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Feb 12

Dataset Reset Policy Optimization for RLHF

Reinforcement Learning (RL) from Human Preference-based feedback is a popular paradigm for fine-tuning generative models, which has produced impressive models such as GPT-4 and Claude3 Opus. This framework often consists of two steps: learning a reward model from an offline preference dataset followed by running online RL to optimize the learned reward model. In this work, leveraging the idea of reset, we propose a new RLHF algorithm with provable guarantees. Motivated by the fact that offline preference dataset provides informative states (i.e., data that is preferred by the labelers), our new algorithm, Dataset Reset Policy Optimization (DR-PO), integrates the existing offline preference dataset into the online policy training procedure via dataset reset: it directly resets the policy optimizer to the states in the offline dataset, instead of always starting from the initial state distribution. In theory, we show that DR-PO learns to perform at least as good as any policy that is covered by the offline dataset under general function approximation with finite sample complexity. In experiments, we demonstrate that on both the TL;DR summarization and the Anthropic Helpful Harmful (HH) dataset, the generation from DR-PO is better than that from Proximal Policy Optimization (PPO) and Direction Preference Optimization (DPO), under the metric of GPT4 win-rate. Code for this work can be found at https://github.com/Cornell-RL/drpo.

  • 7 authors
·
Apr 12, 2024

Efficient Online Reinforcement Learning Fine-Tuning Need Not Retain Offline Data

The modern paradigm in machine learning involves pre-training on diverse data, followed by task-specific fine-tuning. In reinforcement learning (RL), this translates to learning via offline RL on a diverse historical dataset, followed by rapid online RL fine-tuning using interaction data. Most RL fine-tuning methods require continued training on offline data for stability and performance. However, this is undesirable because training on diverse offline data is slow and expensive for large datasets, and in principle, also limit the performance improvement possible because of constraints or pessimism on offline data. In this paper, we show that retaining offline data is unnecessary as long as we use a properly-designed online RL approach for fine-tuning offline RL initializations. To build this approach, we start by analyzing the role of retaining offline data in online fine-tuning. We find that continued training on offline data is mostly useful for preventing a sudden divergence in the value function at the onset of fine-tuning, caused by a distribution mismatch between the offline data and online rollouts. This divergence typically results in unlearning and forgetting the benefits of offline pre-training. Our approach, Warm-start RL (WSRL), mitigates the catastrophic forgetting of pre-trained initializations using a very simple idea. WSRL employs a warmup phase that seeds the online RL run with a very small number of rollouts from the pre-trained policy to do fast online RL. The data collected during warmup helps ``recalibrate'' the offline Q-function to the online distribution, allowing us to completely discard offline data without destabilizing the online RL fine-tuning. We show that WSRL is able to fine-tune without retaining any offline data, and is able to learn faster and attains higher performance than existing algorithms irrespective of whether they retain offline data or not.

  • 5 authors
·
Dec 10, 2024

Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement Learning

In many Reinforcement Learning (RL) papers, learning curves are useful indicators to measure the effectiveness of RL algorithms. However, the complete raw data of the learning curves are rarely available. As a result, it is usually necessary to reproduce the experiments from scratch, which can be time-consuming and error-prone. We present Open RL Benchmark, a set of fully tracked RL experiments, including not only the usual data such as episodic return, but also all algorithm-specific and system metrics. Open RL Benchmark is community-driven: anyone can download, use, and contribute to the data. At the time of writing, more than 25,000 runs have been tracked, for a cumulative duration of more than 8 years. Open RL Benchmark covers a wide range of RL libraries and reference implementations. Special care is taken to ensure that each experiment is precisely reproducible by providing not only the full parameters, but also the versions of the dependencies used to generate it. In addition, Open RL Benchmark comes with a command-line interface (CLI) for easy fetching and generating figures to present the results. In this document, we include two case studies to demonstrate the usefulness of Open RL Benchmark in practice. To the best of our knowledge, Open RL Benchmark is the first RL benchmark of its kind, and the authors hope that it will improve and facilitate the work of researchers in the field.

  • 33 authors
·
Feb 5, 2024

CURE: Critical-Token-Guided Re-Concatenation for Entropy-Collapse Prevention

Recent advances in Reinforcement Learning with Verified Reward (RLVR) have driven the emergence of more sophisticated cognitive behaviors in large language models (LLMs), thereby enhancing their reasoning capabilities. However, in prior RLVR pipelines, the repeated use of static initial-state sampling drawn exactly from the dataset distribution during each sampling phase produced overly deterministic, low diversity model behavior, which manifested as rapid entropy collapse and hindered sustained performance gains during prolonged training. To address this issue, we introduce CURE (Critical-token-gUided Re concatenation for Entropy-collapse prevention), a two-stage framework that balances exploration and exploitation. Specifically, in the first stage, to deliberately steer the model toward novel yet coherent contexts, we re-generate at high-entropy critical tokens and jointly optimize the original and the branched trajectories. The further comparison with vanilla DAPO shows that the regeneration process achieves a better performance on math reasoning tasks while sustaining a high-level entropy degree for exploration. In the second stage, we continue training with static initial-state sampling by DAPO, intentionally placing the model in a familiar state to gradually strengthen exploitation. Extensive experiments on Qwen-2.5-Math-7B show that, compared to other RLVR methods, CURE achieves a 5% performance gain across six math benchmarks, establishing state-of-the-art performance in both entropy and accuracy. A series of experiments further validate the effectiveness of our approach. Code is available at https://github.com/bytedance/CURE.

  • 11 authors
·
Aug 14, 2025

Reuse your FLOPs: Scaling RL on Hard Problems by Conditioning on Very Off-Policy Prefixes

Typical reinforcement learning (RL) methods for LLM reasoning waste compute on hard problems, where correct on-policy traces are rare, policy gradients vanish, and learning stalls. To bootstrap more efficient RL, we consider reusing old sampling FLOPs (from prior inference or RL training) in the form of off-policy traces. Standard off-policy methods supervise against off-policy data, causing instabilities during RL optimization. We introduce PrefixRL, where we condition on the prefix of successful off-policy traces and run on-policy RL to complete them, side-stepping off-policy instabilities. PrefixRL boosts the learning signal on hard problems by modulating the difficulty of the problem through the off-policy prefix length. We prove that the PrefixRL objective is not only consistent with the standard RL objective but also more sample efficient. Empirically, we discover back-generalization: training only on prefixed problems generalizes to out-of-distribution unprefixed performance, with learned strategies often differing from those in the prefix. In our experiments, we source the off-policy traces by rejection sampling with the base model, creating a self-improvement loop. On hard reasoning problems, PrefixRL reaches the same training reward 2x faster than the strongest baseline (SFT on off-policy data then RL), even after accounting for the compute spent on the initial rejection sampling, and increases the final reward by 3x. The gains transfer to held-out benchmarks, and PrefixRL is still effective when off-policy traces are derived from a different model family, validating its flexibility in practical settings.

  • 5 authors
·
Jan 26

The Reasoning Boundary Paradox: How Reinforcement Learning Constrains Language Models

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a key method for improving Large Language Models' reasoning capabilities, yet recent evidence suggests it may paradoxically shrink the reasoning boundary rather than expand it. This paper investigates the shrinkage issue of RLVR by analyzing its learning dynamics and reveals two critical phenomena that explain this failure. First, we expose negative interference in RLVR, where learning to solve certain training problems actively reduces the likelihood of correct solutions for others, leading to the decline of Pass@k performance, or the probability of generating a correct solution within k attempts. Second, we uncover the winner-take-all phenomenon: RLVR disproportionately reinforces problems with high likelihood, correct solutions, under the base model, while suppressing other initially low-likelihood ones. Through extensive theoretical and empirical analysis on multiple mathematical reasoning benchmarks, we show that this effect arises from the inherent on-policy sampling in standard RL objectives, causing the model to converge toward narrow solution strategies. Based on these insights, we propose a simple yet effective data curation algorithm that focuses RLVR learning on low-likelihood problems, achieving notable improvement in Pass@k performance. Our code is available at https://github.com/mail-research/SELF-llm-interference.

  • 6 authors
·
Oct 2, 2025

The Surprising Effectiveness of Negative Reinforcement in LLM Reasoning

Reinforcement learning with verifiable rewards (RLVR) is a promising approach for training language models (LMs) on reasoning tasks that elicit emergent long chains of thought (CoTs). Unlike supervised learning, it updates the model using both correct and incorrect samples via policy gradients. To better understand its mechanism, we decompose the learning signal into reinforcing correct responses and penalizing incorrect ones, referred to as Positive and Negative Sample Reinforcement (PSR and NSR), respectively. We train Qwen2.5-Math-7B and Qwen3-4B on a mathematical reasoning dataset and uncover a surprising result: training with only negative samples -- without reinforcing correct responses -- can be highly effective: it consistently improves performance over the base model across the entire Pass@k spectrum (k up to 256), often matching or surpassing PPO and GRPO. In contrast, reinforcing only correct responses improves Pass@1 but degrades performance at higher k, due to reduced diversity. These inference-scaling trends highlight that solely penalizing incorrect responses may contribute more to performance than previously recognized. Through gradient analysis, we show that NSR works by suppressing incorrect generations and redistributing probability mass toward other plausible candidates, guided by the model's prior beliefs. It refines the model's existing knowledge rather than introducing entirely new behaviors. Building on this insight, we propose a simple variant of the RL objective that upweights NSR, and show that it consistently improves overall Pass@k performance on MATH, AIME 2025, and AMC23. Our code is available at https://github.com/TianHongZXY/RLVR-Decomposed.

  • 6 authors
·
Jun 2, 2025

Cog-Rethinker: Hierarchical Metacognitive Reinforcement Learning for LLM Reasoning

Contemporary progress in large language models (LLMs) has revealed notable inferential capacities via reinforcement learning (RL) employing verifiable reward, facilitating the development of O1 and R1-like reasoning models. Directly training from base models with RL is called zero-RL. However, previous works rely upon activating LLMs' inherent capacities through fixed prompt templates. This strategy introduces substantial sampling inefficiencies for weak LLMs, as the majority of problems generate invalid outputs during accuracy-driven filtration in reasoning tasks, which causes a waste of samples. To solve this issue, we propose Cog-Rethinker, a novel hierarchical metacognitive RL framework for LLM reasoning. Our Cog-Rethinker mainly focuses on the rollout procedure in RL training. After the direct rollout, our Cog-Rethinker improves sample utilization in a hierarchical metacognitive two-stage framework. By leveraging human cognition during solving problems, firstly, it prompts policy to decompose zero-accuracy problems into subproblems to produce final reasoning results. Secondly, with zero-accuracy problems in previous rollout stage, it further prompts policy to refine these answers by referencing previous wrong solutions. Moreover, to enable cold-start of the two new reasoning patterns and maintain train-test consistency across prompt templates, our Cog-Rethinker applies supervised fine-tuning on the policy using correct samples of the two stages with direct rollout template. Experimental results demonstrate Cog-Rethinker's superior performance on various mathematical reasoning benchmarks, we also analyzed its improved sample efficiency that accelerates convergence compared to baseline methods.

