either rendered to feature maps and decoded into multi-view images, or directly upsampled into a 3D radiance field. We evaluate our approach on two common benchmark datasets for scene synthesis, RealEstate10K and ScanNet+, and find that our proposed GGS model significantly improves both the 3D consistency of the generated multi-view images, and the quality of the generated 3D scenes over all relevant baselines. Compared to a similar model without 3D representation, GGS improves FID on the generated 3D scenes by ~20% on both RealEstate10K and ScanNet+. Project page: https://katjaschwarz.github.io/ggs/
ComposeAnything: Composite Object Priors for Text-to-Image Generation
Generating images from text involving complex and novel object arrangements remains a significant challenge for current text-to-image (T2I) models. Although prior layout-based methods improve object arrangements using spatial constraints with 2D layouts, they often struggle to capture 3D positioning and sacrifice quality and coherence. In this work, we introduce ComposeAnything, a novel framework for improving compositional image generation without retraining existing T2I models. Our approach first leverages the chain-of-thought reasoning abilities of LLMs to produce 2.5D semantic layouts from text, consisting of 2D object bounding boxes enriched with depth information and detailed captions. Based on this layout, we generate a spatial and depth aware coarse composite of objects that captures the intended composition, serving as a strong and interpretable prior that replaces stochastic noise initialization in diffusion-based T2I models. This prior guides the denoising process through object prior reinforcement and spatial-controlled denoising, enabling seamless generation of compositional objects and coherent backgrounds, while allowing refinement of inaccurate priors. ComposeAnything outperforms state-of-the-art methods on the T2I-CompBench and NSR-1K benchmarks for prompts with 2D/3D spatial arrangements, high object counts, and surreal compositions. Human evaluations further demonstrate that our model generates high-quality images with compositions that faithfully reflect the text.
WorldGrow: Generating Infinite 3D World
We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.
Generating the Past, Present and Future from a Motion-Blurred Image
We seek to answer the question: what can a motion-blurred image reveal about a scene's past, present, and future? Although motion blur obscures image details and degrades visual quality, it also encodes information about scene and camera motion during an exposure. Previous techniques leverage this information to estimate a sharp image from an input blurry one, or to predict a sequence of video frames showing what might have occurred at the moment of image capture. However, they rely on handcrafted priors or network architectures to resolve ambiguities in this inverse problem, and do not incorporate image and video priors on large-scale datasets. As such, existing methods struggle to reproduce complex scene dynamics and do not attempt to recover what occurred before or after an image was taken. Here, we introduce a new technique that repurposes a pre-trained video diffusion model trained on internet-scale datasets to recover videos revealing complex scene dynamics during the moment of capture and what might have occurred immediately into the past or future. Our approach is robust and versatile; it outperforms previous methods for this task, generalizes to challenging in-the-wild images, and supports downstream tasks such as recovering camera trajectories, object motion, and dynamic 3D scene structure. Code and data are available at https://blur2vid.github.io
Lay-A-Scene: Personalized 3D Object Arrangement Using Text-to-Image Priors
Generating 3D visual scenes is at the forefront of visual generative AI, but current 3D generation techniques struggle with generating scenes with multiple high-resolution objects. Here we introduce Lay-A-Scene, which solves the task of Open-set 3D Object Arrangement, effectively arranging unseen objects. Given a set of 3D objects, the task is to find a plausible arrangement of these objects in a scene. We address this task by leveraging pre-trained text-to-image models. We personalize the model and explain how to generate images of a scene that contains multiple predefined objects without neglecting any of them. Then, we describe how to infer the 3D poses and arrangement of objects from a 2D generated image by finding a consistent projection of objects onto the 2D scene. We evaluate the quality of Lay-A-Scene using 3D objects from Objaverse and human raters and find that it often generates coherent and feasible 3D object arrangements.
Identity-Preserving Talking Face Generation with Landmark and Appearance Priors
Generating talking face videos from audio attracts lots of research interest. A few person-specific methods can generate vivid videos but require the target speaker's videos for training or fine-tuning. Existing person-generic methods have difficulty in generating realistic and lip-synced videos while preserving identity information. To tackle this problem, we propose a two-stage framework consisting of audio-to-landmark generation and landmark-to-video rendering procedures. First, we devise a novel Transformer-based landmark generator to infer lip and jaw landmarks from the audio. Prior landmark characteristics of the speaker's face are employed to make the generated landmarks coincide with the facial outline of the speaker. Then, a video rendering model is built to translate the generated landmarks into face images. During this stage, prior appearance information is extracted from the lower-half occluded target face and static reference images, which helps generate realistic and identity-preserving visual content. For effectively exploring the prior information of static reference images, we align static reference images with the target face's pose and expression based on motion fields. Moreover, auditory features are reused to guarantee that the generated face images are well synchronized with the audio. Extensive experiments demonstrate that our method can produce more realistic, lip-synced, and identity-preserving videos than existing person-generic talking face generation methods.
ThemeStation: Generating Theme-Aware 3D Assets from Few Exemplars
Real-world applications often require a large gallery of 3D assets that share a consistent theme. While remarkable advances have been made in general 3D content creation from text or image, synthesizing customized 3D assets following the shared theme of input 3D exemplars remains an open and challenging problem. In this work, we present ThemeStation, a novel approach for theme-aware 3D-to-3D generation. ThemeStation synthesizes customized 3D assets based on given few exemplars with two goals: 1) unity for generating 3D assets that thematically align with the given exemplars and 2) diversity for generating 3D assets with a high degree of variations. To this end, we design a two-stage framework that draws a concept image first, followed by a reference-informed 3D modeling stage. We propose a novel dual score distillation (DSD) loss to jointly leverage priors from both the input exemplars and the synthesized concept image. Extensive experiments and user studies confirm that ThemeStation surpasses prior works in producing diverse theme-aware 3D models with impressive quality. ThemeStation also enables various applications such as controllable 3D-to-3D generation.
OmniCount: Multi-label Object Counting with Semantic-Geometric Priors
Object counting is pivotal for understanding the composition of scenes. Previously, this task was dominated by class-specific methods, which have gradually evolved into more adaptable class-agnostic strategies. However, these strategies come with their own set of limitations, such as the need for manual exemplar input and multiple passes for multiple categories, resulting in significant inefficiencies. This paper introduces a new, more practical approach enabling simultaneous counting of multiple object categories using an open vocabulary framework. Our solution, OmniCount, stands out by using semantic and geometric insights from pre-trained models to count multiple categories of objects as specified by users, all without additional training. OmniCount distinguishes itself by generating precise object masks and leveraging point prompts via the Segment Anything Model for efficient counting. To evaluate OmniCount, we created the OmniCount-191 benchmark, a first-of-its-kind dataset with multi-label object counts, including points, bounding boxes, and VQA annotations. Our comprehensive evaluation in OmniCount-191, alongside other leading benchmarks, demonstrates OmniCount's exceptional performance, significantly outpacing existing solutions and heralding a new era in object counting technology.
Spice-E : Structural Priors in 3D Diffusion using Cross-Entity Attention
We are witnessing rapid progress in automatically generating and manipulating 3D assets due to the availability of pretrained text-image diffusion models. However, time-consuming optimization procedures are required for synthesizing each sample, hindering their potential for democratizing 3D content creation. Conversely, 3D diffusion models now train on million-scale 3D datasets, yielding high-quality text-conditional 3D samples within seconds. In this work, we present Spice-E - a neural network that adds structural guidance to 3D diffusion models, extending their usage beyond text-conditional generation. At its core, our framework introduces a cross-entity attention mechanism that allows for multiple entities (in particular, paired input and guidance 3D shapes) to interact via their internal representations within the denoising network. We utilize this mechanism for learning task-specific structural priors in 3D diffusion models from auxiliary guidance shapes. We show that our approach supports a variety of applications, including 3D stylization, semantic shape editing and text-conditional abstraction-to-3D, which transforms primitive-based abstractions into highly-expressive shapes. Extensive experiments demonstrate that Spice-E achieves SOTA performance over these tasks while often being considerably faster than alternative methods. Importantly, this is accomplished without tailoring our approach for any specific task.
UniDream: Unifying Diffusion Priors for Relightable Text-to-3D Generation
Recent advancements in text-to-3D generation technology have significantly advanced the conversion of textual descriptions into imaginative well-geometrical and finely textured 3D objects. Despite these developments, a prevalent limitation arises from the use of RGB data in diffusion or reconstruction models, which often results in models with inherent lighting and shadows effects that detract from their realism, thereby limiting their usability in applications that demand accurate relighting capabilities. To bridge this gap, we present UniDream, a text-to-3D generation framework by incorporating unified diffusion priors. Our approach consists of three main components: (1) a dual-phase training process to get albedo-normal aligned multi-view diffusion and reconstruction models, (2) a progressive generation procedure for geometry and albedo-textures based on Score Distillation Sample (SDS) using the trained reconstruction and diffusion models, and (3) an innovative application of SDS for finalizing PBR generation while keeping a fixed albedo based on Stable Diffusion model. Extensive evaluations demonstrate that UniDream surpasses existing methods in generating 3D objects with clearer albedo textures, smoother surfaces, enhanced realism, and superior relighting capabilities.
Diffusion Models Need Visual Priors for Image Generation
Conventional class-guided diffusion models generally succeed in generating images with correct semantic content, but often struggle with texture details. This limitation stems from the usage of class priors, which only provide coarse and limited conditional information. To address this issue, we propose Diffusion on Diffusion (DoD), an innovative multi-stage generation framework that first extracts visual priors from previously generated samples, then provides rich guidance for the diffusion model leveraging visual priors from the early stages of diffusion sampling. Specifically, we introduce a latent embedding module that employs a compression-reconstruction approach to discard redundant detail information from the conditional samples in each stage, retaining only the semantic information for guidance. We evaluate DoD on the popular ImageNet-256 times 256 dataset, reducing 7times training cost compared to SiT and DiT with even better performance in terms of the FID-50K score. Our largest model DoD-XL achieves an FID-50K score of 1.83 with only 1 million training steps, which surpasses other state-of-the-art methods without bells and whistles during inference.
PanoWorld-X: Generating Explorable Panoramic Worlds via Sphere-Aware Video Diffusion
Generating a complete and explorable 360-degree visual world enables a wide range of downstream applications. While prior works have advanced the field, they remain constrained by either narrow field-of-view limitations, which hinder the synthesis of continuous and holistic scenes, or insufficient camera controllability that restricts free exploration by users or autonomous agents. To address this, we propose PanoWorld-X, a novel framework for high-fidelity and controllable panoramic video generation with diverse camera trajectories. Specifically, we first construct a large-scale dataset of panoramic video-exploration route pairs by simulating camera trajectories in virtual 3D environments via Unreal Engine. As the spherical geometry of panoramic data misaligns with the inductive priors from conventional video diffusion, we then introduce a Sphere-Aware Diffusion Transformer architecture that reprojects equirectangular features onto the spherical surface to model geometric adjacency in latent space, significantly enhancing visual fidelity and spatiotemporal continuity. Extensive experiments demonstrate that our PanoWorld-X achieves superior performance in various aspects, including motion range, control precision, and visual quality, underscoring its potential for real-world applications.
XPSR: Cross-modal Priors for Diffusion-based Image Super-Resolution
Diffusion-based methods, endowed with a formidable generative prior, have received increasing attention in Image Super-Resolution (ISR) recently. However, as low-resolution (LR) images often undergo severe degradation, it is challenging for ISR models to perceive the semantic and degradation information, resulting in restoration images with incorrect content or unrealistic artifacts. To address these issues, we propose a Cross-modal Priors for Super-Resolution (XPSR) framework. Within XPSR, to acquire precise and comprehensive semantic conditions for the diffusion model, cutting-edge Multimodal Large Language Models (MLLMs) are utilized. To facilitate better fusion of cross-modal priors, a Semantic-Fusion Attention is raised. To distill semantic-preserved information instead of undesired degradations, a Degradation-Free Constraint is attached between LR and its high-resolution (HR) counterpart. Quantitative and qualitative results show that XPSR is capable of generating high-fidelity and high-realism images across synthetic and real-world datasets. Codes are released at https://github.com/qyp2000/XPSR.
Searching Priors Makes Text-to-Video Synthesis Better
Significant advancements in video diffusion models have brought substantial progress to the field of text-to-video (T2V) synthesis. However, existing T2V synthesis model struggle to accurately generate complex motion dynamics, leading to a reduction in video realism. One possible solution is to collect massive data and train the model on it, but this would be extremely expensive. To alleviate this problem, in this paper, we reformulate the typical T2V generation process as a search-based generation pipeline. Instead of scaling up the model training, we employ existing videos as the motion prior database. Specifically, we divide T2V generation process into two steps: (i) For a given prompt input, we search existing text-video datasets to find videos with text labels that closely match the prompt motions. We propose a tailored search algorithm that emphasizes object motion features. (ii) Retrieved videos are processed and distilled into motion priors to fine-tune a pre-trained base T2V model, followed by generating desired videos using input prompt. By utilizing the priors gleaned from the searched videos, we enhance the realism of the generated videos' motion. All operations can be finished on a single NVIDIA RTX 4090 GPU. We validate our method against state-of-the-art T2V models across diverse prompt inputs. The code will be public.
ShowRoom3D: Text to High-Quality 3D Room Generation Using 3D Priors
We introduce ShowRoom3D, a three-stage approach for generating high-quality 3D room-scale scenes from texts. Previous methods using 2D diffusion priors to optimize neural radiance fields for generating room-scale scenes have shown unsatisfactory quality. This is primarily attributed to the limitations of 2D priors lacking 3D awareness and constraints in the training methodology. In this paper, we utilize a 3D diffusion prior, MVDiffusion, to optimize the 3D room-scale scene. Our contributions are in two aspects. Firstly, we propose a progressive view selection process to optimize NeRF. This involves dividing the training process into three stages, gradually expanding the camera sampling scope. Secondly, we propose the pose transformation method in the second stage. It will ensure MVDiffusion provide the accurate view guidance. As a result, ShowRoom3D enables the generation of rooms with improved structural integrity, enhanced clarity from any view, reduced content repetition, and higher consistency across different perspectives. Extensive experiments demonstrate that our method, significantly outperforms state-of-the-art approaches by a large margin in terms of user study.
WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulation
Wrist-view observations are crucial for VLA models as they capture fine-grained hand-object interactions that directly enhance manipulation performance. Yet large-scale datasets rarely include such recordings, resulting in a substantial gap between abundant anchor views and scarce wrist views. Existing world models cannot bridge this gap, as they require a wrist-view first frame and thus fail to generate wrist-view videos from anchor views alone. Amid this gap, recent visual geometry models such as VGGT emerge with geometric and cross-view priors that make it possible to address extreme viewpoint shifts. Inspired by these insights, we propose WristWorld, the first 4D world model that generates wrist-view videos solely from anchor views. WristWorld operates in two stages: (i) Reconstruction, which extends VGGT and incorporates our Spatial Projection Consistency (SPC) Loss to estimate geometrically consistent wrist-view poses and 4D point clouds; (ii) Generation, which employs our video generation model to synthesize temporally coherent wrist-view videos from the reconstructed perspective. Experiments on Droid, Calvin, and Franka Panda demonstrate state-of-the-art video generation with superior spatial consistency, while also improving VLA performance, raising the average task completion length on Calvin by 3.81% and closing 42.4% of the anchor-wrist view gap.
From Failure to Mastery: Generating Hard Samples for Tool-use Agents
The advancement of LLM agents with tool-use capabilities requires diverse and complex training corpora. Existing data generation methods, which predominantly follow a paradigm of random sampling and shallow generation, often yield simple and homogeneous trajectories that fail to capture complex, implicit logical dependencies. To bridge this gap, we introduce HardGen, an automatic agentic pipeline designed to generate hard tool-use training samples with verifiable reasoning. Firstly, HardGen establishes a dynamic API Graph built upon agent failure cases, from which it samples to synthesize hard traces. Secondly, these traces serve as conditional priors to guide the instantiation of modular, abstract advanced tools, which are subsequently leveraged to formulate hard queries. Finally, the advanced tools and hard queries enable the generation of verifiable complex Chain-of-Thought (CoT), with a closed-loop evaluation feedback steering the continuous refinement of the process. Extensive evaluations demonstrate that a 4B parameter model trained with our curated dataset achieves superior performance compared to several leading open-source and closed-source competitors (e.g., GPT-5.2, Gemini-3-Pro and Claude-Opus-4.5). Our code, models, and dataset will be open-sourced to facilitate future research.
DreamArt: Generating Interactable Articulated Objects from a Single Image
Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods primarily focus on surface geometry and texture, neglecting part decomposition and articulation modeling. Meanwhile, neural reconstruction approaches (e.g., NeRF or Gaussian Splatting) rely on dense multi-view or interaction data, limiting their scalability. In this paper, we introduce DreamArt, a novel framework for generating high-fidelity, interactable articulated assets from single-view images. DreamArt employs a three-stage pipeline: firstly, it reconstructs part-segmented and complete 3D object meshes through a combination of image-to-3D generation, mask-prompted 3D segmentation, and part amodal completion. Second, we fine-tune a video diffusion model to capture part-level articulation priors, leveraging movable part masks as prompt and amodal images to mitigate ambiguities caused by occlusion. Finally, DreamArt optimizes the articulation motion, represented by a dual quaternion, and conducts global texture refinement and repainting to ensure coherent, high-quality textures across all parts. Experimental results demonstrate that DreamArt effectively generates high-quality articulated objects, possessing accurate part shape, high appearance fidelity, and plausible articulation, thereby providing a scalable solution for articulated asset generation. Our project page is available at https://dream-art-0.github.io/DreamArt/.
Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors
Visual dubbing is the process of generating lip motions of an actor in a video to synchronise with given audio. Recent advances have made progress towards this goal but have not been able to produce an approach suitable for mass adoption. Existing methods are split into either person-generic or person-specific models. Person-specific models produce results almost indistinguishable from reality but rely on long training times using large single-person datasets. Person-generic works have allowed for the visual dubbing of any video to any audio without further training, but these fail to capture the person-specific nuances and often suffer from visual artefacts. Our method, based on data-efficient neural rendering priors, overcomes the limitations of existing approaches. Our pipeline consists of learning a deferred neural rendering prior network and actor-specific adaptation using neural textures. This method allows for high-quality visual dubbing with just a few seconds of data, that enables video dubbing for any actor - from A-list celebrities to background actors. We show that we achieve state-of-the-art in terms of visual quality and recognisability both quantitatively, and qualitatively through two user studies. Our prior learning and adaptation method generalises to limited data better and is more scalable than existing person-specific models. Our experiments on real-world, limited data scenarios find that our model is preferred over all others. The project page may be found at https://dubbingforeveryone.github.io/
GenEx: Generating an Explorable World
Understanding, navigating, and exploring the 3D physical real world has long been a central challenge in the development of artificial intelligence. In this work, we take a step toward this goal by introducing GenEx, a system capable of planning complex embodied world exploration, guided by its generative imagination that forms priors (expectations) about the surrounding environments. GenEx generates an entire 3D-consistent imaginative environment from as little as a single RGB image, bringing it to life through panoramic video streams. Leveraging scalable 3D world data curated from Unreal Engine, our generative model is rounded in the physical world. It captures a continuous 360-degree environment with little effort, offering a boundless landscape for AI agents to explore and interact with. GenEx achieves high-quality world generation, robust loop consistency over long trajectories, and demonstrates strong 3D capabilities such as consistency and active 3D mapping. Powered by generative imagination of the world, GPT-assisted agents are equipped to perform complex embodied tasks, including both goal-agnostic exploration and goal-driven navigation. These agents utilize predictive expectation regarding unseen parts of the physical world to refine their beliefs, simulate different outcomes based on potential decisions, and make more informed choices. In summary, we demonstrate that GenEx provides a transformative platform for advancing embodied AI in imaginative spaces and brings potential for extending these capabilities to real-world exploration.
YouDream: Generating Anatomically Controllable Consistent Text-to-3D Animals
3D generation guided by text-to-image diffusion models enables the creation of visually compelling assets. However previous methods explore generation based on image or text. The boundaries of creativity are limited by what can be expressed through words or the images that can be sourced. We present YouDream, a method to generate high-quality anatomically controllable animals. YouDream is guided using a text-to-image diffusion model controlled by 2D views of a 3D pose prior. Our method generates 3D animals that are not possible to create using previous text-to-3D generative methods. Additionally, our method is capable of preserving anatomic consistency in the generated animals, an area where prior text-to-3D approaches often struggle. Moreover, we design a fully automated pipeline for generating commonly found animals. To circumvent the need for human intervention to create a 3D pose, we propose a multi-agent LLM that adapts poses from a limited library of animal 3D poses to represent the desired animal. A user study conducted on the outcomes of YouDream demonstrates the preference of the animal models generated by our method over others. Turntable results and code are released at https://youdream3d.github.io/
Re:Form -- Reducing Human Priors in Scalable Formal Software Verification with RL in LLMs: A Preliminary Study on Dafny
Existing informal language-based (e.g., human language) Large Language Models (LLMs) trained with Reinforcement Learning (RL) face a significant challenge: their verification processes, which provide crucial training signals, are neither reliable nor scalable. In fact, the prevalent large proprietary models could hardly generate verifiable programs. A promising yet largely uncharted alternative is formal language-based reasoning. Grounding LLMs in rigorous formal systems where generative models operate in formal language spaces (e.g., Dafny) enables the automatic and mathematically provable verification of their reasoning processes and outcomes. This capability is pivotal for achieving large-scale, reliable formal software verification. It is a common practice to employ human-annotated chain-of-thought and other human priors to induce the reasoning and coding capabilities of LLMs. Unfortunately, it becomes unacceptably all-consuming to provide such priors for supervising complex programming tasks. In this work, we systematically explore ways to reduce human priors with the formal language, Dafny, as the main environment for our pilot study. Our pipeline mainly relies on introducing an automatic and scalable data curation pipeline, and careful RL designs integrated with feedback from the formal language verifier. We introduce DafnyComp, a benchmark of compositional formal programs with auto-formalized specifications for specification reasoning. Our supervised fine-tuning (SFT) stage enables even small models (e.g., 0.5B) to generate syntactically valid and verifiable Dafny code, surpassing proprietary models. RL with regularization further improves performance, achieving stronger generalization to out-of-domain tasks and outperforming all strong baselines on the challenging DafnyComp benchmark.
3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors
Novel-view synthesis aims to generate novel views of a scene from multiple input images or videos, and recent advancements like 3D Gaussian splatting (3DGS) have achieved notable success in producing photorealistic renderings with efficient pipelines. However, generating high-quality novel views under challenging settings, such as sparse input views, remains difficult due to insufficient information in under-sampled areas, often resulting in noticeable artifacts. This paper presents 3DGS-Enhancer, a novel pipeline for enhancing the representation quality of 3DGS representations. We leverage 2D video diffusion priors to address the challenging 3D view consistency problem, reformulating it as achieving temporal consistency within a video generation process. 3DGS-Enhancer restores view-consistent latent features of rendered novel views and integrates them with the input views through a spatial-temporal decoder. The enhanced views are then used to fine-tune the initial 3DGS model, significantly improving its rendering performance. Extensive experiments on large-scale datasets of unbounded scenes demonstrate that 3DGS-Enhancer yields superior reconstruction performance and high-fidelity rendering results compared to state-of-the-art methods. The project webpage is https://xiliu8006.github.io/3DGS-Enhancer-project .
MultiEditor: Controllable Multimodal Object Editing for Driving Scenarios Using 3D Gaussian Splatting Priors
Autonomous driving systems rely heavily on multimodal perception data to understand complex environments. However, the long-tailed distribution of real-world data hinders generalization, especially for rare but safety-critical vehicle categories. To address this challenge, we propose MultiEditor, a dual-branch latent diffusion framework designed to edit images and LiDAR point clouds in driving scenarios jointly. At the core of our approach is introducing 3D Gaussian Splatting (3DGS) as a structural and appearance prior for target objects. Leveraging this prior, we design a multi-level appearance control mechanism--comprising pixel-level pasting, semantic-level guidance, and multi-branch refinement--to achieve high-fidelity reconstruction across modalities. We further propose a depth-guided deformable cross-modality condition module that adaptively enables mutual guidance between modalities using 3DGS-rendered depth, significantly enhancing cross-modality consistency. Extensive experiments demonstrate that MultiEditor achieves superior performance in visual and geometric fidelity, editing controllability, and cross-modality consistency. Furthermore, generating rare-category vehicle data with MultiEditor substantially enhances the detection accuracy of perception models on underrepresented classes.
Temporal-Visual Semantic Alignment: A Unified Architecture for Transferring Spatial Priors from Vision Models to Zero-Shot Temporal Tasks
Large Multimodal Models (LMMs) have achieved remarkable progress in aligning and generating content across text and image modalities. However, the potential of using non-visual, continuous sequential, as a conditioning signal for high-fidelity image generation remains largely unexplored. Furthermore, existing methods that convert series into "pseudo-images" for temporal forecasting fail to establish semantic-level alignment. In this paper, we propose TimeArtist, a temporal-visual conversion framework that pioneers semantic-level alignment between time series fluctuations and visual concepts. It pioneers a "warmup-align" paradigm: first, a dual-autoencoder and shared quantizer are self-supervised trained on large-scale datasets to learn modality-shared representations. Then, the encoders and quantizer are frozen, and a projection is introduced to align temporal and visual samples at the representation level. TimeArtist establishes a versatile cross-modal framework, enabling high-quality, diverse image generation directly from time series, while capturing temporal fluctuation patterns to render images as styles transfer. Extensive experiments show that TimeArtist achieves satisfactory performance in image generation metrics, while also attaining superior results in zero-shot temporal tasks. Our work establishes a new paradigm for cross-modal generation, bridging the gap between temporal dynamics and visual semantics.
LayerFusion: Harmonized Multi-Layer Text-to-Image Generation with Generative Priors
Large-scale diffusion models have achieved remarkable success in generating high-quality images from textual descriptions, gaining popularity across various applications. However, the generation of layered content, such as transparent images with foreground and background layers, remains an under-explored area. Layered content generation is crucial for creative workflows in fields like graphic design, animation, and digital art, where layer-based approaches are fundamental for flexible editing and composition. In this paper, we propose a novel image generation pipeline based on Latent Diffusion Models (LDMs) that generates images with two layers: a foreground layer (RGBA) with transparency information and a background layer (RGB). Unlike existing methods that generate these layers sequentially, our approach introduces a harmonized generation mechanism that enables dynamic interactions between the layers for more coherent outputs. We demonstrate the effectiveness of our method through extensive qualitative and quantitative experiments, showing significant improvements in visual coherence, image quality, and layer consistency compared to baseline methods.
AutoSDF: Shape Priors for 3D Completion, Reconstruction and Generation
Powerful priors allow us to perform inference with insufficient information. In this paper, we propose an autoregressive prior for 3D shapes to solve multimodal 3D tasks such as shape completion, reconstruction, and generation. We model the distribution over 3D shapes as a non-sequential autoregressive distribution over a discretized, low-dimensional, symbolic grid-like latent representation of 3D shapes. This enables us to represent distributions over 3D shapes conditioned on information from an arbitrary set of spatially anchored query locations and thus perform shape completion in such arbitrary settings (e.g., generating a complete chair given only a view of the back leg). We also show that the learned autoregressive prior can be leveraged for conditional tasks such as single-view reconstruction and language-based generation. This is achieved by learning task-specific naive conditionals which can be approximated by light-weight models trained on minimal paired data. We validate the effectiveness of the proposed method using both quantitative and qualitative evaluation and show that the proposed method outperforms the specialized state-of-the-art methods trained for individual tasks. The project page with code and video visualizations can be found at https://yccyenchicheng.github.io/AutoSDF/.
