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SubscribeEdiVal-Agent: An Object-Centric Framework for Automated, Scalable, Fine-Grained Evaluation of Multi-Turn Editing
Instruction-based image editing has advanced rapidly, yet reliable and interpretable evaluation remains a bottleneck. Current protocols either (i) depend on paired reference images -- resulting in limited coverage and inheriting biases from prior generative models -- or (ii) rely solely on zero-shot vision-language models (VLMs), whose prompt-based assessments of instruction following, content consistency, and visual quality are often imprecise. To address this, we introduce EdiVal-Agent, an automated, scalable, and fine-grained evaluation framework for multi-turn instruction-based editing from an object-centric perspective, supported by a suite of expert tools. Given an image, EdiVal-Agent first decomposes it into semantically meaningful objects, then synthesizes diverse, context-aware editing instructions. For evaluation, it integrates VLMs with open-vocabulary object detectors to assess instruction following, uses semantic-level feature extractors to evaluate content consistency, and leverages human preference models to judge visual quality. We show that combining VLMs with object detectors yields stronger agreement with human judgments in instruction-following evaluation compared to using VLMs alone and CLIP-based metrics. Furthermore, the pipeline's modular design allows future tools to be seamlessly integrated, enhancing evaluation accuracy over time. Instantiating this pipeline, we build EdiVal-Bench, a multi-turn editing benchmark covering 9 instruction types and 11 state-of-the-art editing models spanning autoregressive (AR) (including Nano Banana, GPT-Image-1), flow-matching, and diffusion paradigms. We demonstrate that EdiVal-Agent can be used to identify existing failure modes, thereby informing the development of the next generation of editing models. Project page: https://tianyucodings.github.io/EdiVAL-page/.
Insert In Style: A Zero-Shot Generative Framework for Harmonious Cross-Domain Object Composition
Reference-based object composition methods fail when inserting real-world objects into stylized domains. This under-explored problem is currently split between practical "blenders" that lack generative fidelity and "generators" that require impractical, per-subject online finetuning. In this work, we introduce Insert In Style, the first zero-shot generative framework that is both practical and high-fidelity. Our core contribution is a unified framework with two key innovations: (i) a novel multi-stage training protocol that disentangles representations for identity, style, and composition, and (ii) a specialized masked-attention architecture that surgically enforces this disentanglement during generation. This approach prevents the concept interference common in general-purpose, unified-attention models. Our framework is trained on a new 100k sample dataset, curated from a novel data pipeline. This pipeline couples large-scale generation with a rigorous, two-stage filtering process to ensure both high-fidelity semantic identity and style coherence. Unlike prior work, our model is truly zero-shot and requires no text prompts. We also introduce a new public benchmark for stylized composition. We demonstrate state-of-the-art performance, significantly outperforming existing methods on both identity and style metrics, a result strongly corroborated by user studies.
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second
We present a foundation model for zero-shot metric monocular depth estimation. Our model, Depth Pro, synthesizes high-resolution depth maps with unparalleled sharpness and high-frequency details. The predictions are metric, with absolute scale, without relying on the availability of metadata such as camera intrinsics. And the model is fast, producing a 2.25-megapixel depth map in 0.3 seconds on a standard GPU. These characteristics are enabled by a number of technical contributions, including an efficient multi-scale vision transformer for dense prediction, a training protocol that combines real and synthetic datasets to achieve high metric accuracy alongside fine boundary tracing, dedicated evaluation metrics for boundary accuracy in estimated depth maps, and state-of-the-art focal length estimation from a single image. Extensive experiments analyze specific design choices and demonstrate that Depth Pro outperforms prior work along multiple dimensions. We release code and weights at https://github.com/apple/ml-depth-pro
MultiShotMaster: A Controllable Multi-Shot Video Generation Framework
Current video generation techniques excel at single-shot clips but struggle to produce narrative multi-shot videos, which require flexible shot arrangement, coherent narrative, and controllability beyond text prompts. To tackle these challenges, we propose MultiShotMaster, a framework for highly controllable multi-shot video generation. We extend a pretrained single-shot model by integrating two novel variants of RoPE. First, we introduce Multi-Shot Narrative RoPE, which applies explicit phase shift at shot transitions, enabling flexible shot arrangement while preserving the temporal narrative order. Second, we design Spatiotemporal Position-Aware RoPE to incorporate reference tokens and grounding signals, enabling spatiotemporal-grounded reference injection. In addition, to overcome data scarcity, we establish an automated data annotation pipeline to extract multi-shot videos, captions, cross-shot grounding signals and reference images. Our framework leverages the intrinsic architectural properties to support multi-shot video generation, featuring text-driven inter-shot consistency, customized subject with motion control, and background-driven customized scene. Both shot count and duration are flexibly configurable. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework.
ShotAdapter: Text-to-Multi-Shot Video Generation with Diffusion Models
Current diffusion-based text-to-video methods are limited to producing short video clips of a single shot and lack the capability to generate multi-shot videos with discrete transitions where the same character performs distinct activities across the same or different backgrounds. To address this limitation we propose a framework that includes a dataset collection pipeline and architectural extensions to video diffusion models to enable text-to-multi-shot video generation. Our approach enables generation of multi-shot videos as a single video with full attention across all frames of all shots, ensuring character and background consistency, and allows users to control the number, duration, and content of shots through shot-specific conditioning. This is achieved by incorporating a transition token into the text-to-video model to control at which frames a new shot begins and a local attention masking strategy which controls the transition token's effect and allows shot-specific prompting. To obtain training data we propose a novel data collection pipeline to construct a multi-shot video dataset from existing single-shot video datasets. Extensive experiments demonstrate that fine-tuning a pre-trained text-to-video model for a few thousand iterations is enough for the model to subsequently be able to generate multi-shot videos with shot-specific control, outperforming the baselines. You can find more details in https://shotadapter.github.io/
OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory
Storytelling in real-world videos often unfolds through multiple shots -- discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to effectively model long-range cross-shot context, as they rely on limited temporal windows or single keyframe conditioning, leading to degraded performance under complex narratives. In this work, we propose OneStory, enabling global yet compact cross-shot context modeling for consistent and scalable narrative generation. OneStory reformulates MSV as a next-shot generation task, enabling autoregressive shot synthesis while leveraging pretrained image-to-video (I2V) models for strong visual conditioning. We introduce two key modules: a Frame Selection module that constructs a semantically-relevant global memory based on informative frames from prior shots, and an Adaptive Conditioner that performs importance-guided patchification to generate compact context for direct conditioning. We further curate a high-quality multi-shot dataset with referential captions to mirror real-world storytelling patterns, and design effective training strategies under the next-shot paradigm. Finetuned from a pretrained I2V model on our curated 60K dataset, OneStory achieves state-of-the-art narrative coherence across diverse and complex scenes in both text- and image-conditioned settings, enabling controllable and immersive long-form video storytelling.
VideoGen-of-Thought: A Collaborative Framework for Multi-Shot Video Generation
Current video generation models excel at generating short clips but still struggle with creating multi-shot, movie-like videos. Existing models trained on large-scale data on the back of rich computational resources are unsurprisingly inadequate for maintaining a logical storyline and visual consistency across multiple shots of a cohesive script since they are often trained with a single-shot objective. To this end, we propose VideoGen-of-Thought (VGoT), a collaborative and training-free architecture designed specifically for multi-shot video generation. VGoT is designed with three goals in mind as follows. Multi-Shot Video Generation: We divide the video generation process into a structured, modular sequence, including (1) Script Generation, which translates a curt story into detailed prompts for each shot; (2) Keyframe Generation, responsible for creating visually consistent keyframes faithful to character portrayals; and (3) Shot-Level Video Generation, which transforms information from scripts and keyframes into shots; (4) Smoothing Mechanism that ensures a consistent multi-shot output. Reasonable Narrative Design: Inspired by cinematic scriptwriting, our prompt generation approach spans five key domains, ensuring logical consistency, character development, and narrative flow across the entire video. Cross-Shot Consistency: We ensure temporal and identity consistency by leveraging identity-preserving (IP) embeddings across shots, which are automatically created from the narrative. Additionally, we incorporate a cross-shot smoothing mechanism, which integrates a reset boundary that effectively combines latent features from adjacent shots, resulting in smooth transitions and maintaining visual coherence throughout the video. Our experiments demonstrate that VGoT surpasses existing video generation methods in producing high-quality, coherent, multi-shot videos.
Cut2Next: Generating Next Shot via In-Context Tuning
Effective multi-shot generation demands purposeful, film-like transitions and strict cinematic continuity. Current methods, however, often prioritize basic visual consistency, neglecting crucial editing patterns (e.g., shot/reverse shot, cutaways) that drive narrative flow for compelling storytelling. This yields outputs that may be visually coherent but lack narrative sophistication and true cinematic integrity. To bridge this, we introduce Next Shot Generation (NSG): synthesizing a subsequent, high-quality shot that critically conforms to professional editing patterns while upholding rigorous cinematic continuity. Our framework, Cut2Next, leverages a Diffusion Transformer (DiT). It employs in-context tuning guided by a novel Hierarchical Multi-Prompting strategy. This strategy uses Relational Prompts to define overall context and inter-shot editing styles. Individual Prompts then specify per-shot content and cinematographic attributes. Together, these guide Cut2Next to generate cinematically appropriate next shots. Architectural innovations, Context-Aware Condition Injection (CACI) and Hierarchical Attention Mask (HAM), further integrate these diverse signals without introducing new parameters. We construct RawCuts (large-scale) and CuratedCuts (refined) datasets, both with hierarchical prompts, and introduce CutBench for evaluation. Experiments show Cut2Next excels in visual consistency and text fidelity. Crucially, user studies reveal a strong preference for Cut2Next, particularly for its adherence to intended editing patterns and overall cinematic continuity, validating its ability to generate high-quality, narratively expressive, and cinematically coherent subsequent shots.
MTVG : Multi-text Video Generation with Text-to-Video Models
Recently, video generation has attracted massive attention and yielded noticeable outcomes. Concerning the characteristics of video, multi-text conditioning incorporating sequential events is necessary for next-step video generation. In this work, we propose a novel multi-text video generation~(MTVG) by directly utilizing a pre-trained diffusion-based text-to-video~(T2V) generation model without additional fine-tuning. To generate consecutive video segments, visual consistency generated by distinct prompts is necessary with diverse variations, such as motion and content-related transitions. Our proposed MTVG includes Dynamic Noise and Last Frame Aware Inversion which reinitialize the noise latent to preserve visual coherence between videos of different prompts and prevent repetitive motion or contents. Furthermore, we present Structure Guiding Sampling to maintain the global appearance across the frames in a single video clip, where we leverage iterative latent updates across the preceding frame. Additionally, our Prompt Generator allows for arbitrary format of text conditions consisting of diverse events. As a result, our extensive experiments, including diverse transitions of descriptions, demonstrate that our proposed methods show superior generated outputs in terms of semantically coherent and temporally seamless video.Video examples are available in our project page: https://kuai-lab.github.io/mtvg-page.
EchoShot: Multi-Shot Portrait Video Generation
Video diffusion models substantially boost the productivity of artistic workflows with high-quality portrait video generative capacity. However, prevailing pipelines are primarily constrained to single-shot creation, while real-world applications urge for multiple shots with identity consistency and flexible content controllability. In this work, we propose EchoShot, a native and scalable multi-shot framework for portrait customization built upon a foundation video diffusion model. To start with, we propose shot-aware position embedding mechanisms within video diffusion transformer architecture to model inter-shot variations and establish intricate correspondence between multi-shot visual content and their textual descriptions. This simple yet effective design enables direct training on multi-shot video data without introducing additional computational overhead. To facilitate model training within multi-shot scenario, we construct PortraitGala, a large-scale and high-fidelity human-centric video dataset featuring cross-shot identity consistency and fine-grained captions such as facial attributes, outfits, and dynamic motions. To further enhance applicability, we extend EchoShot to perform reference image-based personalized multi-shot generation and long video synthesis with infinite shot counts. Extensive evaluations demonstrate that EchoShot achieves superior identity consistency as well as attribute-level controllability in multi-shot portrait video generation. Notably, the proposed framework demonstrates potential as a foundational paradigm for general multi-shot video modeling.
SynCamMaster: Synchronizing Multi-Camera Video Generation from Diverse Viewpoints
Recent advancements in video diffusion models have shown exceptional abilities in simulating real-world dynamics and maintaining 3D consistency. This progress inspires us to investigate the potential of these models to ensure dynamic consistency across various viewpoints, a highly desirable feature for applications such as virtual filming. Unlike existing methods focused on multi-view generation of single objects for 4D reconstruction, our interest lies in generating open-world videos from arbitrary viewpoints, incorporating 6 DoF camera poses. To achieve this, we propose a plug-and-play module that enhances a pre-trained text-to-video model for multi-camera video generation, ensuring consistent content across different viewpoints. Specifically, we introduce a multi-view synchronization module to maintain appearance and geometry consistency across these viewpoints. Given the scarcity of high-quality training data, we design a hybrid training scheme that leverages multi-camera images and monocular videos to supplement Unreal Engine-rendered multi-camera videos. Furthermore, our method enables intriguing extensions, such as re-rendering a video from novel viewpoints. We also release a multi-view synchronized video dataset, named SynCamVideo-Dataset. Project page: https://jianhongbai.github.io/SynCamMaster/.
Rethinking Human Evaluation Protocol for Text-to-Video Models: Enhancing Reliability,Reproducibility, and Practicality
Recent text-to-video (T2V) technology advancements, as demonstrated by models such as Gen2, Pika, and Sora, have significantly broadened its applicability and popularity. Despite these strides, evaluating these models poses substantial challenges. Primarily, due to the limitations inherent in automatic metrics, manual evaluation is often considered a superior method for assessing T2V generation. However, existing manual evaluation protocols face reproducibility, reliability, and practicality issues. To address these challenges, this paper introduces the Text-to-Video Human Evaluation (T2VHE) protocol, a comprehensive and standardized protocol for T2V models. The T2VHE protocol includes well-defined metrics, thorough annotator training, and an effective dynamic evaluation module. Experimental results demonstrate that this protocol not only ensures high-quality annotations but can also reduce evaluation costs by nearly 50%. We will open-source the entire setup of the T2VHE protocol, including the complete protocol workflow, the dynamic evaluation component details, and the annotation interface code. This will help communities establish more sophisticated human assessment protocols.
Multi-Faceted Attack: Exposing Cross-Model Vulnerabilities in Defense-Equipped Vision-Language Models
The growing misuse of Vision-Language Models (VLMs) has led providers to deploy multiple safeguards, including alignment tuning, system prompts, and content moderation. However, the real-world robustness of these defenses against adversarial attacks remains underexplored. We introduce Multi-Faceted Attack (MFA), a framework that systematically exposes general safety vulnerabilities in leading defense-equipped VLMs such as GPT-4o, Gemini-Pro, and Llama-4. The core component of MFA is the Attention-Transfer Attack (ATA), which hides harmful instructions inside a meta task with competing objectives. We provide a theoretical perspective based on reward hacking to explain why this attack succeeds. To improve cross-model transferability, we further introduce a lightweight transfer-enhancement algorithm combined with a simple repetition strategy that jointly bypasses both input-level and output-level filters without model-specific fine-tuning. Empirically, we show that adversarial images optimized for one vision encoder transfer broadly to unseen VLMs, indicating that shared visual representations create a cross-model safety vulnerability. Overall, MFA achieves a 58.5% success rate and consistently outperforms existing methods. On state-of-the-art commercial models, MFA reaches a 52.8% success rate, surpassing the second-best attack by 34%. These results challenge the perceived robustness of current defense mechanisms and highlight persistent safety weaknesses in modern VLMs. Code: https://github.com/cure-lab/MultiFacetedAttack
LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Models
Visual instruction tuning has made considerable strides in enhancing the capabilities of Large Multimodal Models (LMMs). However, existing open LMMs largely focus on single-image tasks, their applications to multi-image scenarios remains less explored. Additionally, prior LMM research separately tackles different scenarios, leaving it impossible to generalize cross scenarios with new emerging capabilities. To this end, we introduce LLaVA-NeXT-Interleave, which simultaneously tackles Multi-image, Multi-frame (video), Multi-view (3D), and Multi-patch (single-image) scenarios in LMMs. To enable these capabilities, we regard the interleaved data format as a general template and compile the M4-Instruct dataset with 1,177.6k samples, spanning 4 primary domains with 14 tasks and 41 datasets. We also curate the LLaVA-Interleave Bench to comprehensively evaluate the multi-image performance of LMMs. Through extensive experiments, LLaVA-NeXT-Interleave achieves leading results in multi-image, video, and 3D benchmarks, while maintaining the performance of single-image tasks. Besides, our model also exhibits several emerging capabilities, e.g., transferring tasks across different settings and modalities. Code is available at https://github.com/LLaVA-VL/LLaVA-NeXT
Improved Few-Shot Jailbreaking Can Circumvent Aligned Language Models and Their Defenses
Recently, Anil et al. (2024) show that many-shot (up to hundreds of) demonstrations can jailbreak state-of-the-art LLMs by exploiting their long-context capability. Nevertheless, is it possible to use few-shot demonstrations to efficiently jailbreak LLMs within limited context sizes? While the vanilla few-shot jailbreaking may be inefficient, we propose improved techniques such as injecting special system tokens like [/INST] and employing demo-level random search from a collected demo pool. These simple techniques result in surprisingly effective jailbreaking against aligned LLMs (even with advanced defenses). For examples, our method achieves >80% (mostly >95%) ASRs on Llama-2-7B and Llama-3-8B without multiple restarts, even if the models are enhanced by strong defenses such as perplexity detection and/or SmoothLLM, which is challenging for suffix-based jailbreaking. In addition, we conduct comprehensive and elaborate (e.g., making sure to use correct system prompts) evaluations against other aligned LLMs and advanced defenses, where our method consistently achieves nearly 100% ASRs. Our code is available at https://github.com/sail-sg/I-FSJ.