  • 6 authors
·
Oct 13, 2025

Safe Reinforcement Learning with Minimal Supervision

Reinforcement learning (RL) in the real world necessitates the development of procedures that enable agents to explore without causing harm to themselves or others. The most successful solutions to the problem of safe RL leverage offline data to learn a safe-set, enabling safe online exploration. However, this approach to safe-learning is often constrained by the demonstrations that are available for learning. In this paper we investigate the influence of the quantity and quality of data used to train the initial safe learning problem offline on the ability to learn safe-RL policies online. Specifically, we focus on tasks with spatially extended goal states where we have few or no demonstrations available. Classically this problem is addressed either by using hand-designed controllers to generate data or by collecting user-generated demonstrations. However, these methods are often expensive and do not scale to more complex tasks and environments. To address this limitation we propose an unsupervised RL-based offline data collection procedure, to learn complex and scalable policies without the need for hand-designed controllers or user demonstrations. Our research demonstrates the significance of providing sufficient demonstrations for agents to learn optimal safe-RL policies online, and as a result, we propose optimistic forgetting, a novel online safe-RL approach that is practical for scenarios with limited data. Further, our unsupervised data collection approach highlights the need to balance diversity and optimality for safe online exploration.

  • 3 authors
·
Jan 8, 2025

FastRLAP: A System for Learning High-Speed Driving via Deep RL and Autonomous Practicing

We present a system that enables an autonomous small-scale RC car to drive aggressively from visual observations using reinforcement learning (RL). Our system, FastRLAP (faster lap), trains autonomously in the real world, without human interventions, and without requiring any simulation or expert demonstrations. Our system integrates a number of important components to make this possible: we initialize the representations for the RL policy and value function from a large prior dataset of other robots navigating in other environments (at low speed), which provides a navigation-relevant representation. From here, a sample-efficient online RL method uses a single low-speed user-provided demonstration to determine the desired driving course, extracts a set of navigational checkpoints, and autonomously practices driving through these checkpoints, resetting automatically on collision or failure. Perhaps surprisingly, we find that with appropriate initialization and choice of algorithm, our system can learn to drive over a variety of racing courses with less than 20 minutes of online training. The resulting policies exhibit emergent aggressive driving skills, such as timing braking and acceleration around turns and avoiding areas which impede the robot's motion, approaching the performance of a human driver using a similar first-person interface over the course of training.

  • 5 authors
·
Apr 19, 2023

FAPO: Flawed-Aware Policy Optimization for Efficient and Reliable Reasoning

Reinforcement learning with verifiable rewards (RLVR) has emerged as a promising paradigm for enhancing the reasoning capabilities of large language models (LLMs). In this context, models explore reasoning trajectories and exploit rollouts with correct answers as positive signals for policy optimization. However, these rollouts might involve flawed patterns such as answer-guessing and jump-in-reasoning. Such flawed-positive rollouts are rewarded identically to fully correct ones, causing policy models to internalize these unreliable reasoning patterns. In this work, we first conduct a systematic study of flawed-positive rollouts in RL and find that they enable rapid capability gains during the early optimization stage, while constraining reasoning capability later by reinforcing unreliable patterns. Building on these insights, we propose Flawed-Aware Policy Optimization (FAPO), which presents a parameter-free reward penalty for flawed-positive rollouts, enabling the policy to leverage them as useful shortcuts in the warm-up stage, securing stable early gains, while gradually shifting optimization toward reliable reasoning in the later refinement stage. To accurately and comprehensively detect flawed-positive rollouts, we introduce a generative reward model (GenRM) with a process-level reward that precisely localizes reasoning errors. Experiments show that FAPO is effective in broad domains, improving outcome correctness, process reliability, and training stability without increasing the token budget.

  • 6 authors
·
Oct 26, 2025 1

Random Policy Valuation is Enough for LLM Reasoning with Verifiable Rewards

RL with Verifiable Rewards (RLVR) has emerged as a promising paradigm for improving the reasoning abilities of large language models (LLMs). Current methods rely primarily on policy optimization frameworks like PPO and GRPO, which follow generalized policy iteration that alternates between evaluating the current policy's value and improving the policy based on evaluation. While effective, they often suffer from training instability and diversity collapse, requiring complex heuristic tricks and careful tuning. We observe that standard RLVR in math reasoning can be formalized as a specialized finite-horizon Markov Decision Process with deterministic state transitions, tree-structured dynamics, and binary terminal rewards. Though large in scale, the underlying structure is simpler than general-purpose control settings for which popular RL algorithms (e.g., PPO) were developed, suggesting that several sophisticated techniques in existing methods may be reduced or even omitted. Based on this insight, we prove a surprising result: the optimal action can be recovered from the Q-function of a fixed uniformly random policy, thereby bypassing the generalized policy iteration loop and its associated heuristics. We introduce Random Policy Valuation for Diverse Reasoning (ROVER) to translate this principle into a practical and scalable algorithm for LLM math reasoning, a minimalist yet highly effective RL method that samples actions from a softmax over these uniform-policy Q-values. ROVER preserves diversity throughout training, allowing sustained exploration of multiple valid pathways. Across multiple base models and standard math reasoning benchmarks, ROVER demonstrates superior performance in both quality (+8.2 on pass@1, +16.8 on pass@256) and diversity (+17.6\%), despite its radical simplification compared to strong, complicated existing methods.

  • 7 authors
·
Sep 29, 2025 1

Part I: Tricks or Traps? A Deep Dive into RL for LLM Reasoning

Reinforcement learning for LLM reasoning has rapidly emerged as a prominent research area, marked by a significant surge in related studies on both algorithmic innovations and practical applications. Despite this progress, several critical challenges remain, including the absence of standardized guidelines for employing RL techniques and a fragmented understanding of their underlying mechanisms. Additionally, inconsistent experimental settings, variations in training data, and differences in model initialization have led to conflicting conclusions, obscuring the key characteristics of these techniques and creating confusion among practitioners when selecting appropriate techniques. This paper systematically reviews widely adopted RL techniques through rigorous reproductions and isolated evaluations within a unified open-source framework. We analyze the internal mechanisms, applicable scenarios, and core principles of each technique through fine-grained experiments, including datasets of varying difficulty, model sizes, and architectures. Based on these insights, we present clear guidelines for selecting RL techniques tailored to specific setups, and provide a reliable roadmap for practitioners navigating the RL for the LLM domain. Finally, we reveal that a minimalist combination of two techniques can unlock the learning capability of critic-free policies using vanilla PPO loss. The results demonstrate that our simple combination consistently improves performance, surpassing strategies like GRPO and DAPO.

  • 15 authors
·
Aug 11, 2025 4

RoRecomp: Enhancing Reasoning Efficiency via Rollout Response Recomposition in Reinforcement Learning

Reinforcement learning with verifiable rewards (RLVR) has proven effective in eliciting complex reasoning in large language models (LLMs). However, standard RLVR training often leads to excessively verbose processes (in reasoning tasks) and inefficient exploration trajectories (in agentic settings), as outcome-only rewards provide no incentive for efficiency and the high variance in response length within relatively small rollout groups results in noisy optimization signals. To address this, we propose Rollout Response Recomposition (RoRecomp), a plug-and-play method that guides models toward concise reasoning by strategically recomposing the training data. RoRecomp separates responses into two distinct batch types: 1) priority batches, which combine short-correct and long-incorrect responses selected from online batches to provide a clear gradient signal for brevity, and 2) compensation batches, which utilize remaining responses from a replay buffer to maintain stability and prevent model collapse. To comprehensively evaluate effectiveness, we test RoRecomp across three settings where results demonstrate substantial efficiency gains: reducing reasoning length by 27.7% in zero RL training, reducing unnecessary tool calls by 46.8% while improving accuracy in agentic RL, and achieving up to 52.5% length reduction in thinking compression, all with minimal performance impact.

  • 9 authors
·
Sep 30, 2025

UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning

Graphical User Interface (GUI) agents have demonstrated remarkable progress in automating complex user interface interactions through reinforcement learning. However, current approaches face a fundamental dilemma: offline RL enables stable training on pre-collected trajectories, but struggles with multi-step task execution for lack of trajectory-level reward signals; online RL captures these signals through environment interaction, but suffers from sparse rewards and prohibitive deployment costs. To address it, we present Semi-online Reinforcement Learning, a novel paradigm that simulates online RL on offline trajectories. During each rollout process, we preserve the original model output within the multi-turn dialogue, where a Patch Module adaptively recovers the divergence between rollout and expert trajectories. To capture long-term training signals, Semi-online RL introduces discounted future returns into the reward computation and optimizes the policy with weighted step-level and episode-level advantages. We further introduce Semi-Online Performance (SOP), a metric that aligns better with true online performance, serving as a practical and effective proxy for real-world evaluation. Experiments show that ours Semi-online RL achieves SOTA performance among 7B models across four dynamic benchmarks, with significant gains over the base model (e.g., +12.0% on AndroidWorld, +23.8% on AITW), demonstrating significant progress in bridging the gap between offline training efficiency and online multi-turn reasoning. The code is available at https://github.com/X-PLUG/MobileAgent/tree/main/UI-S1.

  • 11 authors
·
Sep 14, 2025 3

Distributional Soft Actor-Critic with Three Refinements

Reinforcement learning (RL) has shown remarkable success in solving complex decision-making and control tasks. However, many model-free RL algorithms experience performance degradation due to inaccurate value estimation, particularly the overestimation of Q-values, which can lead to suboptimal policies. To address this issue, we previously proposed the Distributional Soft Actor-Critic (DSAC or DSACv1), an off-policy RL algorithm that enhances value estimation accuracy by learning a continuous Gaussian value distribution. Despite its effectiveness, DSACv1 faces challenges such as training instability and sensitivity to reward scaling, caused by high variance in critic gradients due to return randomness. In this paper, we introduce three key refinements to DSACv1 to overcome these limitations and further improve Q-value estimation accuracy: expected value substitution, twin value distribution learning, and variance-based critic gradient adjustment. The enhanced algorithm, termed DSAC with Three refinements (DSAC-T or DSACv2), is systematically evaluated across a diverse set of benchmark tasks. Without the need for task-specific hyperparameter tuning, DSAC-T consistently matches or outperforms leading model-free RL algorithms, including SAC, TD3, DDPG, TRPO, and PPO, in all tested environments. Additionally, DSAC-T ensures a stable learning process and maintains robust performance across varying reward scales. Its effectiveness is further demonstrated through real-world application in controlling a wheeled robot, highlighting its potential for deployment in practical robotic tasks.