NormalCrafter: Learning Temporally Consistent Normals from Video Diffusion Priors
Surface normal estimation serves as a cornerstone for a spectrum of computer vision applications. While numerous efforts have been devoted to static image scenarios, ensuring temporal coherence in video-based normal estimation remains a formidable challenge. Instead of merely augmenting existing methods with temporal components, we present NormalCrafter to leverage the inherent temporal priors of video diffusion models. To secure high-fidelity normal estimation across sequences, we propose Semantic Feature Regularization (SFR), which aligns diffusion features with semantic cues, encouraging the model to concentrate on the intrinsic semantics of the scene. Moreover, we introduce a two-stage training protocol that leverages both latent and pixel space learning to preserve spatial accuracy while maintaining long temporal context. Extensive evaluations demonstrate the efficacy of our method, showcasing a superior performance in generating temporally consistent normal sequences with intricate details from diverse videos.
3D-Fixup: Advancing Photo Editing with 3D Priors
Despite significant advances in modeling image priors via diffusion models, 3D-aware image editing remains challenging, in part because the object is only specified via a single image. To tackle this challenge, we propose 3D-Fixup, a new framework for editing 2D images guided by learned 3D priors. The framework supports difficult editing situations such as object translation and 3D rotation. To achieve this, we leverage a training-based approach that harnesses the generative power of diffusion models. As video data naturally encodes real-world physical dynamics, we turn to video data for generating training data pairs, i.e., a source and a target frame. Rather than relying solely on a single trained model to infer transformations between source and target frames, we incorporate 3D guidance from an Image-to-3D model, which bridges this challenging task by explicitly projecting 2D information into 3D space. We design a data generation pipeline to ensure high-quality 3D guidance throughout training. Results show that by integrating these 3D priors, 3D-Fixup effectively supports complex, identity coherent 3D-aware edits, achieving high-quality results and advancing the application of diffusion models in realistic image manipulation. The code is provided at https://3dfixup.github.io/
Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models
We propose a 3D generation pipeline that uses diffusion models to generate realistic human digital avatars. Due to the wide variety of human identities, poses, and stochastic details, the generation of 3D human meshes has been a challenging problem. To address this, we decompose the problem into 2D normal map generation and normal map-based 3D reconstruction. Specifically, we first simultaneously generate realistic normal maps for the front and backside of a clothed human, dubbed dual normal maps, using a pose-conditional diffusion model. For 3D reconstruction, we ``carve'' the prior SMPL-X mesh to a detailed 3D mesh according to the normal maps through mesh optimization. To further enhance the high-frequency details, we present a diffusion resampling scheme on both body and facial regions, thus encouraging the generation of realistic digital avatars. We also seamlessly incorporate a recent text-to-image diffusion model to support text-based human identity control. Our method, namely, Chupa, is capable of generating realistic 3D clothed humans with better perceptual quality and identity variety.
SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors
We propose SceneTex, a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh surface or distillate diffusion latent features without accurate geometric and style cues, SceneTex formulates the texture synthesis task as an optimization problem in the RGB space where style and geometry consistency are properly reflected. At its core, SceneTex proposes a multiresolution texture field to implicitly encode the mesh appearance. We optimize the target texture via a score-distillation-based objective function in respective RGB renderings. To further secure the style consistency across views, we introduce a cross-attention decoder to predict the RGB values by cross-attending to the pre-sampled reference locations in each instance. SceneTex enables various and accurate texture synthesis for 3D-FRONT scenes, demonstrating significant improvements in visual quality and prompt fidelity over the prior texture generation methods.
RoboGround: Robotic Manipulation with Grounded Vision-Language Priors
Recent advancements in robotic manipulation have highlighted the potential of intermediate representations for improving policy generalization. In this work, we explore grounding masks as an effective intermediate representation, balancing two key advantages: (1) effective spatial guidance that specifies target objects and placement areas while also conveying information about object shape and size, and (2) broad generalization potential driven by large-scale vision-language models pretrained on diverse grounding datasets. We introduce RoboGround, a grounding-aware robotic manipulation system that leverages grounding masks as an intermediate representation to guide policy networks in object manipulation tasks. To further explore and enhance generalization, we propose an automated pipeline for generating large-scale, simulated data with a diverse set of objects and instructions. Extensive experiments show the value of our dataset and the effectiveness of grounding masks as intermediate guidance, significantly enhancing the generalization abilities of robot policies.
LiftImage3D: Lifting Any Single Image to 3D Gaussians with Video Generation Priors
Single-image 3D reconstruction remains a fundamental challenge in computer vision due to inherent geometric ambiguities and limited viewpoint information. Recent advances in Latent Video Diffusion Models (LVDMs) offer promising 3D priors learned from large-scale video data. However, leveraging these priors effectively faces three key challenges: (1) degradation in quality across large camera motions, (2) difficulties in achieving precise camera control, and (3) geometric distortions inherent to the diffusion process that damage 3D consistency. We address these challenges by proposing LiftImage3D, a framework that effectively releases LVDMs' generative priors while ensuring 3D consistency. Specifically, we design an articulated trajectory strategy to generate video frames, which decomposes video sequences with large camera motions into ones with controllable small motions. Then we use robust neural matching models, i.e. MASt3R, to calibrate the camera poses of generated frames and produce corresponding point clouds. Finally, we propose a distortion-aware 3D Gaussian splatting representation, which can learn independent distortions between frames and output undistorted canonical Gaussians. Extensive experiments demonstrate that LiftImage3D achieves state-of-the-art performance on two challenging datasets, i.e. LLFF, DL3DV, and Tanks and Temples, and generalizes well to diverse in-the-wild images, from cartoon illustrations to complex real-world scenes.
DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors
We present DreamHOI, a novel method for zero-shot synthesis of human-object interactions (HOIs), enabling a 3D human model to realistically interact with any given object based on a textual description. This task is complicated by the varying categories and geometries of real-world objects and the scarcity of datasets encompassing diverse HOIs. To circumvent the need for extensive data, we leverage text-to-image diffusion models trained on billions of image-caption pairs. We optimize the articulation of a skinned human mesh using Score Distillation Sampling (SDS) gradients obtained from these models, which predict image-space edits. However, directly backpropagating image-space gradients into complex articulation parameters is ineffective due to the local nature of such gradients. To overcome this, we introduce a dual implicit-explicit representation of a skinned mesh, combining (implicit) neural radiance fields (NeRFs) with (explicit) skeleton-driven mesh articulation. During optimization, we transition between implicit and explicit forms, grounding the NeRF generation while refining the mesh articulation. We validate our approach through extensive experiments, demonstrating its effectiveness in generating realistic HOIs.
StrandHead: Text to Strand-Disentangled 3D Head Avatars Using Hair Geometric Priors
While haircut indicates distinct personality, existing avatar generation methods fail to model practical hair due to the general or entangled representation. We propose StrandHead, a novel text to 3D head avatar generation method capable of generating disentangled 3D hair with strand representation. Without using 3D data for supervision, we demonstrate that realistic hair strands can be generated from prompts by distilling 2D generative diffusion models. To this end, we propose a series of reliable priors on shape initialization, geometric primitives, and statistical haircut features, leading to a stable optimization and text-aligned performance. Extensive experiments show that StrandHead achieves the state-of-the-art reality and diversity of generated 3D head and hair. The generated 3D hair can also be easily implemented in the Unreal Engine for physical simulation and other applications. The code will be available at https://xiaokunsun.github.io/StrandHead.github.io.
AnimaMimic: Imitating 3D Animation from Video Priors
Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable motion imagination in 2D, generating dynamic and visually coherent motion from text or image prompts. However, their results lack explicit 3D structure and cannot be directly used for animation or simulation. We present AnimaMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AnimaMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines. Our project page is at: https://xpandora.github.io/AnimaMimic/
Diffusion Models are Geometry Critics: Single Image 3D Editing Using Pre-Trained Diffusion Priors
We propose a novel image editing technique that enables 3D manipulations on single images, such as object rotation and translation. Existing 3D-aware image editing approaches typically rely on synthetic multi-view datasets for training specialized models, thus constraining their effectiveness on open-domain images featuring significantly more varied layouts and styles. In contrast, our method directly leverages powerful image diffusion models trained on a broad spectrum of text-image pairs and thus retain their exceptional generalization abilities. This objective is realized through the development of an iterative novel view synthesis and geometry alignment algorithm. The algorithm harnesses diffusion models for dual purposes: they provide appearance prior by predicting novel views of the selected object using estimated depth maps, and they act as a geometry critic by correcting misalignments in 3D shapes across the sampled views. Our method can generate high-quality 3D-aware image edits with large viewpoint transformations and high appearance and shape consistency with the input image, pushing the boundaries of what is possible with single-image 3D-aware editing.
Structured Cooperative Learning with Graphical Model Priors
We study how to train personalized models for different tasks on decentralized devices with limited local data. We propose "Structured Cooperative Learning (SCooL)", in which a cooperation graph across devices is generated by a graphical model prior to automatically coordinate mutual learning between devices. By choosing graphical models enforcing different structures, we can derive a rich class of existing and novel decentralized learning algorithms via variational inference. In particular, we show three instantiations of SCooL that adopt Dirac distribution, stochastic block model (SBM), and attention as the prior generating cooperation graphs. These EM-type algorithms alternate between updating the cooperation graph and cooperative learning of local models. They can automatically capture the cross-task correlations among devices by only monitoring their model updating in order to optimize the cooperation graph. We evaluate SCooL and compare it with existing decentralized learning methods on an extensive set of benchmarks, on which SCooL always achieves the highest accuracy of personalized models and significantly outperforms other baselines on communication efficiency. Our code is available at https://github.com/ShuangtongLi/SCooL.
DreamDissector: Learning Disentangled Text-to-3D Generation from 2D Diffusion Priors
Text-to-3D generation has recently seen significant progress. To enhance its practicality in real-world applications, it is crucial to generate multiple independent objects with interactions, similar to layer-compositing in 2D image editing. However, existing text-to-3D methods struggle with this task, as they are designed to generate either non-independent objects or independent objects lacking spatially plausible interactions. Addressing this, we propose DreamDissector, a text-to-3D method capable of generating multiple independent objects with interactions. DreamDissector accepts a multi-object text-to-3D NeRF as input and produces independent textured meshes. To achieve this, we introduce the Neural Category Field (NeCF) for disentangling the input NeRF. Additionally, we present the Category Score Distillation Sampling (CSDS), facilitated by a Deep Concept Mining (DCM) module, to tackle the concept gap issue in diffusion models. By leveraging NeCF and CSDS, we can effectively derive sub-NeRFs from the original scene. Further refinement enhances geometry and texture. Our experimental results validate the effectiveness of DreamDissector, providing users with novel means to control 3D synthesis at the object level and potentially opening avenues for various creative applications in the future.
MvDrag3D: Drag-based Creative 3D Editing via Multi-view Generation-Reconstruction Priors
Drag-based editing has become popular in 2D content creation, driven by the capabilities of image generative models. However, extending this technique to 3D remains a challenge. Existing 3D drag-based editing methods, whether employing explicit spatial transformations or relying on implicit latent optimization within limited-capacity 3D generative models, fall short in handling significant topology changes or generating new textures across diverse object categories. To overcome these limitations, we introduce MVDrag3D, a novel framework for more flexible and creative drag-based 3D editing that leverages multi-view generation and reconstruction priors. At the core of our approach is the usage of a multi-view diffusion model as a strong generative prior to perform consistent drag editing over multiple rendered views, which is followed by a reconstruction model that reconstructs 3D Gaussians of the edited object. While the initial 3D Gaussians may suffer from misalignment between different views, we address this via view-specific deformation networks that adjust the position of Gaussians to be well aligned. In addition, we propose a multi-view score function that distills generative priors from multiple views to further enhance the view consistency and visual quality. Extensive experiments demonstrate that MVDrag3D provides a precise, generative, and flexible solution for 3D drag-based editing, supporting more versatile editing effects across various object categories and 3D representations.
LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors
We aim to address sparse-view reconstruction of a 3D scene by leveraging priors from large-scale vision models. While recent advancements such as 3D Gaussian Splatting (3DGS) have demonstrated remarkable successes in 3D reconstruction, these methods typically necessitate hundreds of input images that densely capture the underlying scene, making them time-consuming and impractical for real-world applications. However, sparse-view reconstruction is inherently ill-posed and under-constrained, often resulting in inferior and incomplete outcomes. This is due to issues such as failed initialization, overfitting on input images, and a lack of details. To mitigate these challenges, we introduce LM-Gaussian, a method capable of generating high-quality reconstructions from a limited number of images. Specifically, we propose a robust initialization module that leverages stereo priors to aid in the recovery of camera poses and the reliable point clouds. Additionally, a diffusion-based refinement is iteratively applied to incorporate image diffusion priors into the Gaussian optimization process to preserve intricate scene details. Finally, we utilize video diffusion priors to further enhance the rendered images for realistic visual effects. Overall, our approach significantly reduces the data acquisition requirements compared to previous 3DGS methods. We validate the effectiveness of our framework through experiments on various public datasets, demonstrating its potential for high-quality 360-degree scene reconstruction. Visual results are on our website.
A Channel-Based Perspective on Conjugate Priors
A desired closure property in Bayesian probability is that an updated posterior distribution be in the same class of distributions --- say Gaussians --- as the prior distribution. When the updating takes place via a statistical model, one calls the class of prior distributions the `conjugate priors' of the model. This paper gives (1) an abstract formulation of this notion of conjugate prior, using channels, in a graphical language, (2) a simple abstract proof that such conjugate priors yield Bayesian inversions, and (3) a logical description of conjugate priors that highlights the required closure of the priors under updating. The theory is illustrated with several standard examples, also covering multiple updating.