Adaptive Attacks on Trusted Monitors Subvert AI Control Protocols
AI control protocols serve as a defense mechanism to stop untrusted LLM agents from causing harm in autonomous settings. Prior work treats this as a security problem, stress testing with exploits that use the deployment context to subtly complete harmful side tasks, such as backdoor insertion. In practice, most AI control protocols are fundamentally based on LLM monitors, which can become a central point of failure. We study adaptive attacks by an untrusted model that knows the protocol and the monitor model, which is plausible if the untrusted model was trained with a later knowledge cutoff or can search for this information autonomously. We instantiate a simple adaptive attack vector by which the attacker embeds publicly known or zero-shot prompt injections in the model outputs. Using this tactic, frontier models consistently evade diverse monitors and complete malicious tasks on two main AI control benchmarks. The attack works universally against current protocols that rely on a monitor. Furthermore, the recent Defer-to-Resample protocol even backfires, as its resampling amplifies the prompt injection and effectively reframes it as a best-of-n attack. In general, adaptive attacks on monitor models represent a major blind spot in current control protocols and should become a standard component of evaluations for future AI control mechanisms.
One-Shot is Enough: Consolidating Multi-Turn Attacks into Efficient Single-Turn Prompts for LLMs
Despite extensive safety enhancements in large language models (LLMs), multi-turn "jailbreak" conversations crafted by skilled human adversaries can still breach even the most sophisticated guardrails. However, these multi-turn attacks demand considerable manual effort, limiting their scalability. In this work, we introduce a novel approach called Multi-turn-to-Single-turn (M2S) that systematically converts multi-turn jailbreak prompts into single-turn attacks. Specifically, we propose three conversion strategies - Hyphenize, Numberize, and Pythonize - each preserving sequential context yet packaging it in a single query. Our experiments on the Multi-turn Human Jailbreak (MHJ) dataset show that M2S often increases or maintains high Attack Success Rates (ASRs) compared to original multi-turn conversations. Notably, using a StrongREJECT-based evaluation of harmfulness, M2S achieves up to 95.9% ASR on Mistral-7B and outperforms original multi-turn prompts by as much as 17.5% in absolute improvement on GPT-4o. Further analysis reveals that certain adversarial tactics, when consolidated into a single prompt, exploit structural formatting cues to evade standard policy checks. These findings underscore that single-turn attacks - despite being simpler and cheaper to conduct - can be just as potent, if not more, than their multi-turn counterparts. Our findings underscore the urgent need to reevaluate and reinforce LLM safety strategies, given how adversarial queries can be compacted into a single prompt while still retaining sufficient complexity to bypass existing safety measures.
MultiFuzz: A Dense Retrieval-based Multi-Agent System for Network Protocol Fuzzing
Traditional protocol fuzzing techniques, such as those employed by AFL-based systems, often lack effectiveness due to a limited semantic understanding of complex protocol grammars and rigid seed mutation strategies. Recent works, such as ChatAFL, have integrated Large Language Models (LLMs) to guide protocol fuzzing and address these limitations, pushing protocol fuzzers to wider exploration of the protocol state space. But ChatAFL still faces issues like unreliable output, LLM hallucinations, and assumptions of LLM knowledge about protocol specifications. This paper introduces MultiFuzz, a novel dense retrieval-based multi-agent system designed to overcome these limitations by integrating semantic-aware context retrieval, specialized agents, and structured tool-assisted reasoning. MultiFuzz utilizes agentic chunks of protocol documentation (RFC Documents) to build embeddings in a vector database for a retrieval-augmented generation (RAG) pipeline, enabling agents to generate more reliable and structured outputs, enhancing the fuzzer in mutating protocol messages with enhanced state coverage and adherence to syntactic constraints. The framework decomposes the fuzzing process into modular groups of agents that collaborate through chain-of-thought reasoning to dynamically adapt fuzzing strategies based on the retrieved contextual knowledge. Experimental evaluations on the Real-Time Streaming Protocol (RTSP) demonstrate that MultiFuzz significantly improves branch coverage and explores deeper protocol states and transitions over state-of-the-art (SOTA) fuzzers such as NSFuzz, AFLNet, and ChatAFL. By combining dense retrieval, agentic coordination, and language model reasoning, MultiFuzz establishes a new paradigm in autonomous protocol fuzzing, offering a scalable and extensible foundation for future research in intelligent agentic-based fuzzing systems.
TalkCuts: A Large-Scale Dataset for Multi-Shot Human Speech Video Generation
In this work, we present TalkCuts, a large-scale dataset designed to facilitate the study of multi-shot human speech video generation. Unlike existing datasets that focus on single-shot, static viewpoints, TalkCuts offers 164k clips totaling over 500 hours of high-quality human speech videos with diverse camera shots, including close-up, half-body, and full-body views. The dataset includes detailed textual descriptions, 2D keypoints and 3D SMPL-X motion annotations, covering over 10k identities, enabling multimodal learning and evaluation. As a first attempt to showcase the value of the dataset, we present Orator, an LLM-guided multi-modal generation framework as a simple baseline, where the language model functions as a multi-faceted director, orchestrating detailed specifications for camera transitions, speaker gesticulations, and vocal modulation. This architecture enables the synthesis of coherent long-form videos through our integrated multi-modal video generation module. Extensive experiments in both pose-guided and audio-driven settings show that training on TalkCuts significantly enhances the cinematographic coherence and visual appeal of generated multi-shot speech videos. We believe TalkCuts provides a strong foundation for future work in controllable, multi-shot speech video generation and broader multimodal learning.
AI Control: Improving Safety Despite Intentional Subversion
As large language models (LLMs) become more powerful and are deployed more autonomously, it will be increasingly important to prevent them from causing harmful outcomes. Researchers have investigated a variety of safety techniques for this purpose, e.g. using models to review the outputs of other models, or red-teaming techniques to surface subtle failure modes. However, researchers have not evaluated whether such techniques still ensure safety if the model is itself intentionally trying to subvert them. In this paper, we develop and evaluate pipelines of safety techniques ("protocols") that are robust to intentional subversion. We investigate a scenario in which we want to solve a sequence of programming problems, using access to a powerful but untrusted model (in our case, GPT-4), access to a less powerful trusted model (in our case, GPT-3.5), and limited access to high-quality trusted labor. We investigate protocols that aim to never submit solutions containing backdoors, which we operationalize here as logical errors that are not caught by test cases. We investigate a range of protocols and test each against strategies that the untrusted model could use to subvert them. One protocol is what we call trusted editing. This protocol first asks GPT-4 to write code, and then asks GPT-3.5 to rate the suspiciousness of that code. If the code is below some suspiciousness threshold, it is submitted. Otherwise, GPT-3.5 edits the solution to remove parts that seem suspicious and then submits the edited code. Another protocol is untrusted monitoring. This protocol asks GPT-4 to write code, and then asks another instance of GPT-4 whether the code is backdoored, using various techniques to prevent the GPT-4 instances from colluding. These protocols improve substantially on simple baselines.
Unleashing Scientific Reasoning for Bio-experimental Protocol Generation via Structured Component-based Reward Mechanism
The foundation of reproducible science lies in protocols that are precise, logically ordered, and executable. The autonomous generation of these protocols through natural language queries could greatly improve the efficiency of the reproduction process. However, current leading large language models (LLMs) often generate incomplete or inconsistent protocols, limiting their utility. To address this limitation, we first introduce SciRecipe, a large-scale dataset of over 12K structured protocols spanning 27 biological subfields and encompassing both comprehension and problem-solving tasks. To further improve protocol generation, we propose the "Sketch-and-Fill" paradigm, which separates analysis, structuring, and expression to ensure each step is explicit and verifiable. Complementing this, the structured component-based reward mechanism evaluates step granularity, action order, and semantic fidelity, aligning model optimization with experimental reliability. Building on these components, we develop Thoth, trained through a staged Knowledge-to-Action process that progresses from knowledge acquisition to operational reasoning and ultimately to robust, executable protocol generation. Across multiple benchmarks, Thoth consistently surpasses both proprietary and open-source LLMs, achieving significant improvements in step alignment, logical sequencing, and semantic accuracy. Our approach paves the way for reliable scientific assistants that bridge knowledge with experimental execution. All data, code, and models will be released publicly.
VideoChat-A1: Thinking with Long Videos by Chain-of-Shot Reasoning
The recent advance in video understanding has been driven by multimodal large language models (MLLMs). But these MLLMs are good at analyzing short videos, while suffering from difficulties in understanding videos with a longer context. To address this difficulty, several agent paradigms have recently been proposed, using MLLMs as agents for retrieving extra contextual knowledge in a long video. However, most existing agents ignore the key fact that a long video is composed with multiple shots, i.e., to answer the user question from a long video, it is critical to deeply understand its relevant shots like human. Without such insight, these agents often mistakenly find redundant even noisy temporal context, restricting their capacity for long video understanding. To fill this gap, we propose VideoChat-A1, a novel long video agent paradigm. Different from the previous works, our VideoChat-A1 can deeply think with long videos, via a distinct chain-of-shot reasoning paradigm. More specifically, it can progressively select the relevant shots of user question, and look into these shots in a coarse-to-fine partition. By multi-modal reasoning along the shot chain, VideoChat-A1 can effectively mimic step-by-step human thinking process, allowing to interactively discover preferable temporal context for thoughtful understanding in long videos. Extensive experiments show that, our VideoChat-A1 achieves the state-of-the-art performance on the mainstream long video QA benchmarks, e.g., it achieves 77.0 on VideoMME and 70.1 on EgoSchema, outperforming its strong baselines (e.g., Intern2.5VL-8B and InternVideo2.5-8B), by up to 10.8\% and 6.2\%. Compared to leading close-source GPT-4o and Gemini 1.5 Pro, VideoChat-A1 offers competitive accuracy, but with 7\% input frames and 12\% inference time on average.
Shotluck Holmes: A Family of Efficient Small-Scale Large Language Vision Models For Video Captioning and Summarization
Video is an increasingly prominent and information-dense medium, yet it poses substantial challenges for language models. A typical video consists of a sequence of shorter segments, or shots, that collectively form a coherent narrative. Each shot is analogous to a word in a sentence where multiple data streams of information (such as visual and auditory data) must be processed simultaneously. Comprehension of the entire video requires not only understanding the visual-audio information of each shot but also requires that the model links the ideas between each shot to generate a larger, all-encompassing story. Despite significant progress in the field, current works often overlook videos' more granular shot-by-shot semantic information. In this project, we propose a family of efficient large language vision models (LLVMs) to boost video summarization and captioning called Shotluck Holmes. By leveraging better pretraining and data collection strategies, we extend the abilities of existing small LLVMs from being able to understand a picture to being able to understand a sequence of frames. Specifically, we show that Shotluck Holmes achieves better performance than state-of-the-art results on the Shot2Story video captioning and summary task with significantly smaller and more computationally efficient models.
Agent Smith: A Single Image Can Jailbreak One Million Multimodal LLM Agents Exponentially Fast
A multimodal large language model (MLLM) agent can receive instructions, capture images, retrieve histories from memory, and decide which tools to use. Nonetheless, red-teaming efforts have revealed that adversarial images/prompts can jailbreak an MLLM and cause unaligned behaviors. In this work, we report an even more severe safety issue in multi-agent environments, referred to as infectious jailbreak. It entails the adversary simply jailbreaking a single agent, and without any further intervention from the adversary, (almost) all agents will become infected exponentially fast and exhibit harmful behaviors. To validate the feasibility of infectious jailbreak, we simulate multi-agent environments containing up to one million LLaVA-1.5 agents, and employ randomized pair-wise chat as a proof-of-concept instantiation for multi-agent interaction. Our results show that feeding an (infectious) adversarial image into the memory of any randomly chosen agent is sufficient to achieve infectious jailbreak. Finally, we derive a simple principle for determining whether a defense mechanism can provably restrain the spread of infectious jailbreak, but how to design a practical defense that meets this principle remains an open question to investigate. Our project page is available at https://sail-sg.github.io/Agent-Smith/.
Platypose: Calibrated Zero-Shot Multi-Hypothesis 3D Human Motion Estimation
Single camera 3D pose estimation is an ill-defined problem due to inherent ambiguities from depth, occlusion or keypoint noise. Multi-hypothesis pose estimation accounts for this uncertainty by providing multiple 3D poses consistent with the 2D measurements. Current research has predominantly concentrated on generating multiple hypotheses for single frame static pose estimation. In this study we focus on the new task of multi-hypothesis motion estimation. Motion estimation is not simply pose estimation applied to multiple frames, which would ignore temporal correlation across frames. Instead, it requires distributions which are capable of generating temporally consistent samples, which is significantly more challenging. To this end, we introduce Platypose, a framework that uses a diffusion model pretrained on 3D human motion sequences for zero-shot 3D pose sequence estimation. Platypose outperforms baseline methods on multiple hypotheses for motion estimation. Additionally, Platypose also achieves state-of-the-art calibration and competitive joint error when tested on static poses from Human3.6M, MPI-INF-3DHP and 3DPW. Finally, because it is zero-shot, our method generalizes flexibly to different settings such as multi-camera inference.
Secure Distributed Training at Scale
Many areas of deep learning benefit from using increasingly larger neural networks trained on public data, as is the case for pre-trained models for NLP and computer vision. Training such models requires a lot of computational resources (e.g., HPC clusters) that are not available to small research groups and independent researchers. One way to address it is for several smaller groups to pool their computational resources together and train a model that benefits all participants. Unfortunately, in this case, any participant can jeopardize the entire training run by sending incorrect updates, deliberately or by mistake. Training in presence of such peers requires specialized distributed training algorithms with Byzantine tolerance. These algorithms often sacrifice efficiency by introducing redundant communication or passing all updates through a trusted server, making it infeasible to apply them to large-scale deep learning, where models can have billions of parameters. In this work, we propose a novel protocol for secure (Byzantine-tolerant) decentralized training that emphasizes communication efficiency.
Adversarial Video Promotion Against Text-to-Video Retrieval
Thanks to the development of cross-modal models, text-to-video retrieval (T2VR) is advancing rapidly, but its robustness remains largely unexamined. Existing attacks against T2VR are designed to push videos away from queries, i.e., suppressing the ranks of videos, while the attacks that pull videos towards selected queries, i.e., promoting the ranks of videos, remain largely unexplored. These attacks can be more impactful as attackers may gain more views/clicks for financial benefits and widespread (mis)information. To this end, we pioneer the first attack against T2VR to promote videos adversarially, dubbed the Video Promotion attack (ViPro). We further propose Modal Refinement (MoRe) to capture the finer-grained, intricate interaction between visual and textual modalities to enhance black-box transferability. Comprehensive experiments cover 2 existing baselines, 3 leading T2VR models, 3 prevailing datasets with over 10k videos, evaluated under 3 scenarios. All experiments are conducted in a multi-target setting to reflect realistic scenarios where attackers seek to promote the video regarding multiple queries simultaneously. We also evaluated our attacks for defences and imperceptibility. Overall, ViPro surpasses other baselines by over 30/10/4% for white/grey/black-box settings on average. Our work highlights an overlooked vulnerability, provides a qualitative analysis on the upper/lower bound of our attacks, and offers insights into potential counterplays. Code will be publicly available at https://github.com/michaeltian108/ViPro.