  • 9 authors
·
Oct 9, 2023

BroRL: Scaling Reinforcement Learning via Broadened Exploration

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a key ingredient for unlocking complex reasoning capabilities in large language models. Recent work ProRL has shown promise in scaling RL by increasing the number of training steps. However, performance plateaus after thousands of steps, with clear diminishing returns from allocating more computation to additional training. In this work, we investigate a complementary paradigm for scaling RL, BroR-Lincreasing the number of rollouts per example to hundreds to exhaustively Broaden exploration, which yields continuous performance gains beyond the saturation point observed in ProRL when scaling the number of training steps. Our approach is motivated by a mass balance equation analysis allowing us to characterize the rate of change in probability mass for correct and incorrect tokens during the reinforcement process. We show that under a one-step RL assumption, sampled rollout tokens always contribute to correct-mass expansion, while unsampled tokens outside rollouts may lead to gains or losses depending on their distribution and the net reward balance. Importantly, as the number of rollouts per example N increases, the effect of unsampled terms diminishes, ensuring overall correct-mass expansion. To validate our theoretical analysis, we conduct simulations under more relaxed conditions and find that a sufficiently large rollout size N-corresponding to ample exploration-guarantees an increase in the probability mass of all correct tokens. Empirically, BroRL revives models saturated after 3K ProRL training steps and demonstrates robust, continuous improvement, achieving state-of-the-art results for the 1.5B model across diverse benchmarks.

nvidia NVIDIA
·
Oct 1, 2025 2

CodeV-R1: Reasoning-Enhanced Verilog Generation

Large language models (LLMs) trained via reinforcement learning with verifiable reward (RLVR) have achieved breakthroughs on tasks with explicit, automatable verification, such as software programming and mathematical problems. Extending RLVR to electronic design automation (EDA), especially automatically generating hardware description languages (HDLs) like Verilog from natural-language (NL) specifications, however, poses three key challenges: the lack of automated and accurate verification environments, the scarcity of high-quality NL-code pairs, and the prohibitive computation cost of RLVR. To this end, we introduce CodeV-R1, an RLVR framework for training Verilog generation LLMs. First, we develop a rule-based testbench generator that performs robust equivalence checking against golden references. Second, we propose a round-trip data synthesis method that pairs open-source Verilog snippets with LLM-generated NL descriptions, verifies code-NL-code consistency via the generated testbench, and filters out inequivalent examples to yield a high-quality dataset. Third, we employ a two-stage "distill-then-RL" training pipeline: distillation for the cold start of reasoning abilities, followed by adaptive DAPO, our novel RLVR algorithm that can reduce training cost by adaptively adjusting sampling rate. The resulting model, CodeV-R1-7B, achieves 68.6% and 72.9% pass@1 on VerilogEval v2 and RTLLM v1.1, respectively, surpassing prior state-of-the-art by 12~20%, while matching or even exceeding the performance of 671B DeepSeek-R1. We will release our model, training pipeline, and dataset to facilitate research in EDA and LLM communities.

  • 19 authors
·
May 29, 2025 2

AReaL: A Large-Scale Asynchronous Reinforcement Learning System for Language Reasoning

Reinforcement learning (RL) has become a trending paradigm for training large language models (LLMs), particularly for reasoning tasks. Effective RL for LLMs requires massive parallelization and poses an urgent need for efficient training systems. Most existing large-scale RL systems for LLMs are synchronous by alternating generation and training in a batch setting, where the rollouts in each training batch are generated by the same (or latest) model. This stabilizes RL training but suffers from severe system-level inefficiency. Generation must wait until the longest output in the batch is completed before model update, resulting in GPU underutilization. We present AReaL, a fully asynchronous RL system that completely decouples generation from training. Rollout workers in AReaL continuously generate new outputs without waiting, while training workers update the model whenever a batch of data is collected. AReaL also incorporates a collection of system-level optimizations, leading to substantially higher GPU utilization. To stabilize RL training, AReaL balances the workload of rollout and training workers to control data staleness, and adopts a staleness-enhanced PPO variant to better handle outdated training samples. Extensive experiments on math and code reasoning benchmarks show that AReaL achieves up to 2.57times training speedup compared to the best synchronous systems with the same number of GPUs and matched or even improved final performance. The code of AReaL is available at https://github.com/inclusionAI/AReaL/.

  • 13 authors
·
May 30, 2025 2

D5RL: Diverse Datasets for Data-Driven Deep Reinforcement Learning

Offline reinforcement learning algorithms hold the promise of enabling data-driven RL methods that do not require costly or dangerous real-world exploration and benefit from large pre-collected datasets. This in turn can facilitate real-world applications, as well as a more standardized approach to RL research. Furthermore, offline RL methods can provide effective initializations for online finetuning to overcome challenges with exploration. However, evaluating progress on offline RL algorithms requires effective and challenging benchmarks that capture properties of real-world tasks, provide a range of task difficulties, and cover a range of challenges both in terms of the parameters of the domain (e.g., length of the horizon, sparsity of rewards) and the parameters of the data (e.g., narrow demonstration data or broad exploratory data). While considerable progress in offline RL in recent years has been enabled by simpler benchmark tasks, the most widely used datasets are increasingly saturating in performance and may fail to reflect properties of realistic tasks. We propose a new benchmark for offline RL that focuses on realistic simulations of robotic manipulation and locomotion environments, based on models of real-world robotic systems, and comprising a variety of data sources, including scripted data, play-style data collected by human teleoperators, and other data sources. Our proposed benchmark covers state-based and image-based domains, and supports both offline RL and online fine-tuning evaluation, with some of the tasks specifically designed to require both pre-training and fine-tuning. We hope that our proposed benchmark will facilitate further progress on both offline RL and fine-tuning algorithms. Website with code, examples, tasks, and data is available at https://sites.google.com/view/d5rl/

  • 12 authors
·
Aug 15, 2024 2

Safe Offline Reinforcement Learning with Feasibility-Guided Diffusion Model

Safe offline RL is a promising way to bypass risky online interactions towards safe policy learning. Most existing methods only enforce soft constraints, i.e., constraining safety violations in expectation below thresholds predetermined. This can lead to potentially unsafe outcomes, thus unacceptable in safety-critical scenarios. An alternative is to enforce the hard constraint of zero violation. However, this can be challenging in offline setting, as it needs to strike the right balance among three highly intricate and correlated aspects: safety constraint satisfaction, reward maximization, and behavior regularization imposed by offline datasets. Interestingly, we discover that via reachability analysis of safe-control theory, the hard safety constraint can be equivalently translated to identifying the largest feasible region given the offline dataset. This seamlessly converts the original trilogy problem to a feasibility-dependent objective, i.e., maximizing reward value within the feasible region while minimizing safety risks in the infeasible region. Inspired by these, we propose FISOR (FeasIbility-guided Safe Offline RL), which allows safety constraint adherence, reward maximization, and offline policy learning to be realized via three decoupled processes, while offering strong safety performance and stability. In FISOR, the optimal policy for the translated optimization problem can be derived in a special form of weighted behavior cloning. Thus, we propose a novel energy-guided diffusion model that does not require training a complicated time-dependent classifier to extract the policy, greatly simplifying the training. We compare FISOR against baselines on DSRL benchmark for safe offline RL. Evaluation results show that FISOR is the only method that can guarantee safety satisfaction in all tasks, while achieving top returns in most tasks.

  • 7 authors
·
Jan 19, 2024

Absolute Zero: Reinforced Self-play Reasoning with Zero Data

Reinforcement learning with verifiable rewards (RLVR) has shown promise in enhancing the reasoning capabilities of large language models by learning directly from outcome-based rewards. Recent RLVR works that operate under the zero setting avoid supervision in labeling the reasoning process, but still depend on manually curated collections of questions and answers for training. The scarcity of high-quality, human-produced examples raises concerns about the long-term scalability of relying on human supervision, a challenge already evident in the domain of language model pretraining. Furthermore, in a hypothetical future where AI surpasses human intelligence, tasks provided by humans may offer limited learning potential for a superintelligent system. To address these concerns, we propose a new RLVR paradigm called Absolute Zero, in which a single model learns to propose tasks that maximize its own learning progress and improves reasoning by solving them, without relying on any external data. Under this paradigm, we introduce the Absolute Zero Reasoner (AZR), a system that self-evolves its training curriculum and reasoning ability by using a code executor to both validate proposed code reasoning tasks and verify answers, serving as an unified source of verifiable reward to guide open-ended yet grounded learning. Despite being trained entirely without external data, AZR achieves overall SOTA performance on coding and mathematical reasoning tasks, outperforming existing zero-setting models that rely on tens of thousands of in-domain human-curated examples. Furthermore, we demonstrate that AZR can be effectively applied across different model scales and is compatible with various model classes.

  • 11 authors
·
May 6, 2025 9

Writing-Zero: Bridge the Gap Between Non-verifiable Problems and Verifiable Rewards

Reinforcement learning with verifiable rewards (RLVR) has enabled large language models (LLMs) to achieve remarkable breakthroughs in reasoning tasks with objective ground-truth answers, such as mathematics and code generation. However, a significant gap remains for non-verifiable tasks, like creative writing and open-ended dialogue, where quality assessment is inherently subjective and lacks definitive references. Existing approaches for these domains often rely on scalar reward models trained with human preferences, which suffer from limited generalization and are prone to reward hacking, such as over-explanation and length bias. In this work, we propose a unified RLVR-based training paradigm that bridges the gap between non-verifiable tasks and verifiable rewards. We introduce a writing-principle-based pairwise Generative Reward Model (GenRM) and a novel Bootstrapped Relative Policy Optimization (BRPO) algorithm. The pairwise writing GenRM leverages self-principled critique to transform subjective assessments into reliable, verifiable rewards, while BRPO enables dynamic, reference-free pairwise comparison by leveraging a bootstrapped response as temporary reference from within group rollouts during RL training. Our approach empowers LLMs to develop robust writing capabilities without supervised fine-tuning, as demonstrated by Writing-Zero, which shows consistent improvement and strong resistance to reward hacking compared to scalar reward baselines. Furthermore, our method achieves competitive results on both in-house and open-source writing benchmarks. Our findings suggest the potential to unify rule-based, reference-based, and reference-free reward modeling under the RLVR framework, thus paving the way for a comprehensive and scalable RL training paradigm applicable across all language tasks.