All You Need is a Good Functional Prior for Bayesian Deep Learning
The Bayesian treatment of neural networks dictates that a prior distribution is specified over their weight and bias parameters. This poses a challenge because modern neural networks are characterized by a large number of parameters, and the choice of these priors has an uncontrolled effect on the induced functional prior, which is the distribution of the functions obtained by sampling the parameters from their prior distribution. We argue that this is a hugely limiting aspect of Bayesian deep learning, and this work tackles this limitation in a practical and effective way. Our proposal is to reason in terms of functional priors, which are easier to elicit, and to "tune" the priors of neural network parameters in a way that they reflect such functional priors. Gaussian processes offer a rigorous framework to define prior distributions over functions, and we propose a novel and robust framework to match their prior with the functional prior of neural networks based on the minimization of their Wasserstein distance. We provide vast experimental evidence that coupling these priors with scalable Markov chain Monte Carlo sampling offers systematically large performance improvements over alternative choices of priors and state-of-the-art approximate Bayesian deep learning approaches. We consider this work a considerable step in the direction of making the long-standing challenge of carrying out a fully Bayesian treatment of neural networks, including convolutional neural networks, a concrete possibility.
Freeze-Thaw Bayesian Optimization
In this paper we develop a dynamic form of Bayesian optimization for machine learning models with the goal of rapidly finding good hyperparameter settings. Our method uses the partial information gained during the training of a machine learning model in order to decide whether to pause training and start a new model, or resume the training of a previously-considered model. We specifically tailor our method to machine learning problems by developing a novel positive-definite covariance kernel to capture a variety of training curves. Furthermore, we develop a Gaussian process prior that scales gracefully with additional temporal observations. Finally, we provide an information-theoretic framework to automate the decision process. Experiments on several common machine learning models show that our approach is extremely effective in practice.
Image Generation with Multimodal Priors using Denoising Diffusion Probabilistic Models
Image synthesis under multi-modal priors is a useful and challenging task that has received increasing attention in recent years. A major challenge in using generative models to accomplish this task is the lack of paired data containing all modalities (i.e. priors) and corresponding outputs. In recent work, a variational auto-encoder (VAE) model was trained in a weakly supervised manner to address this challenge. Since the generative power of VAEs is usually limited, it is difficult for this method to synthesize images belonging to complex distributions. To this end, we propose a solution based on a denoising diffusion probabilistic models to synthesise images under multi-model priors. Based on the fact that the distribution over each time step in the diffusion model is Gaussian, in this work we show that there exists a closed-form expression to the generate the image corresponds to the given modalities. The proposed solution does not require explicit retraining for all modalities and can leverage the outputs of individual modalities to generate realistic images according to different constraints. We conduct studies on two real-world datasets to demonstrate the effectiveness of our approach
VisorGPT: Learning Visual Prior via Generative Pre-Training
Various stuff and things in visual data possess specific traits, which can be learned by deep neural networks and are implicitly represented as the visual prior, e.g., object location and shape, in the model. Such prior potentially impacts many vision tasks. For example, in conditional image synthesis, spatial conditions failing to adhere to the prior can result in visually inaccurate synthetic results. This work aims to explicitly learn the visual prior and enable the customization of sampling. Inspired by advances in language modeling, we propose to learn Visual prior via Generative Pre-Training, dubbed VisorGPT. By discretizing visual locations of objects, e.g., bounding boxes, human pose, and instance masks, into sequences, \our~can model visual prior through likelihood maximization. Besides, prompt engineering is investigated to unify various visual locations and enable customized sampling of sequential outputs from the learned prior. Experimental results demonstrate that \our~can effectively model the visual prior, which can be employed for many vision tasks, such as customizing accurate human pose for conditional image synthesis models like ControlNet. Code will be released at https://github.com/Sierkinhane/VisorGPT.
Mask2IV: Interaction-Centric Video Generation via Mask Trajectories
Generating interaction-centric videos, such as those depicting humans or robots interacting with objects, is crucial for embodied intelligence, as they provide rich and diverse visual priors for robot learning, manipulation policy training, and affordance reasoning. However, existing methods often struggle to model such complex and dynamic interactions. While recent studies show that masks can serve as effective control signals and enhance generation quality, obtaining dense and precise mask annotations remains a major challenge for real-world use. To overcome this limitation, we introduce Mask2IV, a novel framework specifically designed for interaction-centric video generation. It adopts a decoupled two-stage pipeline that first predicts plausible motion trajectories for both actor and object, then generates a video conditioned on these trajectories. This design eliminates the need for dense mask inputs from users while preserving the flexibility to manipulate the interaction process. Furthermore, Mask2IV supports versatile and intuitive control, allowing users to specify the target object of interaction and guide the motion trajectory through action descriptions or spatial position cues. To support systematic training and evaluation, we curate two benchmarks covering diverse action and object categories across both human-object interaction and robotic manipulation scenarios. Extensive experiments demonstrate that our method achieves superior visual realism and controllability compared to existing baselines.
Polyp-Gen: Realistic and Diverse Polyp Image Generation for Endoscopic Dataset Expansion
Automated diagnostic systems (ADS) have shown significant potential in the early detection of polyps during endoscopic examinations, thereby reducing the incidence of colorectal cancer. However, due to high annotation costs and strict privacy concerns, acquiring high-quality endoscopic images poses a considerable challenge in the development of ADS. Despite recent advancements in generating synthetic images for dataset expansion, existing endoscopic image generation algorithms failed to accurately generate the details of polyp boundary regions and typically required medical priors to specify plausible locations and shapes of polyps, which limited the realism and diversity of the generated images. To address these limitations, we present Polyp-Gen, the first full-automatic diffusion-based endoscopic image generation framework. Specifically, we devise a spatial-aware diffusion training scheme with a lesion-guided loss to enhance the structural context of polyp boundary regions. Moreover, to capture medical priors for the localization of potential polyp areas, we introduce a hierarchical retrieval-based sampling strategy to match similar fine-grained spatial features. In this way, our Polyp-Gen can generate realistic and diverse endoscopic images for building reliable ADS. Extensive experiments demonstrate the state-of-the-art generation quality, and the synthetic images can improve the downstream polyp detection task. Additionally, our Polyp-Gen has shown remarkable zero-shot generalizability on other datasets. The source code is available at https://github.com/CUHK-AIM-Group/Polyp-Gen.
Learning to Generate Grounded Visual Captions without Localization Supervision
When automatically generating a sentence description for an image or video, it often remains unclear how well the generated caption is grounded, that is whether the model uses the correct image regions to output particular words, or if the model is hallucinating based on priors in the dataset and/or the language model. The most common way of relating image regions with words in caption models is through an attention mechanism over the regions that are used as input to predict the next word. The model must therefore learn to predict the attentional weights without knowing the word it should localize. This is difficult to train without grounding supervision since recurrent models can propagate past information and there is no explicit signal to force the captioning model to properly ground the individual decoded words. In this work, we help the model to achieve this via a novel cyclical training regimen that forces the model to localize each word in the image after the sentence decoder generates it, and then reconstruct the sentence from the localized image region(s) to match the ground-truth. Our proposed framework only requires learning one extra fully-connected layer (the localizer), a layer that can be removed at test time. We show that our model significantly improves grounding accuracy without relying on grounding supervision or introducing extra computation during inference, for both image and video captioning tasks. Code is available at https://github.com/chihyaoma/cyclical-visual-captioning .
Kaleido Diffusion: Improving Conditional Diffusion Models with Autoregressive Latent Modeling
Diffusion models have emerged as a powerful tool for generating high-quality images from textual descriptions. Despite their successes, these models often exhibit limited diversity in the sampled images, particularly when sampling with a high classifier-free guidance weight. To address this issue, we present Kaleido, a novel approach that enhances the diversity of samples by incorporating autoregressive latent priors. Kaleido integrates an autoregressive language model that encodes the original caption and generates latent variables, serving as abstract and intermediary representations for guiding and facilitating the image generation process. In this paper, we explore a variety of discrete latent representations, including textual descriptions, detection bounding boxes, object blobs, and visual tokens. These representations diversify and enrich the input conditions to the diffusion models, enabling more diverse outputs. Our experimental results demonstrate that Kaleido effectively broadens the diversity of the generated image samples from a given textual description while maintaining high image quality. Furthermore, we show that Kaleido adheres closely to the guidance provided by the generated latent variables, demonstrating its capability to effectively control and direct the image generation process.
DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxies
Human mesh recovery from multi-view images faces a fundamental challenge: real-world datasets contain imperfect ground-truth annotations that bias the models' training, while synthetic data with precise supervision suffers from domain gap. In this paper, we propose DiffProxy, a novel framework that generates multi-view consistent human proxies for mesh recovery. Central to DiffProxy is leveraging the diffusion-based generative priors to bridge the synthetic training and real-world generalization. Its key innovations include: (1) a multi-conditional mechanism for generating multi-view consistent, pixel-aligned human proxies; (2) a hand refinement module that incorporates flexible visual prompts to enhance local details; and (3) an uncertainty-aware test-time scaling method that increases robustness to challenging cases during optimization. These designs ensure that the mesh recovery process effectively benefits from the precise synthetic ground truth and generative advantages of the diffusion-based pipeline. Trained entirely on synthetic data, DiffProxy achieves state-of-the-art performance across five real-world benchmarks, demonstrating strong zero-shot generalization particularly on challenging scenarios with occlusions and partial views. Project page: https://wrk226.github.io/DiffProxy.html
Sparse3D: Distilling Multiview-Consistent Diffusion for Object Reconstruction from Sparse Views
Reconstructing 3D objects from extremely sparse views is a long-standing and challenging problem. While recent techniques employ image diffusion models for generating plausible images at novel viewpoints or for distilling pre-trained diffusion priors into 3D representations using score distillation sampling (SDS), these methods often struggle to simultaneously achieve high-quality, consistent, and detailed results for both novel-view synthesis (NVS) and geometry. In this work, we present Sparse3D, a novel 3D reconstruction method tailored for sparse view inputs. Our approach distills robust priors from a multiview-consistent diffusion model to refine a neural radiance field. Specifically, we employ a controller that harnesses epipolar features from input views, guiding a pre-trained diffusion model, such as Stable Diffusion, to produce novel-view images that maintain 3D consistency with the input. By tapping into 2D priors from powerful image diffusion models, our integrated model consistently delivers high-quality results, even when faced with open-world objects. To address the blurriness introduced by conventional SDS, we introduce the category-score distillation sampling (C-SDS) to enhance detail. We conduct experiments on CO3DV2 which is a multi-view dataset of real-world objects. Both quantitative and qualitative evaluations demonstrate that our approach outperforms previous state-of-the-art works on the metrics regarding NVS and geometry reconstruction.
Zero-P-to-3: Zero-Shot Partial-View Images to 3D Object
Generative 3D reconstruction shows strong potential in incomplete observations. While sparse-view and single-image reconstruction are well-researched, partial observation remains underexplored. In this context, dense views are accessible only from a specific angular range, with other perspectives remaining inaccessible. This task presents two main challenges: (i) limited View Range: observations confined to a narrow angular scope prevent effective traditional interpolation techniques that require evenly distributed perspectives. (ii) inconsistent Generation: views created for invisible regions often lack coherence with both visible regions and each other, compromising reconstruction consistency. To address these challenges, we propose \method, a novel training-free approach that integrates the local dense observations and multi-source priors for reconstruction. Our method introduces a fusion-based strategy to effectively align these priors in DDIM sampling, thereby generating multi-view consistent images to supervise invisible views. We further design an iterative refinement strategy, which uses the geometric structures of the object to enhance reconstruction quality. Extensive experiments on multiple datasets show the superiority of our method over SOTAs, especially in invisible regions.
PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers
We introduce PartCrafter, the first structured 3D generative model that jointly synthesizes multiple semantically meaningful and geometrically distinct 3D meshes from a single RGB image. Unlike existing methods that either produce monolithic 3D shapes or follow two-stage pipelines, i.e., first segmenting an image and then reconstructing each segment, PartCrafter adopts a unified, compositional generation architecture that does not rely on pre-segmented inputs. Conditioned on a single image, it simultaneously denoises multiple 3D parts, enabling end-to-end part-aware generation of both individual objects and complex multi-object scenes. PartCrafter builds upon a pretrained 3D mesh diffusion transformer (DiT) trained on whole objects, inheriting the pretrained weights, encoder, and decoder, and introduces two key innovations: (1) A compositional latent space, where each 3D part is represented by a set of disentangled latent tokens; (2) A hierarchical attention mechanism that enables structured information flow both within individual parts and across all parts, ensuring global coherence while preserving part-level detail during generation. To support part-level supervision, we curate a new dataset by mining part-level annotations from large-scale 3D object datasets. Experiments show that PartCrafter outperforms existing approaches in generating decomposable 3D meshes, including parts that are not directly visible in input images, demonstrating the strength of part-aware generative priors for 3D understanding and synthesis. Code and training data will be released.
Hyper-Transformer for Amodal Completion
Amodal object completion is a complex task that involves predicting the invisible parts of an object based on visible segments and background information. Learning shape priors is crucial for effective amodal completion, but traditional methods often rely on two-stage processes or additional information, leading to inefficiencies and potential error accumulation. To address these shortcomings, we introduce a novel framework named the Hyper-Transformer Amodal Network (H-TAN). This framework utilizes a hyper transformer equipped with a dynamic convolution head to directly learn shape priors and accurately predict amodal masks. Specifically, H-TAN uses a dual-branch structure to extract multi-scale features from both images and masks. The multi-scale features from the image branch guide the hyper transformer in learning shape priors and in generating the weights for dynamic convolution tailored to each instance. The dynamic convolution head then uses the features from the mask branch to predict precise amodal masks. We extensively evaluate our model on three benchmark datasets: KINS, COCOA-cls, and D2SA, where H-TAN demonstrated superior performance compared to existing methods. Additional experiments validate the effectiveness and stability of the novel hyper transformer in our framework.
VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control
Video inpainting, which aims to restore corrupted video content, has experienced substantial progress. Despite these advances, existing methods, whether propagating unmasked region pixels through optical flow and receptive field priors, or extending image-inpainting models temporally, face challenges in generating fully masked objects or balancing the competing objectives of background context preservation and foreground generation in one model, respectively. To address these limitations, we propose a novel dual-stream paradigm VideoPainter that incorporates an efficient context encoder (comprising only 6% of the backbone parameters) to process masked videos and inject backbone-aware background contextual cues to any pre-trained video DiT, producing semantically consistent content in a plug-and-play manner. This architectural separation significantly reduces the model's learning complexity while enabling nuanced integration of crucial background context. We also introduce a novel target region ID resampling technique that enables any-length video inpainting, greatly enhancing our practical applicability. Additionally, we establish a scalable dataset pipeline leveraging current vision understanding models, contributing VPData and VPBench to facilitate segmentation-based inpainting training and assessment, the largest video inpainting dataset and benchmark to date with over 390K diverse clips. Using inpainting as a pipeline basis, we also explore downstream applications including video editing and video editing pair data generation, demonstrating competitive performance and significant practical potential. Extensive experiments demonstrate VideoPainter's superior performance in both any-length video inpainting and editing, across eight key metrics, including video quality, mask region preservation, and textual coherence.
ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generation
Existing multi-view 3D object reconstruction methods heavily rely on sufficient overlap between input views, where occlusions and sparse coverage in practice frequently yield severe reconstruction incompleteness. Recent advancements in diffusion-based 3D generative techniques offer the potential to address these limitations by leveraging learned generative priors to hallucinate invisible parts of objects, thereby generating plausible 3D structures. However, the stochastic nature of the inference process limits the accuracy and reliability of generation results, preventing existing reconstruction frameworks from integrating such 3D generative priors. In this work, we comprehensively analyze the reasons why diffusion-based 3D generative methods fail to achieve high consistency, including (a) the insufficiency in constructing and leveraging cross-view connections when extracting multi-view image features as conditions, and (b) the poor controllability of iterative denoising during local detail generation, which easily leads to plausible but inconsistent fine geometric and texture details with inputs. Accordingly, we propose ReconViaGen to innovatively integrate reconstruction priors into the generative framework and devise several strategies that effectively address these issues. Extensive experiments demonstrate that our ReconViaGen can reconstruct complete and accurate 3D models consistent with input views in both global structure and local details.Project page: https://jiahao620.github.io/reconviagen.
OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects
Free-moving object reconstruction from monocular video remains challenging, particularly without reliable pose or depth cues and under arbitrary object motion. We introduce OnlineSplatter, a novel online feed-forward framework generating high-quality, object-centric 3D Gaussians directly from RGB frames without requiring camera pose, depth priors, or bundle optimization. Our approach anchors reconstruction using the first frame and progressively refines the object representation through a dense Gaussian primitive field, maintaining constant computational cost regardless of video sequence length. Our core contribution is a dual-key memory module combining latent appearance-geometry keys with explicit directional keys, robustly fusing current frame features with temporally aggregated object states. This design enables effective handling of free-moving objects via spatial-guided memory readout and an efficient sparsification mechanism, ensuring comprehensive yet compact object coverage. Evaluations on real-world datasets demonstrate that OnlineSplatter significantly outperforms state-of-the-art pose-free reconstruction baselines, consistently improving with more observations while maintaining constant memory and runtime.
Wonder3D: Single Image to 3D using Cross-Domain Diffusion
In this work, we introduce Wonder3D, a novel method for efficiently generating high-fidelity textured meshes from single-view images.Recent methods based on Score Distillation Sampling (SDS) have shown the potential to recover 3D geometry from 2D diffusion priors, but they typically suffer from time-consuming per-shape optimization and inconsistent geometry. In contrast, certain works directly produce 3D information via fast network inferences, but their results are often of low quality and lack geometric details. To holistically improve the quality, consistency, and efficiency of image-to-3D tasks, we propose a cross-domain diffusion model that generates multi-view normal maps and the corresponding color images. To ensure consistency, we employ a multi-view cross-domain attention mechanism that facilitates information exchange across views and modalities. Lastly, we introduce a geometry-aware normal fusion algorithm that extracts high-quality surfaces from the multi-view 2D representations. Our extensive evaluations demonstrate that our method achieves high-quality reconstruction results, robust generalization, and reasonably good efficiency compared to prior works.
WorldMirror: Universal 3D World Reconstruction with Any-Prior Prompting
We present WorldMirror, an all-in-one, feed-forward model for versatile 3D geometric prediction tasks. Unlike existing methods constrained to image-only inputs or customized for a specific task, our framework flexibly integrates diverse geometric priors, including camera poses, intrinsics, and depth maps, while simultaneously generating multiple 3D representations: dense point clouds, multi-view depth maps, camera parameters, surface normals, and 3D Gaussians. This elegant and unified architecture leverages available prior information to resolve structural ambiguities and delivers geometrically consistent 3D outputs in a single forward pass. WorldMirror achieves state-of-the-art performance across diverse benchmarks from camera, point map, depth, and surface normal estimation to novel view synthesis, while maintaining the efficiency of feed-forward inference. Code and models will be publicly available soon.
Spectrum Tuning: Post-Training for Distributional Coverage and In-Context Steerability
Language model post-training has enhanced instruction-following and performance on many downstream tasks, but also comes with an often-overlooked cost on tasks with many possible valid answers. We characterize three desiderata for conditional distributional modeling: in-context steerability, valid output space coverage, and distributional alignment, and document across three model families how current post-training can reduce these properties. In particular, we disambiguate between two kinds of in-context learning: ICL for eliciting existing underlying knowledge or capabilities, and in-context steerability, where a model must use in-context information to override its priors and steer to a novel data generating distribution. To better evaluate and improve these desiderata, we introduce Spectrum Suite, a large-scale resource compiled from >40 data sources and spanning >90 tasks requiring models to steer to and match diverse distributions ranging from varied human preferences to numerical distributions and more. We find that while current post-training techniques help elicit underlying capabilities and knowledge, they hurt models' ability to flexibly steer in-context. To mitigate these issues, we propose Spectrum Tuning, a post-training method using Spectrum Suite to improve steerability and distributional coverage. We find that Spectrum Tuning often improves over pretrained models and their instruction-tuned counterparts, enhancing steerability, spanning more of the output space, and improving distributional alignment on held-out datasets.
DSplats: 3D Generation by Denoising Splats-Based Multiview Diffusion Models
Generating high-quality 3D content requires models capable of learning robust distributions of complex scenes and the real-world objects within them. Recent Gaussian-based 3D reconstruction techniques have achieved impressive results in recovering high-fidelity 3D assets from sparse input images by predicting 3D Gaussians in a feed-forward manner. However, these techniques often lack the extensive priors and expressiveness offered by Diffusion Models. On the other hand, 2D Diffusion Models, which have been successfully applied to denoise multiview images, show potential for generating a wide range of photorealistic 3D outputs but still fall short on explicit 3D priors and consistency. In this work, we aim to bridge these two approaches by introducing DSplats, a novel method that directly denoises multiview images using Gaussian Splat-based Reconstructors to produce a diverse array of realistic 3D assets. To harness the extensive priors of 2D Diffusion Models, we incorporate a pretrained Latent Diffusion Model into the reconstructor backbone to predict a set of 3D Gaussians. Additionally, the explicit 3D representation embedded in the denoising network provides a strong inductive bias, ensuring geometrically consistent novel view generation. Our qualitative and quantitative experiments demonstrate that DSplats not only produces high-quality, spatially consistent outputs, but also sets a new standard in single-image to 3D reconstruction. When evaluated on the Google Scanned Objects dataset, DSplats achieves a PSNR of 20.38, an SSIM of 0.842, and an LPIPS of 0.109.
GRIN: Zero-Shot Metric Depth with Pixel-Level Diffusion
3D reconstruction from a single image is a long-standing problem in computer vision. Learning-based methods address its inherent scale ambiguity by leveraging increasingly large labeled and unlabeled datasets, to produce geometric priors capable of generating accurate predictions across domains. As a result, state of the art approaches show impressive performance in zero-shot relative and metric depth estimation. Recently, diffusion models have exhibited remarkable scalability and generalizable properties in their learned representations. However, because these models repurpose tools originally designed for image generation, they can only operate on dense ground-truth, which is not available for most depth labels, especially in real-world settings. In this paper we present GRIN, an efficient diffusion model designed to ingest sparse unstructured training data. We use image features with 3D geometric positional encodings to condition the diffusion process both globally and locally, generating depth predictions at a pixel-level. With comprehensive experiments across eight indoor and outdoor datasets, we show that GRIN establishes a new state of the art in zero-shot metric monocular depth estimation even when trained from scratch.
CoMo: Controllable Motion Generation through Language Guided Pose Code Editing
Text-to-motion models excel at efficient human motion generation, but existing approaches lack fine-grained controllability over the generation process. Consequently, modifying subtle postures within a motion or inserting new actions at specific moments remains a challenge, limiting the applicability of these methods in diverse scenarios. In light of these challenges, we introduce CoMo, a Controllable Motion generation model, adept at accurately generating and editing motions by leveraging the knowledge priors of large language models (LLMs). Specifically, CoMo decomposes motions into discrete and semantically meaningful pose codes, with each code encapsulating the semantics of a body part, representing elementary information such as "left knee slightly bent". Given textual inputs, CoMo autoregressively generates sequences of pose codes, which are then decoded into 3D motions. Leveraging pose codes as interpretable representations, an LLM can directly intervene in motion editing by adjusting the pose codes according to editing instructions. Experiments demonstrate that CoMo achieves competitive performance in motion generation compared to state-of-the-art models while, in human studies, CoMo substantially surpasses previous work in motion editing abilities.
DiffuseRAW: End-to-End Generative RAW Image Processing for Low-Light Images
Imaging under extremely low-light conditions presents a significant challenge and is an ill-posed problem due to the low signal-to-noise ratio (SNR) caused by minimal photon capture. Previously, diffusion models have been used for multiple kinds of generative tasks and image-to-image tasks, however, these models work as a post-processing step. These diffusion models are trained on processed images and learn on processed images. However, such approaches are often not well-suited for extremely low-light tasks. Unlike the task of low-light image enhancement or image-to-image enhancement, we tackle the task of learning the entire image-processing pipeline, from the RAW image to a processed image. For this task, a traditional image processing pipeline often consists of multiple specialized parts that are overly reliant on the downstream tasks. Unlike these, we develop a new generative ISP that relies on fine-tuning latent diffusion models on RAW images and generating processed long-exposure images which allows for the apt use of the priors from large text-to-image generation models. We evaluate our approach on popular end-to-end low-light datasets for which we see promising results and set a new SoTA on the See-in-Dark (SID) dataset. Furthermore, with this work, we hope to pave the way for more generative and diffusion-based image processing and other problems on RAW data.
PriorGrad: Improving Conditional Denoising Diffusion Models with Data-Dependent Adaptive Prior
Denoising diffusion probabilistic models have been recently proposed to generate high-quality samples by estimating the gradient of the data density. The framework defines the prior noise as a standard Gaussian distribution, whereas the corresponding data distribution may be more complicated than the standard Gaussian distribution, which potentially introduces inefficiency in denoising the prior noise into the data sample because of the discrepancy between the data and the prior. In this paper, we propose PriorGrad to improve the efficiency of the conditional diffusion model for speech synthesis (for example, a vocoder using a mel-spectrogram as the condition) by applying an adaptive prior derived from the data statistics based on the conditional information. We formulate the training and sampling procedures of PriorGrad and demonstrate the advantages of an adaptive prior through a theoretical analysis. Focusing on the speech synthesis domain, we consider the recently proposed diffusion-based speech generative models based on both the spectral and time domains and show that PriorGrad achieves faster convergence and inference with superior performance, leading to an improved perceptual quality and robustness to a smaller network capacity, and thereby demonstrating the efficiency of a data-dependent adaptive prior.
Score-Based Diffusion Models as Principled Priors for Inverse Imaging
Priors are essential for reconstructing images from noisy and/or incomplete measurements. The choice of the prior determines both the quality and uncertainty of recovered images. We propose turning score-based diffusion models into principled image priors ("score-based priors") for analyzing a posterior of images given measurements. Previously, probabilistic priors were limited to handcrafted regularizers and simple distributions. In this work, we empirically validate the theoretically-proven probability function of a score-based diffusion model. We show how to sample from resulting posteriors by using this probability function for variational inference. Our results, including experiments on denoising, deblurring, and interferometric imaging, suggest that score-based priors enable principled inference with a sophisticated, data-driven image prior.
ConceptLab: Creative Generation using Diffusion Prior Constraints
Recent text-to-image generative models have enabled us to transform our words into vibrant, captivating imagery. The surge of personalization techniques that has followed has also allowed us to imagine unique concepts in new scenes. However, an intriguing question remains: How can we generate a new, imaginary concept that has never been seen before? In this paper, we present the task of creative text-to-image generation, where we seek to generate new members of a broad category (e.g., generating a pet that differs from all existing pets). We leverage the under-studied Diffusion Prior models and show that the creative generation problem can be formulated as an optimization process over the output space of the diffusion prior, resulting in a set of "prior constraints". To keep our generated concept from converging into existing members, we incorporate a question-answering model that adaptively adds new constraints to the optimization problem, encouraging the model to discover increasingly more unique creations. Finally, we show that our prior constraints can also serve as a strong mixing mechanism allowing us to create hybrids between generated concepts, introducing even more flexibility into the creative process.
Transformers Can Do Bayesian Inference
Currently, it is hard to reap the benefits of deep learning for Bayesian methods, which allow the explicit specification of prior knowledge and accurately capture model uncertainty. We present Prior-Data Fitted Networks (PFNs). PFNs leverage large-scale machine learning techniques to approximate a large set of posteriors. The only requirement for PFNs to work is the ability to sample from a prior distribution over supervised learning tasks (or functions). Our method restates the objective of posterior approximation as a supervised classification problem with a set-valued input: it repeatedly draws a task (or function) from the prior, draws a set of data points and their labels from it, masks one of the labels and learns to make probabilistic predictions for it based on the set-valued input of the rest of the data points. Presented with a set of samples from a new supervised learning task as input, PFNs make probabilistic predictions for arbitrary other data points in a single forward propagation, having learned to approximate Bayesian inference. We demonstrate that PFNs can near-perfectly mimic Gaussian processes and also enable efficient Bayesian inference for intractable problems, with over 200-fold speedups in multiple setups compared to current methods. We obtain strong results in very diverse areas such as Gaussian process regression, Bayesian neural networks, classification for small tabular data sets, and few-shot image classification, demonstrating the generality of PFNs. Code and trained PFNs are released at https://github.com/automl/TransformersCanDoBayesianInference.