Multimodal Task Vectors Enable Many-Shot Multimodal In-Context Learning
The recent success of interleaved Large Multimodal Models (LMMs) in few-shot learning suggests that in-context learning (ICL) with many examples can be promising for learning new tasks. However, this many-shot multimodal ICL setting has one crucial problem: it is fundamentally limited by the model's context length set at pretraining. The problem is especially prominent in the multimodal domain, which processes both text and images, requiring additional tokens. This motivates the need for a multimodal method to compress many shots into fewer tokens without finetuning. In this work, we enable LMMs to perform multimodal, many-shot in-context learning by leveraging Multimodal Task Vectors (MTV)--compact implicit representations of in-context examples compressed in the model's attention heads. Specifically, we first demonstrate the existence of such MTV in LMMs and then leverage these extracted MTV to enable many-shot in-context learning for various vision-and-language tasks. Our experiments suggest that MTV can scale in performance with the number of compressed shots and generalize to similar out-of-domain tasks without additional context length for inference.
CoS: Chain-of-Shot Prompting for Long Video Understanding
Multi-modal Large Language Models (MLLMs) struggle with long videos due to the need for excessive visual tokens. These tokens exceed massively the context length of MLLMs, resulting in filled by redundant task-irrelevant shots. How to select shots is an unsolved critical problem: sparse sampling risks missing key details, while exhaustive sampling overwhelms the model with irrelevant content, leading to video misunderstanding. To solve this problem, we propose Chain-of-Shot prompting (CoS). The key idea is to frame shot selection as test-time visual prompt optimisation, choosing shots adaptive to video understanding semantic task by optimising shots-task alignment. CoS has two key parts: (1) a binary video summary mechanism that performs pseudo temporal grounding, discovering a binary coding to identify task-relevant shots, and (2) a video co-reasoning module that deploys the binary coding to pair (learning to align) task-relevant positive shots with irrelevant negative shots. It embeds the optimised shot selections into the original video, facilitating a focus on relevant context to optimize long video understanding. Experiments across three baselines and five datasets demonstrate the effectiveness and adaptability of CoS. Code given in https://lwpyh.github.io/CoS.
Video-Infinity: Distributed Long Video Generation
Diffusion models have recently achieved remarkable results for video generation. Despite the encouraging performances, the generated videos are typically constrained to a small number of frames, resulting in clips lasting merely a few seconds. The primary challenges in producing longer videos include the substantial memory requirements and the extended processing time required on a single GPU. A straightforward solution would be to split the workload across multiple GPUs, which, however, leads to two issues: (1) ensuring all GPUs communicate effectively to share timing and context information, and (2) modifying existing video diffusion models, which are usually trained on short sequences, to create longer videos without additional training. To tackle these, in this paper we introduce Video-Infinity, a distributed inference pipeline that enables parallel processing across multiple GPUs for long-form video generation. Specifically, we propose two coherent mechanisms: Clip parallelism and Dual-scope attention. Clip parallelism optimizes the gathering and sharing of context information across GPUs which minimizes communication overhead, while Dual-scope attention modulates the temporal self-attention to balance local and global contexts efficiently across the devices. Together, the two mechanisms join forces to distribute the workload and enable the fast generation of long videos. Under an 8 x Nvidia 6000 Ada GPU (48G) setup, our method generates videos up to 2,300 frames in approximately 5 minutes, enabling long video generation at a speed 100 times faster than the prior methods.
Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation
Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus on single human animation and struggle with multi-stream audio inputs, facing incorrect binding problems between audio and persons. Additionally, they exhibit limitations in instruction-following capabilities. To solve this problem, in this paper, we propose a novel task: Multi-Person Conversational Video Generation, and introduce a new framework, MultiTalk, to address the challenges during multi-person generation. Specifically, for audio injection, we investigate several schemes and propose the Label Rotary Position Embedding (L-RoPE) method to resolve the audio and person binding problem. Furthermore, during training, we observe that partial parameter training and multi-task training are crucial for preserving the instruction-following ability of the base model. MultiTalk achieves superior performance compared to other methods on several datasets, including talking head, talking body, and multi-person datasets, demonstrating the powerful generation capabilities of our approach.
EASY: Ensemble Augmented-Shot Y-shaped Learning: State-Of-The-Art Few-Shot Classification with Simple Ingredients
Few-shot learning aims at leveraging knowledge learned by one or more deep learning models, in order to obtain good classification performance on new problems, where only a few labeled samples per class are available. Recent years have seen a fair number of works in the field, introducing methods with numerous ingredients. A frequent problem, though, is the use of suboptimally trained models to extract knowledge, leading to interrogations on whether proposed approaches bring gains compared to using better initial models without the introduced ingredients. In this work, we propose a simple methodology, that reaches or even beats state of the art performance on multiple standardized benchmarks of the field, while adding almost no hyperparameters or parameters to those used for training the initial deep learning models on the generic dataset. This methodology offers a new baseline on which to propose (and fairly compare) new techniques or adapt existing ones.
StoryMem: Multi-shot Long Video Storytelling with Memory
Visual storytelling requires generating multi-shot videos with cinematic quality and long-range consistency. Inspired by human memory, we propose StoryMem, a paradigm that reformulates long-form video storytelling as iterative shot synthesis conditioned on explicit visual memory, transforming pre-trained single-shot video diffusion models into multi-shot storytellers. This is achieved by a novel Memory-to-Video (M2V) design, which maintains a compact and dynamically updated memory bank of keyframes from historical generated shots. The stored memory is then injected into single-shot video diffusion models via latent concatenation and negative RoPE shifts with only LoRA fine-tuning. A semantic keyframe selection strategy, together with aesthetic preference filtering, further ensures informative and stable memory throughout generation. Moreover, the proposed framework naturally accommodates smooth shot transitions and customized story generation applications. To facilitate evaluation, we introduce ST-Bench, a diverse benchmark for multi-shot video storytelling. Extensive experiments demonstrate that StoryMem achieves superior cross-shot consistency over previous methods while preserving high aesthetic quality and prompt adherence, marking a significant step toward coherent minute-long video storytelling.
MIVE: New Design and Benchmark for Multi-Instance Video Editing
Recent AI-based video editing has enabled users to edit videos through simple text prompts, significantly simplifying the editing process. However, recent zero-shot video editing techniques primarily focus on global or single-object edits, which can lead to unintended changes in other parts of the video. When multiple objects require localized edits, existing methods face challenges, such as unfaithful editing, editing leakage, and lack of suitable evaluation datasets and metrics. To overcome these limitations, we propose a zero-shot Multi-Instance Video Editing framework, called MIVE. MIVE is a general-purpose mask-based framework, not dedicated to specific objects (e.g., people). MIVE introduces two key modules: (i) Disentangled Multi-instance Sampling (DMS) to prevent editing leakage and (ii) Instance-centric Probability Redistribution (IPR) to ensure precise localization and faithful editing. Additionally, we present our new MIVE Dataset featuring diverse video scenarios and introduce the Cross-Instance Accuracy (CIA) Score to evaluate editing leakage in multi-instance video editing tasks. Our extensive qualitative, quantitative, and user study evaluations demonstrate that MIVE significantly outperforms recent state-of-the-art methods in terms of editing faithfulness, accuracy, and leakage prevention, setting a new benchmark for multi-instance video editing. The project page is available at https://kaist-viclab.github.io/mive-site/
VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling
We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of real-world scenes, while ensuring generalization to arbitrary text prompts, previous methods fine-tune 2D generative models to jointly model camera poses and multi-view images. However, these methods suffer from instability when extending 2D generative models to joint modeling due to the modality gap, which necessitates additional models to stabilize training and inference. In this work, we propose an architecture and a sampling strategy to jointly model multi-view images and camera poses when fine-tuning a video generation model. Our core idea is a dual-stream architecture that attaches a dedicated pose generation model alongside a pre-trained video generation model via communication blocks, generating multi-view images and camera poses through separate streams. This design reduces interference between the pose and image modalities. Additionally, we propose an asynchronous sampling strategy that denoises camera poses faster than multi-view images, allowing rapidly denoised poses to condition multi-view generation, reducing mutual ambiguity and enhancing cross-modal consistency. Trained on multiple large-scale real-world datasets (RealEstate10K, MVImgNet, DL3DV-10K, ACID), VideoRFSplat outperforms existing text-to-3D direct generation methods that heavily depend on post-hoc refinement via score distillation sampling, achieving superior results without such refinement.
Tutorial: Remote entanglement protocols for stationary qubits with photonic interfaces
Generating entanglement between distant quantum systems is at the core of quantum networking. In recent years, numerous theoretical protocols for remote entanglement generation have been proposed, of which many have been experimentally realized. Here, we provide a modular theoretical framework to elucidate the general mechanisms of photon-mediated entanglement generation between single spins in atomic or solid-state systems. Our framework categorizes existing protocols at various levels of abstraction and allows for combining the elements of different schemes in new ways. These abstraction layers make it possible to readily compare protocols for different quantum hardware. To enable the practical evaluation of protocols tailored to specific experimental parameters, we have devised numerical simulations based on the framework with our codes available online.
BioProBench: Comprehensive Dataset and Benchmark in Biological Protocol Understanding and Reasoning
Biological protocols are fundamental to reproducible and safe life science research. While LLMs excel on general tasks, their systematic evaluation on these highly specialized, accuracy-critical, and inherently procedural texts remains limited. In this work, we present BioProBench, the first large-scale, integrated multi-task benchmark for biological protocol understanding and reasoning. While limited benchmarks have touched upon specific aspects like protocol QA, BioProBench provides a comprehensive suite of five core tasks: Protocol Question Answering, Step Ordering, Error Correction, Protocol Generation, and Protocol Reasoning, enabling a holistic evaluation of LLMs on procedural biological texts. Built upon 27K original protocols, it yields nearly 556K high-quality structured instances. We evaluate 12 mainstream open/closed-source LLMs on BioProBench. Experimental results reveal that while top models preform well on surface understanding tasks, struggle significantly with deep reasoning and structured generation tasks like ordering and generation. Furthermore, model comparisons reveal diverse performance: certain open-source models approach closed-source levels on some tasks, yet bio-specific small models lag behind general LLMs, indicating limitations on complex procedural content. Overall, our findings underscore that procedural reasoning within biological protocols represents a significant challenge for current LLMs. BioProBench serves as a standardized framework to diagnose these specific limitations and guide the development of AI systems better equipped for safely automating complex scientific procedures. The code and data are available at: https://github.com/YuyangSunshine/bioprotocolbench and https://huggingface.co/datasets/GreatCaptainNemo/BioProBench.
Interval Bound Interpolation for Few-shot Learning with Few Tasks
Few-shot learning aims to transfer the knowledge acquired from training on a diverse set of tasks to unseen tasks from the same task distribution with a limited amount of labeled data. The underlying requirement for effective few-shot generalization is to learn a good representation of the task manifold. This becomes more difficult when only a limited number of tasks are available for training. In such a few-task few-shot setting, it is beneficial to explicitly preserve the local neighborhoods from the task manifold and exploit this to generate artificial tasks for training. To this end, we introduce the notion of interval bounds from the provably robust training literature to few-shot learning. The interval bounds are used to characterize neighborhoods around the training tasks. These neighborhoods can then be preserved by minimizing the distance between a task and its respective bounds. We then use a novel strategy to artificially form new tasks for training by interpolating between the available tasks and their respective interval bounds. We apply our framework to both model-agnostic meta-learning as well as prototype-based metric-learning paradigms. The efficacy of our proposed approach is evident from the improved performance on several datasets from diverse domains compared to current methods.
FreeNoise: Tuning-Free Longer Video Diffusion Via Noise Rescheduling
With the availability of large-scale video datasets and the advances of diffusion models, text-driven video generation has achieved substantial progress. However, existing video generation models are typically trained on a limited number of frames, resulting in the inability to generate high-fidelity long videos during inference. Furthermore, these models only support single-text conditions, whereas real-life scenarios often require multi-text conditions as the video content changes over time. To tackle these challenges, this study explores the potential of extending the text-driven capability to generate longer videos conditioned on multiple texts. 1) We first analyze the impact of initial noise in video diffusion models. Then building upon the observation of noise, we propose FreeNoise, a tuning-free and time-efficient paradigm to enhance the generative capabilities of pretrained video diffusion models while preserving content consistency. Specifically, instead of initializing noises for all frames, we reschedule a sequence of noises for long-range correlation and perform temporal attention over them by window-based function. 2) Additionally, we design a novel motion injection method to support the generation of videos conditioned on multiple text prompts. Extensive experiments validate the superiority of our paradigm in extending the generative capabilities of video diffusion models. It is noteworthy that compared with the previous best-performing method which brought about 255% extra time cost, our method incurs only negligible time cost of approximately 17%. Generated video samples are available at our website: http://haonanqiu.com/projects/FreeNoise.html.
Advances in Quantum Cryptography
Quantum cryptography is arguably the fastest growing area in quantum information science. Novel theoretical protocols are designed on a regular basis, security proofs are constantly improving, and experiments are gradually moving from proof-of-principle lab demonstrations to in-field implementations and technological prototypes. In this review, we provide both a general introduction and a state of the art description of the recent advances in the field, both theoretically and experimentally. We start by reviewing protocols of quantum key distribution based on discrete variable systems. Next we consider aspects of device independence, satellite challenges, and high rate protocols based on continuous variable systems. We will then discuss the ultimate limits of point-to-point private communications and how quantum repeaters and networks may overcome these restrictions. Finally, we will discuss some aspects of quantum cryptography beyond standard quantum key distribution, including quantum data locking and quantum digital signatures.
From Few to Many: Self-Improving Many-Shot Reasoners Through Iterative Optimization and Generation
Recent advances in long-context large language models (LLMs) have led to the emerging paradigm of many-shot in-context learning (ICL), where it is observed that scaling many more demonstrating examples beyond the conventional few-shot setup in the context can lead to performance benefits. However, despite its promise, it is unclear what aspects dominate the benefits and whether simply scaling to more examples is the most effective way of improving many-shot ICL. In this work, we first provide an analysis of the factors driving many-shot ICL, and we find that 1) many-shot performance can still be attributed to often a few disproportionately influential examples and 2) identifying such influential examples ("optimize") and using them as demonstrations to regenerate new examples ("generate") can lead to further improvements. Inspired by the findings, we propose BRIDGE, an algorithm that alternates between the optimize step with Bayesian optimization to discover the influential sets of examples and the generate step to reuse this set to expand the reasoning paths of the examples back to the many-shot regime automatically. On Gemini, Claude, and Mistral LLMs of different sizes, we show that BRIDGE to significant improvements across a diverse set of tasks, including symbolic reasoning, numerical reasoning, and code generation.
A Benchmark and Agentic Framework for Omni-Modal Reasoning and Tool Use in Long Videos
Long-form multimodal video understanding requires integrating vision, speech, and ambient audio with coherent long-range reasoning. Existing benchmarks emphasize either temporal length or multimodal richness, but rarely both and while some incorporate open-ended questions and advanced metrics, they mostly rely on single-score accuracy, obscuring failure modes. We introduce LongShOTBench, a diagnostic benchmark with open-ended, intent-driven questions; single- and multi-turn dialogues; and tasks requiring multimodal reasoning and agentic tool use across video, audio, and speech. Each item includes a reference answer and graded rubric for interpretable, and traceable evaluation. LongShOTBench is produced via a scalable, human-validated pipeline to ensure coverage and reproducibility. All samples in our LongShOTBench are human-verified and corrected. Furthermore, we present LongShOTAgent, an agentic system that analyzes long videos via preprocessing, search, and iterative refinement. On LongShOTBench, state-of-the-art MLLMs show large gaps: Gemini-2.5-Flash achieves 52.95%, open-source models remain below 30%, and LongShOTAgent attains 44.66%. These results underscore the difficulty of real-world long-form video understanding. LongShOTBench provides a practical, reproducible foundation for evaluating and improving MLLMs. All resources are available on GitHub: https://github.com/mbzuai-oryx/longshot.
Long Context Tuning for Video Generation
Recent advances in video generation can produce realistic, minute-long single-shot videos with scalable diffusion transformers. However, real-world narrative videos require multi-shot scenes with visual and dynamic consistency across shots. In this work, we introduce Long Context Tuning (LCT), a training paradigm that expands the context window of pre-trained single-shot video diffusion models to learn scene-level consistency directly from data. Our method expands full attention mechanisms from individual shots to encompass all shots within a scene, incorporating interleaved 3D position embedding and an asynchronous noise strategy, enabling both joint and auto-regressive shot generation without additional parameters. Models with bidirectional attention after LCT can further be fine-tuned with context-causal attention, facilitating auto-regressive generation with efficient KV-cache. Experiments demonstrate single-shot models after LCT can produce coherent multi-shot scenes and exhibit emerging capabilities, including compositional generation and interactive shot extension, paving the way for more practical visual content creation. See https://guoyww.github.io/projects/long-context-video/ for more details.