  • 1 authors
·
May 30, 2025 1

Evolving Language Models without Labels: Majority Drives Selection, Novelty Promotes Variation

Large language models (LLMs) are increasingly trained with reinforcement learning from verifiable rewards (RLVR), yet real-world deployment demands models that can self-improve without labels or external judges. Existing label-free methods, confidence minimization, self-consistency, or majority-vote objectives, stabilize learning but steadily shrink exploration, causing an entropy collapse: generations become shorter, less diverse, and brittle. Unlike prior approaches such as Test-Time Reinforcement Learning (TTRL), which primarily adapt models to the immediate unlabeled dataset at hand, our goal is broader: to enable general improvements without sacrificing the model's inherent exploration capacity and generalization ability, i.e., evolving. We formalize this issue and propose EVolution-Oriented and Label-free Reinforcement Learning (EVOL-RL), a simple rule that couples stability with variation under a label-free setting. EVOL-RL keeps the majority-voted answer as a stable anchor (selection) while adding a novelty-aware reward that favors responses whose reasoning differs from what has already been produced (variation), measured in semantic space. Implemented with GRPO, EVOL-RL also uses asymmetric clipping to preserve strong signals and an entropy regularizer to sustain search. This majority-for-selection + novelty-for-variation design prevents collapse, maintains longer and more informative chains of thought, and improves both pass@1 and pass@n. EVOL-RL consistently outperforms the majority-only TTRL baseline; e.g., training on label-free AIME24 lifts Qwen3-4B-Base AIME25 pass@1 from TTRL's 4.6% to 16.4%, and pass@16 from 18.5% to 37.9%. EVOL-RL not only prevents diversity collapse but also unlocks stronger generalization across domains (e.g., GPQA). Furthermore, we demonstrate that EVOL-RL also boosts performance in the RLVR setting, highlighting its broad applicability.

  • 10 authors
·
Sep 18, 2025 2

ReST-RL: Achieving Accurate Code Reasoning of LLMs with Optimized Self-Training and Decoding

With respect to improving the reasoning accuracy of LLMs, the representative reinforcement learning (RL) method GRPO faces failure due to insignificant reward variance, while verification methods based on process reward models (PRMs) suffer from difficulties with training data acquisition and verification effectiveness. To tackle these problems, this paper introduces ReST-RL, a unified LLM RL paradigm that significantly improves LLM's code reasoning ability by combining an improved GRPO algorithm with a meticulously designed test time decoding method assisted by a value model (VM). As the first stage of policy reinforcement, ReST-GRPO adopts an optimized ReST algorithm to filter and assemble high-value training data, increasing the reward variance of GRPO sampling, thus improving the effectiveness and efficiency of training. After the basic reasoning ability of LLM policy has been improved, we further propose a test time decoding optimization method called VM-MCTS. Through Monte-Carlo Tree Search (MCTS), we collect accurate value targets with no annotation required, on which VM training is based. When decoding, the VM is deployed by an adapted MCTS algorithm to provide precise process signals as well as verification scores, assisting the LLM policy to achieve high reasoning accuracy. We validate the effectiveness of the proposed RL paradigm through extensive experiments on coding problems. Upon comparison, our approach significantly outperforms other reinforcement training baselines (e.g., naive GRPO and ReST-DPO), as well as decoding and verification baselines (e.g., PRM-BoN and ORM-MCTS) on well-known coding benchmarks of various levels (e.g., APPS, BigCodeBench, and HumanEval), indicating its power to strengthen the reasoning ability of LLM policies. Codes for our project can be found at https://github.com/THUDM/ReST-RL.

  • 4 authors
·
Aug 27, 2025

Optimal Horizon-Free Reward-Free Exploration for Linear Mixture MDPs

We study reward-free reinforcement learning (RL) with linear function approximation, where the agent works in two phases: (1) in the exploration phase, the agent interacts with the environment but cannot access the reward; and (2) in the planning phase, the agent is given a reward function and is expected to find a near-optimal policy based on samples collected in the exploration phase. The sample complexities of existing reward-free algorithms have a polynomial dependence on the planning horizon, which makes them intractable for long planning horizon RL problems. In this paper, we propose a new reward-free algorithm for learning linear mixture Markov decision processes (MDPs), where the transition probability can be parameterized as a linear combination of known feature mappings. At the core of our algorithm is uncertainty-weighted value-targeted regression with exploration-driven pseudo-reward and a high-order moment estimator for the aleatoric and epistemic uncertainties. When the total reward is bounded by 1, we show that our algorithm only needs to explore tilde O( d^2varepsilon^{-2}) episodes to find an varepsilon-optimal policy, where d is the dimension of the feature mapping. The sample complexity of our algorithm only has a polylogarithmic dependence on the planning horizon and therefore is ``horizon-free''. In addition, we provide an Omega(d^2varepsilon^{-2}) sample complexity lower bound, which matches the sample complexity of our algorithm up to logarithmic factors, suggesting that our algorithm is optimal.

  • 3 authors
·
Mar 17, 2023

Jet-RL: Enabling On-Policy FP8 Reinforcement Learning with Unified Training and Rollout Precision Flow

Reinforcement learning (RL) is essential for enhancing the complex reasoning capabilities of large language models (LLMs). However, existing RL training pipelines are computationally inefficient and resource-intensive, with the rollout phase accounting for over 70% of total training time. Quantized RL training, particularly using FP8 precision, offers a promising approach to mitigating this bottleneck. A commonly adopted strategy applies FP8 precision during rollout while retaining BF16 precision for training. In this work, we present the first comprehensive study of FP8 RL training and demonstrate that the widely used BF16-training + FP8-rollout strategy suffers from severe training instability and catastrophic accuracy collapse under long-horizon rollouts and challenging tasks. Our analysis shows that these failures stem from the off-policy nature of the approach, which introduces substantial numerical mismatch between training and inference. Motivated by these observations, we propose Jet-RL, an FP8 RL training framework that enables robust and stable RL optimization. The key idea is to adopt a unified FP8 precision flow for both training and rollout, thereby minimizing numerical discrepancies and eliminating the need for inefficient inter-step calibration. Extensive experiments validate the effectiveness of Jet-RL: our method achieves up to 33% speedup in the rollout phase, up to 41% speedup in the training phase, and a 16% end-to-end speedup over BF16 training, while maintaining stable convergence across all settings and incurring negligible accuracy degradation.

nvidia NVIDIA
·
Jan 20 3

APRIL: Active Partial Rollouts in Reinforcement Learning to Tame Long-tail Generation

Reinforcement learning (RL) has become a cornerstone in advancing large-scale pre-trained language models (LLMs). Successive generations, including GPT-o series, DeepSeek-R1, Kimi-K1.5, Grok 4, and GLM-4.5, have relied on large-scale RL training to enhance reasoning and coding capabilities. To meet the community's growing RL needs, numerous RL frameworks have been proposed. However, RL training remains computationally expensive, with rollout generation accounting for more than 90% of total runtime. In addition, its efficiency is often constrained by the long-tail distribution of rollout response lengths, where a few lengthy responses stall entire batches, leaving GPUs idle and underutilized. As model and rollout sizes continue to grow, this bottleneck increasingly limits scalability. To address this challenge, we propose Active Partial Rollouts in Reinforcement Learning (APRIL), which mitigates long-tail inefficiency. In the rollout phase, APRIL over-provisions rollout requests, terminates once the target number of responses is reached, and recycles incomplete responses for continuation in future steps. This strategy ensures that no rollouts are discarded while substantially reducing GPU idle time. Experiments show that APRIL improves rollout throughput by 22.5% on average (at most 44%) across commonly used RL algorithms (GRPO, DAPO, GSPO), accelerates convergence, and achieves 2.1% on average(at most 8%) higher final accuracy across tasks. Moreover, APRIL is both framework and hardware agnostic, already integrated into the slime RL framework, and deployable on NVIDIA and AMD GPUs alike. Taken together, this work unifies system-level and algorithmic considerations in proposing APRIL, with the aim of advancing RL training efficiency and inspiring further optimizations in RL systems. Our codebase is available at https://github.com/RLsys-Foundation/APRIL

  • 18 authors
·
Sep 22, 2025

CLEANER: Self-Purified Trajectories Boost Agentic Reinforcement Learning

Agentic Reinforcement Learning (RL) has empowered Large Language Models (LLMs) to utilize tools like Python interpreters for complex problem-solving. However, for parameter-constrained models (e.g., 4B--7B), the exploration phase is often plagued by frequent execution failures, creating noisy trajectories that hinder policy optimization. Under standard outcome-based reward settings, this noise leads to a critical credit assignment issue, where erroneous actions are inadvertently reinforced alongside successful outcomes. Existing mitigations face a dilemma: dense rewards often trigger reward hacking, while supersampling incurs prohibitive computational costs. To address these challenges, we propose CLEANER. Distinct from external filtering methods, CLEANER exploits the model's intrinsic self-correction capabilities to eliminate error-contaminated context directly during data collection. At its core, the Similarity-Aware Adaptive Rollback (SAAR) mechanism autonomously constructs clean, purified trajectories by retrospectively replacing failures with successful self-corrections. Based on semantic similarity, SAAR adaptively regulates replacement granularity from shallow execution repairs to deep reasoning substitutions. By training on these self-purified paths, the model internalizes correct reasoning patterns rather than error-recovery loops. Empirical results on AIME24/25, GPQA, and LiveCodeBench show average accuracy gains of 6%, 3%, and 5% over baselines. Notably, CLEANER matches state-of-the-art performance using only one-third of the training steps, highlighting trajectory purification as a scalable solution for efficient agentic RL. Our models and code are available at GitHub

  • 3 authors
·
Jan 21

RLPR: Extrapolating RLVR to General Domains without Verifiers

Reinforcement Learning with Verifiable Rewards (RLVR) demonstrates promising potential in advancing the reasoning capabilities of LLMs. However, its success remains largely confined to mathematical and code domains. This primary limitation stems from the heavy reliance on domain-specific verifiers, which results in prohibitive complexity and limited scalability. To address the challenge, our key observation is that LLM's intrinsic probability of generating a correct free-form answer directly indicates its own evaluation of the reasoning reward (i.e., how well the reasoning process leads to the correct answer). Building on this insight, we propose RLPR, a simple verifier-free framework that extrapolates RLVR to broader general domains. RLPR uses the LLM's own token probability scores for reference answers as the reward signal and maximizes the expected reward during training. We find that addressing the high variance of this noisy probability reward is crucial to make it work, and propose prob-to-reward and stabilizing methods to ensure a precise and stable reward from LLM intrinsic probabilities. Comprehensive experiments in four general-domain benchmarks and three mathematical benchmarks show that RLPR consistently improves reasoning capabilities in both areas for Gemma, Llama, and Qwen based models. Notably, RLPR outperforms concurrent VeriFree by 7.6 points on TheoremQA and 7.5 points on Minerva, and even surpasses strong verifier-model-dependent approaches General-Reasoner by 1.6 average points across seven benchmarks.