On Sequential Bayesian Inference for Continual Learning
Sequential Bayesian inference can be used for continual learning to prevent catastrophic forgetting of past tasks and provide an informative prior when learning new tasks. We revisit sequential Bayesian inference and test whether having access to the true posterior is guaranteed to prevent catastrophic forgetting in Bayesian neural networks. To do this we perform sequential Bayesian inference using Hamiltonian Monte Carlo. We propagate the posterior as a prior for new tasks by fitting a density estimator on Hamiltonian Monte Carlo samples. We find that this approach fails to prevent catastrophic forgetting demonstrating the difficulty in performing sequential Bayesian inference in neural networks. From there we study simple analytical examples of sequential Bayesian inference and CL and highlight the issue of model misspecification which can lead to sub-optimal continual learning performance despite exact inference. Furthermore, we discuss how task data imbalances can cause forgetting. From these limitations, we argue that we need probabilistic models of the continual learning generative process rather than relying on sequential Bayesian inference over Bayesian neural network weights. In this vein, we also propose a simple baseline called Prototypical Bayesian Continual Learning, which is competitive with state-of-the-art Bayesian continual learning methods on class incremental continual learning vision benchmarks.
Conditional Generative Modeling is All You Need for Marked Temporal Point Processes
Recent advancements in generative modeling have made it possible to generate high-quality content from context information, but a key question remains: how to teach models to know when to generate content? To answer this question, this study proposes a novel event generative model that draws its statistical intuition from marked temporal point processes, and offers a clean, flexible, and computationally efficient solution for a wide range of applications involving multi-dimensional marks. We aim to capture the distribution of the point process without explicitly specifying the conditional intensity or probability density. Instead, we use a conditional generator that takes the history of events as input and generates the high-quality subsequent event that is likely to occur given the prior observations. The proposed framework offers a host of benefits, including exceptional efficiency in learning the model and generating samples, as well as considerable representational power to capture intricate dynamics in multi- or even high-dimensional event space. Our numerical results demonstrate superior performance compared to other state-of-the-art baselines.
Distribution Transformers: Fast Approximate Bayesian Inference With On-The-Fly Prior Adaptation
While Bayesian inference provides a principled framework for reasoning under uncertainty, its widespread adoption is limited by the intractability of exact posterior computation, necessitating the use of approximate inference. However, existing methods are often computationally expensive, or demand costly retraining when priors change, limiting their utility, particularly in sequential inference problems such as real-time sensor fusion. To address these challenges, we introduce the Distribution Transformer -- a novel architecture that can learn arbitrary distribution-to-distribution mappings. Our method can be trained to map a prior to the corresponding posterior, conditioned on some dataset -- thus performing approximate Bayesian inference. Our novel architecture represents a prior distribution as a (universally-approximating) Gaussian Mixture Model (GMM), and transforms it into a GMM representation of the posterior. The components of the GMM attend to each other via self-attention, and to the datapoints via cross-attention. We demonstrate that Distribution Transformers both maintain flexibility to vary the prior, and significantly reduces computation times-from minutes to milliseconds-while achieving log-likelihood performance on par with or superior to existing approximate inference methods across tasks such as sequential inference, quantum system parameter inference, and Gaussian Process predictive posterior inference with hyperpriors.
Learning Diffusion Priors from Observations by Expectation Maximization
Diffusion models recently proved to be remarkable priors for Bayesian inverse problems. However, training these models typically requires access to large amounts of clean data, which could prove difficult in some settings. In this work, we present a novel method based on the expectation-maximization algorithm for training diffusion models from incomplete and noisy observations only. Unlike previous works, our method leads to proper diffusion models, which is crucial for downstream tasks. As part of our method, we propose and motivate an improved posterior sampling scheme for unconditional diffusion models. We present empirical evidence supporting the effectiveness of our method.
The Consciousness Prior
A new prior is proposed for learning representations of high-level concepts of the kind we manipulate with language. This prior can be combined with other priors in order to help disentangling abstract factors from each other. It is inspired by cognitive neuroscience theories of consciousness, seen as a bottleneck through which just a few elements, after having been selected by attention from a broader pool, are then broadcast and condition further processing, both in perception and decision-making. The set of recently selected elements one becomes aware of is seen as forming a low-dimensional conscious state. This conscious state is combining the few concepts constituting a conscious thought, i.e., what one is immediately conscious of at a particular moment. We claim that this architectural and information-processing constraint corresponds to assumptions about the joint distribution between high-level concepts. To the extent that these assumptions are generally true (and the form of natural language seems consistent with them), they can form a useful prior for representation learning. A low-dimensional thought or conscious state is analogous to a sentence: it involves only a few variables and yet can make a statement with very high probability of being true. This is consistent with a joint distribution (over high-level concepts) which has the form of a sparse factor graph, i.e., where the dependencies captured by each factor of the factor graph involve only very few variables while creating a strong dip in the overall energy function. The consciousness prior also makes it natural to map conscious states to natural language utterances or to express classical AI knowledge in a form similar to facts and rules, albeit capturing uncertainty as well as efficient search mechanisms implemented by attention mechanisms.
HARE: HumAn pRiors, a key to small language model Efficiency
Human priors play a crucial role in efficiently utilizing data in deep learning. However, with the development of large language models (LLMs), there is an increasing emphasis on scaling both model size and data volume, which often diminishes the importance of human priors in data construction. Influenced by these trends, existing Small Language Models (SLMs) mainly rely on web-scraped large-scale training data, neglecting the proper incorporation of human priors. This oversight limits the training efficiency of language models in resource-constrained settings. In this paper, we propose a principle to leverage human priors for data construction. This principle emphasizes achieving high-performance SLMs by training on a concise dataset that accommodates both semantic diversity and data quality consistency, while avoiding benchmark data leakage. Following this principle, we train an SLM named HARE-1.1B. Extensive experiments on large-scale benchmark datasets demonstrate that HARE-1.1B performs favorably against state-of-the-art SLMs, validating the effectiveness of the proposed principle. Additionally, this provides new insights into efficient language model training in resource-constrained environments from the view of human priors.
A Novel Predictive-Coding-Inspired Variational RNN Model for Online Prediction and Recognition
This study introduces PV-RNN, a novel variational RNN inspired by the predictive-coding ideas. The model learns to extract the probabilistic structures hidden in fluctuating temporal patterns by dynamically changing the stochasticity of its latent states. Its architecture attempts to address two major concerns of variational Bayes RNNs: how can latent variables learn meaningful representations and how can the inference model transfer future observations to the latent variables. PV-RNN does both by introducing adaptive vectors mirroring the training data, whose values can then be adapted differently during evaluation. Moreover, prediction errors during backpropagation, rather than external inputs during the forward computation, are used to convey information to the network about the external data. For testing, we introduce error regression for predicting unseen sequences as inspired by predictive coding that leverages those mechanisms. The model introduces a weighting parameter, the meta-prior, to balance the optimization pressure placed on two terms of a lower bound on the marginal likelihood of the sequential data. We test the model on two datasets with probabilistic structures and show that with high values of the meta-prior the network develops deterministic chaos through which the data's randomness is imitated. For low values, the model behaves as a random process. The network performs best on intermediate values, and is able to capture the latent probabilistic structure with good generalization. Analyzing the meta-prior's impact on the network allows to precisely study the theoretical value and practical benefits of incorporating stochastic dynamics in our model. We demonstrate better prediction performance on a robot imitation task with our model using error regression compared to a standard variational Bayes model lacking such a procedure.
Exploiting Causal Graph Priors with Posterior Sampling for Reinforcement Learning
Posterior sampling allows the exploitation of prior knowledge of the environment's transition dynamics to improve the sample efficiency of reinforcement learning. The prior is typically specified as a class of parametric distributions, a task that can be cumbersome in practice, often resulting in the choice of uninformative priors. In this work, we propose a novel posterior sampling approach in which the prior is given as a (partial) causal graph over the environment's variables. The latter is often more natural to design, such as listing known causal dependencies between biometric features in a medical treatment study. Specifically, we propose a hierarchical Bayesian procedure, called C-PSRL, simultaneously learning the full causal graph at the higher level and the parameters of the resulting factored dynamics at the lower level. For this procedure, we provide an analysis of its Bayesian regret, which explicitly connects the regret rate with the degree of prior knowledge. Our numerical evaluation conducted in illustrative domains confirms that C-PSRL strongly improves the efficiency of posterior sampling with an uninformative prior while performing close to posterior sampling with the full causal graph.
Stochastic Backpropagation and Approximate Inference in Deep Generative Models
We marry ideas from deep neural networks and approximate Bayesian inference to derive a generalised class of deep, directed generative models, endowed with a new algorithm for scalable inference and learning. Our algorithm introduces a recognition model to represent approximate posterior distributions, and that acts as a stochastic encoder of the data. We develop stochastic back-propagation -- rules for back-propagation through stochastic variables -- and use this to develop an algorithm that allows for joint optimisation of the parameters of both the generative and recognition model. We demonstrate on several real-world data sets that the model generates realistic samples, provides accurate imputations of missing data and is a useful tool for high-dimensional data visualisation.
Gradient Origin Networks
This paper proposes a new type of generative model that is able to quickly learn a latent representation without an encoder. This is achieved using empirical Bayes to calculate the expectation of the posterior, which is implemented by initialising a latent vector with zeros, then using the gradient of the log-likelihood of the data with respect to this zero vector as new latent points. The approach has similar characteristics to autoencoders, but with a simpler architecture, and is demonstrated in a variational autoencoder equivalent that permits sampling. This also allows implicit representation networks to learn a space of implicit functions without requiring a hypernetwork, retaining their representation advantages across datasets. The experiments show that the proposed method converges faster, with significantly lower reconstruction error than autoencoders, while requiring half the parameters.
Fully Bayesian Autoencoders with Latent Sparse Gaussian Processes
Autoencoders and their variants are among the most widely used models in representation learning and generative modeling. However, autoencoder-based models usually assume that the learned representations are i.i.d. and fail to capture the correlations between the data samples. To address this issue, we propose a novel Sparse Gaussian Process Bayesian Autoencoder (SGPBAE) model in which we impose fully Bayesian sparse Gaussian Process priors on the latent space of a Bayesian Autoencoder. We perform posterior estimation for this model via stochastic gradient Hamiltonian Monte Carlo. We evaluate our approach qualitatively and quantitatively on a wide range of representation learning and generative modeling tasks and show that our approach consistently outperforms multiple alternatives relying on Variational Autoencoders.
InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion
We present InterHandGen, a novel framework that learns the generative prior of two-hand interaction. Sampling from our model yields plausible and diverse two-hand shapes in close interaction with or without an object. Our prior can be incorporated into any optimization or learning methods to reduce ambiguity in an ill-posed setup. Our key observation is that directly modeling the joint distribution of multiple instances imposes high learning complexity due to its combinatorial nature. Thus, we propose to decompose the modeling of joint distribution into the modeling of factored unconditional and conditional single instance distribution. In particular, we introduce a diffusion model that learns the single-hand distribution unconditional and conditional to another hand via conditioning dropout. For sampling, we combine anti-penetration and classifier-free guidance to enable plausible generation. Furthermore, we establish the rigorous evaluation protocol of two-hand synthesis, where our method significantly outperforms baseline generative models in terms of plausibility and diversity. We also demonstrate that our diffusion prior can boost the performance of two-hand reconstruction from monocular in-the-wild images, achieving new state-of-the-art accuracy.
On Feynman--Kac training of partial Bayesian neural networks
Recently, partial Bayesian neural networks (pBNNs), which only consider a subset of the parameters to be stochastic, were shown to perform competitively with full Bayesian neural networks. However, pBNNs are often multi-modal in the latent-variable space and thus challenging to approximate with parametric models. To address this problem, we propose an efficient sampling-based training strategy, wherein the training of a pBNN is formulated as simulating a Feynman--Kac model. We then describe variations of sequential Monte Carlo samplers that allow us to simultaneously estimate the parameters and the latent posterior distribution of this model at a tractable computational cost. We show on various synthetic and real-world datasets that our proposed training scheme outperforms the state of the art in terms of predictive performance.
Scale Mixtures of Neural Network Gaussian Processes
Recent works have revealed that infinitely-wide feed-forward or recurrent neural networks of any architecture correspond to Gaussian processes referred to as Neural Network Gaussian Processes (NNGPs). While these works have extended the class of neural networks converging to Gaussian processes significantly, however, there has been little focus on broadening the class of stochastic processes that such neural networks converge to. In this work, inspired by the scale mixture of Gaussian random variables, we propose the scale mixture of NNGPs for which we introduce a prior distribution on the scale of the last-layer parameters. We show that simply introducing a scale prior on the last-layer parameters can turn infinitely-wide neural networks of any architecture into a richer class of stochastic processes. With certain scale priors, we obtain heavy-tailed stochastic processes, and in the case of inverse gamma priors, we recover Student's t processes. We further analyze the distributions of the neural networks initialized with our prior setting and trained with gradient descents and obtain similar results as for NNGPs. We present a practical posterior-inference algorithm for the scale mixture of NNGPs and empirically demonstrate its usefulness on regression and classification tasks. In particular, we show that in both tasks, the heavy-tailed stochastic processes obtained from our framework are robust to out-of-distribution data.