Learning Communication Skills in Multi-task Multi-agent Deep Reinforcement Learning
In multi-agent deep reinforcement learning (MADRL), agents can communicate with one another to perform a task in a coordinated manner. When multiple tasks are involved, agents can also leverage knowledge from one task to improve learning in other tasks. In this paper, we propose Multi-task Communication Skills (MCS), a MADRL with communication method that learns and performs multiple tasks simultaneously, with agents interacting through learnable communication protocols. MCS employs a Transformer encoder to encode task-specific observations into a shared message space, capturing shared communication skills among agents. To enhance coordination among agents, we introduce a prediction network that correlates messages with the actions of sender agents in each task. We adapt three multi-agent benchmark environments to multi-task settings, where the number of agents as well as the observation and action spaces vary across tasks. Experimental results demonstrate that MCS achieves better performance than multi-task MADRL baselines without communication, as well as single-task MADRL baselines with and without communication.
A Survey of AI Agent Protocols
The rapid development of large language models (LLMs) has led to the widespread deployment of LLM agents across diverse industries, including customer service, content generation, data analysis, and even healthcare. However, as more LLM agents are deployed, a major issue has emerged: there is no standard way for these agents to communicate with external tools or data sources. This lack of standardized protocols makes it difficult for agents to work together or scale effectively, and it limits their ability to tackle complex, real-world tasks. A unified communication protocol for LLM agents could change this. It would allow agents and tools to interact more smoothly, encourage collaboration, and triggering the formation of collective intelligence. In this paper, we provide the first comprehensive analysis of existing agent protocols, proposing a systematic two-dimensional classification that differentiates context-oriented versus inter-agent protocols and general-purpose versus domain-specific protocols. Additionally, we conduct a comparative performance analysis of these protocols across key dimensions such as security, scalability, and latency. Finally, we explore the future landscape of agent protocols by identifying critical research directions and characteristics necessary for next-generation protocols. These characteristics include adaptability, privacy preservation, and group-based interaction, as well as trends toward layered architectures and collective intelligence infrastructures. We expect this work to serve as a practical reference for both researchers and engineers seeking to design, evaluate, or integrate robust communication infrastructures for intelligent agents.
LoMOE: Localized Multi-Object Editing via Multi-Diffusion
Recent developments in the field of diffusion models have demonstrated an exceptional capacity to generate high-quality prompt-conditioned image edits. Nevertheless, previous approaches have primarily relied on textual prompts for image editing, which tend to be less effective when making precise edits to specific objects or fine-grained regions within a scene containing single/multiple objects. We introduce a novel framework for zero-shot localized multi-object editing through a multi-diffusion process to overcome this challenge. This framework empowers users to perform various operations on objects within an image, such as adding, replacing, or editing many objects in a complex scene in one pass. Our approach leverages foreground masks and corresponding simple text prompts that exert localized influences on the target regions resulting in high-fidelity image editing. A combination of cross-attention and background preservation losses within the latent space ensures that the characteristics of the object being edited are preserved while simultaneously achieving a high-quality, seamless reconstruction of the background with fewer artifacts compared to the current methods. We also curate and release a dataset dedicated to multi-object editing, named LoMOE-Bench. Our experiments against existing state-of-the-art methods demonstrate the improved effectiveness of our approach in terms of both image editing quality and inference speed.
A Survey on Long-Video Storytelling Generation: Architectures, Consistency, and Cinematic Quality
Despite the significant progress that has been made in video generative models, existing state-of-the-art methods can only produce videos lasting 5-16 seconds, often labeled "long-form videos". Furthermore, videos exceeding 16 seconds struggle to maintain consistent character appearances and scene layouts throughout the narrative. In particular, multi-subject long videos still fail to preserve character consistency and motion coherence. While some methods can generate videos up to 150 seconds long, they often suffer from frame redundancy and low temporal diversity. Recent work has attempted to produce long-form videos featuring multiple characters, narrative coherence, and high-fidelity detail. We comprehensively studied 32 papers on video generation to identify key architectural components and training strategies that consistently yield these qualities. We also construct a comprehensive novel taxonomy of existing methods and present comparative tables that categorize papers by their architectural designs and performance characteristics.
MultiVENT: Multilingual Videos of Events with Aligned Natural Text
Everyday news coverage has shifted from traditional broadcasts towards a wide range of presentation formats such as first-hand, unedited video footage. Datasets that reflect the diverse array of multimodal, multilingual news sources available online could be used to teach models to benefit from this shift, but existing news video datasets focus on traditional news broadcasts produced for English-speaking audiences. We address this limitation by constructing MultiVENT, a dataset of multilingual, event-centric videos grounded in text documents across five target languages. MultiVENT includes both news broadcast videos and non-professional event footage, which we use to analyze the state of online news videos and how they can be leveraged to build robust, factually accurate models. Finally, we provide a model for complex, multilingual video retrieval to serve as a baseline for information retrieval using MultiVENT.
LiveMCPBench: Can Agents Navigate an Ocean of MCP Tools?
With the rapid development of Model Context Protocol (MCP), the number of MCP servers has surpassed 10,000. However, existing MCP benchmarks are limited to single-server settings with only a few tools, hindering effective evaluation of agent capabilities in large-scale, real-world scenarios. To address this limitation, we present LiveMCPBench, the first comprehensive benchmark comprising 95 real-world tasks grounded in the MCP ecosystem, designed to evaluate LLM agents at scale across diverse servers. To support a scalable and reproducible evaluation pipeline in large-scale MCP environments, we curate LiveMCPTool, a diverse and readily deployable collection of 70 MCP servers and 527 tools. Furthermore, we introduce LiveMCPEval, an LLM-as-a-Judge framework that enables automated and adaptive evaluation in dynamic, time-varying task environments, achieving 81% agreement with human reviewers. Finally, we propose the MCP Copilot Agent, a multi-step agent that routes tools for dynamic planning and executes tools for API interaction across the entire LiveMCPTool suite. Our evaluation covers 10 leading models, with the best-performing model (Claude-Sonnet-4) reaching a 78.95% success rate. However, we observe large performance variance across models, and several widely-used models perform poorly in LiveMCPBench's complex, tool-rich environments. Overall, LiveMCPBench offers the first unified framework for benchmarking LLM agents in realistic, tool-rich, and dynamic MCP environments, laying a solid foundation for scalable and reproducible research on agent capabilities. Our code and data will be publicly available at https://icip-cas.github.io/LiveMCPBench.
Many-Shot In-Context Learning in Multimodal Foundation Models
Large language models are well-known to be effective at few-shot in-context learning (ICL). Recent advancements in multimodal foundation models have enabled unprecedentedly long context windows, presenting an opportunity to explore their capability to perform ICL with many more demonstrating examples. In this work, we evaluate the performance of multimodal foundation models scaling from few-shot to many-shot ICL. We benchmark GPT-4o and Gemini 1.5 Pro across 10 datasets spanning multiple domains (natural imagery, medical imagery, remote sensing, and molecular imagery) and tasks (multi-class, multi-label, and fine-grained classification). We observe that many-shot ICL, including up to almost 2,000 multimodal demonstrating examples, leads to substantial improvements compared to few-shot (<100 examples) ICL across all of the datasets. Further, Gemini 1.5 Pro performance continues to improve log-linearly up to the maximum number of tested examples on many datasets. Given the high inference costs associated with the long prompts required for many-shot ICL, we also explore the impact of batching multiple queries in a single API call. We show that batching up to 50 queries can lead to performance improvements under zero-shot and many-shot ICL, with substantial gains in the zero-shot setting on multiple datasets, while drastically reducing per-query cost and latency. Finally, we measure ICL data efficiency of the models, or the rate at which the models learn from more demonstrating examples. We find that while GPT-4o and Gemini 1.5 Pro achieve similar zero-shot performance across the datasets, Gemini 1.5 Pro exhibits higher ICL data efficiency than GPT-4o on most datasets. Our results suggest that many-shot ICL could enable users to efficiently adapt multimodal foundation models to new applications and domains. Our codebase is publicly available at https://github.com/stanfordmlgroup/ManyICL .
Baleen: Robust Multi-Hop Reasoning at Scale via Condensed Retrieval
Multi-hop reasoning (i.e., reasoning across two or more documents) is a key ingredient for NLP models that leverage large corpora to exhibit broad knowledge. To retrieve evidence passages, multi-hop models must contend with a fast-growing search space across the hops, represent complex queries that combine multiple information needs, and resolve ambiguity about the best order in which to hop between training passages. We tackle these problems via Baleen, a system that improves the accuracy of multi-hop retrieval while learning robustly from weak training signals in the many-hop setting. To tame the search space, we propose condensed retrieval, a pipeline that summarizes the retrieved passages after each hop into a single compact context. To model complex queries, we introduce a focused late interaction retriever that allows different parts of the same query representation to match disparate relevant passages. Lastly, to infer the hopping dependencies among unordered training passages, we devise latent hop ordering, a weak-supervision strategy in which the trained retriever itself selects the sequence of hops. We evaluate Baleen on retrieval for two-hop question answering and many-hop claim verification, establishing state-of-the-art performance.
Adaptive Deployment of Untrusted LLMs Reduces Distributed Threats
As large language models (LLMs) become increasingly capable, it is prudent to assess whether safety measures remain effective even if LLMs intentionally try to bypass them. Previous work introduced control evaluations, an adversarial framework for testing deployment strategies of untrusted models (i.e., models which might be trying to bypass safety measures). While prior work treats a single failure as unacceptable, we perform control evaluations in a "distributed threat setting" -- a setting where no single action is catastrophic and no single action provides overwhelming evidence of misalignment. We approach this problem with a two-level deployment framework that uses an adaptive macro-protocol to choose between micro-protocols. Micro-protocols operate on a single task, using a less capable, but extensively tested (trusted) model to harness and monitor the untrusted model. Meanwhile, the macro-protocol maintains an adaptive credence on the untrusted model's alignment based on its past actions, using it to pick between safer and riskier micro-protocols. We evaluate our method in a code generation testbed where a red team attempts to generate subtly backdoored code with an LLM whose deployment is safeguarded by a blue team. We plot Pareto frontiers of safety (# of non-backdoored solutions) and usefulness (# of correct solutions). At a given level of usefulness, our adaptive deployment strategy reduces the number of backdoors by 80% compared to non-adaptive baselines.
Moonshot: Towards Controllable Video Generation and Editing with Multimodal Conditions
Most existing video diffusion models (VDMs) are limited to mere text conditions. Thereby, they are usually lacking in control over visual appearance and geometry structure of the generated videos. This work presents Moonshot, a new video generation model that conditions simultaneously on multimodal inputs of image and text. The model builts upon a core module, called multimodal video block (MVB), which consists of conventional spatialtemporal layers for representing video features, and a decoupled cross-attention layer to address image and text inputs for appearance conditioning. In addition, we carefully design the model architecture such that it can optionally integrate with pre-trained image ControlNet modules for geometry visual conditions, without needing of extra training overhead as opposed to prior methods. Experiments show that with versatile multimodal conditioning mechanisms, Moonshot demonstrates significant improvement on visual quality and temporal consistency compared to existing models. In addition, the model can be easily repurposed for a variety of generative applications, such as personalized video generation, image animation and video editing, unveiling its potential to serve as a fundamental architecture for controllable video generation. Models will be made public on https://github.com/salesforce/LAVIS.
Shuffle Private Stochastic Convex Optimization
In shuffle privacy, each user sends a collection of randomized messages to a trusted shuffler, the shuffler randomly permutes these messages, and the resulting shuffled collection of messages must satisfy differential privacy. Prior work in this model has largely focused on protocols that use a single round of communication to compute algorithmic primitives like means, histograms, and counts. We present interactive shuffle protocols for stochastic convex optimization. Our protocols rely on a new noninteractive protocol for summing vectors of bounded ell_2 norm. By combining this sum subroutine with mini-batch stochastic gradient descent, accelerated gradient descent, and Nesterov's smoothing method, we obtain loss guarantees for a variety of convex loss functions that significantly improve on those of the local model and sometimes match those of the central model.
AMT: All-Pairs Multi-Field Transforms for Efficient Frame Interpolation
We present All-Pairs Multi-Field Transforms (AMT), a new network architecture for video frame interpolation. It is based on two essential designs. First, we build bidirectional correlation volumes for all pairs of pixels, and use the predicted bilateral flows to retrieve correlations for updating both flows and the interpolated content feature. Second, we derive multiple groups of fine-grained flow fields from one pair of updated coarse flows for performing backward warping on the input frames separately. Combining these two designs enables us to generate promising task-oriented flows and reduce the difficulties in modeling large motions and handling occluded areas during frame interpolation. These qualities promote our model to achieve state-of-the-art performance on various benchmarks with high efficiency. Moreover, our convolution-based model competes favorably compared to Transformer-based models in terms of accuracy and efficiency. Our code is available at https://github.com/MCG-NKU/AMT.
ARMs: Adaptive Red-Teaming Agent against Multimodal Models with Plug-and-Play Attacks
As vision-language models (VLMs) gain prominence, their multimodal interfaces also introduce new safety vulnerabilities, making the safety evaluation challenging and critical. Existing red-teaming efforts are either restricted to a narrow set of adversarial patterns or depend heavily on manual engineering, lacking scalable exploration of emerging real-world VLM vulnerabilities. To bridge this gap, we propose ARMs, an adaptive red-teaming agent that systematically conducts comprehensive risk assessments for VLMs. Given a target harmful behavior or risk definition, ARMs automatically optimizes diverse red-teaming strategies with reasoning-enhanced multi-step orchestration, to effectively elicit harmful outputs from target VLMs. We propose 11 novel multimodal attack strategies, covering diverse adversarial patterns of VLMs (e.g., reasoning hijacking, contextual cloaking), and integrate 17 red-teaming algorithms into ARMs via model context protocol (MCP). To balance the diversity and effectiveness of the attack, we design a layered memory with an epsilon-greedy attack exploration algorithm. Extensive experiments on instance- and policy-based benchmarks show that ARMs achieves SOTA attack success rates, exceeding baselines by an average of 52.1% and surpassing 90% on Claude-4-Sonnet. We show that the diversity of red-teaming instances generated by ARMs is significantly higher, revealing emerging vulnerabilities in VLMs. Leveraging ARMs, we construct ARMs-Bench, a large-scale multimodal safety dataset comprising over 30K red-teaming instances spanning 51 diverse risk categories, grounded in both real-world multimodal threats and regulatory risks. Safety fine-tuning with ARMs-Bench substantially improves the robustness of VLMs while preserving their general utility, providing actionable guidance to improve multimodal safety alignment against emerging threats.
PLAGUE: Plug-and-play framework for Lifelong Adaptive Generation of Multi-turn Exploits
Large Language Models (LLMs) are improving at an exceptional rate. With the advent of agentic workflows, multi-turn dialogue has become the de facto mode of interaction with LLMs for completing long and complex tasks. While LLM capabilities continue to improve, they remain increasingly susceptible to jailbreaking, especially in multi-turn scenarios where harmful intent can be subtly injected across the conversation to produce nefarious outcomes. While single-turn attacks have been extensively explored, adaptability, efficiency and effectiveness continue to remain key challenges for their multi-turn counterparts. To address these gaps, we present PLAGUE, a novel plug-and-play framework for designing multi-turn attacks inspired by lifelong-learning agents. PLAGUE dissects the lifetime of a multi-turn attack into three carefully designed phases (Primer, Planner and Finisher) that enable a systematic and information-rich exploration of the multi-turn attack family. Evaluations show that red-teaming agents designed using PLAGUE achieve state-of-the-art jailbreaking results, improving attack success rates (ASR) by more than 30% across leading models in a lesser or comparable query budget. Particularly, PLAGUE enables an ASR (based on StrongReject) of 81.4% on OpenAI's o3 and 67.3% on Claude's Opus 4.1, two models that are considered highly resistant to jailbreaks in safety literature. Our work offers tools and insights to understand the importance of plan initialization, context optimization and lifelong learning in crafting multi-turn attacks for a comprehensive model vulnerability evaluation.
ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuning
Recently, breakthroughs in video modeling have allowed for controllable camera trajectories in generated videos. However, these methods cannot be directly applied to user-provided videos that are not generated by a video model. In this paper, we present ReCapture, a method for generating new videos with novel camera trajectories from a single user-provided video. Our method allows us to re-generate the reference video, with all its existing scene motion, from vastly different angles and with cinematic camera motion. Notably, using our method we can also plausibly hallucinate parts of the scene that were not observable in the reference video. Our method works by (1) generating a noisy anchor video with a new camera trajectory using multiview diffusion models or depth-based point cloud rendering and then (2) regenerating the anchor video into a clean and temporally consistent reangled video using our proposed masked video fine-tuning technique.