  • 12 authors
·
Jun 22, 2025 8

Reinforcement Learning in the Era of LLMs: What is Essential? What is needed? An RL Perspective on RLHF, Prompting, and Beyond

Recent advancements in Large Language Models (LLMs) have garnered wide attention and led to successful products such as ChatGPT and GPT-4. Their proficiency in adhering to instructions and delivering harmless, helpful, and honest (3H) responses can largely be attributed to the technique of Reinforcement Learning from Human Feedback (RLHF). In this paper, we aim to link the research in conventional RL to RL techniques used in LLM research. Demystify this technique by discussing why, when, and how RL excels. Furthermore, we explore potential future avenues that could either benefit from or contribute to RLHF research. Highlighted Takeaways: 1. RLHF is Online Inverse RL with Offline Demonstration Data. 2. RLHF > SFT because Imitation Learning (and Inverse RL) > Behavior Cloning (BC) by alleviating the problem of compounding error. 3. The RM step in RLHF generates a proxy of the expensive human feedback, such an insight can be generalized to other LLM tasks such as prompting evaluation and optimization where feedback is also expensive. 4. The policy learning in RLHF is more challenging than conventional problems studied in IRL due to their high action dimensionality and feedback sparsity. 5. The main superiority of PPO over off-policy value-based methods is its stability gained from (almost) on-policy data and conservative policy updates.

  • 1 authors
·
Oct 9, 2023

The Markovian Thinker

Reinforcement learning (RL) has recently become a strong recipe for training reasoning LLMs that produce long chains of thought (LongCoT). Yet the standard RL "thinking environment", where the state is the prompt plus all prior reasoning tokens, makes the state unbounded and forces attention-based policies to pay quadratic compute as thoughts lengthen. We revisit the environment itself. We propose Markovian Thinking, a paradigm in which the policy advances reasoning while conditioning on a constant-size state, decoupling thinking length from context size. As an immediate consequence this yields linear compute with constant memory. We instantiate this idea with Delethink, an RL environment that structures reasoning into fixed-size chunks. Within each chunk, the model thinks as usual; at the boundary, the environment resets the context and reinitializes the prompt with a short carryover. Through RL, the policy learns to write a textual state near the end of each chunk sufficient for seamless continuation of reasoning after reset. Trained in this environment, an R1-Distill 1.5B model reasons in 8K-token chunks yet thinks up to 24K tokens, matching or surpassing LongCoT-RL trained with a 24K budget. With test-time scaling, Delethink continues to improve where LongCoT plateaus. The effect of linear compute is substantial: we empirically estimate at 96K average thinking length LongCoT-RL costs 27 H100-months vs. 7 for Delethink. Analysis at RL initialization shows off-the-shelf reasoning models (1.5B-120B) often sample Markovian traces zero-shot across diverse benchmarks, providing positive samples that make RL effective at scale. Our results show that redesigning the thinking environment is a powerful lever: it enables very long reasoning without quadratic overhead and opens a path toward efficient, scalable reasoning LLMs.

VERIRL: Boosting the LLM-based Verilog Code Generation via Reinforcement Learning

Recent advancements in code generation have shown remarkable success across software domains, yet hardware description languages (HDLs) such as Verilog remain underexplored due to their concurrency semantics, syntactic rigidity, and simulation complexity. In this work, we address these challenges by introducing a reinforcement learning (RL) framework tailored for Verilog code generation. We first construct Veribench-53K, a high-quality dataset curated from over 700K Verilog problems, enriched with structured prompts, complexity labels, and diverse testbenches. To tackle the problem of sparse and noisy reward signals, we propose a Trace-back based Rescore mechanism that leverages reasoning paths and iterative refinement to enhance feedback reliability and support reward model training. Furthermore, to mitigate catastrophic forgetting and overfitting during RL fine-tuning, we introduce a sample-balanced weighting strategy that adaptively balances learning dynamics based on reward-probability distributions. These innovations are integrated into an iterative RL pipeline that co-evolves the policy and reward models. In contrast to recent work such as CraftRTL, which relies on large-scale closed-source model distillation, and DeepSeek-style approaches that struggle with sparse feedback, our method demonstrates superior performance using a smaller but high-quality dataset combined with RL optimization. Experiments on Verilog generation tasks demonstrate state-of-the-art performance, with substantial gains in test pass rate, functional correctness, and compilation robustness. Our findings highlight the potential of RL-driven approaches for structured code generation in hardware-centric domains. VERIRL is publicly available at https://github.com/omniAI-Lab/VeriRL.

  • 9 authors
·
Aug 25, 2025

SPARK: Stepwise Process-Aware Rewards for Reference-Free Reinforcement Learning

Process reward models (PRMs) that provide dense, step-level feedback have shown promise for reinforcement learning, yet their adoption remains limited by the need for expensive step-level annotations or ground truth references. We propose SPARK: a three-stage framework where in the first stage a generator model produces diverse solutions and a verifier model evaluates them using parallel scaling (self-consistency) and sequential scaling (meta-critique). In the second stage, we use these verification outputs as synthetic training data to fine-tune generative process reward models, which subsequently serve as reward signals during training. We show that aggregating multiple independent verifications at the step level produces training data for process reward models that surpass ground-truth outcome supervision, achieving 67.5 F1 on ProcessBench (a benchmark for identifying erroneous steps in mathematical reasoning) compared to 66.4 for reference-guided training and 61.9 for GPT-4o. In the final stage, we apply our generative PRM with chain-of-thought verification (PRM-CoT) as the reward model in RL experiments on mathematical reasoning, and introduce format constraints to prevent reward hacking. Using Qwen2.5-Math-7B, we achieve 47.4% average accuracy across six mathematical reasoning benchmarks, outperforming ground-truth-based RLVR (43.9%). Our work enables reference-free RL training that exceeds ground-truth methods, opening new possibilities for domains lacking verifiable answers or accessible ground truth.

  • 6 authors
·
Dec 2, 2025 2

Harnessing Mixed Offline Reinforcement Learning Datasets via Trajectory Weighting

Most offline reinforcement learning (RL) algorithms return a target policy maximizing a trade-off between (1) the expected performance gain over the behavior policy that collected the dataset, and (2) the risk stemming from the out-of-distribution-ness of the induced state-action occupancy. It follows that the performance of the target policy is strongly related to the performance of the behavior policy and, thus, the trajectory return distribution of the dataset. We show that in mixed datasets consisting of mostly low-return trajectories and minor high-return trajectories, state-of-the-art offline RL algorithms are overly restrained by low-return trajectories and fail to exploit high-performing trajectories to the fullest. To overcome this issue, we show that, in deterministic MDPs with stochastic initial states, the dataset sampling can be re-weighted to induce an artificial dataset whose behavior policy has a higher return. This re-weighted sampling strategy may be combined with any offline RL algorithm. We further analyze that the opportunity for performance improvement over the behavior policy correlates with the positive-sided variance of the returns of the trajectories in the dataset. We empirically show that while CQL, IQL, and TD3+BC achieve only a part of this potential policy improvement, these same algorithms combined with our reweighted sampling strategy fully exploit the dataset. Furthermore, we empirically demonstrate that, despite its theoretical limitation, the approach may still be efficient in stochastic environments. The code is available at https://github.com/Improbable-AI/harness-offline-rl.

  • 4 authors
·
Jun 22, 2023

SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning

In recent years, significant progress has been made in the field of robotic reinforcement learning (RL), enabling methods that handle complex image observations, train in the real world, and incorporate auxiliary data, such as demonstrations and prior experience. However, despite these advances, robotic RL remains hard to use. It is acknowledged among practitioners that the particular implementation details of these algorithms are often just as important (if not more so) for performance as the choice of algorithm. We posit that a significant challenge to widespread adoption of robotic RL, as well as further development of robotic RL methods, is the comparative inaccessibility of such methods. To address this challenge, we developed a carefully implemented library containing a sample efficient off-policy deep RL method, together with methods for computing rewards and resetting the environment, a high-quality controller for a widely-adopted robot, and a number of challenging example tasks. We provide this library as a resource for the community, describe its design choices, and present experimental results. Perhaps surprisingly, we find that our implementation can achieve very efficient learning, acquiring policies for PCB board assembly, cable routing, and object relocation between 25 to 50 minutes of training per policy on average, improving over state-of-the-art results reported for similar tasks in the literature. These policies achieve perfect or near-perfect success rates, extreme robustness even under perturbations, and exhibit emergent recovery and correction behaviors. We hope that these promising results and our high-quality open-source implementation will provide a tool for the robotics community to facilitate further developments in robotic RL. Our code, documentation, and videos can be found at https://serl-robot.github.io/

  • 10 authors
·
Jan 29, 2024 1

Good SFT Optimizes for SFT, Better SFT Prepares for Reinforcement Learning

Post-training of reasoning LLMs is a holistic process that typically consists of an offline SFT stage followed by an online reinforcement learning (RL) stage. However, SFT is often optimized in isolation to maximize SFT performance alone. We show that, after identical RL training, models initialized from stronger SFT checkpoints can significantly underperform those initialized from weaker ones. We attribute this to a mismatch typical in current SFT-RL pipelines: the distribution that generates the offline SFT data can differ substantially from the policy optimized during online RL, which learns from its own rollouts. We propose PEAR (Policy Evaluation-inspired Algorithm for Offline Learning Loss Re-weighting), an SFT-stage method that corrects this mismatch and better prepares the model for RL. PEAR uses importance sampling to reweight the SFT loss, with three variants operating at the token, block, and sequence levels. It can be used to augment standard SFT objectives and incurs little additional training overhead once probabilities for the offline data are collected. We conduct controlled experiments on verifiable reasoning games and mathematical reasoning tasks on Qwen 2.5 and 3 and DeepSeek-distilled models. PEAR consistently improves post-RL performance over canonical SFT, with pass at 8 gains up to a 14.6 percent on AIME2025. Our results suggest that PEAR is an effective step toward more holistic LLM post-training by designing and evaluating SFT with downstream RL in mind rather than in isolation.

RL-PLUS: Countering Capability Boundary Collapse of LLMs in Reinforcement Learning with Hybrid-policy Optimization

Reinforcement Learning with Verifiable Reward (RLVR) has significantly advanced the complex reasoning abilities of Large Language Models (LLMs). However, it struggles to break through the inherent capability boundaries of the base LLM, due to its essentially on-policy strategy coupled with LLM's immense action space and sparse reward. Critically, RLVR can lead to the capability boundary collapse, narrowing the LLM's problem-solving scope. To address this problem, we propose RL-PLUS, a novel hybrid-policy optimization approach for LLMs that synergizes internal exploitation with external data to achieve stronger reasoning capabilities and surpass the boundaries of base models. RL-PLUS integrates two core components, i.e., Multiple Importance Sampling to address distributional mismatch from external data, and Exploration-Based Advantage Function to guide the model towards high-value, unexplored reasoning paths. We provide both theoretical analysis and extensive experiments to demonstrate the superiority and generalizability of our approach. Compared with existing RLVR methods, RL-PLUS achieves 1) state-of-the-art performance on six math reasoning benchmarks; 2) superior performance on six out-of-distribution reasoning tasks; 3) consistent and significant gains across diverse model families, with average relative improvements up to 69.2\%. Moreover, the analysis of Pass@k curves indicates that RL-PLUS effectively resolves the capability boundary collapse problem.