Bayesian Flow Networks
This paper introduces Bayesian Flow Networks (BFNs), a new class of generative model in which the parameters of a set of independent distributions are modified with Bayesian inference in the light of noisy data samples, then passed as input to a neural network that outputs a second, interdependent distribution. Starting from a simple prior and iteratively updating the two distributions yields a generative procedure similar to the reverse process of diffusion models; however it is conceptually simpler in that no forward process is required. Discrete and continuous-time loss functions are derived for continuous, discretised and discrete data, along with sample generation procedures. Notably, the network inputs for discrete data lie on the probability simplex, and are therefore natively differentiable, paving the way for gradient-based sample guidance and few-step generation in discrete domains such as language modelling. The loss function directly optimises data compression and places no restrictions on the network architecture. In our experiments BFNs achieve competitive log-likelihoods for image modelling on dynamically binarized MNIST and CIFAR-10, and outperform all known discrete diffusion models on the text8 character-level language modelling task.
Sampling-Based Accuracy Testing of Posterior Estimators for General Inference
Parameter inference, i.e. inferring the posterior distribution of the parameters of a statistical model given some data, is a central problem to many scientific disciplines. Generative models can be used as an alternative to Markov Chain Monte Carlo methods for conducting posterior inference, both in likelihood-based and simulation-based problems. However, assessing the accuracy of posteriors encoded in generative models is not straightforward. In this paper, we introduce `Tests of Accuracy with Random Points' (TARP) coverage testing as a method to estimate coverage probabilities of generative posterior estimators. Our method differs from previously-existing coverage-based methods, which require posterior evaluations. We prove that our approach is necessary and sufficient to show that a posterior estimator is accurate. We demonstrate the method on a variety of synthetic examples, and show that TARP can be used to test the results of posterior inference analyses in high-dimensional spaces. We also show that our method can detect inaccurate inferences in cases where existing methods fail.
Diffusion Prior-Based Amortized Variational Inference for Noisy Inverse Problems
Recent studies on inverse problems have proposed posterior samplers that leverage the pre-trained diffusion models as powerful priors. These attempts have paved the way for using diffusion models in a wide range of inverse problems. However, the existing methods entail computationally demanding iterative sampling procedures and optimize a separate solution for each measurement, which leads to limited scalability and lack of generalization capability across unseen samples. To address these limitations, we propose a novel approach, Diffusion prior-based Amortized Variational Inference (DAVI) that solves inverse problems with a diffusion prior from an amortized variational inference perspective. Specifically, instead of separate measurement-wise optimization, our amortized inference learns a function that directly maps measurements to the implicit posterior distributions of corresponding clean data, enabling a single-step posterior sampling even for unseen measurements. Extensive experiments on image restoration tasks, e.g., Gaussian deblur, 4times super-resolution, and box inpainting with two benchmark datasets, demonstrate our approach's superior performance over strong baselines. Code is available at https://github.com/mlvlab/DAVI.
Probabilistic Contrastive Learning Recovers the Correct Aleatoric Uncertainty of Ambiguous Inputs
Contrastively trained encoders have recently been proven to invert the data-generating process: they encode each input, e.g., an image, into the true latent vector that generated the image (Zimmermann et al., 2021). However, real-world observations often have inherent ambiguities. For instance, images may be blurred or only show a 2D view of a 3D object, so multiple latents could have generated them. This makes the true posterior for the latent vector probabilistic with heteroscedastic uncertainty. In this setup, we extend the common InfoNCE objective and encoders to predict latent distributions instead of points. We prove that these distributions recover the correct posteriors of the data-generating process, including its level of aleatoric uncertainty, up to a rotation of the latent space. In addition to providing calibrated uncertainty estimates, these posteriors allow the computation of credible intervals in image retrieval. They comprise images with the same latent as a given query, subject to its uncertainty. Code is available at https://github.com/mkirchhof/Probabilistic_Contrastive_Learning
Sparse within Sparse Gaussian Processes using Neighbor Information
Approximations to Gaussian processes based on inducing variables, combined with variational inference techniques, enable state-of-the-art sparse approaches to infer GPs at scale through mini batch-based learning. In this work, we address one limitation of sparse GPs, which is due to the challenge in dealing with a large number of inducing variables without imposing a special structure on the inducing inputs. In particular, we introduce a novel hierarchical prior, which imposes sparsity on the set of inducing variables. We treat our model variationally, and we experimentally show considerable computational gains compared to standard sparse GPs when sparsity on the inducing variables is realized considering the nearest inducing inputs of a random mini-batch of the data. We perform an extensive experimental validation that demonstrates the effectiveness of our approach compared to the state-of-the-art. Our approach enables the possibility to use sparse GPs using a large number of inducing points without incurring a prohibitive computational cost.
Generative Diffusions in Augmented Spaces: A Complete Recipe
Score-based Generative Models (SGMs) have achieved state-of-the-art synthesis results on diverse tasks. However, the current design space of the forward diffusion process is largely unexplored and often relies on physical intuition or simplifying assumptions. Leveraging results from the design of scalable Bayesian posterior samplers, we present a complete recipe for constructing forward processes in SGMs, all of which are guaranteed to converge to the target distribution of interest. We show that several existing SGMs can be cast as specific instantiations of this parameterization. Furthermore, building on this recipe, we construct a novel SGM: Phase Space Langevin Diffusion (PSLD), which performs score-based modeling in a space augmented with auxiliary variables akin to a physical phase space. We show that PSLD outperforms competing baselines in terms of sample quality and the speed-vs-quality tradeoff across different samplers on various standard image synthesis benchmarks. Moreover, we show that PSLD achieves sample quality comparable to state-of-the-art SGMs (FID: 2.10 on unconditional CIFAR-10 generation), providing an attractive alternative as an SGM backbone for further development. We will publish our code and model checkpoints for reproducibility at https://github.com/mandt-lab/PSLD.
Prioritizing Image-Related Tokens Enhances Vision-Language Pre-Training
In standard large vision-language models (LVLMs) pre-training, the model typically maximizes the joint probability of the caption conditioned on the image via next-token prediction (NTP); however, since only a small subset of caption tokens directly relates to the visual content, this naive NTP unintentionally fits the model to noise and increases the risk of hallucination. We present PRIOR, a simple vision-language pre-training approach that addresses this issue by prioritizing image-related tokens through differential weighting in the NTP loss, drawing from the importance sampling framework. PRIOR introduces a reference model-a text-only large language model (LLM) trained on the captions without image inputs, to weight each token based on its probability for LVLMs training. Intuitively, tokens that are directly related to the visual inputs are harder to predict without the image and thus receive lower probabilities from the text-only reference LLM. During training, we implement a token-specific re-weighting term based on the importance scores to adjust each token's loss. We implement PRIOR in two distinct settings: LVLMs with visual encoders and LVLMs without visual encoders. We observe 19% and 8% average relative improvement, respectively, on several vision-language benchmarks compared to NTP. In addition, PRIOR exhibits superior scaling properties, as demonstrated by significantly higher scaling coefficients, indicating greater potential for performance gains compared to NTP given increasing compute and data.
Thompson Sampling with Diffusion Generative Prior
In this work, we initiate the idea of using denoising diffusion models to learn priors for online decision making problems. Our special focus is on the meta-learning for bandit framework, with the goal of learning a strategy that performs well across bandit tasks of a same class. To this end, we train a diffusion model that learns the underlying task distribution and combine Thompson sampling with the learned prior to deal with new tasks at test time. Our posterior sampling algorithm is designed to carefully balance between the learned prior and the noisy observations that come from the learner's interaction with the environment. To capture realistic bandit scenarios, we also propose a novel diffusion model training procedure that trains even from incomplete and/or noisy data, which could be of independent interest. Finally, our extensive experimental evaluations clearly demonstrate the potential of the proposed approach.
Text Generation Beyond Discrete Token Sampling
In standard autoregressive generation, an LLM predicts the next-token distribution, samples a discrete token, and then discards the distribution, passing only the sampled token as new input. To preserve this distribution's rich information, we propose Mixture of Inputs (MoI), a training-free method for autoregressive generation. After generating a token following the standard paradigm, we construct a new input that blends the generated discrete token with the previously discarded token distribution. Specifically, we employ a Bayesian estimation method that treats the token distribution as the prior, the sampled token as the observation, and replaces the conventional one-hot vector with the continuous posterior expectation as the new model input. MoI allows the model to maintain a richer internal representation throughout the generation process, resulting in improved text quality and reasoning capabilities. On mathematical reasoning, code generation, and PhD-level QA tasks, MoI consistently improves performance across multiple models including QwQ-32B, Nemotron-Super-49B, Gemma-3-27B, and DAPO-Qwen-32B, with no additional training and negligible computational overhead.
Learning to See Before Seeing: Demystifying LLM Visual Priors from Language Pre-training
Large Language Models (LLMs), despite being trained on text alone, surprisingly develop rich visual priors. These priors allow latent visual capabilities to be unlocked for vision tasks with a relatively small amount of multimodal data, and in some cases, to perform visual tasks without ever having seen an image. Through systematic analysis, we reveal that visual priors-the implicit, emergent knowledge about the visual world acquired during language pre-training-are composed of separable perception and reasoning priors with unique scaling trends and origins. We show that an LLM's latent visual reasoning ability is predominantly developed by pre-training on reasoning-centric data (e.g., code, math, academia) and scales progressively. This reasoning prior acquired from language pre-training is transferable and universally applicable to visual reasoning. In contrast, a perception prior emerges more diffusely from broad corpora, and perception ability is more sensitive to the vision encoder and visual instruction tuning data. In parallel, text describing the visual world proves crucial, though its performance impact saturates rapidly. Leveraging these insights, we propose a data-centric recipe for pre-training vision-aware LLMs and verify it in 1T token scale pre-training. Our findings are grounded in over 100 controlled experiments consuming 500,000 GPU-hours, spanning the full MLLM construction pipeline-from LLM pre-training to visual alignment and supervised multimodal fine-tuning-across five model scales, a wide range of data categories and mixtures, and multiple adaptation setups. Along with our main findings, we propose and investigate several hypotheses, and introduce the Multi-Level Existence Bench (MLE-Bench). Together, this work provides a new way of deliberately cultivating visual priors from language pre-training, paving the way for the next generation of multimodal LLMs.
Solving Inverse Problems via Diffusion-Based Priors: An Approximation-Free Ensemble Sampling Approach
Diffusion models (DMs) have proven to be effective in modeling high-dimensional distributions, leading to their widespread adoption for representing complex priors in Bayesian inverse problems (BIPs). However, current DM-based posterior sampling methods proposed for solving common BIPs rely on heuristic approximations to the generative process. To exploit the generative capability of DMs and avoid the usage of such approximations, we propose an ensemble-based algorithm that performs posterior sampling without the use of heuristic approximations. Our algorithm is motivated by existing works that combine DM-based methods with the sequential Monte Carlo (SMC) method. By examining how the prior evolves through the diffusion process encoded by the pre-trained score function, we derive a modified partial differential equation (PDE) governing the evolution of the corresponding posterior distribution. This PDE includes a modified diffusion term and a reweighting term, which can be simulated via stochastic weighted particle methods. Theoretically, we prove that the error between the true posterior distribution can be bounded in terms of the training error of the pre-trained score function and the number of particles in the ensemble. Empirically, we validate our algorithm on several inverse problems in imaging to show that our method gives more accurate reconstructions compared to existing DM-based methods.
HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles
We present HAAR, a new strand-based generative model for 3D human hairstyles. Specifically, based on textual inputs, HAAR produces 3D hairstyles that could be used as production-level assets in modern computer graphics engines. Current AI-based generative models take advantage of powerful 2D priors to reconstruct 3D content in the form of point clouds, meshes, or volumetric functions. However, by using the 2D priors, they are intrinsically limited to only recovering the visual parts. Highly occluded hair structures can not be reconstructed with those methods, and they only model the ''outer shell'', which is not ready to be used in physics-based rendering or simulation pipelines. In contrast, we propose a first text-guided generative method that uses 3D hair strands as an underlying representation. Leveraging 2D visual question-answering (VQA) systems, we automatically annotate synthetic hair models that are generated from a small set of artist-created hairstyles. This allows us to train a latent diffusion model that operates in a common hairstyle UV space. In qualitative and quantitative studies, we demonstrate the capabilities of the proposed model and compare it to existing hairstyle generation approaches.
Self-Guided Generation of Minority Samples Using Diffusion Models
We present a novel approach for generating minority samples that live on low-density regions of a data manifold. Our framework is built upon diffusion models, leveraging the principle of guided sampling that incorporates an arbitrary energy-based guidance during inference time. The key defining feature of our sampler lies in its self-contained nature, \ie, implementable solely with a pretrained model. This distinguishes our sampler from existing techniques that require expensive additional components (like external classifiers) for minority generation. Specifically, we first estimate the likelihood of features within an intermediate latent sample by evaluating a reconstruction loss w.r.t. its posterior mean. The generation then proceeds with the minimization of the estimated likelihood, thereby encouraging the emergence of minority features in the latent samples of subsequent timesteps. To further improve the performance of our sampler, we provide several time-scheduling techniques that properly manage the influence of guidance over inference steps. Experiments on benchmark real datasets demonstrate that our approach can greatly improve the capability of creating realistic low-likelihood minority instances over the existing techniques without the reliance on costly additional elements. Code is available at https://github.com/soobin-um/sg-minority.
TabPFN: A Transformer That Solves Small Tabular Classification Problems in a Second
We present TabPFN, a trained Transformer that can do supervised classification for small tabular datasets in less than a second, needs no hyperparameter tuning and is competitive with state-of-the-art classification methods. TabPFN performs in-context learning (ICL), it learns to make predictions using sequences of labeled examples (x, f(x)) given in the input, without requiring further parameter updates. TabPFN is fully entailed in the weights of our network, which accepts training and test samples as a set-valued input and yields predictions for the entire test set in a single forward pass. TabPFN is a Prior-Data Fitted Network (PFN) and is trained offline once, to approximate Bayesian inference on synthetic datasets drawn from our prior. This prior incorporates ideas from causal reasoning: It entails a large space of structural causal models with a preference for simple structures. On the 18 datasets in the OpenML-CC18 suite that contain up to 1 000 training data points, up to 100 purely numerical features without missing values, and up to 10 classes, we show that our method clearly outperforms boosted trees and performs on par with complex state-of-the-art AutoML systems with up to 230times speedup. This increases to a 5 700times speedup when using a GPU. We also validate these results on an additional 67 small numerical datasets from OpenML. We provide all our code, the trained TabPFN, an interactive browser demo and a Colab notebook at https://github.com/automl/TabPFN.