Shot2Story20K: A New Benchmark for Comprehensive Understanding of Multi-shot Videos
A short clip of video may contain progression of multiple events and an interesting story line. A human need to capture both the event in every shot and associate them together to understand the story behind it. In this work, we present a new multi-shot video understanding benchmark Shot2Story20K with detailed shot-level captions and comprehensive video summaries. To facilitate better semantic understanding of videos, we provide captions for both visual signals and human narrations. We design several distinct tasks including single-shot video and narration captioning, multi-shot video summarization, and video retrieval with shot descriptions. Preliminary experiments show some challenges to generate a long and comprehensive video summary. Nevertheless, the generated imperfect summaries can already significantly boost the performance of existing video understanding tasks such as video question-answering, promoting an under-explored setting of video understanding with detailed summaries.
Vivid-ZOO: Multi-View Video Generation with Diffusion Model
While diffusion models have shown impressive performance in 2D image/video generation, diffusion-based Text-to-Multi-view-Video (T2MVid) generation remains underexplored. The new challenges posed by T2MVid generation lie in the lack of massive captioned multi-view videos and the complexity of modeling such multi-dimensional distribution. To this end, we propose a novel diffusion-based pipeline that generates high-quality multi-view videos centered around a dynamic 3D object from text. Specifically, we factor the T2MVid problem into viewpoint-space and time components. Such factorization allows us to combine and reuse layers of advanced pre-trained multi-view image and 2D video diffusion models to ensure multi-view consistency as well as temporal coherence for the generated multi-view videos, largely reducing the training cost. We further introduce alignment modules to align the latent spaces of layers from the pre-trained multi-view and the 2D video diffusion models, addressing the reused layers' incompatibility that arises from the domain gap between 2D and multi-view data. In support of this and future research, we further contribute a captioned multi-view video dataset. Experimental results demonstrate that our method generates high-quality multi-view videos, exhibiting vivid motions, temporal coherence, and multi-view consistency, given a variety of text prompts.
What Really Matters in Many-Shot Attacks? An Empirical Study of Long-Context Vulnerabilities in LLMs
We investigate long-context vulnerabilities in Large Language Models (LLMs) through Many-Shot Jailbreaking (MSJ). Our experiments utilize context length of up to 128K tokens. Through comprehensive analysis with various many-shot attack settings with different instruction styles, shot density, topic, and format, we reveal that context length is the primary factor determining attack effectiveness. Critically, we find that successful attacks do not require carefully crafted harmful content. Even repetitive shots or random dummy text can circumvent model safety measures, suggesting fundamental limitations in long-context processing capabilities of LLMs. The safety behavior of well-aligned models becomes increasingly inconsistent with longer contexts. These findings highlight significant safety gaps in context expansion capabilities of LLMs, emphasizing the need for new safety mechanisms.
MCP Safety Audit: LLMs with the Model Context Protocol Allow Major Security Exploits
To reduce development overhead and enable seamless integration between potential components comprising any given generative AI application, the Model Context Protocol (MCP) (Anthropic, 2024) has recently been released and subsequently widely adopted. The MCP is an open protocol that standardizes API calls to large language models (LLMs), data sources, and agentic tools. By connecting multiple MCP servers, each defined with a set of tools, resources, and prompts, users are able to define automated workflows fully driven by LLMs. However, we show that the current MCP design carries a wide range of security risks for end users. In particular, we demonstrate that industry-leading LLMs may be coerced into using MCP tools to compromise an AI developer's system through various attacks, such as malicious code execution, remote access control, and credential theft. To proactively mitigate these and related attacks, we introduce a safety auditing tool, MCPSafetyScanner, the first agentic tool to assess the security of an arbitrary MCP server. MCPScanner uses several agents to (a) automatically determine adversarial samples given an MCP server's tools and resources; (b) search for related vulnerabilities and remediations based on those samples; and (c) generate a security report detailing all findings. Our work highlights serious security issues with general-purpose agentic workflows while also providing a proactive tool to audit MCP server safety and address detected vulnerabilities before deployment. The described MCP server auditing tool, MCPSafetyScanner, is freely available at: https://github.com/johnhalloran321/mcpSafetyScanner
VChain: Chain-of-Visual-Thought for Reasoning in Video Generation
Recent video generation models can produce smooth and visually appealing clips, but they often struggle to synthesize complex dynamics with a coherent chain of consequences. Accurately modeling visual outcomes and state transitions over time remains a core challenge. In contrast, large language and multimodal models (e.g., GPT-4o) exhibit strong visual state reasoning and future prediction capabilities. To bridge these strengths, we introduce VChain, a novel inference-time chain-of-visual-thought framework that injects visual reasoning signals from multimodal models into video generation. Specifically, VChain contains a dedicated pipeline that leverages large multimodal models to generate a sparse set of critical keyframes as snapshots, which are then used to guide the sparse inference-time tuning of a pre-trained video generator only at these key moments. Our approach is tuning-efficient, introduces minimal overhead and avoids dense supervision. Extensive experiments on complex, multi-step scenarios show that VChain significantly enhances the quality of generated videos.
Gen-L-Video: Multi-Text to Long Video Generation via Temporal Co-Denoising
Leveraging large-scale image-text datasets and advancements in diffusion models, text-driven generative models have made remarkable strides in the field of image generation and editing. This study explores the potential of extending the text-driven ability to the generation and editing of multi-text conditioned long videos. Current methodologies for video generation and editing, while innovative, are often confined to extremely short videos (typically less than 24 frames) and are limited to a single text condition. These constraints significantly limit their applications given that real-world videos usually consist of multiple segments, each bearing different semantic information. To address this challenge, we introduce a novel paradigm dubbed as Gen-L-Video, capable of extending off-the-shelf short video diffusion models for generating and editing videos comprising hundreds of frames with diverse semantic segments without introducing additional training, all while preserving content consistency. We have implemented three mainstream text-driven video generation and editing methodologies and extended them to accommodate longer videos imbued with a variety of semantic segments with our proposed paradigm. Our experimental outcomes reveal that our approach significantly broadens the generative and editing capabilities of video diffusion models, offering new possibilities for future research and applications. The code is available at https://github.com/G-U-N/Gen-L-Video.
Can LLMs Deceive CLIP? Benchmarking Adversarial Compositionality of Pre-trained Multimodal Representation via Text Updates
While pre-trained multimodal representations (e.g., CLIP) have shown impressive capabilities, they exhibit significant compositional vulnerabilities leading to counterintuitive judgments. We introduce Multimodal Adversarial Compositionality (MAC), a benchmark that leverages large language models (LLMs) to generate deceptive text samples to exploit these vulnerabilities across different modalities and evaluates them through both sample-wise attack success rate and group-wise entropy-based diversity. To improve zero-shot methods, we propose a self-training approach that leverages rejection-sampling fine-tuning with diversity-promoting filtering, which enhances both attack success rate and sample diversity. Using smaller language models like Llama-3.1-8B, our approach demonstrates superior performance in revealing compositional vulnerabilities across various multimodal representations, including images, videos, and audios.
Controlling the Spread of Epidemics on Networks with Differential Privacy
Designing effective strategies for controlling epidemic spread by vaccination is an important question in epidemiology, especially in the early stages when vaccines are limited. This is a challenging question when the contact network is very heterogeneous, and strategies based on controlling network properties, such as the degree and spectral radius, have been shown to be effective. Implementation of such strategies requires detailed information on the contact structure, which might be sensitive in many applications. Our focus here is on choosing effective vaccination strategies when the edges are sensitive and differential privacy guarantees are needed. Our main contributions are (varepsilon,delta)-differentially private algorithms for designing vaccination strategies by reducing the maximum degree and spectral radius. Our key technique is a private algorithm for the multi-set multi-cover problem, which we use for controlling network properties. We evaluate privacy-utility tradeoffs of our algorithms on multiple synthetic and real-world networks, and show their effectiveness.
Grounded Multi-Hop VideoQA in Long-Form Egocentric Videos
This paper considers the problem of Multi-Hop Video Question Answering (MH-VidQA) in long-form egocentric videos. This task not only requires to answer visual questions, but also to localize multiple relevant time intervals within the video as visual evidences. We develop an automated pipeline to create multi-hop question-answering pairs with associated temporal evidence, enabling to construct a large-scale dataset for instruction-tuning. To monitor the progress of this new task, we further curate a high-quality benchmark, MultiHop-EgoQA, with careful manual verification and refinement. Experimental results reveal that existing multi-modal systems exhibit inadequate multi-hop grounding and reasoning abilities, resulting in unsatisfactory performance. We then propose a novel architecture, termed as Grounding Scattered Evidence with Large Language Model (GeLM), that enhances multi-modal large language models (MLLMs) by incorporating a grounding module to retrieve temporal evidence from videos using flexible grounding tokens. Trained on our visual instruction data, GeLM demonstrates improved multi-hop grounding and reasoning capabilities, setting a new baseline for this challenging task. Furthermore, when trained on third-person view videos, the same architecture also achieves state-of-the-art performance on the single-hop VidQA benchmark, ActivityNet-RTL, demonstrating its effectiveness.
PUSA V1.0: Surpassing Wan-I2V with $500 Training Cost by Vectorized Timestep Adaptation
The rapid advancement of video diffusion models has been hindered by fundamental limitations in temporal modeling, particularly the rigid synchronization of frame evolution imposed by conventional scalar timestep variables. While task-specific adaptations and autoregressive models have sought to address these challenges, they remain constrained by computational inefficiency, catastrophic forgetting, or narrow applicability. In this work, we present Pusa, a groundbreaking paradigm that leverages vectorized timestep adaptation (VTA) to enable fine-grained temporal control within a unified video diffusion framework. Besides, VTA is a non-destructive adaptation, which means it fully preserves the capabilities of the base model. By finetuning the SOTA Wan2.1-T2V-14B model with VTA, we achieve unprecedented efficiency -- surpassing the performance of Wan-I2V-14B with leq 1/200 of the training cost (\500 vs. \geq 100,000) and leq 1/2500 of the dataset size (4K vs. geq 10M samples). Pusa not only sets a new standard for image-to-video (I2V) generation, achieving a VBench-I2V total score of 87.32\% (vs. 86.86\% of Wan-I2V-14B), but also unlocks many zero-shot multi-task capabilities such as start-end frames and video extension -- all without task-specific training. Meanwhile, Pusa can still perform text-to-video generation. Mechanistic analyses reveal that our approach preserves the foundation model's generative priors while surgically injecting temporal dynamics, avoiding the combinatorial explosion inherent to vectorized timesteps. This work establishes a scalable, efficient, and versatile paradigm for next-generation video synthesis, democratizing high-fidelity video generation for research and industry alike. Code is open-sourced at https://github.com/Yaofang-Liu/Pusa-VidGen
Derail Yourself: Multi-turn LLM Jailbreak Attack through Self-discovered Clues
This study exposes the safety vulnerabilities of Large Language Models (LLMs) in multi-turn interactions, where malicious users can obscure harmful intents across several queries. We introduce ActorAttack, a novel multi-turn attack method inspired by actor-network theory, which models a network of semantically linked actors as attack clues to generate diverse and effective attack paths toward harmful targets. ActorAttack addresses two main challenges in multi-turn attacks: (1) concealing harmful intents by creating an innocuous conversation topic about the actor, and (2) uncovering diverse attack paths towards the same harmful target by leveraging LLMs' knowledge to specify the correlated actors as various attack clues. In this way, ActorAttack outperforms existing single-turn and multi-turn attack methods across advanced aligned LLMs, even for GPT-o1. We will publish a dataset called SafeMTData, which includes multi-turn adversarial prompts and safety alignment data, generated by ActorAttack. We demonstrate that models safety-tuned using our safety dataset are more robust to multi-turn attacks. Code is available at https://github.com/renqibing/ActorAttack.
OmniMMI: A Comprehensive Multi-modal Interaction Benchmark in Streaming Video Contexts
The rapid advancement of multi-modal language models (MLLMs) like GPT-4o has propelled the development of Omni language models, designed to process and proactively respond to continuous streams of multi-modal data. Despite their potential, evaluating their real-world interactive capabilities in streaming video contexts remains a formidable challenge. In this work, we introduce OmniMMI, a comprehensive multi-modal interaction benchmark tailored for OmniLLMs in streaming video contexts. OmniMMI encompasses over 1,121 videos and 2,290 questions, addressing two critical yet underexplored challenges in existing video benchmarks: streaming video understanding and proactive reasoning, across six distinct subtasks. Moreover, we propose a novel framework, Multi-modal Multiplexing Modeling (M4), designed to enable an inference-efficient streaming model that can see, listen while generating.
Multi-Task Inference: Can Large Language Models Follow Multiple Instructions at Once?
Large language models (LLMs) are typically prompted to follow a single instruction per inference call. In this work, we analyze whether LLMs also hold the capability to handle multiple instructions simultaneously, denoted as Multi-Task Inference. For this purpose, we introduce the MTI Bench(Multi-Task Inference Benchmark), a comprehensive evaluation benchmark encompassing 5,000 instances across 25 tasks. Each task in the MTI Bench involves 2 to 3 sub-tasks. As expected, we first demonstrate that Multi-Task Inference reduces the total inference time by 1.46 times in average since it does not require multiple inference calls. Interestingly, contrary to the expectation that LLMs would perform better when tasks are divided, we find that state-of-the-art LLMs, such as Llama-2-Chat-70B and GPT-4, show up to 7.3% and 12.4% improved performance with Multi-Task Inference compared to Single-Task Inference on the MTI Bench. We release the MTI Bench dataset and our code at this link https://github.com/guijinSON/MTI-Bench.
Improving the utility of locally differentially private protocols for longitudinal and multidimensional frequency estimates
This paper investigates the problem of collecting multidimensional data throughout time (i.e., longitudinal studies) for the fundamental task of frequency estimation under Local Differential Privacy (LDP) guarantees. Contrary to frequency estimation of a single attribute, the multidimensional aspect demands particular attention to the privacy budget. Besides, when collecting user statistics longitudinally, privacy progressively degrades. Indeed, the "multiple" settings in combination (i.e., many attributes and several collections throughout time) impose several challenges, for which this paper proposes the first solution for frequency estimates under LDP. To tackle these issues, we extend the analysis of three state-of-the-art LDP protocols (Generalized Randomized Response -- GRR, Optimized Unary Encoding -- OUE, and Symmetric Unary Encoding -- SUE) for both longitudinal and multidimensional data collections. While the known literature uses OUE and SUE for two rounds of sanitization (a.k.a. memoization), i.e., L-OUE and L-SUE, respectively, we analytically and experimentally show that starting with OUE and then with SUE provides higher data utility (i.e., L-OSUE). Also, for attributes with small domain sizes, we propose Longitudinal GRR (L-GRR), which provides higher utility than the other protocols based on unary encoding. Last, we also propose a new solution named Adaptive LDP for LOngitudinal and Multidimensional FREquency Estimates (ALLOMFREE), which randomly samples a single attribute to be sent with the whole privacy budget and adaptively selects the optimal protocol, i.e., either L-GRR or L-OSUE. As shown in the results, ALLOMFREE consistently and considerably outperforms the state-of-the-art L-SUE and L-OUE protocols in the quality of the frequency estimates.
Few-shot Adaptation of Multi-modal Foundation Models: A Survey
Multi-modal (vision-language) models, such as CLIP, are replacing traditional supervised pre-training models (e.g., ImageNet-based pre-training) as the new generation of visual foundation models. These models with robust and aligned semantic representations learned from billions of internet image-text pairs and can be applied to various downstream tasks in a zero-shot manner. However, in some fine-grained domains like medical imaging and remote sensing, the performance of multi-modal foundation models often leaves much to be desired. Consequently, many researchers have begun to explore few-shot adaptation methods for these models, gradually deriving three main technical approaches: 1) prompt-based methods, 2) adapter-based methods, and 3) external knowledge-based methods. Nevertheless, this rapidly developing field has produced numerous results without a comprehensive survey to systematically organize the research progress. Therefore, in this survey, we introduce and analyze the research advancements in few-shot adaptation methods for multi-modal models, summarizing commonly used datasets and experimental setups, and comparing the results of different methods. In addition, due to the lack of reliable theoretical support for existing methods, we derive the few-shot adaptation generalization error bound for multi-modal models. The theorem reveals that the generalization error of multi-modal foundation models is constrained by three factors: domain gap, model capacity, and sample size. Based on this, we propose three possible solutions from the following aspects: 1) adaptive domain generalization, 2) adaptive model selection, and 3) adaptive knowledge utilization.