  • 14 authors
·
Jul 31, 2025 2

NeoRL-2: Near Real-World Benchmarks for Offline Reinforcement Learning with Extended Realistic Scenarios

Offline reinforcement learning (RL) aims to learn from historical data without requiring (costly) access to the environment. To facilitate offline RL research, we previously introduced NeoRL, which highlighted that datasets from real-world tasks are often conservative and limited. With years of experience applying offline RL to various domains, we have identified additional real-world challenges. These include extremely conservative data distributions produced by deployed control systems, delayed action effects caused by high-latency transitions, external factors arising from the uncontrollable variance of transitions, and global safety constraints that are difficult to evaluate during the decision-making process. These challenges are underrepresented in previous benchmarks but frequently occur in real-world tasks. To address this, we constructed the extended Near Real-World Offline RL Benchmark (NeoRL-2), which consists of 7 datasets from 7 simulated tasks along with their corresponding evaluation simulators. Benchmarking results from state-of-the-art offline RL approaches demonstrate that current methods often struggle to outperform the data-collection behavior policy, highlighting the need for more effective methods. We hope NeoRL-2 will accelerate the development of reinforcement learning algorithms for real-world applications. The benchmark project page is available at https://github.com/polixir/NeoRL2.

  • 6 authors
·
Mar 24, 2025

Implicit Actor Critic Coupling via a Supervised Learning Framework for RLVR

Recent advances in Reinforcement Learning with Verifiable Rewards (RLVR) have empowered large language models (LLMs) to tackle challenging reasoning tasks such as mathematics and programming. RLVR leverages verifiable outcome rewards to guide policy optimization, enabling LLMs to progressively improve output quality in a grounded and reliable manner. Despite its promise, the RLVR paradigm poses significant challenges, as existing methods often suffer from sparse reward signals and unstable policy gradient updates, particularly in RL-based approaches. To address the challenges, we propose PACS, a novel RLVR framework that achieves imPlicit Actor Critic coupling via a Supervised learning framework. By treating the outcome reward as a predictable label, we reformulate the RLVR problem into a supervised learning task over a score function parameterized by the policy model and optimized using cross-entropy loss. A detailed gradient analysis shows that this supervised formulation inherently recovers the classical policy gradient update while implicitly coupling actor and critic roles, yielding more stable and efficient training. Benchmarking on challenging mathematical reasoning tasks, PACS outperforms strong RLVR baselines, such as PPO and GRPO, achieving superior reasoning performance. For instance, PACS achieves 59.78\% at pass@256 on AIME 2025, representing improvements of 13.32 and 14.36 points over PPO and GRPO. This simple yet powerful framework offers a promising avenue for LLMs post-training with verifiable rewards. Our code and data are available as open source at https://github.com/ritzz-ai/PACS.

  • 8 authors
·
Sep 2, 2025 6

On Designing Effective RL Reward at Training Time for LLM Reasoning

Reward models have been increasingly critical for improving the reasoning capability of LLMs. Existing research has shown that a well-trained reward model can substantially improve model performances at inference time via search. However, the potential of reward models during RL training time still remains largely under-explored. It is currently unclear whether these reward models can provide additional training signals to enhance the reasoning capabilities of LLMs in RL training that uses sparse success rewards, which verify the correctness of solutions. In this work, we evaluate popular reward models for RL training, including the Outcome-supervised Reward Model (ORM) and the Process-supervised Reward Model (PRM), and train a collection of LLMs for math problems using RL by combining these learned rewards with success rewards. Surprisingly, even though these learned reward models have strong inference-time performances, they may NOT help or even hurt RL training, producing worse performances than LLMs trained with the success reward only. Our analysis reveals that an LLM can receive high rewards from some of these reward models by repeating correct but unnecessary reasoning steps, leading to a severe reward hacking issue. Therefore, we introduce two novel reward refinement techniques, including Clipping and Delta. The key idea is to ensure the accumulative reward of any reasoning trajectory is upper-bounded to keep a learned reward model effective without being exploited. We evaluate our techniques with multiple reward models over a set of 1.5B and 7B LLMs on MATH and GSM8K benchmarks and demonstrate that with a carefully designed reward function, RL training without any additional supervised tuning can improve all the evaluated LLMs, including the state-of-the-art 7B LLM Qwen2.5-Math-7B-Instruct on MATH and GSM8K benchmarks.

  • 9 authors
·
Oct 19, 2024

The Choice of Divergence: A Neglected Key to Mitigating Diversity Collapse in Reinforcement Learning with Verifiable Reward

A central paradox in fine-tuning Large Language Models (LLMs) with Reinforcement Learning with Verifiable Reward (RLVR) is the frequent degradation of multi-attempt performance (Pass@k) despite improvements in single-attempt accuracy (Pass@1). This is often accompanied by catastrophic forgetting, where models lose previously acquired skills. While various methods have been proposed, the choice and function of the divergence term have been surprisingly unexamined as a proactive solution. We argue that standard RLVR objectives -- both those using the mode-seeking reverse KL-divergence and those forgoing a divergence term entirely -- lack a crucial mechanism for knowledge retention. The reverse-KL actively accelerates this decay by narrowing the policy, while its absence provides no safeguard against the model drifting from its diverse knowledge base. We propose a fundamental shift in perspective: using the divergence term itself as the solution. Our framework, Diversity-Preserving Hybrid RL (DPH-RL), leverages mass-covering f-divergences (like forward-KL and JS-divergence) to function as a rehearsal mechanism. By continuously referencing the initial policy, this approach forces the model to maintain broad solution coverage. Extensive experiments on math and SQL generation demonstrate that DPH-RL not only resolves the Pass@k degradation but improves both Pass@1 and Pass@k in- and out-of-domain. Additionally, DPH-RL is more training-efficient because it computes f-divergence using generator functions, requiring only sampling from the initial policy and no online reference model. Our work highlights a crucial, overlooked axis for improving RLVR, demonstrating that the proper selection of a divergence measure is a powerful tool for building more general and diverse reasoning models.

  • 10 authors
·
Sep 9, 2025 2

Agent-RLVR: Training Software Engineering Agents via Guidance and Environment Rewards

Reinforcement Learning from Verifiable Rewards (RLVR) has been widely adopted as the de facto method for enhancing the reasoning capabilities of large language models and has demonstrated notable success in verifiable domains like math and competitive programming tasks. However, the efficacy of RLVR diminishes significantly when applied to agentic environments. These settings, characterized by multi-step, complex problem solving, lead to high failure rates even for frontier LLMs, as the reward landscape is too sparse for effective model training via conventional RLVR. In this work, we introduce Agent-RLVR, a framework that makes RLVR effective in challenging agentic settings, with an initial focus on software engineering tasks. Inspired by human pedagogy, Agent-RLVR introduces agent guidance, a mechanism that actively steers the agent towards successful trajectories by leveraging diverse informational cues. These cues, ranging from high-level strategic plans to dynamic feedback on the agent's errors and environmental interactions, emulate a teacher's guidance, enabling the agent to navigate difficult solution spaces and promotes active self-improvement via additional environment exploration. In the Agent-RLVR training loop, agents first attempt to solve tasks to produce initial trajectories, which are then validated by unit tests and supplemented with agent guidance. Agents then reattempt with guidance, and the agent policy is updated with RLVR based on the rewards of these guided trajectories. Agent-RLVR elevates the pass@1 performance of Qwen-2.5-72B-Instruct from 9.4% to 22.4% on SWE-Bench Verified. We find that our guidance-augmented RLVR data is additionally useful for test-time reward model training, shown by further boosting pass@1 to 27.8%. Agent-RLVR lays the groundwork for training agents with RLVR in complex, real-world environments where conventional RL methods struggle.

  • 6 authors
·
Jun 12, 2025

Soft Actor-Critic Algorithms and Applications

Model-free deep reinforcement learning (RL) algorithms have been successfully applied to a range of challenging sequential decision making and control tasks. However, these methods typically suffer from two major challenges: high sample complexity and brittleness to hyperparameters. Both of these challenges limit the applicability of such methods to real-world domains. In this paper, we describe Soft Actor-Critic (SAC), our recently introduced off-policy actor-critic algorithm based on the maximum entropy RL framework. In this framework, the actor aims to simultaneously maximize expected return and entropy. That is, to succeed at the task while acting as randomly as possible. We extend SAC to incorporate a number of modifications that accelerate training and improve stability with respect to the hyperparameters, including a constrained formulation that automatically tunes the temperature hyperparameter. We systematically evaluate SAC on a range of benchmark tasks, as well as real-world challenging tasks such as locomotion for a quadrupedal robot and robotic manipulation with a dexterous hand. With these improvements, SAC achieves state-of-the-art performance, outperforming prior on-policy and off-policy methods in sample-efficiency and asymptotic performance. Furthermore, we demonstrate that, in contrast to other off-policy algorithms, our approach is very stable, achieving similar performance across different random seeds. These results suggest that SAC is a promising candidate for learning in real-world robotics tasks.

  • 11 authors
·
Dec 12, 2018

Towards Robust Offline Reinforcement Learning under Diverse Data Corruption

Offline reinforcement learning (RL) presents a promising approach for learning reinforced policies from offline datasets without the need for costly or unsafe interactions with the environment. However, datasets collected by humans in real-world environments are often noisy and may even be maliciously corrupted, which can significantly degrade the performance of offline RL. In this work, we first investigate the performance of current offline RL algorithms under comprehensive data corruption, including states, actions, rewards, and dynamics. Our extensive experiments reveal that implicit Q-learning (IQL) demonstrates remarkable resilience to data corruption among various offline RL algorithms. Furthermore, we conduct both empirical and theoretical analyses to understand IQL's robust performance, identifying its supervised policy learning scheme as the key factor. Despite its relative robustness, IQL still suffers from heavy-tail targets of Q functions under dynamics corruption. To tackle this challenge, we draw inspiration from robust statistics to employ the Huber loss to handle the heavy-tailedness and utilize quantile estimators to balance penalization for corrupted data and learning stability. By incorporating these simple yet effective modifications into IQL, we propose a more robust offline RL approach named Robust IQL (RIQL). Extensive experiments demonstrate that RIQL exhibits highly robust performance when subjected to diverse data corruption scenarios.