Posterior samples of source galaxies in strong gravitational lenses with score-based priors
Inferring accurate posteriors for high-dimensional representations of the brightness of gravitationally-lensed sources is a major challenge, in part due to the difficulties of accurately quantifying the priors. Here, we report the use of a score-based model to encode the prior for the inference of undistorted images of background galaxies. This model is trained on a set of high-resolution images of undistorted galaxies. By adding the likelihood score to the prior score and using a reverse-time stochastic differential equation solver, we obtain samples from the posterior. Our method produces independent posterior samples and models the data almost down to the noise level. We show how the balance between the likelihood and the prior meet our expectations in an experiment with out-of-distribution data.
Generative Novel View Synthesis with 3D-Aware Diffusion Models
We present a diffusion-based model for 3D-aware generative novel view synthesis from as few as a single input image. Our model samples from the distribution of possible renderings consistent with the input and, even in the presence of ambiguity, is capable of rendering diverse and plausible novel views. To achieve this, our method makes use of existing 2D diffusion backbones but, crucially, incorporates geometry priors in the form of a 3D feature volume. This latent feature field captures the distribution over possible scene representations and improves our method's ability to generate view-consistent novel renderings. In addition to generating novel views, our method has the ability to autoregressively synthesize 3D-consistent sequences. We demonstrate state-of-the-art results on synthetic renderings and room-scale scenes; we also show compelling results for challenging, real-world objects.
Generative Image Dynamics
We present an approach to modeling an image-space prior on scene dynamics. Our prior is learned from a collection of motion trajectories extracted from real video sequences containing natural, oscillating motion such as trees, flowers, candles, and clothes blowing in the wind. Given a single image, our trained model uses a frequency-coordinated diffusion sampling process to predict a per-pixel long-term motion representation in the Fourier domain, which we call a neural stochastic motion texture. This representation can be converted into dense motion trajectories that span an entire video. Along with an image-based rendering module, these trajectories can be used for a number of downstream applications, such as turning still images into seamlessly looping dynamic videos, or allowing users to realistically interact with objects in real pictures.
Space-Time Diffusion Features for Zero-Shot Text-Driven Motion Transfer
We present a new method for text-driven motion transfer - synthesizing a video that complies with an input text prompt describing the target objects and scene while maintaining an input video's motion and scene layout. Prior methods are confined to transferring motion across two subjects within the same or closely related object categories and are applicable for limited domains (e.g., humans). In this work, we consider a significantly more challenging setting in which the target and source objects differ drastically in shape and fine-grained motion characteristics (e.g., translating a jumping dog into a dolphin). To this end, we leverage a pre-trained and fixed text-to-video diffusion model, which provides us with generative and motion priors. The pillar of our method is a new space-time feature loss derived directly from the model. This loss guides the generation process to preserve the overall motion of the input video while complying with the target object in terms of shape and fine-grained motion traits.
Feynman-Kac Correctors in Diffusion: Annealing, Guidance, and Product of Experts
While score-based generative models are the model of choice across diverse domains, there are limited tools available for controlling inference-time behavior in a principled manner, e.g. for composing multiple pretrained models. Existing classifier-free guidance methods use a simple heuristic to mix conditional and unconditional scores to approximately sample from conditional distributions. However, such methods do not approximate the intermediate distributions, necessitating additional 'corrector' steps. In this work, we provide an efficient and principled method for sampling from a sequence of annealed, geometric-averaged, or product distributions derived from pretrained score-based models. We derive a weighted simulation scheme which we call Feynman-Kac Correctors (FKCs) based on the celebrated Feynman-Kac formula by carefully accounting for terms in the appropriate partial differential equations (PDEs). To simulate these PDEs, we propose Sequential Monte Carlo (SMC) resampling algorithms that leverage inference-time scaling to improve sampling quality. We empirically demonstrate the utility of our methods by proposing amortized sampling via inference-time temperature annealing, improving multi-objective molecule generation using pretrained models, and improving classifier-free guidance for text-to-image generation. Our code is available at https://github.com/martaskrt/fkc-diffusion.
Neural Markov Jump Processes
Markov jump processes are continuous-time stochastic processes with a wide range of applications in both natural and social sciences. Despite their widespread use, inference in these models is highly non-trivial and typically proceeds via either Monte Carlo or expectation-maximization methods. In this work we introduce an alternative, variational inference algorithm for Markov jump processes which relies on neural ordinary differential equations, and is trainable via back-propagation. Our methodology learns neural, continuous-time representations of the observed data, that are used to approximate the initial distribution and time-dependent transition probability rates of the posterior Markov jump process. The time-independent rates of the prior process are in contrast trained akin to generative adversarial networks. We test our approach on synthetic data sampled from ground-truth Markov jump processes, experimental switching ion channel data and molecular dynamics simulations. Source code to reproduce our experiments is available online.
Bayesian Computation in Deep Learning
This review paper is intended for the 2nd edition of the Handbook of Markov chain Monte Carlo. We provide an introduction to approximate inference techniques as Bayesian computation methods applied to deep learning models. We organize the chapter by presenting popular computational methods for Bayesian neural networks and deep generative models, explaining their unique challenges in posterior inference as well as the solutions.
HiFA: High-fidelity Text-to-3D with Advanced Diffusion Guidance
Automatic text-to-3D synthesis has achieved remarkable advancements through the optimization of 3D models. Existing methods commonly rely on pre-trained text-to-image generative models, such as diffusion models, providing scores for 2D renderings of Neural Radiance Fields (NeRFs) and being utilized for optimizing NeRFs. However, these methods often encounter artifacts and inconsistencies across multiple views due to their limited understanding of 3D geometry. To address these limitations, we propose a reformulation of the optimization loss using the diffusion prior. Furthermore, we introduce a novel training approach that unlocks the potential of the diffusion prior. To improve 3D geometry representation, we apply auxiliary depth supervision for NeRF-rendered images and regularize the density field of NeRFs. Extensive experiments demonstrate the superiority of our method over prior works, resulting in advanced photo-realism and improved multi-view consistency.
Tell Me What You See: Text-Guided Real-World Image Denoising
Image reconstruction in low-light conditions is a challenging problem. Many solutions have been proposed for it, where the main approach is trying to learn a good prior of natural images along with modeling the true statistics of the noise in the scene. In the presence of very low lighting conditions, such approaches are usually not enough, and additional information is required, e.g., in the form of using multiple captures. In this work, we suggest as an alternative to add a description of the scene as prior, which can be easily done by the photographer who is capturing the scene. Using a text-conditioned diffusion model, we show that adding image caption information improves significantly the image reconstruction in low-light conditions on both synthetic and real-world images.
Data-to-text Generation with Variational Sequential Planning
We consider the task of data-to-text generation, which aims to create textual output from non-linguistic input. We focus on generating long-form text, i.e., documents with multiple paragraphs, and propose a neural model enhanced with a planning component responsible for organizing high-level information in a coherent and meaningful way. We infer latent plans sequentially with a structured variational model, while interleaving the steps of planning and generation. Text is generated by conditioning on previous variational decisions and previously generated text. Experiments on two data-to-text benchmarks (RotoWire and MLB) show that our model outperforms strong baselines and is sample efficient in the face of limited training data (e.g., a few hundred instances).
Prompt-tuning latent diffusion models for inverse problems
We propose a new method for solving imaging inverse problems using text-to-image latent diffusion models as general priors. Existing methods using latent diffusion models for inverse problems typically rely on simple null text prompts, which can lead to suboptimal performance. To address this limitation, we introduce a method for prompt tuning, which jointly optimizes the text embedding on-the-fly while running the reverse diffusion process. This allows us to generate images that are more faithful to the diffusion prior. In addition, we propose a method to keep the evolution of latent variables within the range space of the encoder, by projection. This helps to reduce image artifacts, a major problem when using latent diffusion models instead of pixel-based diffusion models. Our combined method, called P2L, outperforms both image- and latent-diffusion model-based inverse problem solvers on a variety of tasks, such as super-resolution, deblurring, and inpainting.
Deep Image Prior
Deep convolutional networks have become a popular tool for image generation and restoration. Generally, their excellent performance is imputed to their ability to learn realistic image priors from a large number of example images. In this paper, we show that, on the contrary, the structure of a generator network is sufficient to capture a great deal of low-level image statistics prior to any learning. In order to do so, we show that a randomly-initialized neural network can be used as a handcrafted prior with excellent results in standard inverse problems such as denoising, super-resolution, and inpainting. Furthermore, the same prior can be used to invert deep neural representations to diagnose them, and to restore images based on flash-no flash input pairs. Apart from its diverse applications, our approach highlights the inductive bias captured by standard generator network architectures. It also bridges the gap between two very popular families of image restoration methods: learning-based methods using deep convolutional networks and learning-free methods based on handcrafted image priors such as self-similarity. Code and supplementary material are available at https://dmitryulyanov.github.io/deep_image_prior .
Bayesian Prompt Learning for Image-Language Model Generalization
Foundational image-language models have generated considerable interest due to their efficient adaptation to downstream tasks by prompt learning. Prompt learning treats part of the language model input as trainable while freezing the rest, and optimizes an Empirical Risk Minimization objective. However, Empirical Risk Minimization is known to suffer from distributional shifts which hurt generalizability to prompts unseen during training. By leveraging the regularization ability of Bayesian methods, we frame prompt learning from the Bayesian perspective and formulate it as a variational inference problem. Our approach regularizes the prompt space, reduces overfitting to the seen prompts and improves the prompt generalization on unseen prompts. Our framework is implemented by modeling the input prompt space in a probabilistic manner, as an a priori distribution which makes our proposal compatible with prompt learning approaches that are unconditional or conditional on the image. We demonstrate empirically on 15 benchmarks that Bayesian prompt learning provides an appropriate coverage of the prompt space, prevents learning spurious features, and exploits transferable invariant features. This results in better generalization of unseen prompts, even across different datasets and domains. Code available at: https://github.com/saic-fi/Bayesian-Prompt-Learning
Variational Inference with Normalizing Flows
The choice of approximate posterior distribution is one of the core problems in variational inference. Most applications of variational inference employ simple families of posterior approximations in order to allow for efficient inference, focusing on mean-field or other simple structured approximations. This restriction has a significant impact on the quality of inferences made using variational methods. We introduce a new approach for specifying flexible, arbitrarily complex and scalable approximate posterior distributions. Our approximations are distributions constructed through a normalizing flow, whereby a simple initial density is transformed into a more complex one by applying a sequence of invertible transformations until a desired level of complexity is attained. We use this view of normalizing flows to develop categories of finite and infinitesimal flows and provide a unified view of approaches for constructing rich posterior approximations. We demonstrate that the theoretical advantages of having posteriors that better match the true posterior, combined with the scalability of amortized variational approaches, provides a clear improvement in performance and applicability of variational inference.
A General Framework for User-Guided Bayesian Optimization
The optimization of expensive-to-evaluate black-box functions is prevalent in various scientific disciplines. Bayesian optimization is an automatic, general and sample-efficient method to solve these problems with minimal knowledge of the underlying function dynamics. However, the ability of Bayesian optimization to incorporate prior knowledge or beliefs about the function at hand in order to accelerate the optimization is limited, which reduces its appeal for knowledgeable practitioners with tight budgets. To allow domain experts to customize the optimization routine, we propose ColaBO, the first Bayesian-principled framework for incorporating prior beliefs beyond the typical kernel structure, such as the likely location of the optimizer or the optimal value. The generality of ColaBO makes it applicable across different Monte Carlo acquisition functions and types of user beliefs. We empirically demonstrate ColaBO's ability to substantially accelerate optimization when the prior information is accurate, and to retain approximately default performance when it is misleading.
Deliberation on Priors: Trustworthy Reasoning of Large Language Models on Knowledge Graphs
Knowledge graph-based retrieval-augmented generation seeks to mitigate hallucinations in Large Language Models (LLMs) caused by insufficient or outdated knowledge. However, existing methods often fail to fully exploit the prior knowledge embedded in knowledge graphs (KGs), particularly their structural information and explicit or implicit constraints. The former can enhance the faithfulness of LLMs' reasoning, while the latter can improve the reliability of response generation. Motivated by these, we propose a trustworthy reasoning framework, termed Deliberation over Priors (DP), which sufficiently utilizes the priors contained in KGs. Specifically, DP adopts a progressive knowledge distillation strategy that integrates structural priors into LLMs through a combination of supervised fine-tuning and Kahneman-Tversky optimization, thereby improving the faithfulness of relation path generation. Furthermore, our framework employs a reasoning-introspection strategy, which guides LLMs to perform refined reasoning verification based on extracted constraint priors, ensuring the reliability of response generation. Extensive experiments on three benchmark datasets demonstrate that DP achieves new state-of-the-art performance, especially a Hit@1 improvement of 13% on the ComplexWebQuestions dataset, and generates highly trustworthy responses. We also conduct various analyses to verify its flexibility and practicality. The code is available at https://github.com/reml-group/Deliberation-on-Priors.
DiffusionPDE: Generative PDE-Solving Under Partial Observation
We introduce a general framework for solving partial differential equations (PDEs) using generative diffusion models. In particular, we focus on the scenarios where we do not have the full knowledge of the scene necessary to apply classical solvers. Most existing forward or inverse PDE approaches perform poorly when the observations on the data or the underlying coefficients are incomplete, which is a common assumption for real-world measurements. In this work, we propose DiffusionPDE that can simultaneously fill in the missing information and solve a PDE by modeling the joint distribution of the solution and coefficient spaces. We show that the learned generative priors lead to a versatile framework for accurately solving a wide range of PDEs under partial observation, significantly outperforming the state-of-the-art methods for both forward and inverse directions.