ReCamMaster: Camera-Controlled Generative Rendering from A Single Video
Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is non-trivial due to the extra constraints of maintaining multiple-frame appearance and dynamic synchronization. To address this, we present ReCamMaster, a camera-controlled generative video re-rendering framework that reproduces the dynamic scene of an input video at novel camera trajectories. The core innovation lies in harnessing the generative capabilities of pre-trained text-to-video models through a simple yet powerful video conditioning mechanism -- its capability often overlooked in current research. To overcome the scarcity of qualified training data, we construct a comprehensive multi-camera synchronized video dataset using Unreal Engine 5, which is carefully curated to follow real-world filming characteristics, covering diverse scenes and camera movements. It helps the model generalize to in-the-wild videos. Lastly, we further improve the robustness to diverse inputs through a meticulously designed training strategy. Extensive experiments tell that our method substantially outperforms existing state-of-the-art approaches and strong baselines. Our method also finds promising applications in video stabilization, super-resolution, and outpainting. Project page: https://jianhongbai.github.io/ReCamMaster/
Reangle-A-Video: 4D Video Generation as Video-to-Video Translation
We introduce Reangle-A-Video, a unified framework for generating synchronized multi-view videos from a single input video. Unlike mainstream approaches that train multi-view video diffusion models on large-scale 4D datasets, our method reframes the multi-view video generation task as video-to-videos translation, leveraging publicly available image and video diffusion priors. In essence, Reangle-A-Video operates in two stages. (1) Multi-View Motion Learning: An image-to-video diffusion transformer is synchronously fine-tuned in a self-supervised manner to distill view-invariant motion from a set of warped videos. (2) Multi-View Consistent Image-to-Images Translation: The first frame of the input video is warped and inpainted into various camera perspectives under an inference-time cross-view consistency guidance using DUSt3R, generating multi-view consistent starting images. Extensive experiments on static view transport and dynamic camera control show that Reangle-A-Video surpasses existing methods, establishing a new solution for multi-view video generation. We will publicly release our code and data. Project page: https://hyeonho99.github.io/reangle-a-video/
DiTCtrl: Exploring Attention Control in Multi-Modal Diffusion Transformer for Tuning-Free Multi-Prompt Longer Video Generation
Sora-like video generation models have achieved remarkable progress with a Multi-Modal Diffusion Transformer MM-DiT architecture. However, the current video generation models predominantly focus on single-prompt, struggling to generate coherent scenes with multiple sequential prompts that better reflect real-world dynamic scenarios. While some pioneering works have explored multi-prompt video generation, they face significant challenges including strict training data requirements, weak prompt following, and unnatural transitions. To address these problems, we propose DiTCtrl, a training-free multi-prompt video generation method under MM-DiT architectures for the first time. Our key idea is to take the multi-prompt video generation task as temporal video editing with smooth transitions. To achieve this goal, we first analyze MM-DiT's attention mechanism, finding that the 3D full attention behaves similarly to that of the cross/self-attention blocks in the UNet-like diffusion models, enabling mask-guided precise semantic control across different prompts with attention sharing for multi-prompt video generation. Based on our careful design, the video generated by DiTCtrl achieves smooth transitions and consistent object motion given multiple sequential prompts without additional training. Besides, we also present MPVBench, a new benchmark specially designed for multi-prompt video generation to evaluate the performance of multi-prompt generation. Extensive experiments demonstrate that our method achieves state-of-the-art performance without additional training.
LLM Agent Communication Protocol (LACP) Requires Urgent Standardization: A Telecom-Inspired Protocol is Necessary
This position paper argues that the field of LLM agents requires a unified, telecom-inspired communication protocol to ensure safety, interoperability, and scalability, especially within the context of Next Generation (NextG) networks. Current ad-hoc communication methods are creating a fragmented ecosystem, reminiscent of the early "protocol wars" in networking, which stifles innovation and poses significant risks. Drawing inspiration from the layered, standardized protocols that underpin modern telecommunications, we propose the LLM-Agent Communication Protocol (LACP). LACP establishes a three-layer architecture designed to ensure semantic clarity in communication, transactional integrity for complex tasks, and robust, built-in security. In this position paper, we argue that adopting a principled, universal protocol is not merely beneficial but essential for realizing the potential of distributed AI. Such a standard is critical for ensuring that multi-agent systems can operate safely and reliably in the complex, real-time applications envisioned for 6G and beyond.
LeMiCa: Lexicographic Minimax Path Caching for Efficient Diffusion-Based Video Generation
We present LeMiCa, a training-free and efficient acceleration framework for diffusion-based video generation. While existing caching strategies primarily focus on reducing local heuristic errors, they often overlook the accumulation of global errors, leading to noticeable content degradation between accelerated and original videos. To address this issue, we formulate cache scheduling as a directed graph with error-weighted edges and introduce a Lexicographic Minimax Path Optimization strategy that explicitly bounds the worst-case path error. This approach substantially improves the consistency of global content and style across generated frames. Extensive experiments on multiple text-to-video benchmarks demonstrate that LeMiCa delivers dual improvements in both inference speed and generation quality. Notably, our method achieves a 2.9x speedup on the Latte model and reaches an LPIPS score of 0.05 on Open-Sora, outperforming prior caching techniques. Importantly, these gains come with minimal perceptual quality degradation, making LeMiCa a robust and generalizable paradigm for accelerating diffusion-based video generation. We believe this approach can serve as a strong foundation for future research on efficient and reliable video synthesis. Our code is available at :https://github.com/UnicomAI/LeMiCa
Efficient Many-Shot In-Context Learning with Dynamic Block-Sparse Attention
Many-shot in-context learning has recently shown promise as an alternative to finetuning, with the major advantage that the same model can be served for multiple tasks. However, this shifts the computational burden from training-time to inference-time, making deployment of many-shot ICL challenging to justify in-practice. This cost is further increased if a custom demonstration set is retrieved for each inference example. We present Dynamic Block-Sparse Attention, a training-free framework for retrieval-based many-shot in-context learning. By combining carefully designed block-sparse attention and retrieval of cached groups of demonstrations, we achieve comparable per-example latency to finetuning while maintaining on average >95% of the best method's accuracy across strong ICL and finetuning baselines. We hope that this will further enable the deployment of many-shot ICL at scale.
ReDirector: Creating Any-Length Video Retakes with Rotary Camera Encoding
We present ReDirector, a novel camera-controlled video retake generation method for dynamically captured variable-length videos. In particular, we rectify a common misuse of RoPE in previous works by aligning the spatiotemporal positions of the input video and the target retake. Moreover, we introduce Rotary Camera Encoding (RoCE), a camera-conditioned RoPE phase shift that captures and integrates multi-view relationships within and across the input and target videos. By integrating camera conditions into RoPE, our method generalizes to out-of-distribution camera trajectories and video lengths, yielding improved dynamic object localization and static background preservation. Extensive experiments further demonstrate significant improvements in camera controllability, geometric consistency, and video quality across various trajectories and lengths.
Dress&Dance: Dress up and Dance as You Like It - Technical Preview
We present Dress&Dance, a video diffusion framework that generates high quality 5-second-long 24 FPS virtual try-on videos at 1152x720 resolution of a user wearing desired garments while moving in accordance with a given reference video. Our approach requires a single user image and supports a range of tops, bottoms, and one-piece garments, as well as simultaneous tops and bottoms try-on in a single pass. Key to our framework is CondNet, a novel conditioning network that leverages attention to unify multi-modal inputs (text, images, and videos), thereby enhancing garment registration and motion fidelity. CondNet is trained on heterogeneous training data, combining limited video data and a larger, more readily available image dataset, in a multistage progressive manner. Dress&Dance outperforms existing open source and commercial solutions and enables a high quality and flexible try-on experience.
Model Context Protocol for Vision Systems: Audit, Security, and Protocol Extensions
The Model Context Protocol (MCP) defines a schema bound execution model for agent-tool interaction, enabling modular computer vision workflows without retraining. To our knowledge, this is the first protocol level, deployment scale audit of MCP in vision systems, identifying systemic weaknesses in schema semantics, interoperability, and runtime coordination. We analyze 91 publicly registered vision centric MCP servers, annotated along nine dimensions of compositional fidelity, and develop an executable benchmark with validators to detect and categorize protocol violations. The audit reveals high prevalence of schema format divergence, missing runtime schema validation, undeclared coordinate conventions, and reliance on untracked bridging scripts. Validator based testing quantifies these failures, with schema format checks flagging misalignments in 78.0 percent of systems, coordinate convention checks detecting spatial reference errors in 24.6 percent, and memory scope checks issuing an average of 33.8 warnings per 100 executions. Security probes show that dynamic and multi agent workflows exhibit elevated risks of privilege escalation and untyped tool connections. The proposed benchmark and validator suite, implemented in a controlled testbed and to be released on GitHub, establishes a reproducible framework for measuring and improving the reliability and security of compositional vision workflows.
MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusion
We address the problem of dynamic scene reconstruction from sparse-view videos. Prior work often requires dense multi-view captures with hundreds of calibrated cameras (e.g. Panoptic Studio). Such multi-view setups are prohibitively expensive to build and cannot capture diverse scenes in-the-wild. In contrast, we aim to reconstruct dynamic human behaviors, such as repairing a bike or dancing, from a small set of sparse-view cameras with complete scene coverage (e.g. four equidistant inward-facing static cameras). We find that dense multi-view reconstruction methods struggle to adapt to this sparse-view setup due to limited overlap between viewpoints. To address these limitations, we carefully align independent monocular reconstructions of each camera to produce time- and view-consistent dynamic scene reconstructions. Extensive experiments on PanopticStudio and Ego-Exo4D demonstrate that our method achieves higher quality reconstructions than prior art, particularly when rendering novel views. Code, data, and data-processing scripts are available on https://github.com/ImNotPrepared/MonoFusion.
Multimodality Helps Unimodality: Cross-Modal Few-Shot Learning with Multimodal Models
The ability to quickly learn a new task with minimal instruction - known as few-shot learning - is a central aspect of intelligent agents. Classical few-shot benchmarks make use of few-shot samples from a single modality, but such samples may not be sufficient to characterize an entire concept class. In contrast, humans use cross-modal information to learn new concepts efficiently. In this work, we demonstrate that one can indeed build a better {bf visual} dog classifier by {bf read}ing about dogs and {bf listen}ing to them bark. To do so, we exploit the fact that recent multimodal foundation models such as CLIP are inherently cross-modal, mapping different modalities to the same representation space. Specifically, we propose a simple cross-modal adaptation approach that learns from few-shot examples spanning different modalities. By repurposing class names as additional one-shot training samples, we achieve SOTA results with an embarrassingly simple linear classifier for vision-language adaptation. Furthermore, we show that our approach can benefit existing methods such as prefix tuning, adapters, and classifier ensembling. Finally, to explore other modalities beyond vision and language, we construct the first (to our knowledge) audiovisual few-shot benchmark and use cross-modal training to improve the performance of both image and audio classification.
Many-Shot In-Context Learning
Large language models (LLMs) excel at few-shot in-context learning (ICL) -- learning from a few examples provided in context at inference, without any weight updates. Newly expanded context windows allow us to investigate ICL with hundreds or thousands of examples -- the many-shot regime. Going from few-shot to many-shot, we observe significant performance gains across a wide variety of generative and discriminative tasks. While promising, many-shot ICL can be bottlenecked by the available amount of human-generated examples. To mitigate this limitation, we explore two new settings: Reinforced and Unsupervised ICL. Reinforced ICL uses model-generated chain-of-thought rationales in place of human examples. Unsupervised ICL removes rationales from the prompt altogether, and prompts the model only with domain-specific questions. We find that both Reinforced and Unsupervised ICL can be quite effective in the many-shot regime, particularly on complex reasoning tasks. Finally, we demonstrate that, unlike few-shot learning, many-shot learning is effective at overriding pretraining biases and can learn high-dimensional functions with numerical inputs. Our analysis also reveals the limitations of next-token prediction loss as an indicator of downstream ICL performance.
HuMo: Human-Centric Video Generation via Collaborative Multi-Modal Conditioning
Human-Centric Video Generation (HCVG) methods seek to synthesize human videos from multimodal inputs, including text, image, and audio. Existing methods struggle to effectively coordinate these heterogeneous modalities due to two challenges: the scarcity of training data with paired triplet conditions and the difficulty of collaborating the sub-tasks of subject preservation and audio-visual sync with multimodal inputs. In this work, we present HuMo, a unified HCVG framework for collaborative multimodal control. For the first challenge, we construct a high-quality dataset with diverse and paired text, reference images, and audio. For the second challenge, we propose a two-stage progressive multimodal training paradigm with task-specific strategies. For the subject preservation task, to maintain the prompt following and visual generation abilities of the foundation model, we adopt the minimal-invasive image injection strategy. For the audio-visual sync task, besides the commonly adopted audio cross-attention layer, we propose a focus-by-predicting strategy that implicitly guides the model to associate audio with facial regions. For joint learning of controllabilities across multimodal inputs, building on previously acquired capabilities, we progressively incorporate the audio-visual sync task. During inference, for flexible and fine-grained multimodal control, we design a time-adaptive Classifier-Free Guidance strategy that dynamically adjusts guidance weights across denoising steps. Extensive experimental results demonstrate that HuMo surpasses specialized state-of-the-art methods in sub-tasks, establishing a unified framework for collaborative multimodal-conditioned HCVG. Project Page: https://phantom-video.github.io/HuMo.
Multi-Head Adapter Routing for Cross-Task Generalization
Parameter-efficient fine-tuning (PEFT) for cross-task generalization consists in pre-training adapters on a multi-task training set before few-shot adaptation to test tasks. Polytropon [Ponti et al., 2023] (Poly) jointly learns an inventory of adapters and a routing function that selects a (variable-size) subset of adapters for each task during both pre-training and few-shot adaptation. In this paper, we investigate the role that adapter routing plays in its success and design new variants based on our findings. First, we build on the intuition that finer-grained routing provides more expressivity. Hence, we propose MHR (Multi-Head Routing), which combines subsets of adapter parameters and outperforms Poly under a comparable parameter budget; by only fine-tuning the routing function and not the adapters (MHR-z), we achieve competitive performance with extreme parameter efficiency. Second, we find that Poly/MHR performance is a result of better multi-task optimization, rather than modular inductive biases that facilitate adapter recombination and local adaptation, as previously hypothesized. In fact, we find that MHR exhibits higher gradient alignment between tasks than any other method. Since this implies that routing is only crucial during multi-task pre-training, we propose MHR-mu, which discards routing and fine-tunes the average of the pre-trained adapters during few-shot adaptation. This establishes MHR-mu as an effective method for single-adapter fine-tuning.
Challenging the Need for Packet Spraying in Large-Scale Distributed Training
Large-scale distributed training in production datacenters constitutes a challenging workload bottlenecked by network communication. In response, both major industry players (e.g., Ultra Ethernet Consortium) and parts of academia have surprisingly, and almost unanimously, agreed that packet spraying is necessary to improve the performance of large-scale distributed training workloads. In this paper, we challenge this prevailing belief and pose the question: How close can a singlepath transport approach an optimal multipath transport? We demonstrate that singlepath transport (from a NIC's perspective) is sufficient and can perform nearly as well as an ideal multipath transport with packet spraying, particularly in the context of distributed training in leaf-spine topologies. Our assertion is based on four key observations about workloads driven by collective communication patterns: (i) flows within a collective start almost simultaneously, (ii) flow sizes are nearly equal, (iii) the completion time of a collective is more crucial than individual flow completion times, and (iv) flows can be split upon arrival. We analytically prove that singlepath transport, using minimal flow splitting (at the application layer), is equivalent to an ideal multipath transport with packet spraying in terms of maximum congestion. Our preliminary evaluations support our claims. This paper suggests an alternative agenda for developing next-generation transport protocols tailored for large-scale distributed training.