  • 7 authors
·
Oct 19, 2023

DRIVE: Data Curation Best Practices for Reinforcement Learning with Verifiable Reward in Competitive Code Generation

Recent reasoning-first models (e.g., OpenAI o1, DeepSeek R1) have spurred a resurgence of interest in RLVR. Nevertheless, advances are dominated by mathematics (e.g., AIME), with competitive-programming code generation underexplored and data curation receiving less attention than RL algorithm design. We investigate how to construct RLVR datasets (i.e., RL prompts) and present practical training techniques that yield strong performance on competitive-programming code generation. Our pipeline begins with supervised fine-tuning (SFT) distilled from strong open-source models, augmented with general-purpose and reasoning-intensive data. RL then follows a two-stage process with executable, testcase-driven rewards: first, training on a large, uniformly distributed set of competitive-programming problems using Group Relative Policy Optimization (GRPO) with 8 rollouts per prompt and a relatively short response-generation window (e.g., 32k during SFT and 24k in this stage) to expand entropy and mitigate repetition and truncation; second, we perform Pre-GRPO: updating on a small, high-quality set of challenging problems with a large rollout budget (64 rollouts per prompt) under a hard-focus curriculum that continuously retains the most difficult instances throughout training. We implement our method on Qwen2.5-32B and evaluate on LeetCode and Codeforces weekly contests to avoid data leakage. The resulting model achieves state-of-the-art performance among models of similar scale and is comparable to leading systems such as DeepSeek v3.1 and Doubao-1.5-Thinking. We also examine scaling trends and observe strong RL scaling on an internal large-scale MoE model. Our study distills concise best practices for data curation, entropy expansion, and curriculum design in RLVR for competitive-programming code generation.

tencent Tencent
·
Nov 9, 2025 5

Beyond Reasoning Gains: Mitigating General Capabilities Forgetting in Large Reasoning Models

Reinforcement learning with verifiable rewards (RLVR) has delivered impressive gains in mathematical and multimodal reasoning and has become a standard post-training paradigm for contemporary language and vision-language models. However, the RLVR recipe introduces a significant risk of capability regression, where models forget foundational skills after prolonged training without employing regularization strategies. We empirically confirm this concern, observing that open-source reasoning models suffer performance degradation on core capabilities such as perception and faithfulness. While imposing regularization terms like KL divergence can help prevent deviation from the base model, these terms are calculated on the current task, thus they do not guarantee broader knowledge. Meanwhile, commonly used experience replay across heterogeneous domains makes it nontrivial to decide how much training focus each objective should receive. To address this, we propose RECAP-a replay strategy with dynamic objective reweighting for general knowledge preservation. Our reweighting mechanism adapts in an online manner using short-horizon signals of convergence and instability, shifting the post-training focus away from saturated objectives and toward underperforming or volatile ones. Our method is end-to-end and readily applicable to existing RLVR pipelines without training additional models or heavy tuning. Extensive experiments on benchmarks based on Qwen2.5-VL-3B and Qwen2.5-VL-7B demonstrate the effectiveness of our method, which not only preserves general capabilities but also improves reasoning by enabling more flexible trade-offs among in-task rewards.

facebook AI at Meta
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Oct 24, 2025 1

Reinforcement Learning with Verifiable yet Noisy Rewards under Imperfect Verifiers

Reinforcement Learning with Verifiable Rewards (RLVR) trains policies against automated verifiers to avoid costly human labeling. To reduce vulnerability to verifier hacking, many RLVR systems collapse rewards to binary {0,1} during training. This choice carries a cost: it introduces false negatives (rejecting correct answers, FNs) and false positives (accepting incorrect ones, FPs). For instance, a rule-based checker may mark the correct fraction 12{36} as wrong when compared against the canonical 1{3} due to brittle parsing/equivalence rules (FN), while a large language model (LLM) judges can be gamed by superficial cues or even a single adversarial token, yielding inflated correctness for wrong solutions (FP). We formalize verifier unreliability by modeling the verifier as a stochastic reward channel with asymmetric noise rates. From this abstraction, we derive two correction algorithms for verifier errors. The first is a backward correction that de-biases the observed binary reward to recover an unbiased estimator of the clean policy gradient. The second is a forward correction that reweights score-function terms so that the expected update direction aligns with the clean gradient; notably, it requires only the FN rate. We implement both as lightweight hooks in a group relative policy optimization (GRPO)-based RLVR pipeline and evaluate them on math-reasoning models and benchmarks. Across models and datasets, both corrections improve over uncorrected training; the forward variant converges faster and remains stable under heavier noise. Finally, we show a practical appeal mechanism in which a lightweight LLM verifier estimates the FN rate online by rechecking rule-based negatives, obtaining outperformance compared with other state-of-the-art contenders.

  • 6 authors
·
Oct 1, 2025

InT: Self-Proposed Interventions Enable Credit Assignment in LLM Reasoning

Outcome-reward reinforcement learning (RL) has proven effective at improving the reasoning capabilities of large language models (LLMs). However, standard RL assigns credit only at the level of the final answer, penalizing entire reasoning traces when the outcome is incorrect and uniformly reinforcing all steps when it is correct. As a result, correct intermediate steps may be discouraged in failed traces, while spurious steps may be reinforced in successful ones. We refer to this failure mode as the problem of credit assignment. While a natural remedy is to train a process reward model, accurately optimizing such models to identify corrective reasoning steps remains challenging. We introduce Intervention Training (InT), a training paradigm in which the model performs fine-grained credit assignment on its own reasoning traces by proposing short, targeted corrections that steer trajectories toward higher reward. Using reference solutions commonly available in mathematical reasoning datasets and exploiting the fact that verifying a model-generated solution is easier than generating a correct one from scratch, the model identifies the first error in its reasoning and proposes a single-step intervention to redirect the trajectory toward the correct solution. We then apply supervised fine-tuning (SFT) to the on-policy rollout up to the point of error concatenated with the intervention, localizing error to the specific step that caused failure. We show that the resulting model serves as a far better initialization for RL training. After running InT and subsequent fine-tuning with RL, we improve accuracy by nearly 14% over a 4B-parameter base model on IMO-AnswerBench, outperforming larger open-source models such as gpt-oss-20b.

Learning What Reinforcement Learning Can't: Interleaved Online Fine-Tuning for Hardest Questions

Recent advances in large language model (LLM) reasoning have shown that sophisticated behaviors such as planning and self-reflection can emerge through reinforcement learning (RL). However, despite these successes, RL in its current form remains insufficient to induce capabilities that exceed the limitations of the base model, as it is primarily optimized based on existing knowledge of the model rather than facilitating the acquisition of new information. To address this limitation, we employ supervised fine-tuning (SFT) to learn what RL cannot, which enables the incorporation of new knowledge and reasoning patterns by leveraging high-quality demonstration data. We analyze the training dynamics of RL and SFT for LLM reasoning and find that RL excels at maintaining and improving performance on questions within the model's original capabilities, while SFT is more effective at enabling progress on questions beyond the current scope of the model. Motivated by the complementary strengths of RL and SFT, we introduce a novel training approach, ReLIFT (Reinforcement Learning Interleaved with Online Fine-Tuning). In ReLIFT, the model is primarily trained using RL, but when it encounters challenging questions, high-quality solutions are collected for fine-tuning, and the training process alternates between RL and fine-tuning to enhance the model's reasoning abilities. ReLIFT achieves an average improvement of over +5.2 points across five competition-level benchmarks and one out-of-distribution benchmark compared to other zero-RL models. Furthermore, we demonstrate that ReLIFT outperforms both RL and SFT while using only 13\% of the detailed demonstration data, highlighting its scalability. These results provide compelling evidence that ReLIFT overcomes the fundamental limitations of RL and underscores the significant potential.

  • 11 authors
·
Jun 9, 2025 2

Training Language Models to Self-Correct via Reinforcement Learning

Self-correction is a highly desirable capability of large language models (LLMs), yet it has consistently been found to be largely ineffective in modern LLMs. Existing approaches for training self-correction either require multiple models or rely on a more capable model or other forms of supervision. To this end, we develop a multi-turn online reinforcement learning (RL) approach, SCoRe, that significantly improves an LLM's self-correction ability using entirely self-generated data. To build SCoRe, we first show that variants of supervised fine-tuning (SFT) on offline model-generated correction traces are insufficient for instilling self-correction behavior. In particular, we observe that training via SFT either suffers from a distribution mismatch between the training data and the model's own responses or implicitly prefers only a certain mode of correction behavior that is often not effective at test time. SCoRe addresses these challenges by training under the model's own distribution of self-generated correction traces and using appropriate regularization to steer the learning process into learning a self-correction strategy that is effective at test time as opposed to simply fitting high-reward responses for a given prompt. This regularization prescribes running a first phase of RL on a base model to generate a policy initialization that is less susceptible to collapse and then using a reward bonus to amplify self-correction during training. When applied to Gemini 1.0 Pro and 1.5 Flash models, we find that SCoRe achieves state-of-the-art self-correction performance, improving the base models' self-correction by 15.6% and 9.1% respectively on the MATH and HumanEval benchmarks.

  • 18 authors
·
Sep 19, 2024 9

D4RL: Datasets for Deep Data-Driven Reinforcement Learning

The offline reinforcement learning (RL) setting (also known as full batch RL), where a policy is learned from a static dataset, is compelling as progress enables RL methods to take advantage of large, previously-collected datasets, much like how the rise of large datasets has fueled results in supervised learning. However, existing online RL benchmarks are not tailored towards the offline setting and existing offline RL benchmarks are restricted to data generated by partially-trained agents, making progress in offline RL difficult to measure. In this work, we introduce benchmarks specifically designed for the offline setting, guided by key properties of datasets relevant to real-world applications of offline RL. With a focus on dataset collection, examples of such properties include: datasets generated via hand-designed controllers and human demonstrators, multitask datasets where an agent performs different tasks in the same environment, and datasets collected with mixtures of policies. By moving beyond simple benchmark tasks and data collected by partially-trained RL agents, we reveal important and unappreciated deficiencies of existing algorithms. To facilitate research, we have released our benchmark tasks and datasets with a comprehensive evaluation of existing algorithms, an evaluation protocol, and open-source examples. This serves as a common starting point for the community to identify shortcomings in existing offline RL methods and a collaborative route for progress in this emerging area.

  • 5 authors
·
Apr 15, 2020

Train Once, Get a Family: State-Adaptive Balances for Offline-to-Online Reinforcement Learning

Offline-to-online reinforcement learning (RL) is a training paradigm that combines pre-training on a pre-collected dataset with fine-tuning in an online environment. However, the incorporation of online fine-tuning can intensify the well-known distributional shift problem. Existing solutions tackle this problem by imposing a policy constraint on the policy improvement objective in both offline and online learning. They typically advocate a single balance between policy improvement and constraints across diverse data collections. This one-size-fits-all manner may not optimally leverage each collected sample due to the significant variation in data quality across different states. To this end, we introduce Family Offline-to-Online RL (FamO2O), a simple yet effective framework that empowers existing algorithms to determine state-adaptive improvement-constraint balances. FamO2O utilizes a universal model to train a family of policies with different improvement/constraint intensities, and a balance model to select a suitable policy for each state. Theoretically, we prove that state-adaptive balances are necessary for achieving a higher policy performance upper bound. Empirically, extensive experiments show that FamO2O offers a statistically significant improvement over various existing methods, achieving state-of-the-art performance on the D4RL benchmark. Codes are available at https://github.com/LeapLabTHU/FamO2O.