MMInA: Benchmarking Multihop Multimodal Internet Agents
Autonomous embodied agents live on an Internet of multimedia websites. Can they hop around multimodal websites to complete complex user tasks? Existing benchmarks fail to assess them in a realistic, evolving environment for their embodiment across websites. To answer this question, we present MMInA, a multihop and multimodal benchmark to evaluate the embodied agents for compositional Internet tasks, with several appealing properties: 1) Evolving real-world multimodal websites. Our benchmark uniquely operates on evolving real-world websites, ensuring a high degree of realism and applicability to natural user tasks. Our data includes 1,050 human-written tasks covering various domains such as shopping and travel, with each task requiring the agent to autonomously extract multimodal information from web pages as observations; 2) Multihop web browsing. Our dataset features naturally compositional tasks that require information from or actions on multiple websites to solve, to assess long-range reasoning capabilities on web tasks; 3) Holistic evaluation. We propose a novel protocol for evaluating an agent's progress in completing multihop tasks. We experiment with both standalone (multimodal) language models and heuristic-based web agents. Extensive experiments demonstrate that while long-chain multihop web tasks are easy for humans, they remain challenging for state-of-the-art web agents. We identify that agents are more likely to fail on the early hops when solving tasks of more hops, which results in lower task success rates. To address this issue, we propose a simple memory augmentation approach replaying past action trajectories to reflect. Our method significantly improved both the single-hop and multihop web browsing abilities of agents. See our code and data at https://mmina.cliangyu.com
Fashion-VDM: Video Diffusion Model for Virtual Try-On
We present Fashion-VDM, a video diffusion model (VDM) for generating virtual try-on videos. Given an input garment image and person video, our method aims to generate a high-quality try-on video of the person wearing the given garment, while preserving the person's identity and motion. Image-based virtual try-on has shown impressive results; however, existing video virtual try-on (VVT) methods are still lacking garment details and temporal consistency. To address these issues, we propose a diffusion-based architecture for video virtual try-on, split classifier-free guidance for increased control over the conditioning inputs, and a progressive temporal training strategy for single-pass 64-frame, 512px video generation. We also demonstrate the effectiveness of joint image-video training for video try-on, especially when video data is limited. Our qualitative and quantitative experiments show that our approach sets the new state-of-the-art for video virtual try-on. For additional results, visit our project page: https://johannakarras.github.io/Fashion-VDM.
CLIP-Guided Networks for Transferable Targeted Attacks
Transferable targeted adversarial attacks aim to mislead models into outputting adversary-specified predictions in black-box scenarios. Recent studies have introduced single-target generative attacks that train a generator for each target class to generate highly transferable perturbations, resulting in substantial computational overhead when handling multiple classes. Multi-target attacks address this by training only one class-conditional generator for multiple classes. However, the generator simply uses class labels as conditions, failing to leverage the rich semantic information of the target class. To this end, we design a CLIP-guided Generative Network with Cross-attention modules (CGNC) to enhance multi-target attacks by incorporating textual knowledge of CLIP into the generator. Extensive experiments demonstrate that CGNC yields significant improvements over previous multi-target generative attacks, e.g., a 21.46\% improvement in success rate from ResNet-152 to DenseNet-121. Moreover, we propose a masked fine-tuning mechanism to further strengthen our method in attacking a single class, which surpasses existing single-target methods.
Defending Pre-trained Language Models as Few-shot Learners against Backdoor Attacks
Pre-trained language models (PLMs) have demonstrated remarkable performance as few-shot learners. However, their security risks under such settings are largely unexplored. In this work, we conduct a pilot study showing that PLMs as few-shot learners are highly vulnerable to backdoor attacks while existing defenses are inadequate due to the unique challenges of few-shot scenarios. To address such challenges, we advocate MDP, a novel lightweight, pluggable, and effective defense for PLMs as few-shot learners. Specifically, MDP leverages the gap between the masking-sensitivity of poisoned and clean samples: with reference to the limited few-shot data as distributional anchors, it compares the representations of given samples under varying masking and identifies poisoned samples as ones with significant variations. We show analytically that MDP creates an interesting dilemma for the attacker to choose between attack effectiveness and detection evasiveness. The empirical evaluation using benchmark datasets and representative attacks validates the efficacy of MDP.
Chat with AI: The Surprising Turn of Real-time Video Communication from Human to AI
AI Video Chat emerges as a new paradigm for Real-time Communication (RTC), where one peer is not a human, but a Multimodal Large Language Model (MLLM). This makes interaction between humans and AI more intuitive, as if chatting face-to-face with a real person. However, this poses significant challenges to latency, because the MLLM inference takes up most of the response time, leaving very little time for video streaming. Due to network uncertainty and instability, transmission latency becomes a critical bottleneck preventing AI from being like a real person. To address this, we propose Artic, an AI-oriented Real-time Communication framework, exploring the network requirement shift from "humans watching video" to "AI understanding video". To reduce bitrate dramatically while maintaining MLLM accuracy, we propose Context-Aware Video Streaming that recognizes the importance of each video region for chat and allocates bitrate almost exclusively to chat-important regions. To avoid packet retransmission, we propose Loss-Resilient Adaptive Frame Rate that leverages previous frames to substitute for lost/delayed frames while avoiding bitrate waste. To evaluate the impact of video streaming quality on MLLM accuracy, we build the first benchmark, named Degraded Video Understanding Benchmark (DeViBench). Finally, we discuss some open questions and ongoing solutions for AI Video Chat.
Comparing Channel Restrictions of Communicating State Machines, High-level Message Sequence Charts, and Multiparty Session Types
Communicating state machines provide a formal foundation for distributed computation. Unfortunately, they are Turing-complete and, thus, challenging to analyse. In this paper, we classify restrictions on channels which have been proposed to work around the undecidability of verification questions. We compare half-duplex communication, existential B-boundedness, and k-synchronisability. These restrictions do not prevent the communication channels from growing arbitrarily large but still restrict the power of the model. Each restriction gives rise to a set of languages so, for every pair of restrictions, we check whether one subsumes the other or if they are incomparable. We investigate their relationship in two different contexts: first, the one of communicating state machines, and, second, the one of communication protocol specifications using high-level message sequence charts. Surprisingly, these two contexts yield different conclusions. In addition, we integrate multiparty session types, another approach to specify communication protocols, into our classification. We show that multiparty session type languages are half-duplex, existentially 1-bounded, and 1-synchronisable. To~show this result, we provide the first formal embedding of multiparty session types into high-level message sequence charts.
Unite and Conquer: Cross Dataset Multimodal Synthesis using Diffusion Models
Generating photos satisfying multiple constraints find broad utility in the content creation industry. A key hurdle to accomplishing this task is the need for paired data consisting of all modalities (i.e., constraints) and their corresponding output. Moreover, existing methods need retraining using paired data across all modalities to introduce a new condition. This paper proposes a solution to this problem based on denoising diffusion probabilistic models (DDPMs). Our motivation for choosing diffusion models over other generative models comes from the flexible internal structure of diffusion models. Since each sampling step in the DDPM follows a Gaussian distribution, we show that there exists a closed-form solution for generating an image given various constraints. Our method can unite multiple diffusion models trained on multiple sub-tasks and conquer the combined task through our proposed sampling strategy. We also introduce a novel reliability parameter that allows using different off-the-shelf diffusion models trained across various datasets during sampling time alone to guide it to the desired outcome satisfying multiple constraints. We perform experiments on various standard multimodal tasks to demonstrate the effectiveness of our approach. More details can be found in https://nithin-gk.github.io/projectpages/Multidiff/index.html
MotionMaster: Training-free Camera Motion Transfer For Video Generation
The emergence of diffusion models has greatly propelled the progress in image and video generation. Recently, some efforts have been made in controllable video generation, including text-to-video generation and video motion control, among which camera motion control is an important topic. However, existing camera motion control methods rely on training a temporal camera module, and necessitate substantial computation resources due to the large amount of parameters in video generation models. Moreover, existing methods pre-define camera motion types during training, which limits their flexibility in camera control. Therefore, to reduce training costs and achieve flexible camera control, we propose COMD, a novel training-free video motion transfer model, which disentangles camera motions and object motions in source videos and transfers the extracted camera motions to new videos. We first propose a one-shot camera motion disentanglement method to extract camera motion from a single source video, which separates the moving objects from the background and estimates the camera motion in the moving objects region based on the motion in the background by solving a Poisson equation. Furthermore, we propose a few-shot camera motion disentanglement method to extract the common camera motion from multiple videos with similar camera motions, which employs a window-based clustering technique to extract the common features in temporal attention maps of multiple videos. Finally, we propose a motion combination method to combine different types of camera motions together, enabling our model a more controllable and flexible camera control. Extensive experiments demonstrate that our training-free approach can effectively decouple camera-object motion and apply the decoupled camera motion to a wide range of controllable video generation tasks, achieving flexible and diverse camera motion control.
MuSiQue: Multihop Questions via Single-hop Question Composition
Multihop reasoning remains an elusive goal as existing multihop benchmarks are known to be largely solvable via shortcuts. Can we create a question answering (QA) dataset that, by construction, requires proper multihop reasoning? To this end, we introduce a bottom-up approach that systematically selects composable pairs of single-hop questions that are connected, i.e., where one reasoning step critically relies on information from another. This bottom-up methodology lets us explore a vast space of questions and add stringent filters as well as other mechanisms targeting connected reasoning. It provides fine-grained control over the construction process and the properties of the resulting k-hop questions. We use this methodology to create MuSiQue-Ans, a new multihop QA dataset with 25K 2-4 hop questions. Relative to existing datasets, MuSiQue-Ans is more difficult overall (3x increase in human-machine gap), and harder to cheat via disconnected reasoning (e.g., a single-hop model has a 30 point drop in F1). We further add unanswerable contrast questions to produce a more stringent dataset, MuSiQue-Full. We hope our datasets will help the NLP community develop models that perform genuine multihop reasoning.
Minions: Cost-efficient Collaboration Between On-device and Cloud Language Models
We investigate an emerging setup in which a small, on-device language model (LM) with access to local data communicates with a frontier, cloud-hosted LM to solve real-world tasks involving financial, medical, and scientific reasoning over long documents. Can a local-remote collaboration reduce cloud inference costs while preserving quality? First, we consider a naive collaboration protocol where the local and remote models simply chat back and forth. Because only the local model reads the full context, this protocol achieves a 30.4x reduction in remote costs, but recovers only 87% of the performance of the frontier model. We identify two key limitations of this protocol: the local model struggles to (1) follow the remote model's multi-step instructions and (2) reason over long contexts. Motivated by these observations, we study an extension of this protocol, coined MinionS, in which the remote model decomposes the task into easier subtasks over shorter chunks of the document, that are executed locally in parallel. MinionS reduces costs by 5.7x on average while recovering 97.9% of the performance of the remote model alone. Our analysis reveals several key design choices that influence the trade-off between cost and performance in local-remote systems.
Contextual Combinatorial Bandits with Probabilistically Triggered Arms
We study contextual combinatorial bandits with probabilistically triggered arms (C^2MAB-T) under a variety of smoothness conditions that capture a wide range of applications, such as contextual cascading bandits and contextual influence maximization bandits. Under the triggering probability modulated (TPM) condition, we devise the C^2-UCB-T algorithm and propose a novel analysis that achieves an O(dKT) regret bound, removing a potentially exponentially large factor O(1/p_{min}), where d is the dimension of contexts, p_{min} is the minimum positive probability that any arm can be triggered, and batch-size K is the maximum number of arms that can be triggered per round. Under the variance modulated (VM) or triggering probability and variance modulated (TPVM) conditions, we propose a new variance-adaptive algorithm VAC^2-UCB and derive a regret bound O(dT), which is independent of the batch-size K. As a valuable by-product, our analysis technique and variance-adaptive algorithm can be applied to the CMAB-T and C^2MAB setting, improving existing results there as well. We also include experiments that demonstrate the improved performance of our algorithms compared with benchmark algorithms on synthetic and real-world datasets.
HyperShot: Few-Shot Learning by Kernel HyperNetworks
Few-shot models aim at making predictions using a minimal number of labeled examples from a given task. The main challenge in this area is the one-shot setting where only one element represents each class. We propose HyperShot - the fusion of kernels and hypernetwork paradigm. Compared to reference approaches that apply a gradient-based adjustment of the parameters, our model aims to switch the classification module parameters depending on the task's embedding. In practice, we utilize a hypernetwork, which takes the aggregated information from support data and returns the classifier's parameters handcrafted for the considered problem. Moreover, we introduce the kernel-based representation of the support examples delivered to hypernetwork to create the parameters of the classification module. Consequently, we rely on relations between embeddings of the support examples instead of direct feature values provided by the backbone models. Thanks to this approach, our model can adapt to highly different tasks.
HunyuanCustom: A Multimodal-Driven Architecture for Customized Video Generation
Customized video generation aims to produce videos featuring specific subjects under flexible user-defined conditions, yet existing methods often struggle with identity consistency and limited input modalities. In this paper, we propose HunyuanCustom, a multi-modal customized video generation framework that emphasizes subject consistency while supporting image, audio, video, and text conditions. Built upon HunyuanVideo, our model first addresses the image-text conditioned generation task by introducing a text-image fusion module based on LLaVA for enhanced multi-modal understanding, along with an image ID enhancement module that leverages temporal concatenation to reinforce identity features across frames. To enable audio- and video-conditioned generation, we further propose modality-specific condition injection mechanisms: an AudioNet module that achieves hierarchical alignment via spatial cross-attention, and a video-driven injection module that integrates latent-compressed conditional video through a patchify-based feature-alignment network. Extensive experiments on single- and multi-subject scenarios demonstrate that HunyuanCustom significantly outperforms state-of-the-art open- and closed-source methods in terms of ID consistency, realism, and text-video alignment. Moreover, we validate its robustness across downstream tasks, including audio and video-driven customized video generation. Our results highlight the effectiveness of multi-modal conditioning and identity-preserving strategies in advancing controllable video generation. All the code and models are available at https://hunyuancustom.github.io.
MMR-V: What's Left Unsaid? A Benchmark for Multimodal Deep Reasoning in Videos
The sequential structure of videos poses a challenge to the ability of multimodal large language models (MLLMs) to locate multi-frame evidence and conduct multimodal reasoning. However, existing video benchmarks mainly focus on understanding tasks, which only require models to match frames mentioned in the question (hereafter referred to as "question frame") and perceive a few adjacent frames. To address this gap, we propose MMR-V: A Benchmark for Multimodal Deep Reasoning in Videos. The benchmark is characterized by the following features. (1) Long-range, multi-frame reasoning: Models are required to infer and analyze evidence frames that may be far from the question frame. (2) Beyond perception: Questions cannot be answered through direct perception alone but require reasoning over hidden information. (3) Reliability: All tasks are manually annotated, referencing extensive real-world user understanding to align with common perceptions. (4) Confusability: Carefully designed distractor annotation strategies to reduce model shortcuts. MMR-V consists of 317 videos and 1,257 tasks. Our experiments reveal that current models still struggle with multi-modal reasoning; even the best-performing model, o4-mini, achieves only 52.5% accuracy. Additionally, current reasoning enhancement strategies (Chain-of-Thought and scaling test-time compute) bring limited gains. Further analysis indicates that the CoT demanded for multi-modal reasoning differs from it in textual reasoning, which partly explains the limited performance gains. We hope that MMR-V can inspire further research into enhancing multi-modal reasoning capabilities.
From LLM Reasoning to Autonomous AI Agents: A Comprehensive Review
Large language models and autonomous AI agents have evolved rapidly, resulting in a diverse array of evaluation benchmarks, frameworks, and collaboration protocols. However, the landscape remains fragmented and lacks a unified taxonomy or comprehensive survey. Therefore, we present a side-by-side comparison of benchmarks developed between 2019 and 2025 that evaluate these models and agents across multiple domains. In addition, we propose a taxonomy of approximately 60 benchmarks that cover general and academic knowledge reasoning, mathematical problem-solving, code generation and software engineering, factual grounding and retrieval, domain-specific evaluations, multimodal and embodied tasks, task orchestration, and interactive assessments. Furthermore, we review AI-agent frameworks introduced between 2023 and 2025 that integrate large language models with modular toolkits to enable autonomous decision-making and multi-step reasoning. Moreover, we present real-world applications of autonomous AI agents in materials science, biomedical research, academic ideation, software engineering, synthetic data generation, chemical reasoning, mathematical problem-solving, geographic information systems, multimedia, healthcare, and finance. We then survey key agent-to-agent collaboration protocols, namely the Agent Communication Protocol (ACP), the Model Context Protocol (MCP), and the Agent-to-Agent Protocol (A2A). Finally, we discuss recommendations for future research, focusing on advanced reasoning strategies, failure modes in multi-agent LLM systems, automated scientific discovery, dynamic tool integration via reinforcement learning, integrated search capabilities, and security vulnerabilities in agent protocols.
Mixture of Thoughts: Learning to Aggregate What Experts Think, Not Just What They Say
Open-source Large Language Models (LLMs) increasingly specialize by domain (e.g., math, code, general reasoning), motivating systems that leverage complementary strengths across models. Prior multi-LLM approaches either (i) route a query to one or a few experts and generate independently, (ii) aggregate outputs from each model via costly multi-turn exchanges, or (iii) fuse weights into a single model-typically requiring architectural homogeneity. We introduce Mixture of Thoughts (MoT), a simple method for latent-level collaboration among heterogeneous experts under a global routing scheme. For each query, a lightweight router selects top-K experts and designates a primary expert; uniformly placed interaction layers project hidden states into a shared latent space where the primary expert performs cross-attention over its active (selected) peers. Pre-trained experts remain frozen; only the router and the lightweight interaction layers are trained with a novel joint training objective that improves both the expert selection and inter-expert collaboration. Across five in-distribution (ID) and three out-of-distribution (OOD) benchmarks, MoT surpasses the current routing and aggregation-based state-of-the-art, Avengers, by +0.38% and +2.92%, respectively. Further, MoT significantly outperforms the best-performing single model. It achieves this with single-pass inference, runtime comparable to routing baselines, and none of the overheads of iterative aggregation. MoT offers a simple latent-space mechanism for combining heterogeneous LLMs, a practical step toward broader multi-LLM collaboration. Our code is publicly available at https://github.com/jacobfa/mot.
IMAGEdit: Let Any Subject Transform
In this paper, we present IMAGEdit, a training-free framework for any number of video subject editing that manipulates the appearances of multiple designated subjects while preserving non-target regions, without finetuning or retraining. We achieve this by providing robust multimodal conditioning and precise mask sequences through a prompt-guided multimodal alignment module and a prior-based mask retargeting module. We first leverage large models' understanding and generation capabilities to produce multimodal information and mask motion sequences for multiple subjects across various types. Then, the obtained prior mask sequences are fed into a pretrained mask-driven video generation model to synthesize the edited video. With strong generalization capability, IMAGEdit remedies insufficient prompt-side multimodal conditioning and overcomes mask boundary entanglement in videos with any number of subjects, thereby significantly expanding the applicability of video editing. More importantly, IMAGEdit is compatible with any mask-driven video generation model, significantly improving overall performance. Extensive experiments on our newly constructed multi-subject benchmark MSVBench verify that IMAGEdit consistently surpasses state-of-the-art methods. Code, models, and datasets are publicly available at https://github.com/XWH-A/IMAGEdit.
InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion
We present InterHandGen, a novel framework that learns the generative prior of two-hand interaction. Sampling from our model yields plausible and diverse two-hand shapes in close interaction with or without an object. Our prior can be incorporated into any optimization or learning methods to reduce ambiguity in an ill-posed setup. Our key observation is that directly modeling the joint distribution of multiple instances imposes high learning complexity due to its combinatorial nature. Thus, we propose to decompose the modeling of joint distribution into the modeling of factored unconditional and conditional single instance distribution. In particular, we introduce a diffusion model that learns the single-hand distribution unconditional and conditional to another hand via conditioning dropout. For sampling, we combine anti-penetration and classifier-free guidance to enable plausible generation. Furthermore, we establish the rigorous evaluation protocol of two-hand synthesis, where our method significantly outperforms baseline generative models in terms of plausibility and diversity. We also demonstrate that our diffusion prior can boost the performance of two-hand reconstruction from monocular in-the-wild images, achieving new state-of-the-art accuracy.
Lightweight In-Context Tuning for Multimodal Unified Models
In-context learning (ICL) involves reasoning from given contextual examples. As more modalities comes, this procedure is becoming more challenging as the interleaved input modalities convolutes the understanding process. This is exemplified by the observation that multimodal models often struggle to effectively extrapolate from contextual examples to perform ICL. To address these challenges, we introduce MultiModal In-conteXt Tuning (M^2IXT), a lightweight module to enhance the ICL capabilities of multimodal unified models. The proposed M^2IXT module perceives an expandable context window to incorporate various labeled examples of multiple modalities (e.g., text, image, and coordinates). It can be prepended to various multimodal unified models (e.g., OFA, Unival, LLaVA) of different architectures and trained via a mixed-tasks strategy to enable rapid few-shot adaption on multiple tasks and datasets. When tuned on as little as 50K multimodal data, M^2IXT can boost the few-shot ICL performance significantly (e.g., 18\% relative increase for OFA), and obtained state-of-the-art results across an array of tasks including visual question answering, image captioning, visual grounding, and visual entailment, while being considerably small in terms of model parameters (e.g., sim20times smaller than Flamingo or MMICL), highlighting the flexibility and effectiveness of M^2IXT as a multimodal in-context learner.
SoDaCam: Software-defined Cameras via Single-Photon Imaging
Reinterpretable cameras are defined by their post-processing capabilities that exceed traditional imaging. We present "SoDaCam" that provides reinterpretable cameras at the granularity of photons, from photon-cubes acquired by single-photon devices. Photon-cubes represent the spatio-temporal detections of photons as a sequence of binary frames, at frame-rates as high as 100 kHz. We show that simple transformations of the photon-cube, or photon-cube projections, provide the functionality of numerous imaging systems including: exposure bracketing, flutter shutter cameras, video compressive systems, event cameras, and even cameras that move during exposure. Our photon-cube projections offer the flexibility of being software-defined constructs that are only limited by what is computable, and shot-noise. We exploit this flexibility to provide new capabilities for the emulated cameras. As an added benefit, our projections provide camera-dependent compression of photon-cubes, which we demonstrate using an implementation of our projections on a novel compute architecture that is designed for single-photon imaging.
Scalable AI Safety via Doubly-Efficient Debate
The emergence of pre-trained AI systems with powerful capabilities across a diverse and ever-increasing set of complex domains has raised a critical challenge for AI safety as tasks can become too complicated for humans to judge directly. Irving et al. [2018] proposed a debate method in this direction with the goal of pitting the power of such AI models against each other until the problem of identifying (mis)-alignment is broken down into a manageable subtask. While the promise of this approach is clear, the original framework was based on the assumption that the honest strategy is able to simulate deterministic AI systems for an exponential number of steps, limiting its applicability. In this paper, we show how to address these challenges by designing a new set of debate protocols where the honest strategy can always succeed using a simulation of a polynomial number of steps, whilst being able to verify the alignment of stochastic AI systems, even when the dishonest strategy is allowed to use exponentially many simulation steps.
Agentic AI Frameworks: Architectures, Protocols, and Design Challenges
The emergence of Large Language Models (LLMs) has ushered in a transformative paradigm in artificial intelligence, Agentic AI, where intelligent agents exhibit goal-directed autonomy, contextual reasoning, and dynamic multi-agent coordination. This paper provides a systematic review and comparative analysis of leading Agentic AI frameworks, including CrewAI, LangGraph, AutoGen, Semantic Kernel, Agno, Google ADK, and MetaGPT, evaluating their architectural principles, communication mechanisms, memory management, safety guardrails, and alignment with service-oriented computing paradigms. Furthermore, we identify key limitations, emerging trends, and open challenges in the field. To address the issue of agent communication, we conduct an in-depth analysis of protocols such as the Contract Net Protocol (CNP), Agent-to-Agent (A2A), Agent Network Protocol (ANP), and Agora. Our findings not only establish a foundational taxonomy for Agentic AI systems but also propose future research directions to enhance scalability, robustness, and interoperability. This work serves as a comprehensive reference for researchers and practitioners working to advance the next generation of autonomous AI systems.
Replay: Multi-modal Multi-view Acted Videos for Casual Holography
We introduce Replay, a collection of multi-view, multi-modal videos of humans interacting socially. Each scene is filmed in high production quality, from different viewpoints with several static cameras, as well as wearable action cameras, and recorded with a large array of microphones at different positions in the room. Overall, the dataset contains over 4000 minutes of footage and over 7 million timestamped high-resolution frames annotated with camera poses and partially with foreground masks. The Replay dataset has many potential applications, such as novel-view synthesis, 3D reconstruction, novel-view acoustic synthesis, human body and face analysis, and training generative models. We provide a benchmark for training and evaluating novel-view synthesis, with two scenarios of different difficulty. Finally, we evaluate several baseline state-of-the-art methods on the new benchmark.
DreaMontage: Arbitrary Frame-Guided One-Shot Video Generation
The "one-shot" technique represents a distinct and sophisticated aesthetic in filmmaking. However, its practical realization is often hindered by prohibitive costs and complex real-world constraints. Although emerging video generation models offer a virtual alternative, existing approaches typically rely on naive clip concatenation, which frequently fails to maintain visual smoothness and temporal coherence. In this paper, we introduce DreaMontage, a comprehensive framework designed for arbitrary frame-guided generation, capable of synthesizing seamless, expressive, and long-duration one-shot videos from diverse user-provided inputs. To achieve this, we address the challenge through three primary dimensions. (i) We integrate a lightweight intermediate-conditioning mechanism into the DiT architecture. By employing an Adaptive Tuning strategy that effectively leverages base training data, we unlock robust arbitrary-frame control capabilities. (ii) To enhance visual fidelity and cinematic expressiveness, we curate a high-quality dataset and implement a Visual Expression SFT stage. In addressing critical issues such as subject motion rationality and transition smoothness, we apply a Tailored DPO scheme, which significantly improves the success rate and usability of the generated content. (iii) To facilitate the production of extended sequences, we design a Segment-wise Auto-Regressive (SAR) inference strategy that operates in a memory-efficient manner. Extensive experiments demonstrate that our approach achieves visually striking and seamlessly coherent one-shot effects while maintaining computational efficiency, empowering users to transform fragmented visual materials into vivid, cohesive one-shot cinematic experiences.
UniMMVSR: A Unified Multi-Modal Framework for Cascaded Video Super-Resolution
Cascaded video super-resolution has emerged as a promising technique for decoupling the computational burden associated with generating high-resolution videos using large foundation models. Existing studies, however, are largely confined to text-to-video tasks and fail to leverage additional generative conditions beyond text, which are crucial for ensuring fidelity in multi-modal video generation. We address this limitation by presenting UniMMVSR, the first unified generative video super-resolution framework to incorporate hybrid-modal conditions, including text, images, and videos. We conduct a comprehensive exploration of condition injection strategies, training schemes, and data mixture techniques within a latent video diffusion model. A key challenge was designing distinct data construction and condition utilization methods to enable the model to precisely utilize all condition types, given their varied correlations with the target video. Our experiments demonstrate that UniMMVSR significantly outperforms existing methods, producing videos with superior detail and a higher degree of conformity to multi-modal conditions. We also validate the feasibility of combining UniMMVSR with a base model to achieve multi-modal guided generation of 4K video, a feat previously unattainable with existing techniques.
Multi-Prompting Decoder Helps Better Language Understanding
Recent Pre-trained Language Models (PLMs) usually only provide users with the inference APIs, namely the emerging Model-as-a-Service (MaaS) setting. To adapt MaaS PLMs to downstream tasks without accessing their parameters and gradients, some existing methods focus on the output-side adaptation of PLMs, viewing the PLM as an encoder and then optimizing a task-specific decoder for decoding the output hidden states and class scores of the PLM. Despite the effectiveness of these methods, they only use a single prompt to query PLMs for decoding, leading to a heavy reliance on the quality of the adopted prompt. In this paper, we propose a simple yet effective Multi-Prompting Decoder (MPD) framework for MaaS adaptation. The core idea is to query PLMs with multiple different prompts for each sample, thereby obtaining multiple output hidden states and class scores for subsequent decoding. Such multi-prompting decoding paradigm can simultaneously mitigate reliance on the quality of a single prompt, alleviate the issue of data scarcity under the few-shot setting, and provide richer knowledge extracted from PLMs. Specifically, we propose two decoding strategies: multi-prompting decoding with optimal transport for hidden states and calibrated decoding for class scores. Extensive experiments demonstrate that our method achieves new state-of-the-art results on multiple natural language understanding datasets under the few-shot setting.
CLaMR: Contextualized Late-Interaction for Multimodal Content Retrieval
Online video web content is richly multimodal: a single video blends vision, speech, ambient audio, and on-screen text. Retrieval systems typically treat these modalities as independent retrieval sources, which can lead to noisy and subpar retrieval. We explore multimodal video content retrieval, where relevance can be scored from one particular modality or jointly across multiple modalities simultaneously. Consequently, an effective retriever must dynamically choose which modality (or set of modalities) best addresses the query. We introduce CLaMR, a multimodal, late-interaction retriever that jointly indexes 4 modalities: video frames, transcribed speech, on-screen text, and metadata. CLaMR jointly encodes all modalities with a unified multimodal backbone for improved contextualization and is trained to enhance dynamic modality selection via two key innovations. First, given the lack of training data for multimodal retrieval, we introduce MultiVENT 2.0++, a large-scale synthetic training dataset built on MultiVENT 2.0 (event-centric videos in various languages paired with queries) with modality-targeted queries. Next, we propose a modality-aware loss that jointly trains according to a standard contrastive objective alongside an objective for learning correct modality usage. On the test sets of MultiVENT 2.0++ and MSRVTT, conventional aggregation strategies, such as averaging similarities for baseline retrievers, degrade performance by introducing noise from irrelevant modalities. In contrast, CLaMR consistently outperforms existing retrievers: on MultiVENT 2.0++, CLaMR improves nDCG@10 by 25.6 over the best single-modality retriever and by 35.4 over the best multi-modality retriever. We illustrate CLaMR's downstream utility on long-video QA, retrieving relevant frames and obtaining a 3.50% boost over LanguageBind on Video-MME and 1.42% over dense sampling on LongVideoBench.
Streaming Video Diffusion: Online Video Editing with Diffusion Models
We present a novel task called online video editing, which is designed to edit streaming frames while maintaining temporal consistency. Unlike existing offline video editing assuming all frames are pre-established and accessible, online video editing is tailored to real-life applications such as live streaming and online chat, requiring (1) fast continual step inference, (2) long-term temporal modeling, and (3) zero-shot video editing capability. To solve these issues, we propose Streaming Video Diffusion (SVDiff), which incorporates the compact spatial-aware temporal recurrence into off-the-shelf Stable Diffusion and is trained with the segment-level scheme on large-scale long videos. This simple yet effective setup allows us to obtain a single model that is capable of executing a broad range of videos and editing each streaming frame with temporal coherence. Our experiments indicate that our model can edit long, high-quality videos with remarkable results, achieving a real-time inference speed of 15.2 FPS at a resolution of 512x512.
Hand Keypoint Detection in Single Images using Multiview Bootstrapping
We present an approach that uses a multi-camera system to train fine-grained detectors for keypoints that are prone to occlusion, such as the joints of a hand. We call this procedure multiview bootstrapping: first, an initial keypoint detector is used to produce noisy labels in multiple views of the hand. The noisy detections are then triangulated in 3D using multiview geometry or marked as outliers. Finally, the reprojected triangulations are used as new labeled training data to improve the detector. We repeat this process, generating more labeled data in each iteration. We derive a result analytically relating the minimum number of views to achieve target true and false positive rates for a given detector. The method is used to train a hand keypoint detector for single images. The resulting keypoint detector runs in realtime on RGB images and has accuracy comparable to methods that use depth sensors. The single view detector, triangulated over multiple views, enables 3D markerless hand motion capture with complex object interactions.
Zero4D: Training-Free 4D Video Generation From Single Video Using Off-the-Shelf Video Diffusion Model
Recently, multi-view or 4D video generation has emerged as a significant research topic. Nonetheless, recent approaches to 4D generation still struggle with fundamental limitations, as they primarily rely on harnessing multiple video diffusion models with additional training or compute-intensive training of a full 4D diffusion model with limited real-world 4D data and large computational costs. To address these challenges, here we propose the first training-free 4D video generation method that leverages the off-the-shelf video diffusion models to generate multi-view videos from a single input video. Our approach consists of two key steps: (1) By designating the edge frames in the spatio-temporal sampling grid as key frames, we first synthesize them using a video diffusion model, leveraging a depth-based warping technique for guidance. This approach ensures structural consistency across the generated frames, preserving spatial and temporal coherence. (2) We then interpolate the remaining frames using a video diffusion model, constructing a fully populated and temporally coherent sampling grid while preserving spatial and temporal consistency. Through this approach, we extend a single video into a multi-view video along novel camera trajectories while maintaining spatio-temporal consistency. Our method is training-free and fully utilizes an off-the-shelf video diffusion model, offering a practical and effective solution for multi-view video generation.
TAPE: Assessing Few-shot Russian Language Understanding
Recent advances in zero-shot and few-shot learning have shown promise for a scope of research and practical purposes. However, this fast-growing area lacks standardized evaluation suites for non-English languages, hindering progress outside the Anglo-centric paradigm. To address this line of research, we propose TAPE (Text Attack and Perturbation Evaluation), a novel benchmark that includes six more complex NLU tasks for Russian, covering multi-hop reasoning, ethical concepts, logic and commonsense knowledge. The TAPE's design focuses on systematic zero-shot and few-shot NLU evaluation: (i) linguistic-oriented adversarial attacks and perturbations for analyzing robustness, and (ii) subpopulations for nuanced interpretation. The detailed analysis of testing the autoregressive baselines indicates that simple spelling-based perturbations affect the performance the most, while paraphrasing the input has a more negligible effect. At the same time, the results demonstrate a significant gap between the neural and human baselines for most tasks. We publicly release TAPE (tape-benchmark.com) to foster research on robust LMs that can generalize to new tasks when little to no supervision is available.