  • 9 authors
·
Oct 27, 2023

LaSeR: Reinforcement Learning with Last-Token Self-Rewarding

Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as a core paradigm for enhancing the reasoning capabilities of Large Language Models (LLMs). To address the lack of verification signals at test time, prior studies incorporate the training of model's self-verification capability into the standard RLVR process, thereby unifying reasoning and verification capabilities within a single LLM. However, previous practice requires the LLM to sequentially generate solutions and self-verifications using two separate prompt templates, which significantly reduces efficiency. In this work, we theoretically reveal that the closed-form solution to the RL objective of self-verification can be reduced to a remarkably simple form: the true reasoning reward of a solution is equal to its last-token self-rewarding score, which is computed as the difference between the policy model's next-token log-probability assigned to any pre-specified token at the solution's last token and a pre-calculated constant, scaled by the KL coefficient. Based on this insight, we propose LaSeR (Reinforcement Learning with Last-Token Self-Rewarding), an algorithm that simply augments the original RLVR loss with a MSE loss that aligns the last-token self-rewarding scores with verifier-based reasoning rewards, jointly optimizing the reasoning and self-rewarding capabilities of LLMs. The optimized self-rewarding scores can be utilized in both training and testing to enhance model performance. Notably, our algorithm derives these scores from the predicted next-token probability distribution of the last token immediately after generation, incurring only the minimal extra cost of one additional token inference. Experiments show that our method not only improves the model's reasoning performance but also equips it with remarkable self-rewarding capability, thereby boosting its inference-time scaling performance.

Tencent-Hunyuan Tencent Hunyuan
·
Oct 16, 2025 2

Reinforcement Learning for Reasoning in Large Language Models with One Training Example

We show that reinforcement learning with verifiable reward using one training example (1-shot RLVR) is effective in incentivizing the math reasoning capabilities of large language models (LLMs). Applying RLVR to the base model Qwen2.5-Math-1.5B, we identify a single example that elevates model performance on MATH500 from 36.0% to 73.6%, and improves the average performance across six common mathematical reasoning benchmarks from 17.6% to 35.7%. This result matches the performance obtained using the 1.2k DeepScaleR subset (MATH500: 73.6%, average: 35.9%), which includes the aforementioned example. Similar substantial improvements are observed across various models (Qwen2.5-Math-7B, Llama3.2-3B-Instruct, DeepSeek-R1-Distill-Qwen-1.5B), RL algorithms (GRPO and PPO), and different math examples (many of which yield approximately 30% or greater improvement on MATH500 when employed as a single training example). In addition, we identify some interesting phenomena during 1-shot RLVR, including cross-domain generalization, increased frequency of self-reflection, and sustained test performance improvement even after the training accuracy has saturated, a phenomenon we term post-saturation generalization. Moreover, we verify that the effectiveness of 1-shot RLVR primarily arises from the policy gradient loss, distinguishing it from the "grokking" phenomenon. We also show the critical role of promoting exploration (e.g., by adding entropy loss with an appropriate coefficient) in 1-shot RLVR training. As a bonus, we observe that applying entropy loss alone, without any outcome reward, significantly enhances Qwen2.5-Math-1.5B's performance on MATH500 by 27.4%. These findings can inspire future work on RLVR data efficiency and encourage a re-examination of both recent progress and the underlying mechanisms in RLVR. Our code, model, and data are open source at https://github.com/ypwang61/One-Shot-RLVR

  • 14 authors
·
Apr 29, 2025 15

Dual RL: Unification and New Methods for Reinforcement and Imitation Learning

The goal of reinforcement learning (RL) is to find a policy that maximizes the expected cumulative return. It has been shown that this objective can be represented as an optimization problem of state-action visitation distribution under linear constraints. The dual problem of this formulation, which we refer to as dual RL, is unconstrained and easier to optimize. In this work, we first cast several state-of-the-art offline RL and offline imitation learning (IL) algorithms as instances of dual RL approaches with shared structures. Such unification allows us to identify the root cause of the shortcomings of prior methods. For offline IL, our analysis shows that prior methods are based on a restrictive coverage assumption that greatly limits their performance in practice. To fix this limitation, we propose a new discriminator-free method ReCOIL that learns to imitate from arbitrary off-policy data to obtain near-expert performance. For offline RL, our analysis frames a recent offline RL method XQL in the dual framework, and we further propose a new method f-DVL that provides alternative choices to the Gumbel regression loss that fixes the known training instability issue of XQL. The performance improvements by both of our proposed methods, ReCOIL and f-DVL, in IL and RL are validated on an extensive suite of simulated robot locomotion and manipulation tasks. Project code and details can be found at this https://hari-sikchi.github.io/dual-rl.

  • 4 authors
·
Feb 16, 2023

R1-Reward: Training Multimodal Reward Model Through Stable Reinforcement Learning

Multimodal Reward Models (MRMs) play a crucial role in enhancing the performance of Multimodal Large Language Models (MLLMs). While recent advancements have primarily focused on improving the model structure and training data of MRMs, there has been limited exploration into the effectiveness of long-term reasoning capabilities for reward modeling and how to activate these capabilities in MRMs. In this paper, we explore how Reinforcement Learning (RL) can be used to improve reward modeling. Specifically, we reformulate the reward modeling problem as a rule-based RL task. However, we observe that directly applying existing RL algorithms, such as Reinforce++, to reward modeling often leads to training instability or even collapse due to the inherent limitations of these algorithms. To address this issue, we propose the StableReinforce algorithm, which refines the training loss, advantage estimation strategy, and reward design of existing RL methods. These refinements result in more stable training dynamics and superior performance. To facilitate MRM training, we collect 200K preference data from diverse datasets. Our reward model, R1-Reward, trained using the StableReinforce algorithm on this dataset, significantly improves performance on multimodal reward modeling benchmarks. Compared to previous SOTA models, R1-Reward achieves a 8.4% improvement on the VL Reward-Bench and a 14.3% improvement on the Multimodal Reward Bench. Moreover, with more inference compute, R1-Reward's performance is further enhanced, highlighting the potential of RL algorithms in optimizing MRMs.

  • 16 authors
·
May 5, 2025 1

R^3L: Reflect-then-Retry Reinforcement Learning with Language-Guided Exploration, Pivotal Credit, and Positive Amplification

Reinforcement learning drives recent advances in LLM reasoning and agentic capabilities, yet current approaches struggle with both exploration and exploitation. Exploration suffers from low success rates on difficult tasks and high costs of repeated rollouts from scratch. Exploitation suffers from coarse credit assignment and training instability: Trajectory-level rewards penalize valid prefixes for later errors, and failure-dominated groups overwhelm the few positive signals, leaving optimization without constructive direction. To this end, we propose R^3L, Reflect-then-Retry Reinforcement Learning with Language-Guided Exploration, Pivotal Credit, and Positive Amplification. To synthesize high-quality trajectories, R^3L shifts from stochastic sampling to active synthesis via reflect-then-retry, leveraging language feedback to diagnose errors, transform failed attempts into successful ones, and reduce rollout costs by restarting from identified failure points. With errors diagnosed and localized, Pivotal Credit Assignment updates only the diverging suffix where contrastive signals exist, excluding the shared prefix from gradient update. Since failures dominate on difficult tasks and reflect-then-retry produces off-policy data, risking training instability, Positive Amplification upweights successful trajectories to ensure positive signals guide the optimization process. Experiments on agentic and reasoning tasks demonstrate 5\% to 52\% relative improvements over baselines while maintaining training stability. Our code is released at https://github.com/shiweijiezero/R3L.

  • 8 authors
·
Jan 7

Trust, But Verify: A Self-Verification Approach to Reinforcement Learning with Verifiable Rewards

Large Language Models (LLMs) show great promise in complex reasoning, with Reinforcement Learning with Verifiable Rewards (RLVR) being a key enhancement strategy. However, a prevalent issue is ``superficial self-reflection'', where models fail to robustly verify their own outputs. We introduce RISE (Reinforcing Reasoning with Self-Verification), a novel online RL framework designed to tackle this. RISE explicitly and simultaneously trains an LLM to improve both its problem-solving and self-verification abilities within a single, integrated RL process. The core mechanism involves leveraging verifiable rewards from an outcome verifier to provide on-the-fly feedback for both solution generation and self-verification tasks. In each iteration, the model generates solutions, then critiques its own on-policy generated solutions, with both trajectories contributing to the policy update. Extensive experiments on diverse mathematical reasoning benchmarks show that RISE consistently improves model's problem-solving accuracy while concurrently fostering strong self-verification skills. Our analyses highlight the advantages of online verification and the benefits of increased verification compute. Additionally, RISE models exhibit more frequent and accurate self-verification behaviors during reasoning. These advantages reinforce RISE as a flexible and effective path towards developing more robust and self-aware reasoners.

  • 9 authors
·
May 19, 2025

CAD2RL: Real Single-Image Flight without a Single Real Image

Deep reinforcement learning has emerged as a promising and powerful technique for automatically acquiring control policies that can process raw sensory inputs, such as images, and perform complex behaviors. However, extending deep RL to real-world robotic tasks has proven challenging, particularly in safety-critical domains such as autonomous flight, where a trial-and-error learning process is often impractical. In this paper, we explore the following question: can we train vision-based navigation policies entirely in simulation, and then transfer them into the real world to achieve real-world flight without a single real training image? We propose a learning method that we call CAD^2RL, which can be used to perform collision-free indoor flight in the real world while being trained entirely on 3D CAD models. Our method uses single RGB images from a monocular camera, without needing to explicitly reconstruct the 3D geometry of the environment or perform explicit motion planning. Our learned collision avoidance policy is represented by a deep convolutional neural network that directly processes raw monocular images and outputs velocity commands. This policy is trained entirely on simulated images, with a Monte Carlo policy evaluation algorithm that directly optimizes the network's ability to produce collision-free flight. By highly randomizing the rendering settings for our simulated training set, we show that we can train a policy that generalizes to the real world, without requiring the simulator to be particularly realistic or high-fidelity. We evaluate our method by flying a real quadrotor through indoor environments, and further evaluate the design choices in our simulator through a series of ablation studies on depth prediction. For supplementary video see: https://youtu.be/nXBWmzFrj5s

  • 2 authors
·
Nov 13, 2016